My BH wears:
Tallum Heavy armor set non-enchanted
Tallum Glaive +3 (soon to have Health)
+1 BO Necklace
+5 BO Earring
+3 Bo Earring
+5 BO Ring
+0 BO Ring
+3Str/-3Con
+3 AOBA /Haste with +3 Doom Shield
My Warsmith wears:
Blue Wolf Heavy Set
+0 BO jewelry Set
+3 Orcish Poleaxe (clean)
Shares AOBA and Doom Shield with BH
no tats.
My BH have:
DC heavy set
Meteor Shower / Focus
Tallum Glaive / No SA
BO neck
BO earing x2
Magestic ring x2 unsealed
+3STR -3CON (Got em from spoil thats why I have this tattoo)
you guys might want to look into those skill enchants
blunt mastery should always be enchanted for speed and boost health should prolly never be enchanted - but if you have the spare xp/sp to piss into the wind make sure you enchant for cp
not really worth enchanting whirlwind for power
so basically you can all save some xp/sp and just enchant stun and +1 golem as a ws and stun and spoil as a bh
I pretty much agree with you Nanashi on the OE's. I enchanted boost HP very early on, and had no idea of what the bonus would be, it was basically me testing it to see. The result was an extra 4 hp, hence why I said don't EVER do that, such a waste of xp/sp. Whirlwind was a similiar mistake, I have no good reason for doing that one at all other than I was bored, standing in Rune, with a Giants book in my inventory...
The blunt mastery one though is debatable. I'm willing to say runspeed might be the better of the 2, but you gain it as such a low amount it's hard to justify it. If i'm not mistaken at +4 for runspeed, you've gained an extra 3 speed, and something up to a maximum of 20 extra runspeed at +30 (impossible to reach). In reality, seems like the best you would get might be up to 7 or 8 extra runspeed, I just dont see this as a worthy benefit really. I'm not sure that either of the options for OE'd blunt mastery are really worth it in the end. I am hoping to eventually get my hands on one of those Dino island TopA grade blunts since it has the focus SA available on it. I think it would be a nice combo with Blunt mastery OE'd for crit damage.
Most definatly OE hammer crush for land rate though, as well as any summons you'd normally use (siege engines arent really worth it either). Spoil and spoil festival as well like Nanashi suggested.
and while im on the subject enchanting wrath would prolly be a good option
+9 wrath is 38% cp removal which when used against a glad, dorf or destro is basically a fair few hundred damage extra than +0
I'm not going to OE any skills till I hit 78, oh and i will 50% away :D, but I'm going to OE my Golem, my Hammer Crush Land rate and my Wrath for the Olympiad.
just need +1 golem
i assume you got that at 76 but next chron summon enchants will work different
Nope didn't enchant any of my skills and if your talking about the top Golem think i got that back at 72.
And why do I need only +1 on my Golem? Would that be equivalent to like a lvl 76 or 77 then? And if so, should i Enchant my Golem now then, if its being changed in the next update?
now now now!!!!
hopefully you don't actually use it to xp cause if you do you screwed yourself
a +1 summon on any class gets boosted to lvl 78 and has about 10% better stats
there is no change to summon enchants until +9 and higher after that. at +9 they become lvl 79 and gain jack in terms of stats
in CT they are changing the way skill enchants work for summons so hopefully they will fix that
Yep, to elaborate a bit on what Nanashi said, you should definatly +1 the summons now. Currently there is no point in going higher than +1, but they get a nice boost at +1. And in CT1, the cost of OE'ing will go up 3x as much, so best to spend the xp/sp on +1 SUMMONS now. Any other skills are arguable though. With CT1 the summons are being tweaked in reference to OE'ing, so it may be worth getting it up to a higher lvl then, but for now, +1 it asap.
josie is wrong about the skill enchants in CT
what we will have is the option of the system we have now or a type of blessed enchant for 3x the sp and xp which doesn't reset the skill to +0 when it fails
there is also other options like swapping which path you enchanted for and resetting a skill to +0 for a sp refund, all of those require a different giant book which you can get at the fotresses
Full Imperial Set +3
Full Tateossian +3
Basalt BattleHammer +3 Health augmented (++critics)
Draconic Bow +2 Focus augmented (++critics)
Dragonhunter Axe HP drain
Tallum Glaive Health
Oh my setup is the luxury shop setup. I didn't think it would be interesting but it can help the newcomers. I am in the process of upgrading everything to top c but I need level 49, the recipes and the mats to do it of course.
All C Grade unless it says D Grade:
Level 43 WS/45 BH
Helmet D-Grade
Striped Linen Shirt D-Grade
Mithril Gauntlets
Composite Armor
Composite Boots
War Axe
Tower Shield
Pole Axe
2x Ring of Ages
2x Earring of Binding
Necklace of Mermaid
And I hunt with level 37 Shillien Oracle on second account. I haven't enchanted anything yet because it is temporary stuff.
Next week I am upgrading War Axe into Yaksa mace, then I will enchant it +3.
I have recipes Composite Shield and Composite Helmet in book but I don't have the mats and decided against farming those because it would not be for very long.
I have Full Plate Armor recipe but no mats and Nassen's Earrings recipe as well as 1 gemstone. So I miss pretty much everything but I've been busy on gathering Theca, Divine and Plated Leather stuff for my other toons. I'm done with PL now, first set completed 2 others coming.
So my goal is to complete gathering FP recipes and at least one of each mat so I can craft it when I'm 49. And I'll upgrade the Pole Axe too when I'll get another 6 millions to spend.
And I forgot Demon tunic and stockings for crafting and the red party mask ;)
My 5x BH:
Doom Heavy +4+3+3+3
+4 Els*Els
BO Set if needed (freight from my main)
My 5x WS:
Full Plate Set (excl. shield incl. gloves/boots) +4+3+3+3
Karmian Set
Random D-grd/C-grd jewels
+4 Beserker Blade / Focus
My 2x BH:
Brigandine Set +3+3+3
+7 Atuba Hammer
Top D-grd Jewel set
+1STR -1CON
Lv2x BH gets my Lv5x WS gear when hitting lv40 and the WS gonna share the Lv5x BH gear when hitting lv52 but probally will keep the Beserker Blade on both the WS and lower BH because I love it more then the duals.
LOL don't be. If you notice most of the weapons and armor are just past from one alt to the other. Me and Knight Share that Blunt in fact it's really his AOBA :). He just don't play much so I use it also Hee Hee
Q: When Dwarfs get passive and active blunt and pole skills, why are duals so popular?
Higher patk with a nonmastery weapon, with a good critical rate while a pole has some of the worst SA's.
Fully buffed all it takes is a few crits to out perform most blunts/poles. Hammer crush is weak as an active skill, and the blunt mastery usually triggers after you could use it, or wears off before you can get to the next mob and get any effect from it. Plus polearms tend to 'wake up' things you may want slept or left until after you kill the current mob.
It takes a long time for the passives to add up for blunt mastery, much less get any semi-useful active that doesn't drain you of MP in just a few mobs. (Assuming you aren't using it to spoil.) Toggles are the same..they take too much MP to be used constantly or even semi-constantly in most cases.
You can get more out of duals until at least A grade if you setup right. After you hit A grade, you have a couple more options worthy of blunts, and the passives add enough that pure patk can be a factor again.
I guess duals are more appropriate for BHs who will prefer to hunt single mobs for the spoil and use duals to overcome the low PATK of dwarves. As a WS I prefer a pole and if I need more PATK there's always my dustbin on wheels.
Next Q: Does anyone use the higher WS summons - Wild Hog, Swoop Cannon, Big Boom?
Next Q: Does anyone use the higher WS summons - Wild Hog, Swoop Cannon, Big Boom?
Just skip those skills and save the SP for other skills.
No one summons them on sieges since they cost few milion adena to summon and keep running and be the time you have gotten it summoned (5minutes) an archer/nuker party has allready done the job your summon was suposed to do a lot cheaper.
Next Q: Does anyone use the higher WS summons - Wild Hog, Swoop Cannon, Big Boom?
I Use the Big Boom all the time when im AOEing - well when i'm not pulling that is...
But the Big Boom is good for the extra damage (especially with Emp and Blessed Shot) - and it doesnt have the limit of mobs... we've pulled at least 40 mobs and it hit them all..
But as for the Siege Golems, yeah they are a waste of SP.
Even the Swoop cannon - it takes no time to summon it but its hard to aim and the fire time bad too..
Yup, 300 C crystals is such a massive number its prohibitive to use the skills. Really silly cost imho.
Meh i have loads of C Crys.. its the B & A Crys you need for the other ones that bothers me... and not to mention the B Gems.. wow... and EVERY MIN? that sucks...
Full Majestic +3 (xcept boots +2)
Full Majestic Jew (+3+0+0+3+3)
Elysian +3 /health with an ugly low lvl +CP +HP
+4 STR -4 CON
thinking of another +4 STR -4 CON
WS: either Maj heavy or Tallum heavy (depending on stunners)
Maj jewels, +4 MS focus
-6 con, +3 dex, +3 str
BH: usually BW heavy, +3 GS focus, sometimes Doom Heavy, +4 ABOA health, BO jewels, no tattoos
Yup, 300 C crystals is such a massive number its prohibitive to use the skills. Really silly cost imho.
Meh i have loads of C Crys.. its the B & A Crys you need for the other ones that bothers me... and not to mention the B Gems.. wow... and EVERY MIN? that sucks...
I did the math on the Siege Golems not too long ago, for 20 min this is roughly what one is going to cost you...
Little update.
I just oe my stun attack +0 => +7
first thing, power went from 109 to 660 (only got 5 in power for last +1 enchant so +8 should be 665 and +9 670 etc.)
second thing, with zaken+frint and few basic buff, stun attack +0 landed 16 times on 100 try on a Doomcryer 79
same stuff, same buff, stun attack +7 landed 10 times on 14 try on the same Doomcryer 79
So sure we need more tests than that to have a good landing rate but I thing this little test is enough to say that oe stun attack give a better stun landing rate. May be 'cause stun attack +0 is a level 36 skill and oe skill are 76+ skill.
War Frenzy is oe in rst stun/sleep
Spoil is oe with decresae atk speed debuff
Spoil Fesitval is oe with DoT debuff
Stun Attak and Hammer Crush are oe in chance
Sweep is oe in mp drain
Blunt Mastery is oe in speed
Well, don't forget I'm 79 succes rate on skill enchant are good.
On base skill, from +9 to +10 I still have more than 60% success.
My War Frenzy was enchanted just before I go in oly last week (no stun landed on me, that s prooly 1 reason I m hero this month :)), it broke once from +3 to +4 and then went to +9
For now I tried 2 skill to +10, my Hammer Crush wich broke (cost around 2.5% xp at 79) and my Blunt Mastery wich succeed (lucky because after this one I had just 150k sp left)
most of my +4 skill enchants were done at 78 and the rest and anything higher than +4 was done at 79
when i dinged 76 the first thing i done was what every smart summoner should do and i went to +1 my golem, it failed 3 times at i think 82% success
at 79 i failed +2 hammer crush at 95% then proceeded to fail it trying for +1 at 98%
i have failed +6 17 times so far at what i think is an 85%ish chance
the only skill i managed to get past +6 so far is blunt mastery while i was trying to blow it to pick a new enchant root - sucker went straight to +9 before it blew
i'm sure you can understand why i'm not too impressed with a 60% chance ><
most of my +4 skill enchants were done at 78 and the rest and anything higher than +4 was done at 79
when i dinged 76 the first thing i done was what every smart summoner should do and i went to +1 my golem, it failed 3 times at i think 82% success
at 79 i failed +2 hammer crush at 95% then proceeded to fail it trying for +1 at 98%
i have failed +6 17 times so far at what i think is an 85%ish chance
the only skill i managed to get past +6 so far is blunt mastery while i was trying to blow it to pick a new enchant root - sucker went straight to +9 before it blew
i'm sure you can understand why i'm not too impressed with a 60% chance ><
Sure I can.
Wich root you took for Blunt Mastery ? (I went for speed)
With the range doing less dmg at melee range the speed path is probably the best to go. So far im not positive how much the affix spike adds to stun but i see marathon running dwarves with good stun land rates being a pretty nice calvalry in mass pvp :P
my first blunt mastery was enchanted for crit damage back in the days when it was bugged and said it increased run speed and crit or something like that
obviously i blew it for the speed route when i seen what it done however the crit damage was pretty good when i used it in pvp
At +10 I got +6 in speed and I allways got speed talisman on me.
That stuff give me a nice boost in speed.
I wonder a lot if I should have a BW Hvy with me in case I need more speed to switch with my IC (7 in speed difference between both set) but that mean losing HP and p def
I imagine the hp/pdef loss would more than offset the potential for dmg decrease at close range from an archer, factor in elements on the weap and that kinda sounds like a kamakazi suicide run.
I think I may try next time I go in open fight in oly against some archer. I should be able to go up to 179 in speed. Sure archer will still be faster but that should be enough to hit them when they stop to hit.
the new rare BW set should have about +11 run speed even if it doesn't stack with set bonus so if run speed is everything you should start buying up mats now to craft one
Well the fast, someone can lend me a +6BW Set, but true that a BW "rare" set should be good for speed.
But no, speed is not all for me. I m in IC Set and that s perfect on daily basis but in some situations like pvp against range class speed can change the outcome.
Last month in oly I manage to hit only once at match start a Moonlight Sentinel, beside that he was fast enough to kite me and not leting me hit/stun. Since then I got +6 speed from skill enchant may be that would be enough but with a BW set that will make it easier to catch with him.
Testing needed of course ^^
+5str +4 dex
Majestic heavy +0 (can't find a good reason to enchant it) :p
Maj Jewels +4
Meteor Shower +10 [focus]
DragonHunterAxe +2 [150fire]-[XP]
+4 CP 'S' shirt
no talismans (can't get eppaluetes or how you name them)
i never really wanted a baium, after all my crit rate is usually too bad for it to be worth it. also i havent really had the adena to buy it and in the clans i been in sofar, the baiums been usually given to high crit rate DDs.
when i got the AQ they were fairly cheap and i was makeing GOOD amount of adenas from S weapon recs.
Oo didn't realize. Once I hit 78 that will be my next skill to increase. How hard is it to get that book to switch enchant paths? I have +5 haste on my blunt mastery but I wanna change it to run speed.
I think even with POF and +5 con and "S" blunt for HP regen and +10 hp regen skills (all 3) it's around 150 per tick MAX.
But as for Olympiad =100 imho.
Without having any enchanting I have started asking for the hp regen buff... lol :)
it doesn't do much, but I am getting them into the habbit of buffing it lol
I would say if you get an Apella set for a dwarf with all your skills for +hp regen = it might be freaking awesome (I sometimes even want to buy the ***** set just to see how amazing the regen is) :)
I can't imagine that. But it might be really smart!
Can be worn by a Baron or a higher-level Aristocrat. Produces following effect when worn with Improved Apella Helm, Improved Apella Leather Gloves and Improved Apella Boots: Maximum CP +1116, CP recovery speed is increased by 40%, and when the PC receives more than 50 damage, there is a 10% probability that evasion is increased by 2 and critical damage is decreased by 86. Increased Atk. Spd. by 2.5%.
APELLA HEAVY
This full body armor used by clan members can be worn by a Baron or higher-level Aristocrat. Produces following effect when worn with Improved Apella Helm, Improved Apella Gauntlet and Improved Apella Solleret: Maximum CP +1116, CP recovery speed is increased by 40%, and when the PC receives more than 50 damage, there is a 10% probability that magic defense power is increased by 5%, the critical damage is decreased by 3, and the critical strike probability is increased by 2.621.
APELLA ROBES
This full body armor used by clan members can be worn by a Baron or higher-level Aristocrat. Produces following effect when worn with Improved Apella Helm, Improved Apella Silk Gloves and Improved Apella Sandals: Maximum CP +1116, CP recovery speed is increased by 40%. Has a 10% chance to increase Speed by 10, increase P. Def. by 5% and increase M. Atk. by 6 if the damage inflicted by a PC is more than 50.
just imagine: 5k cp (no dyes) + 650 from "S" shirt + 600 from subclass + 1116 from apela + (not sure how much) from talisman. Thus, having 5k+2450k = (around) 8k cp :) along with: 1. good antistun (from skill and epics). 2. Good atack skills 3. GREAT CP regen (imagine 40% increase + bonus from skill enchanting!!)
* Set Maj heavy +3/+4/+3/+3
* Maj jews all +3 unsealed
*Dama^Tall +7
* Common Tallum glaive
* Common Destroyer Hammer
* Bw robes/Mace of Underworld conversion when craft
Just started working my two dwarves again...both are sharing the same L56 PP for buffs right now.
** L55 Bounty Hunter **
+0 Zubei Heavy Set
Mixed Adamantine/Blessing/C Jewelry
+3 Striped Mithril Shirt (D)
+0 AOBA w/Haste & +0 Zubei Shield
Common Katana * Katana Duals
L52 Wolf w/top gear Including top Pet Jewelry
#Notes: I picked up the Common Kat*Kat duals as a test, after finding BSS a bit too expensive yet to spam on mobs I couldn't kill fast enough to keep the wolf safe without. The kill speed with CSS spam on the common kats is about 15-20% faster than using the AOBA without. Overall though, Spoil generates enough aggro to keep or pull mobs off the Wolf otherwise. The Pet Jewelry has been immensely helpful here.
** L52 Warsmith **
+0 BW Heavy Set
+0 Black Ore Jewelry (Maybe an odd + mixed in.)
+4 Katana * Katana Duals (4% haste)
+3 Striped Mithril Shirt (D)
L53 Hatchling of the Wind (mid grade Gear and no jewelry)
#Note: I learned the WS buffs only after testing. Encouraged by the BH results with the Common kats, I decided to go for the gusto and make some normal Kat duals and go for +4 and the SA. Luck was with me, and the I found the difference worthwhile. Leveling out in pavel along the strip, the kill speed was immensely satisfying. (Blowing away the Ice Hammer bots out there...) I have some B grade Dual Nightmare's in the WH I was going to +'up later, but I may not need them at this rate. I could probably skip right into A duals given how well these are working out.
The hatchling despite some subpar gear is seldom in any danger, and it's occasional stun landing is a nice bonus from time to time. Otherwise, mobs are often half dead by the time it's first hit lands.
Asheley. Den of evil is not some catacomb where mobs are bread waiting to be sliced.
Den of evil are strong dark mobs or something. I've seen tanks run from a camp, while my 79 kai the cat tanked it just fine with my 140+ dark resist.
Go check up on elements pls. And for the love of god (or whatever deity ppl out there fancy) stop wearing Apella.
I went to Den of Evil and I did just fine with SE buffs on my 78 Dagger in apella but I just like the catts better.
Just don't pull so many mobs. but dagger can pull just one and if I get 2 many by mistake....fake death FTW.
Now Giant's Cave is Nuts I will never go there again alone......
PS I would like a Weapon with elements on it but every time I think of the cost of SS and the fact my WS can't make SSS yet I change my mind and stick with my +10 A
I make up for it with Stigma for now with my SE. using Stigma on every mod I don't even need heals.
well.. I have some epics with dark defense and some buffs which makes it around 95 default value in Tallum heavy. I believe that if I wear my Dynasty set, I'll have smth. like 120 or more unholy def. AND, with my Dances I think I can easily exp there. 250 crit rate and zerk+Prophecy +190 holy element duals. I think I stand a chance.
79 Warsmith
+0 Basalt Battlehammer + health + earth
+0 Saint Spear + haste + earth
+3 Draconic bow + focus + fire
No HD/FB for solo exp, was forced to sell it, can't buy another - lack of funds
IC heavy set - not fully resisted, not fully enchanted - lack of funds
Draco light set - fully enchanted fully resisted
TT jewl set - not fully enchanted - lack of funds
+4 top C CP shirt
+1 dex -1 str (leftover from farm hard +5+4-9 period), going to do +5 dex probably, not decided yet
+10 hammer crush (chance), stun attack (power)
+9 mechanic golem (power)
+8 blunt weapon mastery (power)
+7 fatal strike (earth), whirlwind (earth), pole mastery (target incr), heavy armor mastery (hp regen), boost HP (HP regen), fast HP recovery (HP regen), war frenzy (increase resist)
+1 armor crush (chance), earthquake (earth), wisdom (mental), big boom (waste of codex), master of combat (waste of codex)
Next thing im gonna do is to finish 80 so that I can (somehow) get me hands on an icarus hammer (bleh it's ugly) and possibly dynasty heavy armor. Dunno if +6,6% skill power and crit chance/dmg are worth the lack of sleep/hold resist tbh. Can't make up my mind ...
I'd be 81 if I haden't done all my enchants. And most of mine were done before the last update. So it was all Exp loss. But hey whatever makes me better now.. will only make me stronger when I'm there :D
I'd be 81 if I haden't done all my enchants. And most of mine were done before the last update. So it was all Exp loss. But hey whatever makes me better now.. will only make me stronger when I'm there :D
yup 99% of my enchants were done when they cost xp and a good 80% were done back when it cost the full amount..... was fun spending 7% of 79 getting a single skill to +1 ><
yup 99% of my enchants were done when they cost xp and a good 80% were done back when it cost the full amount..... was fun spending 7% of 79 getting a single skill to +1 ><
Yeah..that was horrible. It was so **** hard to push that button knowing I was gonna lose a chunk of exp :( But oh well. I wanted OE'd Skills ^^
My BH has Doom Heavy and shield
+3 BOset
+4 AOBA w health/landslide (masterwork)
+3 lance w Crit Stun
No tats yet want to get some, just need the AA
My WS has:
Doom heavy
Divine Set
BO set
+3 lance w crit stun
+3 DMG w health
Doom shield
same as my BH, idk which tats i want to increase my MP or my fighter stats, ne1 got some ideas?
yup 99% of my enchants were done when they cost xp and a good 80% were done back when it cost the full amount..... was fun spending 7% of 79 getting a single skill to +1 ><
when I was 80 and did my skills +15 it cost me 70%... he-he...
Atm using:
Ic set full +4 (gift from friend and i Owe you mate!!)
Mw Shield and MW Gaiters
set is elemented with varius stones at max attribute.
Drac set +0 full fire resist (rarely used)
Basalt hammer +7 150 holy
+0 Tat set(?) unsealed with crappy augmentation
+1 earing of blessing (quest reward :P )
Heavens Divider 150 holy
+5 str - 5 con tattoos
+5 spoil Earth (soon gonna use earth weapon)
+5 Fatal Strike earth
+7 Blunt mastery on crit power (would luv to hear any suggestions on this)
+5 armor mastery on P.Def (crappy waste)
+5 boost hp and +5 hp recovery on HP recover-regen
+1 combat mastery (waste as well)
+8 sweeper Mana regen (seems crappy regen ><)
+3 hammer crush on Chance (rummor about matching weapon attribute lf confirmation)
Wanna-get-gear
A dynasty set(already have boots gloves)
and a MW dynasty cudgel.(i know its low S80, but icarus is ugly, same crappy s/a and MW sucks. at least with a dynasty MW cudgel i will be getting the landslide)
already crafted 2/2 (no mw:mad:)
and if possible any Epics Jewels.
Battle
+3 IC set w/ Shield 60H/60D/60W/120F
+6 BBH w/ Health 150E
+6 SS w/ Haste
+5 Drac Bow w/ Crit Slow (stop chuckling I just use it in pvp to try and slow runners, yes it works)
+3 MW Tat Ring
+5 AQ
+4 Frint
+3 Zaken
+4 Ofren
Oly Buffing
+3 DC Robe Set
Mysterious Sword w/ Acumen
SOES w/ BTB 6
Hell Knife w/ Mental Ageis
Crafting
+3 MW BW Robe Set
+3 Mace of the Underworld w/ Conversion
Tats
N/A ... I have never found a tat set which really benefits me. Dwarfs are too well balanced, yes we have alot of con, but the con is useful in AOE/PVP soo yeah...
Skills
+4 Hammer Crush /chance
+4 Fatal Strike
LOOKING FOR ON SAYHA
Item PriceBaium 2b
Icarus Hammer Recs 6x 10m each
Icarus Hammer Parts ... alot ??
AW
MAI
GWOD !!
i think i found my new Hero....
i would love to +++my basalt, but ... well, lets say 73% from 79 lvl to 80 , wont be easy with dynasty weapon, if this fails:P
+3 dnyst set all dark rest for spoiling in HB I spoil EAS there more then i get divine stones lvl 1 pads
+3 icruse hammer 150 holy
+3 icruse heavy arm focus 150 earth
+3 dynst sword focus 300 holy (off tank)
+5 AQ
+5 frint
+4 buaim
+4 zakan
oly zakan
hammer crush +10 chance
blunt mastery +11 speed run
Boost hp +10 life reg
amor crush +3 chance
Fatal stake +10 earth
heavy amor mastery +10 life reg
spoil +10 for bleed
sweep +10 mana pay back but it also increase the chance of me getting more off my sweep like if i get iron i have a chance of getting iron coal and crafted leather off the one mob of whatever the mob has a chance to spoil its very nice and i make money like crazy
meh I wish I had those epic jews, or Zaken at least, maybe I'd kill something on oly too T_T
all in all my equip stays the same, except for the dynasty pole w/o an SA :F
about those skill enchants - I keep a full record. Here, let's laugh together:
Blunt Weapon Mastery +10 Power
Heavy Armor Mastery +9 HP regen <- gonna change to +pdef
Polearm Mastery +9 Power - been satisfied more with this than with + targets - what do you think?
Polearm Accuracy +9 Increase effect <- gonna change to decrease MP cost
Boost HP +10 HP regen
Fast HP Recovery +9 HP regen
War Frenzy +9 Increase resist - should i change it to decrease MP cost?
Wisdom +1 mental resist
Health +1 bleed resist
Master of Combat +1 Power Blunt/Sword/Pole <- waste of codex
Fails:
-----------------------------------------------------------
Hammer Crush 33x <- epic win - took me 29 codexes to go to +10 on level 80
Stun Attack 2x
Earthquake 1x
Armor Crush 3x
Blunt Weapon Mastery 2x
Polearm Mastery 3x
Fatal Strike 2x
Wisdom 1x
Whirlwind 3x
Master of Combat 1x
Big Boom 1x
I need 81 at the very least, which I'm not in a hurry with. Waiting for Tera anyways ^^
very nice killerb your Polearm Mastery +9 Power is nice u dont need more target as long as u know what ur doing need more damge
War Frenzy +9 Increase resist leave that for what u have it do just learn to pop on and off when u need it cuz archer and tank will be you down fail if u dont play it right in oly