Tk

Elf Classes Started Last reply 20 posts
I think that the TK needs a serious boost to something. I dno what but /discuss it

Im thinking something along the lines of you dont change the hate timer for Tk's
TK are fine if you know have to play them. they get angelic icon also! and touch of life.
stop trying, only paladins get angelic icon. yes they could use a boost.
Defensive roles in Lineage 2 dont exist yet.

Unfortunate for TK's this means they are gimp in PVE and PVP, with only the exception of raidbosses.

Defensive roles in Lineage 2 dont exist yet.



I wander how the hate lock in will effect the attractive cubic that TK's get.

you never know TK might just become the best pvp tank cause of that cubic.

if they can lock in and keep you rooted, and hated cause of the hate lock, and the cubic...then you're looking at a very strong Defencive tank. Think of 6 man TK party with a SwS for songs, and 2 healers.

how ever you wont ever see me playing a TK thats for sure.

WTB PvE boost for tanks lol.
TKs along with all tanks need a big boost. There are several posts about that at game suggestions. Feel free to contribute. If we complain much, maybe we can get something to boost TKs a little.
Life cubic got a pretty big boost in CT1 apparently. Heals the whole group and fires more... I'm curious how effective it'll be. x.x
The WAHHHH tank threads are getting kinda old, you know most tanks can defeat any archer, most daggers(lthal strike the great equalizer) any tank support(bd sws), and then their fellow brethren with little to no effort? Healer class wont beat tank, 2/3rs of the melee tree shouldnt beat a tank(regularly anyway). The last update was very kind to us. I Still cant hope to beat a mage, and im fine with that since the RPS system says im not suposed. I can own rogues(lethal strike being the exception). BD and SWS i can beat with confidence. TK is a 50/50, SK is 75/25, I loose to a DA(**** cat). If i get lucky i can beat a DPS melee but its unlikely. And healers cant scratch me, so they die. Seems balanced to me.

Hate lock is going to give DA's such an edge in olympiad. There is basically no class that should be able to beat a DA save summoners. Hate Lock the mage, root him, he cant touch the cat, the cat tears those robes to shreds. Any melee DPS, same formula, hate lockem, root em, kite em, while cat eats them for lunch. Summoners only saving grace will be turning the cat on the DA.

Tanks are going to start bordering on overpowered 1x1. Mass pvp, they are going to be useful, and a force to be contended with. Most people think tanks are currently gimped because, there are not many of them, but after C5 a group of 3-5 tanks can create such havoc on a siege field, its game over(I have done it).
TK can beat all other tank classes you just dont know how to pvp!

TK can beat all other tank classes you just dont know how to pvp!



I Concur

Panther is still **** annoying, just wait till I get that Betray augment :S
lol, still waiting for the boost promised to TK's during the Dev Q&A
Does anyone know how a TK > all in next update? I'm just curious as a friend tells me of the posts chinese players are making on mylinage2.com Is there that big of change in pvp when it comes for tanks ? I understand that its only possible with 78+, I love my toon, just lets be honest we dont have the best of stats or dominating skils as other classes or even other tanks. I had a friend translate how TKs beat PPs in oly easily in next update just curious about rest of classes. Thanks in advance.
People generally underestimate TK's, ESPECIALLY if they have not played as one. Mine is only 49, and it takes S graders several hits to get to my HP. I take on B and A graders in the arena. I don't usually win (Partly because people ALWAYS interfere in arena) but I survive for a long time. It took an A grader and a C grader 10 minutes of slamming on me until they finally gave up and left! I used no pots, only my life cubic was out. I didn't even use storm cubic. If there is one thing I would like for TK's, maybe even all tanks, to get.... higher patk.

lol, still waiting for the boost promised to TK's during the Dev Q&A


hehe, yepper .. oh, wait .. we finally have our 3rd cubic :)

As for the missing patk .. as I see my own role, being a tank, I'd rather have a boost on the defence abilities. Differences of maybe 100 pdef/mdef to other heavy armor classes doesnt have much effect. .oO("You received 10 dmg less then a BD, but his mob is already dead and cant hit him at all anymore")
Fix hate/aggression .. that I'd also be glad about. Its very much to low on power..

But I keep on going on him, TK ftw :)
TK is getting a boost with Life Cubic, this is the only TK specific boost but if we look at what tanks in general are getting the TK will benefit the most.

1. Hate lock, this would also apply to the hate cubic so the TK can grab more enemies faster and lock them to him.

2. Shield defense changes. Rate of blocks are reducing but pdef of shield blocks is going up and since TK have the highest base shield block rate anyway, they will still block ALOT and block better now.
What would that boost on the Life Cubic be exactly, I personally dont mind how it works now my party members love it lol. Never heals me though ><, I think its cause we have different views on the meaning of life to be honest.

Thanks
The boost I would like to see for TKs is a shield stun before lvl 77.
DAs get shield stun and SKs get lightning strike. What kind of tank can't give out a shield stun of some kind?
The boost on Life cube is that now it only heals 1 member at the time, in CT1 it will heal whole party at the time (So Heal turned into Party Heal)

The boost I would like to see for TKs is a shield stun before lvl 77.
DAs get shield stun and SKs get lightning strike. What kind of tank can give out a shield stun of some kind?



That is one of the things that always bothers me. A SK has an awesome attack to totally screw over their enemies. Other tanks can stun, which is one of my favorite skills in the game. Let's face it, the TK doesn't get the lovin' it deserves. But it could be worse, I suppose... we could be like PS's.

The boost on Life cube is that now it only heals 1 member at the time, in CT1 it will heal whole party at the time (So Heal turned into Party Heal)



Also Heal Cubic goes off more often than before :)