Tallum heavy give more DPS than Plated leather, no reason not to use it. +10 speed aint that much ^^;
In Prelude/C1 most Tyrants used heavy, because it far outweighted the benefits of using light.
he has access to invigor because he has a prophet. the bleed resist on tallum is not worth upgrading/investing 80 mill as your main armor esp one you probally will be pvping in since he wont be able to afford multiple armor sets for quite some time.
Sure if you have excess money and can afford to buy an extra a-grade set just for one xp area, yea sure get tallum heavy for FOD. I agree. However if he using this set for pvp, raids, and xp outside of just that one spot, heavy armor is most def not the way to go. Both DC light/ maj light make better choices until you can afford drac.
also your analogy of c1/prelude dont hold. A) there was maybe 5 tyrants in prelude/c1 that made it past lvl 60. B) all light armor classes were better off in heavy after they nerfed evasion in beta. Even today pre-B-grade light armor classes are argueably better in heavy because they simply dont evade enough to justify the p.def difference.
Not really. I pvp in tallum heavy and have little to no problem with it. 10 run speed isn't that big. With or without that 10 run speed, you still have to use wolf or rabbit to even get in range. So let me rephrase it - 10 run speed means a lot more to a nuker, archer or dagger class than it does to a tyrant.
Saying you need light armor for a raid boss is like.....what? Do you really need 3 accuracy to hit something that seems to never dodge? Do you need 10 run speed to run after something that almost never moves? Why use light armor for raids?
And ditto on exping outside of fotd. I've actively used light armor for pvming and determined that I would rather have the extra 4% atk speed than a little more accuracy and run speed. I can generally take agro when I'm tanking just with force blaster and I dont lose it. With someone else tanking I almost always keep up because they have to do the whole pulling/luring thing or they're a slow human knight with no real speed anyway. I haven't really had any problem with having to run around much in soloing. When I do forest of the dead, the respawn is really nice and I often end up just running right into clumps of monsters without any real concern for HP.
In actuality, people who assume that since you get mastery in a specific type of equipment, you are required to use it, are the ones who aren't worth taking advice from. The damage output of tallum is in fact higher than any of the light armors and damage output plays a factor across a wider spectrum of lineage 2 than 10 run speed. If you think 3 accuracy is really that relevant on a class whose main weapon has a huge bonus to accuracy and whose main source of pvp damage doesn't depend on accuracy at all, ok you go ahead and think that. The only light armor even worth considering above tallum is DC light (and at S grade, Draconic).
I don't really fault people for using DC light. It's a great armor. Nothing wrong with using it. But I am faulting you because you initiated the conversation by making an inflammatory remark on something you're just trolling over. It's ok to use non-mastery weapons and armor as long as there is a good reasoning behind it. With tallum, there ~is~ good reasoning behind it. So lay off. I know what I'm doing. I'm pretty sure I've got a hell of a lot more experience with my class than you.
Invigor from a prophet provides a small resistance to bleed attacks. With only invigor and no other resistance skills, I was prone to be bled and also nuked for 150-250 in unsealed majestic. I had no noticeable resistance to poison, which lasts ages and takes out more than bleed ever could. With tallum and invigor combined, those same monsters nuked me for 30-40 a hit. In forest of the dead it is extremely common to be getting nuked by several bone monsters at once. Therefore it's foolish to simply dismiss a 40%+80% resistance if forest of the dead is taken into consideration.
Far more on topic, the OP is asking whether it's good or not to use a prophet, or if he should be using a different buffer. There isn't a pre-lvl 78 buffer in the game who can provide the dps a prophet can. Given holy weapon, berserker spirit and if it can be leveled to 58+, elemental resistance buffs, prophet is the optimal buffer for a tyrant for both pvp and pvm.
Also herbs are based on a % of your max HP/MP. The higher your hp or mp are, the more that gets restored. With btb and bts, herbs are put to greater effect. The point in this paragraph is not to say it's better than having VR because ~generally~ it's not - but to say VR is less relevant because it's not really necessary.
Now here's an even bigger importance - a little totem known as "Bison". What's screwy about bison is you need to be at 60% or lower HP. In order to use the best dps output possible for tyrant, you need to be at 30% or lower. Prophets freely provide btb as one of their functions. With a health SA dragon grinders and btb 4, I can safely pull off 30% bison at a little over 2500 HP. Without I'm stuck with 60% because bisoning at 30% is too difficult to retain with VR. By relying on herbs instead and I can pick & choose when I'm healed. It can also be done with a btb SA on a weapon but that means slowed buffing and less dps due to 2 paragraphs up ^.
For pvp, prophet is the better single person buffer by far. They've got the nuker resistance spells, btb/bts, greater might and basically of the fundamentals important to a tyrant.
Ah yeah, also Blood Tornadoes really aren't the way to go. I'm very certain I put out better dps with Dragon Grinders/Health than with BTs. Why? Bison. It's a very difficult to retain totem if you don't have any way to automatically drop yourself to below 60%. You could just use a conversion weapon to drop yourself to 60% but...in practice, there are many reasons why this doesn't work very well. Healers will group heal you above, VR if you take it will raise you up too high in HP too fast, or because you didn't take VR your HP actually drop too fast as soon as you steal agro. It's much more balanced and reliable to just use a health SA and by doing so, now have a way to drop your HP to 48% and be able to take VR + consistently use Bison totem. DGs are better in pvp too because normal hit damage is less relevant than your P.Atk. because that actually gets factored into your skill damage.
-Nyo
What if the guy cannot pve in FOD for any length of time thereby removing FOD as a valid xp option? Same end result or no? The reason I ask is that you seem to be pretty fixated on that spot.