65-75 LVL RBs - Does it worth it anymore?

General Discussion Started Last reply 26 posts
I am raid leading a nice team of ally and friendly ally mates for some months now. We started killing 60+ level RBs some time ago now we have the ability to kill 70+ RBs (we dont touch epics yet - our record is set to 75 lvl Rbs atm).
My remark is that Rbs dont seem to drop many things nowdays (I think this happened in interlude) and since the remarks of the C5 release notes were that "RB hp and stats have been increased but drops have also been increased" and this does not seem to be the truth does it really worth all this RB hunting? The most precious drop atm is the popular book of the 22nd buff slot nothing more (I still dont get it why ppl pay 30kk to get that in Teon).
For the record I have been RL in more than 100 raids the past months and all were successful (6-10 RBs per week) so I have quite a good sample of NO FULL DROPS apart from a Tallum Heavy once.
The level difference is very low in the RB hunting so I dont think this is the reason that no drops occur and stats in many "stat" sites seems to agree with my experience.
So does it really worth the money (tp costs, SS costs, soul ore, spirit ore) and time (2-3 hours for 4 Rbs) of 36+ ppl to get these RBs or is it just a fun socializing action now?
My clan has also been raiding constantly and I tend to agree with your remark. Little exp (not even worth mentioning),increased costs and very few drops. At least they could introduce more point-giving raid bosses for the clans/alliances that participate. That could be a motivation.
its not only the 65+ that dont drop anymore.

i solo + duo that lower alot to plvl lowbies toons for our academys but seems that the droprate for "anything" is very low...

most RB's up to 35 simply dont drops... or it drops some random crap ;)
and its not the lvls.. the toon(s) that kills RB is always in 3 lvl range (sineaters ftw).

so its good to make 1 -35 in shortest time, but not worth the shots... other thing is that the EXP/SP ratio looks bugged, u have a huge lack of SP after some bosses.

i remember that we did Raids for gear in the past chronicles...
i remember it was worth the time ;)

i can understand that making higher RB's harder was to prevent RBfarmers from doing it, but lower clans have no chance todo it now. they should be able to gear up with raids w/o having 50+ ppl to kill...

but with that lousy drops its more like a waste of time too....
Yep this is at all levels, I think the drops got really bad in C5. Any boss any level drops bits or nothing at all. We killed a ton of them level 70 and up and would get goofy stuff like 40 avadon robe fabrics or a single brez, that kind of thing.
Ye, mostly been life stones, tombstones and whatnot and a few books but thats about it. Sometimes a few blades or other parts, but meh they really suck.
Sadly, this was probably an attempt to make things better for dwarves. I'm sure it worked wonders in Korea. All it did here was annoy people.
I made several posts concerning this in C5, and it hasn't changed. The risk vs. reward is not balanced. I have seen 1 s-grade full weapon drop from hundreds and hundreds of bosses. Many drop nothing at all, most drop only worthless life crystals.

I would estimate that overall it costs more to raid in shots and pots than you get from them in drops. Seriously, NCSoft, the life crystal system needs to be totally overhauled. 1000+ life crystals for a crappy weapon? That's useless. Why'd you even implement it?
Just a reminder... The day they make raidbosses worthwhile again (dropwise), will be de day the rb farmers monopolize them all again.
Back in C3/C4 my clan was making 20-30m a night from level 25 raid bosses. It was normal for a mob to drop several weapons and armor almost every time. We were pretty upset when they changed the drop tables for these bosses.

I've not done a lot of raid bosses since, but I can't think of a single full drop from any of them.

Just a reminder... The day they make raidbosses worthwhile again (dropwise), will be de day the rb farmers monopolize them all again.



We just got told yesterday that:
A. If they are botting then it's our job to report them
B. If they aren't botting then it's part of the game and it's our fault for not dealing with them ourselves

How every "legit" player is supposed to quit their job, run entire trains of toons and play 24/7 in shifts so that we can compete with the pro farmers is apparently for us to figure out also.

So yeah, let's keep the crappy drop rate. :D
Pfft. My server, Lionna, is dead. Most high level players have left and sold their gear, prices have deflated to 1/2 to 1/4 of what they used to be. Noone's going to farm Lionna so they might as well bring back decent rb's for us.

Just a reminder... The day they make raidbosses worthwhile again (dropwise), will be de day the rb farmers monopolize them all again.



Yeah your right, but it would be okay if they dropped Full Items a quarter of the time?

We killed a lvl 87 RB - Varkas Chief Horus, and it dropped like 30-some odd Imp Crusader Sheild Fragments. We had like 5 full parites to take it down, and it took almost 10mins. So umm if that one didnt do a Full Drop i dont know what does. I've been like 20 RB's (70+) in the past few weeks and none of them have dropped Full Items.

Just a reminder... The day they make raidbosses worthwhile again (dropwise), will be de day the rb farmers monopolize them all again.



If not farmers, then powerful legit alliances will monopolize them. But that's the nature of the beast.

The only "fix" would be to designate all raid boss areas as peace zones. But imagine the chaos that would ensue from anyone and everyone crashing your raid party, and you not being able to pk them.

Bah, maybe it's better that they're simply not worth doing.

We just got told yesterday that:
A. If they are botting then it's our job to report them
B. If they aren't botting then it's part of the game and it's our fault for not dealing with them ourselves



yep, i felt off my chair laughing... so it will NEVER change...
why not add a free 3rd to every new acc ? ...

i was just building some Destro's with friends to try the 40+ RB's out.. but i think i can save our time if they dont drop better :o

thought we just were unlucky after some 100 lowbie raids last 2 month, lol
the only thing rb;s are good for are 1 party killers.
like titan party, that way you get good exp(for 75 rb ~800k exp at 78) and nice drops=)

other than that its waste of time=0
that were excatly my thoughts... since we have all that other toons to buff/dance/sing ;)
No raid is worth it anymore. And It's really sad. I remember doing tons of fun pre C5 raids. These days it's not worth it. NCSoft took away one of the best parts of the game. Outside of pvp

Sometimes I wonder if the designers ever try to play the game themselves. They made a totally uncalled for change that completely destroyed an important part of the game.

Ok the raid farmers disappeared. Mostly because raiding wasn't worth it anymore. But I doubt that's the reason why they changed it. I'm pretty sure they don't have the insane farmer problem in korea that we have. And if they did it still makes no sense. A game shouldn't be designed around farmers.
A successful raid still makes me feel good inside. :D

Just a reminder... The day they make raidbosses worthwhile again (dropwise), will be de day the rb farmers monopolize them all again.



I am not about to shoot myself in the foot to avert an itch in my nose. Farmers act like players, and players like farmers. We all go after the activity that is most profitable. And right now, raidbosses aren't worth jack crap, which is why you don't see them being farmed anymore. ANd the lack fo farming by farmers isn't good for the players when you consider why farmers aren't farming them anymore.

In order to solve the farmer farming problem, that is to say no raid bosses being available for normal players, you need to specifically address the problem taking into consideration why it is a problem and fix it without destroying the system. The problem was specifically that normal players wanted to be able to kill raid bosses because they dropped good stuff. A solution to this problem would have to ensure that normal player's can kill raid bosses which do drop something. Obvioulsy just making more raid bosses or making raid bosses drop nothing as they do now does not solve this problem, it doesn't even address it. All the solution they chose does is cause a new problem while the old problem remains.

A better solution would have been an instance or a spawning function that the leader of each clan could use X number of times per week. Such a system would have ensured that all players would be able to kill a few (2 or 3) worthwhile raid bosses every week regardless of the playtimes of the clan involved. This system could even be modified to correlate the hp and drop rate of the boss to the number of people involved in the raid.
imo they should make them stronger ( in defence so it wont take only 10 mints to get 300m+ worth of stuff) and change the drop rate back to what it was and I'd say raids are fun so the longer they are the better ^^
guys that just happens some time u get awsome drops and the next week or month u get nothing that the way i see it.

They put raid boss drop low for one reason if u do a raid boss every day and they drop are good one clan can just sit they and kill it everytime and get the full weapons drop like AQ, buiam, zakan, core,ofen, just like lose epic once.

so they make it for the just raidboss alittle hard to get stuff thats all imo
I don't think it's a little hard, I think it's near impossible. You can raid several a night for a week and get nothing but junk. That's not good.

guys that just happens some time u get awsome drops and the next week or month u get nothing that the way i see it.

They put raid boss drop low for one reason if u do a raid boss every day and they drop are good one clan can just sit they and kill it everytime and get the full weapons drop like AQ, buiam, zakan, core,ofen, just like lose epic once.

so they make it for the just raidboss alittle hard to get stuff thats all imo


Well, it's kind hard for clans to sit there and kill AQ, Orfen, Core, Baium, Zaken, etc. all day due to level differences. My clan certainly doesn't have alts at every level range with top gear and weapons/jewels to just hop onto another toon and kill another RB. We're actually having the numbers needed to do some RBs, but apart from those aforemened bosses, they all drop junk. Most people have alts with better items than those that drop off those RBs weapon/gearwise. Who wants some divine stockings/tunic?

Unless you are willing to have alts at 40/50/60, done plan on being able to touch half of those raid bosses before you're S grade and can subclass (Free level 40 second class alt). Not only do farmers have a monopoly on most of them, but you'd get silenced/paralyzed etc. while the RB owns you and the rest of your clan/alliance due to level differences.

I have never understood why they haev a level 40 RB dropping B grade boss jewelry, or a level 50 RB dropping A Grade boss jewelry. The game has been around long enough that you can assume that everything else coming off those mobs will go straight to a /vendor, if not crushed for crystals/etc.

Fix levels of raid bosses IMO. The levels are stopping people who'd like to do them on their mains (because they don't like leveling up alts just to fight farmers for RBs) from doing them, and helping the farmers keep a monopoly on them.

Any other RB outside of those are a waste of time, IMO. Even the XP sucks - 2.5% for a 10 min RB kill when you could have gotten 8% in the same amount of time and wasted less adena doing so - with same chances of full drop Lol.
quote from official :
Raid Boss Monsters

The abilities of a raid boss monster has increased overall, and the rewards have also increased.

Just like the raid bosses, boss-ranked monsters (i.e., Ant Queen, Core, Orfen, and Zaken) and their monster followers now use petrification or silence when they are attacked by players 9 or more levels higher, or if they are using skills.

Raid monsters have been added to the newly added territories in Chronicle 5.
source: http://www.lineage2.com/news/chronicle5_07.html

Have you ever seen this happening after C4? All I saw was the change in RBs power and not in drop rate/quantity :(
Unless they mean as drop all that eggs and stones the RB drops (which are also very few imho).

the only thing rb;s are good for are 1 party killers.
like titan party, that way you get good exp(for 75 rb ~800k exp at 78) and nice drops=)

other than that its waste of time=0



800k xp = 50-60 mobs in pagans. Much faster and safer, and dont need perfect party.
And - i had 6 full A drops in pagan party so far. And ton of life stones. Much better than RB...

quote from official :
Raid Boss Monsters

The abilities of a raid boss monster has increased overall, and the rewards have also increased.

Just like the raid bosses, boss-ranked monsters (i.e., Ant Queen, Core, Orfen, and Zaken) and their monster followers now use petrification or silence when they are attacked by players 9 or more levels higher, or if they are using skills.

Raid monsters have been added to the newly added territories in Chronicle 5.
source: http://www.lineage2.com/news/chronicle5_07.html

Have you ever seen this happening after C4? All I saw was the change in RBs power and not in drop rate/quantity :(
Unless they mean as drop all that eggs and stones the RB drops (which are also very few imho).


Yes, we tested it yesterday on Orfen and you will indeed get silenced if you are level 60 and run by it (even though it drops gear that you need to be level 61 to wear?).

They need to adjust the levels IMO.