Chameleon Rest

Elf Classes Started Last reply 26 posts
Question about chameleon rest: When does it become usable? At 46 it is useless as it consume 1-2 mana every tick, so you can't rest for squat. I would assume at later levels 58+ ? you will recover mana faster then the skill consumes it correct? Such a dissapointment this skill when you get it... useless. Later on i hope it will be usefull, if i get 1-2 mana per tick back (due to the consumption of the skill) i would be satisfied. Afk rest forever, in the middle of agro mobs .

Had to repost from the general Plains Walker thread, it bothers me too much. Thanks :o
I think I remember using it on a 5x Plainswalker, and it ended up working better to use silent walk and rest than to use the other one...
waste of SP..

here is a list of Useless PW skills:
Elemental heal
Unlock
chameleon rest
escape shackle
charm
....yeah that about sums it up.

Reasons for this: well
Elemental heal cost too much MP; way too much..too slow cast. 189 MP for skill lvl 39. Needs to cut the MP cost in half, or to 1/4th the current cost. Also need to improve the effectiveness of the heal...Or Actually make it cure status effects. By the time you get that casted your ether dead, or out of mp.

Unlock: blows, key of thief cost too much for too small reward (chance, or actual drop). Key of thief needs to be cut in half in cost (affected by taxes, which increases their cost), Chest need to double in Adena drop, and drops need to be up'd on chance. Also there is only two places in game that you need unlock for, and 3 classes that gets the skill.

Chm rest: sucks...you never need it, unless your Red and sitting afk in town. I have not once used the skill, and regret ever wasting SP on it! why use a skill that burns MP when you need to rest..just move to a safe spot.

Esk shackle: waste of SP, you can't escape from root, takes too long to cast. And by the time you hit the key to escape Arrest, the effect has already warn off.

Charm: I'm sure every one knows why charm sucks.

Word of advice don't waste SP on those skills.

Debateable ones:
Mortal blow: past 48 the skill dmg sucks and is too low.

Cure bleed: cast is just too long...and with the increased effectiveness of DoT's..chances are you wont get off CB before you lost 30% HP. Dwarf one is instantaneous, why isn't the LE one too?

Cure poison: same as CB.
(cast speed buffs does help to aid in these skills)
how ever why do fighter class have mage type skills, and not be able to cast them some what effectively!?

Stun shot/ rapid fire...your a PW, you shouldn't need a bow..fast run speed and (haxzor) BS by passing CP to HP/skill crting, and lethals.

Self buff Might/shield: well they are only lvl two, and this point in the game the only time you will use it is in the Olym (until they allow you to choose buffs).

Summon treasure key: Almost the same as unlock, requires KoT to use, they start to add up, but you don't earn alot of keys for how many keys you have to use per-skill lvl. Also chest are rather ineffective. I found the StK to be useful if your lvling some place that has alot of chest (dvc, ToI, etc). All they really need to do for this skill, is give you more keys per each use.

Boost breath (passive): not enough places that require you to swim very far (dino island, GoE, Devils island, alligator island, up coming hell bound island) for running into cata's is about the only time you run into water and normal gauge is enough.

Acrobactic's (passive): how often to you take a leap of faith? useless passive imo!

The reason I added all of this stuff, is so others understand and know what they shouldn't spend SP on, that way when you get to 60, 76, 80 and need all that SP for those new skills that Ncsoft adds in the future you'll actually have SP for them (passive crt chance in ct1). :eek:
Escape shackle is actually pretty useful...just wish it would cast faster. If you are running away from a group with a tank you can pop out of arrest(if you dont die while casting the slowest cast ever).
I have to disagree with 1 thing, chameleon rest IS usefull.
I have been killed in safe zones in catas more then once while afk (i afk ALOT, as most more casual players). Ppl runing for exit and mobs are left on the way and attack ppl afk...
Also this applies to any other area with agro mobs.
However at level 46 it is useless as it consumes mp. Later on as Gecklar told me you will gain mp while in chameleon rest, slowly but neverthe less.
If this is true, i will never regret spending SP on it.
I do regret using SP up until 36 on: heal, charm, unlock... I've stopped investing in it, as you said, they are a waste of sp.
I actualy have every lvl of heal trained, and it has definitely saved my life on more than 1 occasion. charm is....and unlock is useful for opening doors to like 2 raid bosses that no one ever does so it is usless as well.
As far as unlock goes, you can use it on chests, but i prefer to summon keys :o. At least they don't have fail rate as the unlock skill does. (if the chest is not a mob, meaning it is "openable").
ITs also cheaper to summon keys than use unlock. Or you could just use the chest keys which drop often enough, which makes both unlock and summon key a waste for the most part.
Their drop rate is cr*p, at least for me :(.
I happened to hunt in chest areas for hours with 1-2 keys drops or not even that.... most of the times.
They always drop for me....its worse than having 1 billion stem. I generally have 20 or so keys after killing 75 mobs or so....its crazy.
Lucky devil.. :)
I wish, most of the chests I try to open are mobs and give junk xp and no drops lol.
I <3 Chameleon Rest. I remember one of the times I used it, I needed to help my Dad with something while I was in a hostile area. Didn't want to SoE because I didn't think I'd be AFK long. Was gone almost an hour and came back to me sitting there with Chameleon rest still active.
imo it's situational at best.

if you hunt in cata's all the time, then you wont need it.

if your in say DVC or open field it might be handy for a fraction of a minute while you go to the restroom. But for the most part It doesn't get used and there is almost no place that you can't hit silent move, get to a safe spot and sit for 2 min's to 1 hour.

I have to disagree with 1 thing, chameleon rest IS usefull.
I have been killed in safe zones in catas more then once while afk (i afk ALOT, as most more casual players). Ppl runing for exit and mobs are left on the way and attack ppl afk...
Also this applies to any other area with agro mobs.
However at level 46 it is useless as it consumes mp. Later on as Gecklar told me you will gain mp while in chameleon rest, slowly but neverthe less.
If this is true, i will never regret spending SP on it.
I do regret using SP up until 36 on: heal, charm, unlock... I've stopped investing in it, as you said, they are a waste of sp.



All Agree, i was PW 64 and CR is the right Combo with SM for go every you want and stay afk as you want every you want
The mana consumption of CR is less then mana recharge; this combo with SM able PW to go toward every kind of party alone in the deeper catacomb and similars

PW is the REAL NINJA in L2 ;)
I have 25 pks I use it a lot in town and when I'm touring dino Island not the best skill but it is worth getting when you have friends/parents at the house bugging you. also at 55+ you regen mp faster then the Chameleon rest takes so your always at full mp. Get +4 witt and elemental heal even comes in handy.
... no comment anyway cr i would like to have on TH due to the situations I get myself into or I wish Silent move did not completely stop mp regen then it would last longer and I would be eventually be able to sit and regen while in SM but if they did that CR would be worthless.

... no comment anyway cr i would like to have on TH due to the situations I get myself into or I wish Silent move did not completely stop mp regen then it would last longer and I would be eventually be able to sit and regen while in SM but if they did that CR would be worthless.



you get a skill that last 2 mins at higher lvls that lets you keep your running speed and still puts you in SM so you can use that skill to run out of the area of the argo mobs. You need to get 2 that level first.

It's a good skill for TH and some times I wish i had that skill will come in handy running from some one into a argo field.


... no comment anyway cr i would like to have on TH due to the situations I get myself into or I wish Silent move did not completely stop mp regen then it would last longer and I would be eventually be able to sit and regen while in SM but if they did that CR would be worthless.



you get a skill that last 2 mins at higher lvls that lets you keep your running speed and still puts you in SM so you can use that skill to run out of the area of the argo mobs. You need to get 2 that level first.

It's a good skill for TH and some times I wish i had that skill will come in handy running from some one into a argo field.



It wouldn't really matter much if your run speed is the highest in the game and mobs would only matter if they were ranged with high damage, stunned, or rooted, then that would be a problem.



... no comment anyway cr i would like to have on TH due to the situations I get myself into or I wish Silent move did not completely stop mp regen then it would last longer and I would be eventually be able to sit and regen while in SM but if they did that CR would be worthless.



you get a skill that last 2 mins at higher lvls that lets you keep your running speed and still puts you in SM so you can use that skill to run out of the area of the argo mobs. You need to get 2 that level first.

It's a good skill for TH and some times I wish i had that skill will come in handy running from some one into a argo field.



It wouldn't really matter much if your run speed is the highest in the game and mobs would only matter if they were ranged with high damage, stunned, or rooted, then that would be a problem.



True you have a point on that the mobs just stop going after me and start going after the slower person behind me




... no comment anyway cr i would like to have on TH due to the situations I get myself into or I wish Silent move did not completely stop mp regen then it would last longer and I would be eventually be able to sit and regen while in SM but if they did that CR would be worthless.



you get a skill that last 2 mins at higher lvls that lets you keep your running speed and still puts you in SM so you can use that skill to run out of the area of the argo mobs. You need to get 2 that level first.

It's a good skill for TH and some times I wish i had that skill will come in handy running from some one into a argo field.



It wouldn't really matter much if your run speed is the highest in the game and mobs would only matter if they were ranged with high damage, stunned, or rooted, then that would be a problem.



True you have a point on that the mobs just stop going after me and start going after the slower person behind me



yep and eventually that person will stop chasing you as he has a train of mobs killing him and he/she will either fight the mobs or bsoe
Could always stop, turn around and BB the person following you couldnt you?
Not if it's a TH :(
Th would just use ww2 pot hit that 2min SM then dash and if he got song of wind and beserk 2 with +dex your not catching him
Well, dont have to catch a th, just get in range to entangle.... and chances are I would also have song of wind and zerk 2. TH with Wind, zerk 2 and dash2 has 291 rund speed, its only 192 when entangle lands....I love entangle....
If you can get in range and even then 192 is rediculusly fast and how long it takes to cast with 292 you would have a huge head start