Blazing Circle:1 of the 2 AOE skills
rain of fire: 1of the 2 AOE Skills
Clear Mind: is this really helpfull? or does it help so little i dont got 2 bother learning?
Curse Fear: does this work in pvp? or only against mobs? does in land in pvp? does it take long 2 cast?
Higher Mana Gain: i will be dual box with an SE and does this help her recharge skill alot? cause the end skills is 134 mp not a whole lot and i dont really feel like pressing the recharge button 24/7 :) so if you can guess how much you then gain would be great
Prominence: coolest nuke in game <3 should i watch out for a class that for example has resistence 2 fire nukes (for example HE tryes stun shot on dworf 0_o in that kind of way)
Sleep: hehe do i need 2 bother learning this skill ? i kind of wanna try this skill pretty bad but it has crap cast speed + land rate from what i have heard
Slow:importing skill in pvp (right?) does it land ? and cast speed?
Surrender To Fire: just put this on your enemy and then nuke him with your killer nuke <3 and how much extra do you do ? alot?
Surrender To WindZ: do i really need this 1 ? yes for what skill ?
Aura Bolt: for killing mobs that got like 20 hp left?
Aura Flare:uber fast casting speed
Sleeping Cloud: gimp skill if it lands it doesnt land 100% of all the mobs your dead anyway ?
Blazing Skin: just a self buff just make sure you got it on in pvp
Cancellation: love this skill <3 this it land? and cast speed?
Decay: a dot cast speed ? land rate? and dmg?
Seed of Fire: ? cast speed?
Inferno:you put 2 seed of fire in him and then you put on inferno ?is it worth the time>? or
Elemental Assault: what is needed 2 launch this skill ?
Fire Vortex: things taht are importent about this skill ?
and what tats for after lv.40 ?
what do sorch do ? go cast speed or dmg ?
what are the pros and cons about them ?
i want to pvp and pve sieges etc :) and raids and rift 2
Fear works in PvE and PvP. Blazing skin is useful yes, most on your party members (tank etc.) then on you though.
Reason why I compare Cancel and Decay is that you will only use this in pvp, and it's cooler to dot then to take buffs away that maybe don't really matter in the end anyway, every piece of damage is good imo.
Fire Vortex can eat you alive.
Most Sorcerers go DC Robe/Som but imo NM robe/Flaming Dragon Skull are way better. come on you shoot with fire, you need a flaming dragon (your sign) weapon right, not some oversized stiletto thingy.
Yeah ofcourse, but that is SG, takes some time to get there, and there is only one real choice for every mage in SG weaponwise anyway, so why even ask :)
dc set/som acu and go +4 int -4 men, +4 wit -4 men, and last tat is kind of personal preference, but either add +1 int -1men or +1 wit -1 men or could go +4 con -4str. If you want robes to pve in with more matk, would rather just use demon and have dc as ur main set imo, cheaper and works just as good.
think i am readin wat u said right about vortex, but if not my bad, vortex drains the persons mp u cast it on, debuffs them, lowers there atk speed and cast speed and stuff.
for inferno you need 2 other sorcs to cast seed of fire on you then you cast inferno right away cuz the seeds dont last long, but it isnt worth it
then how long does it stay those seeds :/ and how long does it 2 cast?
maybe its a useless skill cause you prob arent in a party with 2 other sorc neither have i ever seen inferno on a siege ( maybe i saw but didnt know? cause i dont know how it looks like ^^)
I play Mystic Muse... which is almost the same thing so I'll tell you about what I know.
Clear Mind is VERY VERY useful if you don't have a recharger... and even if you do, it's still pretty good... get it.
Fear works against things your level when you are buffed I would say 50%-75% of the time, it is more useful than sleep sometimes. It doesn't work much at all in PvP if someone has mental shield though.
Higher mana gain is a must, 134 MP per recharge is a lot considering that's more than twice the amount they would normally give you, and you get it for free.
Sleep has a good land rate still on monsters, and bad on players with mental shield. Never use it in PvP, but it has it's uses in PvE, same with sleeping cloud.
Pretty sure surrender to fire is 30% more damage
Aura bolt isn't that great, unless you are in PvP and your enemy has a lot of fire resist buffs. And Aura Flare is horrible in PvP, never use it, and in PvE... well the only time you should use it is when you are about to die with tons of mana... which shouldn't happen much
Don't get surrender to wind
Although cancel isn't what it used to be, it is still helpful, and against many classes in PvP, will determine if you win or lose by what buffs it cancels.
Fire vortex is a great skill. It lowers casting speed, attack speed, makes them weak to fire AND STACKS WITH SURRENDER TO FIRE. If I remember right, it's an extra 20% more damage with fire on top of the 30% from surrender to fire.
Don't get the seed spells. Save your SP
Decay has an ok land rate, decent damage... but sadly you are better off just shooting 99% of the time. It's a cool skill to have, just not very useful.
It's useless because regular nukes do more damage for less or the same mp than the seeded spells plus you need other people to seed you first. So it's a PITA for no real use for the most part.
Hum, seems to be just anothe post about a dead class. Guys, it's true that sorc is lacking a lot of love. It was the best mage someday and now it's dead. It's hard but it's true.
You can play it, it's still a good pve class, but can't be compered to none of the other mage classes.
The seeds last for 5 seconds. So, you basically have to have both seeds cast on the same player and then cast the big nuke within a few seconds. It takes good timing. The end result is that you have just used 750 mp (between the 3 nukers) and done 1/3 of the damage that the three of you could have done with normal nukes for the same mp. I've tested these skills over and over again on normal mobs, raid bosses and other players, and they just aren't worth it.
Fire Vortex is a great skill. It takes just a bit longer than Prominence to cast, and the reuse time is pretty short. I tried it on a 77 BD and it took all his CP, about 1/4 of his MP, and took his attack speed down to ~250. Pretty good for an starting attack.
then how long does it stay those seeds :/ and how long does it 2 cast?
maybe its a useless skill cause you prob arent in a party with 2 other sorc neither have i ever seen inferno on a siege ( maybe i saw but didnt know? cause i dont know how it looks like ^^)
I think you have to get all the seeds and fire the spell all within 5 seconds. Not only is it hard to do, and not only is the recharge time on these spells long, but they also cost a ton of mana. I run tons of mage parties, and we do use the skills sometimes... but pretty much only to see how much damage we do. Each seed (if I remember right) is 250 mana each, and so is the spell. That's 750-1000 mana per spell, and the damage is about equal to 1.5x-2.5x the damage of your main spell... that costs 69 mana at max level. They slow your skill speed, cost a ton, and take forever to recharge. It's one of those skills that is only there for show at the moment.
well it doesnt matter if its a dead class or gimped
look @ sws ohw its crap it suxs etc etc but look @ end they want your buffs:) not that its the same with sorc but you get my point ^^
in the end of the day i wanna play what i like and your living in a dream if you dont watch out for a sorc cause his nukes are just as strong as any1 else aka you die just as fast
and sorc can kill alot of classes
and it has the coolest nuke in game (wooot looks ftw)
if you look in the skill list it isnt bad really not bad
-Coolest nuke ingame
-normal cast speed
-normal dmg (for nukers)
-can take a hit
-decay/dot (usefull in siege ^^)
-cancell /removes 4 or more buffs 0_o what if you remove m.shield and emp and acu then you really switch odds in your favor(has been nerfed thougd .... cause we are already overpowerd ?-_-"
-got the coolest /dance
-clear mind
-slow
-fear
-cloud sleep thingy
so dont underestemate us we just need a better cancel and a faster and a better landing sleep then we would rule %1000
ive played HE gets kind of boring stun 2xshot stun 2x shot :/ (if i put it very simpel :) ) i am just looking for a few more skills so i came 2 sorc
you dont have 2 get the "ownage"class of them all your class will be gimped 2 in the futere like DA c2 = ownage c4=necro (and freaking still :/) and HE still :/ but DA got gimped :< we already had our nerf :P now its your turn :P
Sorcerer is a very good class. The only thing they don't get pretty much is an over-hit skill and a vortex for that skill... which in PvP I never use. Biggest reason you don't see many Sorcerers around is because when a human mage hits 40... they can do that or Necro... and Necro is just so much better.
true necro is much better but imo it has crap nuke looks like wind strike ffs LOL
plus its just zombie out TP on and spam nukes :/ aka overpowerd
now i know i said it a lil simpel but any1 that doesnt agree it isnt overpowerd = drunk but if they remove or nerf TP then necro is a dead class :<
Uh no, a SH's nukes are stronger and a necros nukes are stronger plus they have that whole other bag of tricks as well. Glad you enjoy the class though, I play a "gimp butt" sps as well, just slightly less gimpy than a sorc.
y cause DE got stronger m.atk but nukes are same str you do more dmg thougd
i agree necro really got a ***** load of tricks :/
yup sps is gimped :< BUT has a cool nuke SICK SICK cast speed but the downside is that you dont got a btm sort of skill + the insane cast speed = mana dry in 30 sec :) you got insane DPS but you cant kill 10 enemys in a siege you have 2 sit sit sit
if it had just a lil more or better mana then i would pick sps i tryed 2 make 1 got 2 lv.26 elven wizard and there mana suxs already :/ but its a fun class imho when you got your sps nukes :)
play what you enoy 2 play :) or you will never even touch AG neither SG (wink Orvieta )
All spells that require seeds also require multiple nukers to be able to cast. The nuker that is going to cast the spell must be seeded by the other nukers. Each seed must land within 5 seconds of the previous one and the nuke must be cast within 5 seconds of receiving the last seed.
Just go to arena at rt and wait for a high a grade/ s grade sorc to fear you everything to go in (only A/S grade cause I haven't seen a B grade, or a low A grade sorc for like 3 months.)
Just go to arena at rt and wait for a high a grade/ s grade sorc to fear you everything to go in (only A/S grade cause I haven't seen a B grade, or a low A grade sorc for like 3 months.)
I didn't think Sorcs got a high level of fear. You know how spells work, low levels of fear will not land on players that often.
I can say from experience that necro fear lands on players in the level range of the skill 75-90% of the time - solid. Even with 900+ M.Def. 60-74% without gloom, which is very high, considering.
Sleep nerf was the worse thing that happened to Sorc, they have no notable defenses. SPS can shoot you down fast, Necro can Fear/Anchor/Silence/Slow, SH can Silence,/etc. Sorc can just slow, and I hope it lands with no M.Def debuff or SH-level M.Atk.
We have a sorc in clan and he kinda has been leveling alts lately. Dunno, Guess he lost interest in the nuker, but I think it's cause he didn't gear himself right. Blue Wolf and +9 Ghoul Staff/Mana Up isn't exactly the best setup if you wanna level fast, IMO.
well like said before here we are not a top tier class with "the"skills that makes you scream OMG your overpowerd and thats ok
and some ppl are looking for classes that are overpowerd and some wanna play a class that they like
som1 posted here saying he luved his archmage and wouldnt reroll for the world
play what you wanna play :) (just not sws cause they SUCK!! LOL :P in pvp dont hate me :Pthey do got uber buffs true true)
so i know what i am chosing a hard char but thats ok i never make it easy for my self anyway why start now :P
I didn't think Sorcs got a high level of fear. You know how spells work, low levels of fear will not land on players that often.
I can say from experience that necro fear lands on players in the level range of the skill 75-90% of the time - solid. Even with 900+ M.Def. 60-74% without gloom, which is very high, considering.
Sleep nerf was the worse thing that happened to Sorc, they have no notable defenses. SPS can shoot you down fast, Necro can Fear/Anchor/Silence/Slow, SH can Silence,/etc. Sorc can just slow, and I hope it lands with no M.Def debuff or SH-level M.Atk.
We have a sorc in clan and he kinda has been leveling alts lately. Dunno, Guess he lost interest in the nuker, but I think it's cause he didn't gear himself right. Blue Wolf and +9 Ghoul Staff/Mana Up isn't exactly the best setup if you wanna level fast, IMO.
Sorcerer isn't as bad as every says it is. They are missing an over-hit spell, yes... but that is it. They DO get high levels of fear and it lands the same rate as a Necro when they don't use gloom. Silence is a chance skill. If it lands through mental shield, you win, but if it doesn't, you usually lose. A Sorcerer's slow is one of the best slows in the game, meaning it lands a lot, and the damage vs. casting speed between all the mages makes their average damage be about the same.
Sort of. Fully buffed the difference between the howler and Sorcerer for M.Atk. is about 400, and Sorcerer to Spellsinger is about 450. Casting speed difference between Sorcerer and howler is about 60, while casting speed between Sorcerer and Spellsinger is around 200, which is quite a large difference. However, the good news is that at really high casting speeds (full buffs) things like spiritshot lag come into play, and you start to not notice a big difference in casting speed. On top of that, Sorcerer has the highest CON of the three mages.