Crafting question

Player Questions Started Last reply 9 posts
I find the whole crafting stuff kinda confusing. It seems like to craft some items just one recipie is enough to craft as many as you would like, but for others you need a new recipie each time you craft. Is this correct? So say I would like to make an armor, I would need 2 recipies the first time, one to put in the book and one to be included with the other items used to craft it? Hope someone could help, thanks.
Up to C grade stuff the recipe is not consumed with the other materials.
B-S grade stuff yes you need 2 recipes if you want to craft it yourself or need just 1 if you find a dwarf that has it registered in his craft book already(which is cheaper usually if not always)
And for shots/materials you always only need the one recipe the dwarf has registered.
I think this goes back to c1 when B grade was 80% and 60% craftsucess. This was changed in c2 to 100% and 60%.
I think while you can choose between 100% and 60% ( for B grade ) and A and S grade 60% only the 60% craft can fail.
Failing a craft result you will loose all items needed for the craft. If that is so this would mean the dwarf would loose his recipe in his book if you would not bring a 2nd. I think thats why they added that.
BTW up to C grade all is 100% so you dont need another recipe.
how do u raise your crafting lvl ? etc im lvl 25 i can craft from lvl 1 and 2 recipes but i cant do lvl 3 , using the fishing guild member to extend common craft just extends the amount of recipes u can register doesnt it?
you just need to be a higher lvl to get a better craft lvl.

EX. lvl 40 dwarf can craft like lvl 4 or so but not higher yet, and a lvl 55 dwarf can craft 6 or 7 (no idea when they get what but you get the idea :p)
righto , ty
and only artisan->>warsmith can craft weapons and armor

you just need to be a higher lvl to get a better craft lvl.

EX. lvl 40 dwarf can craft like lvl 4 or so but not higher yet, and a lvl 55 dwarf can craft 6 or 7 (no idea when they get what but you get the idea :p)



Dwarfen Fighter -> Artisan -> Warsmith -> Maestro

== Crafting-Levels ==
Craft 1 = 5 (5 base mats)
Craft 2 = 20 (D-shots+more base mats)
Craft 3 = 28 (just junk)
Craft 4 = 36 (C-shots+almost all mats)
Craft 5 = 43 (just junk)
Craft 6 = 49 (B-shots+all mats+TopC/LowB items)
Craft 7 = 55 (A-shots+TopB/LowA items)
Craft 8 = 62 (S-shots+TopA items)
Craft 9 = 70 (S items)

== Crystallization-Levels ==
Crystallize D = 20
Crystallize C = 40
Crystallize B = 52
Crystallize A = 60
Crystallize S = 70

== Siege-Summons ==
Siege Golem = 49
Wild Hog Cannon = 58
Swoop Cannon = 68

==General-Summons ==
Mechanic Golem, 9 lvls, 1st = 28, last = 72
Big Boom, 5 lvls, 1st = 58, last = 74

== Genreal-Crafting-Info ==
Itemrecipes of Non, D and C grade are 100%.
Itemrecipes of B grade are 60%* or 100%.
Itemrecipes of A and S grade are 60%*.

*Jewelrecipes are 70% instead of 60%.

When a 60% (/70%) craft fails, all items used in the process are lost.

Materials, consumables (shots/arrows) and items of Non, D and C grade just need a recipe registered in the craftbook, but items of B, A and S grade need an additional recipe used as an ingredient in the craft.