NCSoft: Good Enough to Print?

General Discussion Started Last reply 19 posts

"American gamers are really rooted in two concepts: Fairness and individuality," says Hong. "Player killing, ganging up on people, that's not fair.



ROFL I think the guy does not know what he is talking about.
Most true. It would be more accurate to say competition (with cheating) and individuality. x.x

eager to get their hands on the latest and greatest games from companies with almost no visibility in the West: NCSoft. Gravity. WebZen.



Thats harsh.

It has some really interesting points though about the differences between east and west and why Lineage and Lineage II was developed the way they are.


"American gamers are really rooted in two concepts: Fairness and individuality," says Hong. "Player killing, ganging up on people, that's not fair.



ROFL I think the guy does not know what he is talking about.



Sounds spot on. The problem you see with it is that most servers are not dominated by American players, but by Europeans :)
Heh, you seriously think Europeans are more or less likely to cheat than an American? There are preciously few legits - they're mixed from all over. I'd assume the same holds true of the many cheaters.

Heh, you seriously think Europeans are more or less likely to cheat than an American? There are preciously few legits - they're mixed from all over. I'd assume the same holds true of the many cheaters.



Cheating has very little to do with country of origin as it has to do with human nature. Sure, some vices in some countries are virtues in others, but character is not unique to any one region or country. It would be equally fatuitous to believe that lack of character is unique to any region or country as well.
I thought this was particularly interesting:


This counterbalanced relationship between "seniors" and "juniors" is written into the cultural DNA of many Asian societies. It's embedded in and flows from the social philosophy of Confucianism, which shaped much of East Asia. It can be seen in the structure of Chinese, Japanese, and Korean professional organizations and educational institutions -- in Japanese schools, for example, elder students, sempai, have a similar relationship with their younger schoolmates, or kohai.



Especially when seen in light of some of the discussions in this game regarding balanced classes or even Hero classes. I recall a recent interview that one of the L2 developers made the statment that Hero classes were operating exactly as designed.

They are theoretically the top of the chain.

It's not a bad article really.

though, I don't see why buying a box for $50.00 and paying $15.00 a month is any more ridiculous than having a free game but if you want something you have to pay in real world money.

Wasn't expecting this in my morning paper

San Francisco Chronicle (http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2007/07/17/apop.DTL)



Wonder of that was in it's On-line version only. Didn't see it in my SF Chronicle paper version. Pretty cool.

PS: Go Giants =) Finally won one tonight against Chicago. Great game.

-Bam

Heh, you seriously think Europeans are more or less likely to cheat than an American? There are preciously few legits - they're mixed from all over. I'd assume the same holds true of the many cheaters.



No, I think an american player is more likely to value the results of a 1vs1 more highly (like the quoted article implies) than a european , who would rather have a large scale pvp victory (ultimately a gank). The 1vs1 individual ROXXOR mindset of the average american player is the reason European players have been able to dominate most of the servers, which is why the other poster said the guy is wrong... because all he see's are team playing euro's that appear opposite while in context of the statement ^_^

Setting that aside, country of origin does change the players point of view as what exactly is cheating, legit, ect. For example: While some people have been taught to que up/get in line/share/ect, and a person from a more group minded country/culture stumbles apon people taking turns on quest monsters might just cut in because 'they can'. The first group would consider the stranger a cheater while the 'cheater' would think they are just being crazy.

Please keep an open mind when posting on these forums.


"American gamers are really rooted in two concepts: Fairness and individuality," says Hong. "Player killing, ganging up on people, that's not fair.



ROFL I think the guy does not know what he is talking about.



I dunno it reminds me of all the things we say/have said about Koreans, and how they play games.
This part of the article made me chuckle:


Korean players, for instance, tend to create multiple accounts, so they can experiment with every class and skill variation.



The problem with generalizations is that in order to make this kind of assertion, you must first ignore all other truths and possibilities. I'm no parts Korean, but that line describes my gaming tendencies to a "T." I guess I better call the folks and have our family tree inspected. DOH! :D :D:D :D
"Gamers first."

yeah right.



"American gamers are really rooted in two concepts: Fairness and individuality," says Hong. "Player killing, ganging up on people, that's not fair.



ROFL I think the guy does not know what he is talking about.



Sounds spot on. The problem you see with it is that most servers are not dominated by American players, but by Europeans :)



Oh, please! Don't make me start! :p
Guys,

I believe the article is kinda misleading. What it states about culture differences between Americans --and Europeans for that matter-- and Koreans is wrong. I don't think Western players in general are in for a "fair sport" more than a Korean, neither do I believe an angry Western will behave more nice online than a Korean who has lost his/her job.
This is exactly what SinPalabras said: It has to do with human nature. Using online gaming for letting off some steam and showing the worse side of yourself has nothing to do with nationalities, but with individuals.
Well, the article explains why they have so few character options when trying to make one look individualistic.
"American gamers are really rooted in two concepts: Fairness and individuality," says Hong. "Player killing, ganging up on people, that's not fair. And individuality, well, you need to be able to customize your character -- not just its stats but its appearance."

This part of the article made me chuckle:


Korean players, for instance, tend to create multiple accounts, so they can experiment with every class and skill variation.



The problem with generalizations is that in order to make this kind of assertion, you must first ignore all other truths and possibilities. I'm no parts Korean, but that line describes my gaming tendencies to a "T." I guess I better call the folks and have our family tree inspected. DOH! :D :D:D :D



He said Squares are Quadrilaterals. That doesn't mean that you, Mr Trapezoid, are not allowed to be a Quadrilateral and it doesn't mean that he's saying you are a Square.


This part of the article made me chuckle:


Korean players, for instance, tend to create multiple accounts, so they can experiment with every class and skill variation.



The problem with generalizations is that in order to make this kind of assertion, you must first ignore all other truths and possibilities. I'm no parts Korean, but that line describes my gaming tendencies to a "T." I guess I better call the folks and have our family tree inspected. DOH! :D :D:D :D



He said Squares are Quadrilaterals. That doesn't mean that you, Mr Trapezoid, are not allowed to be a Quadrilateral and it doesn't mean that he's saying you are a Square.




Is it sad that I'm such a geek that my coffee just went flying out of my nose in laughter after reading that?