I was wondering if anyone knows offhand about how much mp mana burn removes. In another thread it was mentioned that mana burn removes more mp the more mana someone has. So the question is what percent of mp does it burn and is there a cap.
The reason for this question is because when mobs run of mana then they go melee. Like the eyeballs around Dion. Now if mana burn is percent based then it can become a very powerful weapon in raids and epic raids. Add magic backfire to the mix and some raid mobs will be hurting especially if they get rooted and no mana. I am just guessing on the mana and raid mobs though. It is throughly possible they use skills that need only 1 drop of mana.
in the limited experience i have, i can say the mana burning skills Orc Shamen get (although DOT) isnt really helpful. mobs still spam nukes at a distance when you root them, ive only once sat there healing myself as a mob used his nukes on me.
took it about a buff round before he ran out of mana and i did too. root + heal ... bleh.
the higher level skills of mana burn i hear are dependent on YOUR Matk and the Target's MP pool. somehow, the equation returns a % of target burn.
The hero EE on my server took like 5-6 mana burns to go through my necro's mp. I was nuking during that time, so I'd guesstimate I was losing roughly 15% mp a shot.
Aura sink has a mana burn effect and the rest part is DoT. I remember doing (around level 55) nearly 100 Mp staright damage, but I can't remember the DoT part damage. As for mana burn itself, it has power attribute. My guess is that the effect is caster's Matk/target's Mdef dependant.
The reason for this question is because when mobs run of mana then they go melee. Like the eyeballs around Dion. Now if mana burn is percent based then it can become a very powerful weapon in raids and epic raids. Add magic backfire to the mix and some raid mobs will be hurting especially if they get rooted and no mana. I am just guessing on the mana and raid mobs though. It is throughly possible they use skills that need only 1 drop of mana.
It is quite useful when you face a raid boss with healer minions. These minions do not seem to have all that much mp, so it is quite easy to mana burn them to zero. Then they just stand there and scratch their head while the rest of the players kill the boss. If you have healers/buffers with extra mp, it gives them something to do and you do not have to kill the minions before going for the boss.
The reason for this question is because when mobs run of mana then they go melee. Like the eyeballs around Dion. Now if mana burn is percent based then it can become a very powerful weapon in raids and epic raids. Add magic backfire to the mix and some raid mobs will be hurting especially if they get rooted and no mana. I am just guessing on the mana and raid mobs though. It is throughly possible they use skills that need only 1 drop of mana.
It is quite useful when you face a raid boss with healer minions. These minions do not seem to have all that much mp, so it is quite easy to mana burn them to zero. Then they just stand there and scratch their head while the rest of the players kill the boss. If you have healers/buffers with extra mp, it gives them something to do and you do not have to kill the minions before going for the boss.
Thats not a bad idea have PP and SE burn those healing buffing minons and let the main party concentrate on the real threat. If no mp renders them useless i say leave them up. let them go to there dd skills and keep them from healing the rb. They normally do very little damage vs the DD and RB's The other question, how much mp or mana burns does it take to get to the end of there terror? I like to know that too.
Raid minions dont have alot of MP, so they dont need alot of mana burning. Its usefull not just for healer minions but any that buff/debuff aswell, bosses that cast AoE para, sleep windshackle etc can be really annoying sometimes aswell. Assuming the person doing the mana burning isnt too low for the boss, I'd estimate its 7 or 8 burns to be sure to totally deplete a minions MP. After they are OOM you can slow down the mp burning and just burn once every 10 seconds to keep their MP down. Also have 1 bishop casting Magical Backfire on each minion(increase MP cost of spells) helps alot and it lands pretty well.
The only thing to remember is to not go overboard and have all the healers/rechargers go OOM themselves, since Mana Burn/Storm and Magic backfire use up alot of MP. Keep the main healers and rechargers in your tank party focussed on their jobs ;) It might be a good idea to give each person a certain minion(s) to burn that way you know each minion is taken care of. This method works out alot more efficient than killing each minion, afterall if/when they respawn they will have full MP and be ready to heal/buff/debuff again ;)