I am tired of ranged fighters getting all the breaks.
Melee's have no reason to be in the game at this point. We suck at sieges, we can't do epic bosses because with frintezza you need ranged.. antharas is a joke now. The only Epic melee's even help with is Bauim and even then ranged rule supreme again.
What reason do melee's have to even be in this game anymore?
This is ridiculous and should be addressed. I understand ranged having an advantage, but at this point, End Game content is not for melee at all...
There has to be more than just the grind and getting to say I'm 75+ and before you flame, I don't think you should have to sub a ranged class or support to do epic bosses.
Yeah, archers are way way way better for any boss like Antharas/Baium/Frint/Valakas, and you probably couldn't do them at all with more than 2 or 3 melee (they're just a waste of a rez anyway).
Archers NEED to have a use for the concentration buff, there "nocking an arrow" should be easily interupted..
Not to mention, that fact that raid bosses should be inclined to kill ranged damage dealers, forcing the need to have malee able to take the damage, without melees and tanks, everyone should be dead.
IMO, Heavy armor users should have a serious boost applied to the pdef, this walking up to any epic boss and getting oneshotted let alone 2 shotted is rediculious, sure if an AOE attack goes around, perhaps a few crits as well.
I agree, It's gotten to the point where clans and alliance leaders are requesting that all NON archer/Nuker types please stay home and not join. (if your buffer/healer then you welcomed)
I am tired of ranged fighters getting all the breaks.
Melee's have no reason to be in the game at this point. We suck at sieges, we can't do epic bosses because with frintezza you need ranged.. antharas is a joke now. The only Epic melee's even help with is Bauim and even then ranged rule supreme again.
What reason do melee's have to even be in this game anymore?
lol yes
It is utterly ridiculous that the answer to all epic bosses is "needs more cov and archers".
I really, really hope that the next few big bosses introduced to the game are as hard to kill for ranged attackers than the current bosses are for melee classes. Like, cov archer crits on the boss, 100 damage. And at the same time easier to kill for melee classes. Or how about a boss who has "stages", and each of them can only be easily be killed by a certain type of attacker? First stage melee, next stage archer, third stage nuker, for example.
It is really stupid that only certain classes can go to a raid, because the other classes would be totally worthless or even hinder the raid (like e.g. when number of raid participants is limited).
in CT1 the xp/sp gained when killing raids & epics will be shared equally with all groups in the command channel so everyone will get the same from then on.. most likely it will mean melee's wont even be asked to come along for those events as of then thou el oh el @NC Soft for not thinking thru on that one..
They are talking about tanks, BD's SwS's and everyone else not destroyers, archers, daggers(even they are getting lessened though)
Archers, Destroyers, some daggers, EE's SE's Bishops, and WC with CoV are used for Epic Raids and an 8 archer group with a WC with CoV are taking out RB's
Yep, like with Frintezza's (well Halisha) AOE attacks any melee following on his heels would be dying about every other minute.
Actually those aoes only kill people on crits or without proper buffs... But you wouldnt know that because you were terrible at your frint raid.
and yet darkside failed after we killed it? thats pretty embarssing lol! especially seeing they had UPRISING's stolen guide from what they did at frintessa on their clan website
Incase you didn't know, the first time for a server on an epic boss NEVER goes smoothly, lol. People talk among the ranks and even though you wouldnt think it the second group almost always a slight better clue of what they're gonna get from that first group. Gossip ftw