Money making guide

Player Guides Started Last reply 13 posts
i was wondering if someone could give a good money making guide that gives me steps to do... i dont understand a lot of them on this forum... yes i am a noob to this game
http://boards.lineage2.com/showflat.php?Cat=0&Number=740469&an=0&page=0#Post7 40469

if you've checked out this one, but still dont get it, there a few good points in it, even if you don't think you're the market playing type.

there are a few specific things

get a lvl 20 artisan to crystalize D items, every so often you'll find a very nice price indeed on a D item that someone HAS to sell. check the library for crystal count, divide by price. if it turns up below 610 or so, buy the item, crystalize it, and sell them for quick profit.


the link above also gives a few pointers about which town to sell in, being patient, and shop placement.



there's also manoring inside a catacomb this will multiply ever seed by four, which in the ends gives A LOT more bang for your buck. Be sure to be in a party that wont mind though.

hope i helped a bit
ya thats the guide i dont understand... i dont know howto do manor...
can the manor make good money...
that guide makes a lot of sense... but last question... last time i tried i got around 137 fruit... i was in talking village... i tried to sell the fruit but when the menu came up there was not town name or anything except for the max price... wat does that mean...
means they were sold out of mats, try again when it's restocked, you gotta beat everyone else that's trying to hand it in though.
What I do when turning in the fruit is wait at 9:00pm eastern time with all tallied up. When I know its time to turn in I click sell. Most of the time it works great. Sometimes not but keep doing it each day and soon you will sell your fruit back.
That usually works, but of course other real players can be doing the same thing, but its definetly a better shot than trying during the day.

this will multiply ever seed by four



Commonly belived, but false. HP multiplicy != extra crop.

The extra crops you receive depend mostly on the level disparity between the seed and the mob, the HP multiplicy is a secondary factor. You just won't have the chance to seed two or three times on single HP mobs to try to get at the nice overlevelled seeds.

From LadyMoira's guide: Harvesting can not fail depending on mob to seed level ratio, harvesting can fail if the mob is a certain colour to the person harvesting (who seeded or killed it doesn't matter for this), I believe it is one of the light blue stages and below, and one of the pink stages and above.

What colour the mob is to you also won't have an impact on the amount of seeds it yields (that depends on what colour the mob is to the seed, so to speak).
Sorry MalineII, but fruit return is NOT tied to mob/seed level. It's tied to Mob XP and a internal value for each seed. Hence why seeding multiHP mobs gives you more fruit. (They have more XP)

You can test this outside Dion with Golden Coda. Seed the Bugbears and seed the Mahum Rangers. The Bugbears will occasionally FAIL and only ever return one fruit, but the Rangers will seed all the time AND sometimes return 2 fruit.

The Bugbears are higher level than the rangers, but give less XP. Hence archer, stunning or just plain 'nasty' mobs are all better for seeding than normal mobs...although multiHP is often just 'safer' for your character. ^_^

For some seeds their internal value is complete crap (Lute Coda for example.) and thus you really need to look hard to find a mob in effective range, (Min to +10 levels) without going for the multiHP mobs.
I'm not sure what the internal calculations are, but I PainAmplifier seems to be on-target. I've seeded x2-4 xp mobs and the fruit returns do not always match the multiplier. I've also seeded 1x mobs and gotten failure to up to 6 fruit returns.