Ring any bell?

General Discussion Started Last reply 17 posts
No this is not about Blizzard as a company or glorifying this MMORPG publisher but more about the way they seems to think a MMORPG should be made/published. I never even had a look at WoW as a game so I am not a fanboy of that game.

I found this article a good read and I hope this does ring a bell at NCsoft Korea as we in NA do not have a Developer team.

Discuss?


Orginal posting at TheInquirer:
http://theinquirer.net/?article=42173

Blizzard gives 10 rules for WoW

Austin GDC 007 What they did wrong and right

By Charlie Demerjian: Thursday 06 September 2007, 07:48
THE KEYNOTE AT the Austin GDC was by Michael Morhaime, president and co-founder of Blizzard. It was called How to Rule the World of Warcraft: 10 Lessons. In it, he chronicled a lot of the lessons learned in WoW and other Blizzard titles.

Blizzard started off with two UCLA grads in 1991 armed with $20K in starting money and two PCs, a 386 and a 386SX. Now they have thousands of people and more than enough servers to start a war. They have gone from ports to owning the online gaming world.

What happened along the way? More than this article can cover, but here are some of the highlights as Micheal Morhaime sees them.

1) Gameplay first. If you know Blizzard, they have the play balance thing down pat, or at least patted down better than anyone else out there. The Blizzard philosophy is easy to learn, difficult to master. They want you to come in easily and stay or a long time, appealing to the casual and hardcore gamer with the same product.

2) Build and protect the brand. For me, Blizzard failed miserably here, and they see this as a key goal. The idea is that you can go into a store, see a box with Blizzard on it, and know it is good. Why did they fail? They put the BNetD guys in an untenable situation, and then sued a bunch of open sourcers who could not afford to defend themselves. Bad Blizzard, no cookie and a boot to the head on top of it or this antisocial stupidity.

3) Resist the urge to ship early. This is kind of a 'no sh*t Sherlock' thing, but so many people get it wrong. A game is ready when a game is ready, not when a calendar point set years ago is reached. If you go by the calendar, you end up with Ultima IX, or worse yet, a buggy MS nightmare OS.

Micheal pointed out that companies need to think long term, not short. Short term thinking leads to bad things. Diablo missed a Christmas ship date, it shipped on Dec 31. Do you think of Diablo as the game that missed the Christmas season or a great game that sold millions of units? Burning Crusade missed Christmas too but still managed to ship 2.4 million copies on the first day. Funny that.

4) Resist the urge to do everything at once. The point is you learn from your past deeds, and if you shoot for the moon, you are likely to miss. Do things you know you can do, and do them well. WoW was not their first online game, Warcraft 3 was heavily online, as was Diablo II. From the lessons learned there, WoW was born.

5) Blizzard is a global company. It used to be US only, things were done in English and then localized. Games were sold in North America, then to Europe, then off to other places. This was bad on a bunch of levels.

Starcraft, the national pasttime of Korea, was not meant to display oriental languages. The only one it was localized for is Japanese, and that version is incompatible with others, Koreans play in English. The grey market meant that when a good game was released in the US, it made it's way to Europe before the official launch. When it launched there, people already had it, sales were bad, and retailers were not amused.

The solutions here were to treat all players equally. Have a simultaneous worldwide launch, it takes more time, but it is worth it. Diablo II was launched worldwide at the same time, and it worked out pretty well by all accounts.

6) The myth of regional taste, or lack thereof. Blizzard does not believe that there is a regional taste, the same tastes occur worldwide, just in different numbers. If you write a game that is enjoyable for a lot of different player styles, you won't have to make 15 versions for 15 markets, all of which are a bit different.

One thing you need to do however is be sensitive to cultural problems, like the panda race in WC3. The pandas in that game were Samuri's, dressed in traditional Japanese outfits with traditional Japanese weapons. The Chinese player community was not amused. This was swiftly changed to Chinese outfits and Chinese weaponry, and all was well. They turned a bad situation into one where the players were appreciative of the changes.

Blizzard is now a global company with offices in the US, Europe and Korea. WoW has servers in those areas, and partnerships with The9 in China and Softworld in Taiwan to do the same there as well. Blizzard has localized sales, support and administrative functions in all of those areas, and partners to do it directly where they do not.

6.1) Estimating global challenges is very different from doing a small game in your house. In WoW, they took WC3, the fastest selling game to that point, as an upper bound for the sales of WoW. Bad move, WoW outsold WC3 by a wide margin and Blizzard was caught with their pants down. For a while, they had to suspend shipping copies to stores because they did not have the capacity to keep up with the back end.

Blizzard had to scale up from a US company to a global one effectively yesterday, and went from hundreds to 3000 people overnight. They were not prepared for that, nor some of the other attendant problems that came with it.

7) Running a MMORPG is not game development, there is development and the attendant problems, but also many more. You are running a 24/7 IT operation with thousands of servers on three continents. You are also managing a community of fickle people with no lives.

One example of this is that you have a dev team to make and add to the game. If your dev team is fixing problems on the servers, they are not making the next expansion or adding features. Which is more important? Blizzard fixed this by making a dedicated live team that put out fires and patched the immediate problems so the main dev team would not be pulled off for emergencies every few days.

8) Communicate. Communicate internally, communicate externally. If you have a community, talk to them, often, clearly. If there is a bad bug, or the servers go down, the people working on it are working on it under great duress. They are not getting on the forums and talking about the problems, that would be a waste of time.

Because of this, the internal people not immediately involved do not know what is going on, the external people do not know what is going on, and the fanboi set just gets ****** off. This can lead to frequent checking of forums, addictive behavior is just that, and then forums crash.

To deal with this, Blizzard instituted a formalized email system for communication. With a little work, devs can tell the internal people, and word can be spread in an orderly fashion. If you don't know the nature of the problem, or have an ETA, saying that is much better than dead silence.

9) Avoid financial incentives. Any time you make it profitable to do something in WoW, people will exploit it. If you minimize this, you minimize the problems it brings. These things, gold farming, account stealing, credit card fraud, card fraud to make farming accounts etc etc all go away if the bad guys can't make money from it. This may suck for players who want to sell things personally, but for the majority, there are benefits.

10) Testing aka never trust V1.0. This one falls into the 'duh' category, the more testing you can do the better, but few ever do enough. At Blizzard, everyone tests, period. From there, you go to a closed beta, then a public beta, and then release. Hopefully, by the time you get to release, things are playbalanced, smooth, and bug free.

They never are, but for the Burning Crusade launch, they came pretty close. The server infrastructure was upgraded to remove bottlenecks, lag, and to provide more capacity. They padded the estimated capacity a lot, delayed the release until it was ready, and in general, tried to do right.

In the end, there was a midnight release at midnight local time. 2.4 million copies in a day, and all went well. Some admins likened it to a patch rollout it went so smoothly, and they all watched from the comfort of their consoles as the servers lit up one by one.

After 16 years and millions of players on line, Blizzard seems to have things pretty well down. There are always problems with any technology, but lately, Blizzard seems to have minimized them. Hopefully, many new MMOs will learn from their mistakes and their successesµ.
different game, different company, different market.

blur or mimic either of the aforementioned 3, and you spell disaster: L I N E A G E 2
nice post
one of my first major loves in the gaming word was WC3
still amazes me the attention to detail they put in trying to get the balance just right
The /. distillation:
http://games.slashdot.org/games/07/09/05/1731254.shtml

My favorite:

Morhaime briefly delved into the dark underworld of gold selling, credit card fraud, and trojan-laced websites that steal user information for WoW accounts. They see this as a core part of their mission: this adversely affects players across the board, and has to be stopped as best they can.



And that's the rub. I remember guildmates getting hacked in WoW. In many ways it was a big deal because everyone would get hyper-sensitive to that stuff for a week or so and change their passwords...but on the other hand whoever got hacked was back up and running with most of their stuff getting replaced in a matter of days.

It's an MMO. People talk. If a player wasn't satisfied with the help they received from GM's it would get around in guild and on the forums. There's a lot of things Blizzard screwed up on a regular basis but that type of recovery support wasn't one of them. I mean, what type of company would passively promote an atmosphere of hacking and scams knowing that most people have no interest whatsoever in starting over from scratch, so their only alternative would be to just quit? Who would see that as a viable course of action and in the best interest of the business?

Yes, who indeed...

Does stocking fabric still look like bandages? Do Beast SpS still look eerily similar to D-grade SpS? If a prospective player that gets scammed receive help from GM's? Does Game Guard still prevent me from using Ventrilo Overlay but stop pretty much nothing that is a real automation tool?

The long and the short of it is that people can make a case for Blizzard being flawed or even myopic, but no one posts conspiracy theories about them being in bed with currency sellers. Those were popular years ago in L2 and they still pop up from time to time here.

Blizzard crafted it's reputation and so did NCSoft. Which one sold 2,400,000 units in one day?
Here's the thing, he hit it on the nose. WoW numbers are better than Lineage 2 numbers...they have the servers, the players and the profit to prove it.

NC could use a little help, I prefer lineage, but if WoW had lineage graphics, I would play WoW.

Whether or not you like WoW, Blizzard simply does it better. Of course there are mistakes, but, WoW has more players, less bots...what does that tell you? I highly doubt there are multiple people making a real living off of WoW, other than the Blizzard employees, sure, there are some bots, but nothing compared to Lineage.
There are more bots in WoW than there are in lineage, as well as more gold sellers than adena sellers. You simply dont see them since most of the big money items can be farmed in instances, where you are not in danger of losing your operation from being reported. On that note....when a bot does get reported it is usually banned extremely fast in wow, as opposed to the obvious bots I have seen since c3 that are still there and are still botting and delvling despite the infinite numbre of petitions to report them.

Also, I know 1 person who has been hacked in L2 and unlike WoW...the GM's basically told him tough luck, if it wasn't a flaw with the game they wouldn't be able to get any of his stuff back. he subsequently canceled his account and not only will never play L2 again, but refuses to touch any game affiliated with NC soft. The in game support just isnt there. Too many automated responses to petitions...it makes me sad.
I have a friend who was hacked, his account stripped and dlved from 75-52...he quit.
Personally, I like NCSoft's policy of not refunding 'hacked' (and allegedly hacked) losses. I know many will disagree with me, but I want NC to know that they have support here.
I agree. What is to stop someone from giving their gear to someone, then claiming they were hacked to get a new set?
Log check would help to separate "hacked" accounts form hacked accounts.But this involves either alot of work either large GM/technician team which is IMO forbidden for NCNA.
I don't think Blizz' customer support is any different or better than lin2. You get people who don't know the game reading off a sheet of prescribed answers.

I had guildmates in WoW who spent over a month tryin to get their accounts back after a ****, a married couple, no clue how it happened. But yeah, they quit playing.

S'posedly getting hacked is similar to murder and sexual assault:
The way it's talked about, it involves mysterious evil strangers. But in reality, most of the time it's someone you know and thought you could trust.
6) is a big one that lineage2 is "in the dark" with also. Ncsoft American has to Mymic exactly what l2 Korea does.

We all know Korea is a more PVE based game than lineage2 in NA, the game has progressed from being a good pvp game back in c2-c3 to a maby 50% half rate pvp game in terms of they have not done what the NA market need.

7) As we know, most of the dev's for NA basicly do bot reports tickets etc during the time they are not updating servers with new data etc, why not develop our own stuff?

8) What communication? Oh wait Lineage2 has none.

I played everquest, by far the BEST communication system in ANY game ive ever played. They hired Guides who got free account payed for, when they did 20 hours Community service a week working under the main Gm's on each server.

Was a brilliant system , oh and for events, it was nice to know GM's were actaully running it.

The lineage2 events lack any Interaction from Gm's at all, we dont know they exhist. Every server had a GM that they knew would be around, Kain used to know their local Gm, there are never any on anymore. We lack the communication. Especailly in events, all they are is a system wide msg on every server, pretty freaking lame.

Here's the thing, he hit it on the nose. WoW numbers are better than Lineage 2 numbers...they have the servers, the players and the profit to prove it.

NC could use a little help, I prefer lineage, but if WoW had lineage graphics, I would play WoW.

Whether or not you like WoW, Blizzard simply does it better. Of course there are mistakes, but, WoW has more players, less bots...what does that tell you? I highly doubt there are multiple people making a real living off of WoW, other than the Blizzard employees, sure, there are some bots, but nothing compared to Lineage.



They have more players, yes. They have advertised it more and clearly it has worked. The cartoony graphics appeal to the younger generation and they all play what their friends play don't they. I know older people play too.
As for bots. Well, WoW suffers greatly from Bots and a friend of mine is actually involved in helping them remove them. These bots are part of a large group of people that make money from selling game money etc. It is big business for them and they do make a living out of it !
The only thing that WoW has over L2 is numbers of players.

Hacking is usually down to slack security on the part of a player. Examples are sharing accounts with friends and then getting stitched up ~ "I've been hacked" or "He hacked my MSN and my L2 account has gone". If you use similar access details then this is always likely. Wemade operate Mir 2 and Euro players are always getting "hacked" but 97/100 it was their own fault for sharing details.
No supposedly hacked accounts should get items reimbursed unless the security breach was down to the client, NCSoft or GG etc., ie, no fault of your own.
I played Mir 2 for 6 years with 3 accounts and was never compromised. How is it that lots of others were ?
Bully for Blizzard if they run a tight ship and have satisfied customers. I, for one, am quite happy with the service I've had from NCSoft. I've had fast and polite replies to all my tickets and all problems were resolved.
The only improvement I could see would be some regular in game removal of obvious bots.
8) Communicate. Communicate internally, communicate externally. If you have a community, talk to them, often, clearly. If there is a bad bug, or the servers go down, the people working on it are working on it under great duress. They are not getting on the forums and talking about the problems, that would be a waste of time.

Because of this, the internal people not immediately involved do not know what is going on, the external people do not know what is going on, and the fanboi set just gets ****** off. This can lead to frequent checking of forums, addictive behavior is just that, and then forums crash.

To deal with this, Blizzard instituted a formalized email system for communication. With a little work, devs can tell the internal people, and word can be spread in an orderly fashion. If you don't know the nature of the problem, or have an ETA, saying that is much better than dead silence.



This the most important part (COMMUNICATION)

The only thing that WoW has over L2 is numbers of players.



Are you sure? Are you absolutely positive? The only thing that World of Warcraft has on L2 or any other MMO for that matter is...people? That's it? They've done nothing right with the genre, they just have more players? Maybe it was just their advertising? I mean, the game couldn't actually be better or anything otherwise people could look at it and see what they brought to the table and objectively critique that.

When I see someone doing something in a better fashion than me, when they have legitimately better ideas than mine, I don't blow it off because I dislike them. WoW wasa fundamental shift in the MMORPG genre in regards to accessibility, interface, boss mechanics, PVP system, and community tools.

But yeah, I guess we can just say that the only reasons L2 isn't sitting pretty with tens of millions of customers in NA are because of advertising and...having less people.

They created a dramatically better mouse trap. Accept it.
Yeah WoW is so much better...I mean hamburgers must be best food available on Earth if you take into account how much of them is consumed everyday...
WoW is more popular because it was originally designed with a casual player in mind. It is easy to lvl and easy to play for 15 minutes and log. At endgame that changes though, but by then most people are sucked in and make the time to play.

L2 isnt popular in NA because of the grind. It takes work(well, to legitly play anyway) and the main philosophy in NA is the "give me now" and "I want the best without haveing to earn it" attitudes. Most dont have the patience or the attention span to lvl for a year in order to reap the benefits.
That is also why breaking the eula on the NA servers is so comon, people just want to get things now without putting effort forth.


(yes, I have a very bad view of my society and where we are headed as a culture....I want to become asian.)