Augments Broken??

Player Questions Started Last reply 9 posts
Scratching my head on this one. For a minute I thought I was having the best in-game luck ever. I got two level 49 lifestone drops in as many days. I gave one away to a friend and decided to use the last one on my SE's mysterious sword just to see what I would get. Another stroke of luck! I got the following augment:

Maximum MP +23.6
HP Recovery +0.1
Active: Temporarily increases your maximum MP

Nothing special, but a decent augment for my SE. I thought the active would work like Bless the Soul, or so I'd hoped. Except the "active" bonus doesn't seem to work. My SE's total mp without the sword is 2277. With the sword equipped, the total mp is 2300. That accounts for the "23.6" part of the augment, but not the active part. What am I missing?

I thought the "active" part didn't require anything special, but just to make sure a trigger wasn't involved, I tried buffing myself and others until my mana bar was empty -- 4 times!!! -- but no additional "active" buff occured, my max MP remained 2300. What gives?
Did you use the active skill by clicking the icon?

Did you use the active skill by clicking the icon?



Got it, thanks.

A 2-minute level 2 Bless Soul with a 53 mp cost and loooooong reuse time. It adds about 40 mana to max MP. Geez. Ok, so my luck wasn't all that great this weekend. LOL
Does it at least restore the 40 mana when used? Not that you can't regen that in a couple of seconds anyway :p
It is terrible. Still laughing about it. By the time enough ticks of mp are restored, it's almost time for the 40 extra mp to disappear. As soon as you use it, you lose it. LOLOLOL
the quality of skills is also effected by level...lvl2 tells me you used a level 49 stone 8P try to use higher level stones for higher level skills if you get them...not that a short duration bts is really a big deal...but if you do get something good but only level 1 or 2 of it you'll be kicking yourself 8P
the skill levels go up to 10
1: 46
2: 49
3: 52
4: 55
5: 58
6: 61
7: 67
8: 70
9: 76

gahh! i missed one...level 10 is 76 o.o its late, but anyway you get the idea 8P
Yeah, I figured it wouldn't be much, considering how this game works, but I'm glad either way that there are augments in game. I got a glow from a high grade 49 which I applied to my BOP, and that alone is worth the trouble of an occasional augment that isn't so great.
Yes, some of the skills are pretty bad - because they cost the same as the 20 minute buff of the same name, but only last 1 or 2 minutes. For example, on my SoM I got clarity lvl 3 as active skill - it costs 69mp or whatever the EE skill of the same lvl costs, lasts 1 minute and has a cooldown of 4 or 5 minutes (and it is a self-buff only). You DO save some mp when you use it, but it is nothing great, since you have to subtract the skill cost from whatever mp you save via the clarity effect. If you calculate it through, in the best case scenario (doing recharges for the whole minute), you save maybe 200mp. So it is actually useful during a raid - but when doing anything else than nonstop recharging, you will pretty much only break even or save maybe 50mp during the one minute buff duration. If you compare this to other active skills I have heard of which are actually useful or even overpowered (celestial shield, nukes, anchor, ...), it seems augmentations are another of NCSoft's super well thought out changes.

the quality of skills is also effected by level...lvl2 tells me you used a level 49 stone 8P try to use higher level stones for higher level skills if you get them...not that a short duration bts is really a big deal...but if you do get something good but only level 1 or 2 of it you'll be kicking yourself 8P
the skill levels go up to 10
1: 46
2: 49
3: 52
4: 55
5: 58
6: 61
7: 67
8: 70
9: 76

gahh! i missed one...level 10 is 76 o.o its late, but anyway you get the idea 8P



Just a little addition. There are 3 similar augmentations: increase max CP, max HP and max MP. You can get each one of them as an active skill or as a chance skill when damage is incurred (~4% chance of activation). Duration time is 2 min, reuse time of active skill is ~5 min. The amount of added cp/hp/mp is fixed and depends on lvl of life stone:
46-------------30
49-------------60
52-------------90
55-------------120
58-------------150
61-------------180
64-------------210
67-------------240
70-------------270
76-------------300

Personally I had 2 active augmentations of this type: +300 HP and +300 CP and removed both. :eek: