Thought I would share this with the forum and see if I can help those out who want to try leveling a wolf and aren't sure how to work with one and get the most out of it. (And keep it alive!)
Since I am currently leveling a Cleric to Prophet, I thought this was a good place to start. The Cleric in the replay is L23 (now 24) and the wolf is L22 (now 23). I originally paired the two up at 21 for the Cleric and the wolf was fresh at L15. I have a higher level Wolf on another char, but that one would be overkill (It's 57 almost 58) so I just shared the equip from the other wolf. The Gear and Buffs are as follows, most of which is leftover from various D grade alts, so some of it is pretty good.
[Cleric]
+3 "107" Duals (Crimson * Spinebone)
+5 Salamander Armor
+3 Knowledge Gloves
+3 Plate Boots
+0 Bronze Helmet
+3 Elven Ring (x2)
+3 Elven Necklace
+3 Elven Earring
+0 Omen Beast's Eye Earring
All L20 Skills are purchased.
[Wolf]
Fang of Fenril
Wolfs Mithril Armor
Of note: The wolf has ~160 patk, and I only have ~135 patk. (can't remember the pdef offhand, but its not an issue here.)
For the Cleric I have partial OL buffs going, so the only buffs of real influence are berserk 2, Might & Shield 3 and Accuracy 3. Accuracy 3 is the only one I really wanted, everything else was just because I could. Thus on the Wolf I have Shield 3, Might 2 and WW1.
At the start you see me buff, this is just me running my self buff and pet buff macros. The Ol buffs are better so for the cleric all it really gets is concentration.
Here is the Replay (http://personalpages.tds.net/~painamplifier/Int_Cl-Wf.l2r) Duration is just over 5 min in total.
You will also note, that YES I am seeding. =D
..and NO I am not using any shots. Shots here would be overkill. If I had shots going mobs would die so fast I may as well put the wolf away. I seldom use shots when I have the pets out anyway, to make more money. Only when I am in a high aggro/fast respawn area do I pull shots out for both me and the pet. (Like the pits at Pavel Ruins w/BH & Wind Hatch.)
I'm just outside Dion, as this is a very good place to level a 'starter wolf'. (As well as a low level char.) Red PKers are a hazard, but thats what the OL is there for as well. =D
And honestly, reds aren't all that common, although this is where they will be if there are any. :(
Still it's good to keep an eye out and/or level here during the 'off peak' hours to keep their interference to a minimum. If you do get bushwacked, try to hit "Return to Village" before they kill the pet as well...depends on if they go for you or the pet first though, but respawning in town brings the pet with your body. At the time of this replay Dion was very quiet...the previous night was far more busy. ('Course that was the first time the reds made an appearance, and I ended up spending part of the night playing wack-a-red with the main.)
As it is, you can see some basic tactics.
1)Always take aggro from the start! I always get the first 2 hits in before I have the wolf attack.
2)Keep magic damage off the wolf. Although the Eye's here are 2x HP, they go down fast enough that they usually only have enough time to hit the wolf once. (Watch it's HP)
3)Be wary of Archers. Again these go down fast so not much of a problem here. At higher levels I avoid both archers and magic using mobs a LOT more. Especially those w/Flare or are spam happy. Occasional magic is easier to deal with. (Like Drakes nukes.)
4)When facing the potential of 2x mobs aggroing, pre-emptively take it yourself. Either get them both attacking before using the wolf, or pull the mobs apart if you only get one. There is one spot here where I use Curse:Weakness to pull a Bugbear that was starting to move to close to another. (They are social) At the moment I have just Weakness and Wind Strike for this on the shortcut bars in addition to some heal macros. (For me and the pet.) NOTE: Root can be VERY BAD for taking aggro...if you root a mob be sure the wolf is not in attack mode...because if the wolf is in range and you aren't it's still going to get hit if it's attacking something and doesn't 'run away' from the hits. A rooted mob is also more inclined to nuke as well.
When I first started this pair, I was over farther north in the small area with just the Dion Grizzlys and Hobgoblins across the road. The Wolf leveled up FAST though and started to really eat up the XP. When it hit ~18/19 it was doing over 1/2 the damage to the mobs and taking a significant part of the XP.
At that time I was using only self buffs. And it was the frequent misses that made it hard for my Cleric to keep up with the wolf. Frequently it would pull aggro on the second or third hit if I missed once or more. Usually the mob would die before it could hit the wolf more than twice, but it was getting a bit to frequent as the wolf leveled, while the Clerics next skill level was too far away to even things out. That's when I brought the OL in, mostly as I've noted above, for the accuracy buff. (Although 'Zerk helps a little as well w/patk and attack speed.)
-I'll see if I can remember to post some more replays as I level up or swap to another char with a different pet. So question and comment away.