Jesus you're negative, and you miss the point.
Actually, I think Jesus was a pretty swell guy, seemed pretty positive about stuff, up until the point of being nailed to a tree, but, hey, that would be a big bummer to anyone, deity incarnate or otherwise. The world He left us, on the other hand, makes me rather negative, yes.
Right now, many people are getting bored because the best of the best on their server has no competition.
Which would be because the Best of the Best did their ****edest to make sure they *had* no competition on their servers. Reap what ye have sown.
The changes to the tanks will make it alot harder for anyone to be killed in PVP, which should keep people around a bit longer.
If by this you mean the shared-damage thing that tanks are going to have... it's a non-issue. Or, put another way, smoke and mirrors, if it works the way it's been described to me.
Let's say you have a tank that is, somehow, absorbing 50% of the damage the rest of his party is taking. Let's say you have a tank with a combines CP/HP of 10k. You have a healer with 4k, a buffer with 4k, 3 DDs with 5k and 3 supporters with 7k (numbers just for illustrative purposes).
The enemy (class make-up irrelevant) attacks our sample party here, focusing 3 shots on 2 of the DDs and the healer. Hits are 800, 2500, 1000 (DD1), 600, 600, 5000 (DD2), 5000, 1250, 5000 (Healer)... I am lead to believe that the damage split does not take effect if the target is 1-shot anyway, but let's say they fix that and it takes effect immediately, so the Healer doesn't die on the first, critical hit.
DD1 takes 4300 damage total, splitting half to the tank, so 2150.
DD2 takes 6200 damage total, splitting half to the tank, so 3100.
Healer takes 11,250, splitting half to the tank, so 5,625.
The Tank, then, takes a total of 10,875 damage.
In the first, opening volley, the healer and the Tank are killed, even though no one has actually targeted the tank with anything.... he simply died because of shared damage.
This has slowed PvP down somehow? We've still got a dead healer, a dead tank, 2 nearly-dead DDs, and some support and buffers who are still probably not at range to do anything to Team B yet.