T1 one Big nerf for OL

General Discussion Started Last reply 36 posts
July 13, 2007 Skill Correction / Adjustment
- Revenge - skills to provoke substantially increase in effect
- Agression / Strong Aggression skill effect substantially increases effect, cooldown time increases, casting speed will not affect cooldown time
- All knights will get both the Iron Shield and Shield Absorb skills
- Knight classes' Heavy Armor Mastery reduces critical dmg effect
- all archer/dagger/orc fighters' Light Armor Mastery reduces critical dmg landing rate
- The original skills that were shared by the alliance is now changed to guild only. (dominator skills etc) This is from T1 patch notes translation.Well if this hapen,Ol char will became useless in ally parties to PvP or PvE mode.I dont know the way that the Coreans play,But in Na servers the Ol ,in siege or inPvP,cant use 3 of 9 buffs,cant use Heal, becouse of overbuff.So the only think that hold an OL in a party its the 6 ally Buffs and CPrestore.With that ,they want to do,they decrease the number of the ppl that he can be usefull.So in C5 Nc soft increase the Mp use of OL skills, ok we accept that.But now i think that they want to disapear Ol, like other chars that is unplayable(like warlords for exaple).Do it its your decision its your project,but give something else to keep the balance.This is not fair. :(
L2 sux... I forsee alot of people moving game... they haven't even fixed the pot situation yet.
As far as I see it, one of two things will happen:
A. Alliances will decides that Overlords are too important to go without and this will create more "spots"(either in recruitment or as rerolls) for Overlords. Instead of needing one for everyone, each clan will look to snatch one up.

or

B. Overlords will be seen as too much grief(leveling them, equiping them, etc.) to get one for each clan when you could just as well get another archer or healer in that spot and clans will just carry the Overlords they have on their rosters out of loyalty or nudge existing Overlorfs towards rolling an "alt".

No clue. This is pure speculation.
Webber most of the stuff you listed doesn't affect an overlord.

They can't crit on life drain anyways, so you don't have to worry about any of the crit damage modifiers.
Maybe, but understand the change that is comming. The OL is about to become a clan only toon. Talk about removing them from game. The time and effort it takes in the upper levels makes them very rare to begin with and with the last nerfs to drain, their PvP in mid games is average at best. they are making this toon and End Game only toon and now, without a level 5 or greater clan, very specific in who they can help.
It is just another sign of incompetence by nc soft.

This doesn't encourage more people to make an overlord, it encourages people not to make one.

NC Soft to players: Make a real mage, or an archer! We will keep buffing you every patch :)
I really don't see how this is a nerf, other than an alliance needing a few more overlords. They are still a strong class, and one that is necessary if you want an edge in pvp/sieges. If your clan doesn't take care of you and help you out with xp, then time for a new clan imo. They obviously don't realize the importance of OL's to begin with. :P
hmm, cp spamming OL behind corners +++ isnt very nice, but its a pain in the a.. to lvl em after that, im sure...


btw, if i had 1 wish for free:

archers / nukers pvp range is 200... till they add aoe sweeper+ some real skillz for dorfs ;)
This isn't a big change for OL. Originally OL could only buff clan, so it is just going back to what it was. Soon evasion will be overpowered. Daggers will have might mortal. We are going back to the old days when the game was fun. NO COMPLAINTS!
there are lv78+ end game buffs that should not be given to more than 1 class in this game, they should stay unique and make also the class with that skill unique.

Ally that has lv80 OL = win in mass pvp.

They realize its just too powerfull to be able to buff 3x lv8 clans (360 players) with those 2 crazy buffs, with one char, no wonder they try to reduce that :(
Just a side note



They can't crit on life drain anyways, so you don't have to worry about any of the crit damage modifiers.



They can crit on steal essence (life drain) now.
As of the latest update Interlude they changed it back.

I would know, playing one before and after. Just to prevent unnecessary flaming.. :P
well, 56 PP buffs/heals > 78 dominator buffs/heals for all grps apart from nuker, I say heals also because the prophet has single heals and less mana cost meaning can efficiently heal compared to the Dominator.

OL can CP heal for 670 every 10 seconds orso depending on buffs (go it down to 2 secs with PoF/Malaria/Dances/ES/Sword muse etc).... CP pots heal about 200? CP every 1-2 seconds.... 1k CP every 10 seconds with no need to drain mana.

AOE Debuffs have low base landrate stacked with low m.atk and actually managing to get in position without dying.

If OL can't get a clan or ally group they're 90% worthless.

With the pot situation OL can't beat any class in open pvp because they run out of mana too quickly, even with CoV they can't kill players 10 lvls below them if the other player has enough pots (bow misses too much, melee weapons suck).

Basically OL is weak in PvE, merely suports pots in pvp with slow casting single CP heal and ally CP heal, and now won't be able to do anything for their alliance. Why don't you just delete my toon for me?
This is just another way NCsoft is showing that they don't like Orcs. OL's are an important part of PVP/PVE, not just for an alliance but in a normal leveling group. They control the mobs very well, when played correctly. Yeah, they aren't the easiest class to play as a main but some of us do it and love it just like people like playing Dwarves and Daggers and all those other "easy to level classes". We don't get Drain crits as often as other "nuker" classes, why I'll never know, so why did they have to increase the mp cost for our drain? It was the one real offensive skills we had. Face it, OL's are getting shafted yet again and there's really nothing that can be done about it. The last year or so that I wasted on my main was just that, wasted time and money in a game where customer support is non existent. WoW is starting to look real good right about now, why waste any more time playing a game that the class you've learned to play and love just gets shafted every time a new update comes out?
Perhaps instead of making classes less atractive to play they should fix other, more important, problems like oh I don't know.... BOTS????
OL can crit on drain again thankfully since IL.

Actually with my passives/augment and +7 to cost my drain onl costs me 130MP, but I still can't kill anyone because the CP pots samming.

As far as crowd control is concerned too.... I've not needed to use it in groups for ages, Sleep helps I suppose but the AOE's suck because they placed those little treasure chests everywhere which aggro you when your AOE hits them and you can't kill them easily as an OL.
anyone who says this will make OL's useless has never participated in end game pvp.
This will make OL's next to useless..

Check my sig.
Supply and Demand -> More clans need an overlord == good for overlords. Am I missing something here?
You're missing the fact that for an overlord to level without 3 buffer accounts it needs access to parties... only being able to buff a clan (not ally) party severely limits their access to XP. Also the social side of interracting with allies, especiaally as they already lack the ability to group with non-allies and have any use.
Honestly, I dont see a problem here unless your ally is a huge zerg, just condense the ally into one or two(if you are a zerg) clans and then you need just 1 or 2 OLs....a level 8 clan can have a ton of people so its not really that big of a problem. The bigger problem is the nerf of AOE parties...

This isn't a big change for OL. Originally OL could only buff clan, so it is just going back to what it was.



Tell that to the people who banked on ally CoV, Ally CP Boost (Think Body of Avatar, only 800 CP restored and added 800 to max CP), and Ally 30 second Celestial Shield. This is a game ending nerf.
Kinda messed up that the ally celestial shield last so much longer than the single target one >>
All they had to do to balance overlords were making all Overlord buffs stay the same and all dominator buffs clan only.

OL could still group with anyone in ally but their special level 77 - 80 buffs would only benefit their clan, whats wrong wit that?
I bet there is problems in the code that prevent that type of finite control. Otherwise, it would seem the most logical.

Honestly, I dont see a problem here unless your ally is a huge zerg, just condense the ally into one or two(if you are a zerg) clans and then you need just 1 or 2 OLs....a level 8 clan can have a ton of people so its not really that big of a problem. The bigger problem is the nerf of AOE parties...



With less clans, you can hold a smaller number of castles and CHs, and thanks to CT1 maybe even prevent your own side the pleasure of real sieging totally. Also, even if the clans are in one ally, they might have totally different rules, atmosphere, relationships etc. You cant just assume that everyone would join up merrily.

Giving up on a Clan name that you've had for 3 years is a big deal for many alone ;)
NA do not enjoy big clans and working together, even in the heyday of C1/C2 i never saw a clan with more then 2 full clans 1 main one sub usally it was full main and 20 or so people in a sub

120 people in clan does not work in NA mentality.

there are lv78+ end game buffs that should not be given to more than 1 class in this game, they should stay unique and make also the class with that skill unique.

Ally that has lv80 OL = win in mass pvp.

They realize its just too powerfull to be able to buff 3x lv8 clans (360 players) with those 2 crazy buffs, with one char, no wonder they try to reduce that :(



then they should make only " those 2 crazy buffs" clan-wide, not all?
Kamael will have ally buffs.

WC - Group Buffer
OL - Clan Buffer
Kamael - Alliance Buffer

Gratz on being shafted for the new race. NCSoft rocks at balancing and innovative game design. Can't even create a new class without DELETING another class' class-defining characteristic (ability to buff/cp heal entire alliance). I must say it's rather stupid. Invinsibility buff should never have been put in the game IMO. It's too easy to bot/powerlevel characters in this game for them to put in such an imba ability.

GF.
So why didn't the new race become clan buffer and leave the OL alone.
complete bs. Play this long on a toon, take the nerfs and then to have it thrown into your face by making the newest group have alliance buffing.
I swear they hired some Sony game execs there in Korea to "HELP" make this game better.
Yup, I hope some large game magazine writes this up pointing out how awful it is to screw up a game by changing the low level game mechanics.

Kamael will have ally buffs.

WC - Group Buffer
OL - Clan Buffer
Kamael - Alliance Buffer

Gratz on being shafted for the new race. NCSoft rocks at balancing and innovative game design. Can't even create a new class without DELETING another class' class-defining characteristic (ability to buff/cp heal entire alliance). I must say it's rather stupid. Invinsibility buff should never have been put in the game IMO. It's too easy to bot/powerlevel characters in this game for them to put in such an imba ability.

GF.



Wait wait wait, what invisibility buff? :eek:
Point me in the right direction please, can't seem to find info on it.

and shafting the OL for the new race is .... well, seriously mentally challenged.
If (and that is a big IF) they removed CP pots, clans would be "forced" to have an OL int their ranks, since he would be the only way to restore CP.
If it is an invisiblity buff, dont you think that it would be like silent step for a PW, just making people transparent?
There are clans/alliances with this in action. It's not some faux pas invisible with plainly visible name tag type of thing.

It's a "haha i will pwn you while you waste time trying to nuke/hit/etc. me" kinda of buff.

NA do not enjoy big clans and working together, even in the heyday of C1/C2 i never saw a clan with more then 2 full clans 1 main one sub usally it was full main and 20 or so people in a sub

120 people in clan does not work in NA mentality.



Clan Unforgiven: lvl 8, 133 members.
Clan Prets: lvl 7, 95 members.
Clan RedStrom: lvl 7, 110 members.
Clan RedSky: lvl 8, 111 members.
Clan RedSeal: lvl 7: 94 members.
Clan RedSquad: lvl 7, 96 members.
Clan DragonHunters: lvl 8, 118 members... the list goes on.

There's several other 90+ member clans on Teon alone, thats just the tip of the iceberg ^^ So, what were you saying again Sly?

Btw, C3 time, there was many alliances with 12 clans, with close to 480 members in total. Those same alliances are now split into 3 clan allys and have gotten even more members.
Clan member count also includes all academy toons, buffbots, inactives, and secondary accounts of retired noblesse friends used to feed people in olympiad. You can probably easily take off 30 from much of those numbers and they'd be more accurate.

I was in a clan listed as having 50+ members but at the time I was one of only a few active members (maybe 6'ish consistently active members).

I don't see many clans with as many active members as I am used to in "guild-based games" like WoW/EQ/L2/etc.
They dont include buffbots, they're either in alt clans or in secondary clans. And inactivity, not really something those people are into ;)
They should make OL buffs to be clan and PARTY member only... not just clan.