... so i really miss Star Wars Galaxies for example, where you could build and decorate your own house, build a city with other players, elect a mayor, participate in the Galactic Civil War and really affect the environment you played in, etc...
I'm having a hard time finding anything really exciting to do in L2 now, i'm tired of hitting mobs over and over again...
If killing mobs isn't your thing, find something that is. Just be aware that you will have to kill mobs to get to that next stage before it's over.
Make a challenge out of it. If you have a clan, set a challenge. "First one to kill sixty of mob X" for instance.
Or, since I know you're a role-player, incorporate it into storyline! I know you have this great feeling of what you clan is about, so figure a reason that you're out there killing 500 of mob X. There are plenty of them, some even outlined in quests.
What I always say, about L2, is find what it is you need. Find your hook. It's easier for some than it is for others. Took me almost 3 chronicles to find mine.
I think everyone hits a stage like this whilst playing this game. You either need to take a little break or change what you are doing in game.
I never usually just flat out XP. I'm either manoring, spoiling something specific on my dwarf or looking for a drop. It allows you to focus on something else and the grinding becomes a side-issue that you don't really notice.
The key is to change what you are doing before you become too bored. If you hit the boredom stage you will find it hard to summon up the enthusiasm to do anything and you just need to take a little break.
Or, since I know you're a role-player, incorporate it into storyline! I know you have this great feeling of what you clan is about, so figure a reason that you're out there killing 500 of mob X. There are plenty of them, some even outlined in quests.
one of the things i don't get about L2 and roleplaying and sorry if this offends anyone
"i am the great powerful wizard of aztermaticus, now i will go and slay two thousand of these snakes so i can get 1%" :/
Actually, I do agree with you. A great and powerful wizard should not be destroying two-thousand snakes for 1%.
Said great wizard should be destroying snakes to gather materials for magical research, or perhaps a ritual so that he could summon and make a deal with a demon (Yes, they exist in L2).
The problem is that those who think outside the RP box don't see how to attach character motive to game mechanics.
Grazzt, as I see it:
1) You either find other things you can enjoy, and alternate between those and grinding on your main. (These could be doing things more economy-related, or playing some alts, or whatever.)
2) Go find another game with less emphasis on grinding.
FYI, I think I will be able to sustain against the grind, but I personally realize that by playing alts.
Also, I would not think ill of anybody who got tired of the grind and left. Although I plan to stay, the game seems way over the top in grinding requirements, especially for 70+.
Edit: A 3rd option is to get another game to play on the side. Personally, I have 2 such games, Morrowind and Far Cry. I don't spend much time on them, but the little I do spend seems to help.
Do what I do when I get bored killing endless monsters...grab a group of friends, fire up a good caht convo and go kill ANYTHING, **** the XP, concentrate on fun or adventure!
Well, that i'm getting a bit bored with the game :eek:
Hey, on that note, I want to elect a mayor 2!
Oh man this was excellent, player-run cities with spaceports, vendors, houses... Usually every major Guild (Clan here) builded its own city !
The fact that you could actually really affect the environment made a huge difference.
That's why i'm really waiting for WAR and their Public Quests system...
If killing mobs isn't your thing, find something that is. Just be aware that you will have to kill mobs to get to that next stage before it's over.[...]Or, since I know you're a role-player, incorporate it into storyline! I know you have this great feeling of what you clan is about, so figure a reason that you're out there killing 500 of mob X. There are plenty of them, some even outlined in quests.
Yeah, and that's the problem, even if i try to put some RP into it, in the end it always comes down to hitting the same mobs again and again :eek:
I never usually just flat out XP. I'm either manoring, spoiling something specific on my dwarf or looking for a drop.
Yeah, looking for drops is a good way to not think about the XPs, that's the thing i like the most, but you have to be looking for drops to do that :p
FYI, I think I will be able to sustain against the grind, but I personally realize that by playing alts.
Yes, i've created an alt on Teon, a hot Elf female fighter named Justyne :cool:
But maybe i just need a little break, and come back in a while...
... so i really miss Star Wars Galaxies for example, where you could build and decorate your own house, build a city with other players, elect a mayor, participate in the Galactic Civil War and really affect the environment you played in, etc...
I'm having a hard time finding anything really exciting to do in L2 now, i'm tired of hitting mobs over and over again...
... so i really miss Star Wars Galaxies for example, where you could build and decorate your own house, build a city with other players, elect a mayor, participate in the Galactic Civil War and really affect the environment you played in, etc...
I'm having a hard time finding anything really exciting to do in L2 now, i'm tired of hitting mobs over and over again...
I switch it up by playin some other aspects of the game when I want to play but not the same-ol'
Make money - xp - get clan rep - pvp
too much of one, gotta switch to another
I'm not at all into interior-decorating, but lin2 is a place where relationships matter a lot. Mayor = castle-lord. You're not gonna be a hero just by fighting.
The problem is that you are not playing with a purpose. You can get on board with the leveling mechanism but you don't know why you are leveling.
That is because this is a pvp game. You have to want to pvp at some point or else be completely on board with your own goals or else there is nothing.
For me, one of the reasons to keep playing are the fortress battles and being somewhat competitive in them. Or at least being useful.
But if you can't immerse yourself completely in your own goals or get into the pvp spirit then this really isn't the right game for you.
You don't buy houses (as you know) and decorate them and elect mayors. You do see your enemy alliance taking way too many castles and conspire to remove them.
Otherwise (as I keep saying) there is nothing in this game of interest.
Good ideas from everyone, and |Sovarath is in the end quite right.
I personally would PVP at any level, endlessly, more then I would exp actually but free pvp outside a war is way too expensive on my time, 10 lost pvps and i lost a few hours of my time (when i need to relevel), some may call me carebear, but i hate redundancy, leveling again, killing the same monster over and over again is repetitive but not redundant, so i can accept the grind, not the regrind (sort of..).
So I try to challenge to a duel anyone I see but gave up quite soon seeing as few people respond to it or they flag and say they want pvp....... ?????
Duel is one of the greatest things that was added to this game, free pvp possibility anytime anywhere (almost). Sure there's room for improvement on it but it's still great.
So in the end i'm left with the pve.... and ocasional duel.
As I will reach (maybe) higher levels I will be even less inclined to pvp as the loss of exp is even more dramatic in terms of exp needed.
Sure, with proper parties or even solo with the proper buffs that exp can be regained quite easily. But the combination of party-buffs-location (and no enemies looking for blood all the time..) is not that instant to get at any time, actually it's quite difficult if you're not in a big, active clan/ally.
But enough of my rant.
I found out that the moments spent in the company of friends in a party makes time fly and exp pour in, also if you're on vent/ts or any other voice chat it's even more fun.
There has to more to a game than just killing. No matter how hard core a game is, it always comes back to that. Oh sure, many players feign in-game psychopathy, but the reality is we will always want to do more with our characters, communities and environs.
That said, you have to ask yourself if L2 is the game for that sort of thing? I wonder...
If killing mobs isn't your thing, find something that is. Just be aware that you will have to kill mobs to get to that next stage before it's over.
This is an incorrect assumption. Not every MMOG is a class-restricted level-based game. My UO fisherman/merchant NEVER had to kill a mob until the day I decided I wanted to do deep sea monster hunting. Mob killing was entirely by choice.
UO, EVE, Puzzle Pirates, and pretty much most MMOGs designed primarily as a virtual world instead of a leveling game will afford you options other than monster killing as a primary path of gameplay.
I agree. L2 is not the kind of game that let you do something different. There are a lot of other activities to have in UO, from the harshest to the cutest. You can kill a Champion while under attack of another guild, and you can tame kitties and bunnies. You can farm high-end mobs to get phat loot, and you can rebuild and decorate your home. And that can't be compared to L2 "other things to do", because if fishing is more interresting in L2, raising a pet costs you a kidney. You want to customize your look in L2? Hope you don't need that lung. In some other games, it costs nothing. It's just for fun.
I'm tiring of killing mobs, too. But I think the same goes for the mobs who are tired of seeing me kill them. Last time I logged in the mobs threw down their weapons and picked up "On Strike" signs. Well, I got my sock drawer sorted that day.
Personally, I love sieges and I think the fortresses will definitely bring something interesting to the game. The inter-clan politics, pvp, hide-and-go-seek ganking and the rescue missions for those thay need a brez are also things I like.
I also think it's important to party as much as you can. I have an out-of-party buffer, but somehow everytime I logon and just solo, I quit after 30 mins or less. It's just way too boring. When I party with clan/friends, now that's when time goes by way fast.
I'm not into games like SimCity though, where you build something up. I don't see the purpose. The OP, though, does seem to be a more SimCity kinda guy, and L2 ain't that unfortunately.
I'm tiring of killing mobs, too. But I think the same goes for the mobs who are tired of seeing me kill them. Last time I logged in the mobs threw down their weapons and picked up "On Strike" signs. Well, I got my sock drawer sorted that day.
I'm not into games like SimCity though, where you build something up. I don't see the purpose. The OP, though, does seem to be a more SimCity kinda guy, and L2 ain't that unfortunately
Wrong allusion, though as you stated that it's not your thing, it's easy to see the mistake.
For "house building", think EQ2, or SWG (which had a fairly similar model). Here, you can work towards affording and decorating ever-larger houses (some are, by scale, big enough to rival L2 castles, and island-spanning guild halls are in the works) for your characters.
Houses, in addition to providing more slots on the brokers to sell items from, also provide the player with a place to hang their trophies and awards. Stuffed Dragon head over the mantle? Check. Sword of Ultimate Lich-Slaying? Hanging on the wall by the coat rack. Valuable painting? Got 'em in spades.
You can also change the appearance of the walls, ceiling and floors of most houses, so if you don't like pine you can have cedar, or slate or obsidian or whatever... wouldn't it be keen to redesign your castle (or fortress) in L2?
One particular thing I like about the EQ2 houses is squeezing more space out of a relatively low-rent house, thus having as many rooms as a pricier plot without spending the gold. My current 2-room apartment in Freeport sports a bedroom, a bathroom (working bath), the main hall, a loft kitchen and parlor and a niche to hold the saw-table on which I use my tradeskills. For all of that, the place still doesn't feel crowded.
This is all accomplished without grinding, really. Of course, many of the items on display in my house are quest-rewards, heritage items, rare finds and rewards from GM events. Others are things I made or friends of mine made, while the rest is the result of some other crafter's skills, purchased from the broker. With my tradeskill, though, it pays for itself. All I need to do is gather the materials I need to craft, a process in which combat is incidental, not a requirement.
Sorry for the winding path to get to the point... but the point is, in L2, there is only The Grind. Whether its XP, the market, Fishing, whatever... it's the same Grind in a different package. There is nothing to do in L2 that escapes The Grind, other than logging off.
I see your point, but unfortunately that aspect of L2 won't change. You can decorate your ch, but that's about it from what I know.
Every game has it's strong points and it's weak points. As everyone knows, the strong points of L2 are the siege/ pvp system.
As much as I hate losing players to other games, if you are more into customizing ur world at the expense of sieges/pvp, then it might be better to try another game
As much as I hate losing players to other games, if you are more into customizing ur world at the expense of sieges/pvp, then it might be better to try another game
Exactly.
I think i'm gonna take a little break now, maybe still log on once in a while to find Babes for my Grazzt Garage feature on L2 Vault, but other than that i'll try to find some more "immersive virtual world" games...
And then i'll come back for CT1 because it seems to have a lot of things that i might enjoy (which seems to be a lot of things that hardcore L2 players might not enjoy btw, which does make sense ;))
i found just setting up shops and not doing the whole "go kill a million mobs to gain 1%" thingie to be a good way to play the game without actually playing
and plus im up like 600 mil so at least you still gain something ^^
Play another game like I do.
(I alternate more and more between L2 and different other and far more interesting games). I started the Half-Live episodes. Loving it BIG TIME !!! (pun intended). Portal has potential too btw.
I too got tired of the grind, the sieges where I run behind the pack putting in a recharge here and there/rooting a melee if I get it to land and of course giving clan points to other clans in senseless and often childish wars as I get 2 shotted every time (wheeeeee ?).
Acclaim's got an L2 clone called Two-Moons that is fairly fun, and free.
Hero Online is fairly interesting as well, and also free. Rappelz is nearly identical to L2, though its skill and class system is far better developed. It has massive PvP battles for control of dungeons and other areas, though participation in such events is not quite as open as it is in L2, and reserved only for the upper echelons of players (I think minimum level 50 or 70, I don't recall).
Some friends of mine play 9 Dragons, another free, martial-arts-themed MMO. I couldn't get into it, myself, but they seem to like it.
For myself, I'm devoting a large block of my gaming time to Oblivion again, having finally gotten off my bum and bought the Knights of the Nine and Shivering Isles expansions... not to mention being a very big fan of the projects of some of the more talented modders in the player community. Outside of Oblivion, EQ2 is my other premium MMO of choice, and the All-Access Pass to the Sony Station, allowing me to play any of their MMOs for 1 flat fee per month, is starting to look better and better (something like 7 games for the price of 3).
L2... well, I log in when I feel like it, when I think I can stand to grind for more than 30 minutes, though those times are becoming fewer and fewer, and further between.
It doesn't look like Aion will be launched any time soon. I'll probably check out Hellgate London at the end of October.
Otherwise, I'll keep plugging away at my stable of toons until CT1 arrives. Who knows, maybe we'll get lucky and they'll toss in a seasonal event or two to hold us over.
Since Halloween is coming up, and since this IS a pvp game, may I suggest a Michael Myers mask event? In order to whack the event mobs, you must wear your White mask. :D
is this really the game for you? just yesterday i was talking to some folks about you and it seemed for a moment i had a vision of you hitting 76 and posting all over the forums.
but then i realised i was daydreaming.
are you facing the crossroads i was talking about not a month ago? tsk tsk tsk i was rooting for you for another month and a half before you would come to this end.
Well having experienced WAR's public quest system ( I have been in beta a few months ), as well as both WoW's, LOTRO and DAOC's quest leveling systems. I have to say I much prefer the "whack - a - mole" xping in L2 that either of those systems.
I personaly hate doing quests for xp.. as they put one in a much more linear mindset for leveling. Eg.. everyone has to do it the same way. And everyone is doing that same stupid quest, over, and over, and over ad nausium. At least in "whack a mole" you can get creative in how you kill the mobs. You can AOE, Nuke, Kite, etc.. As well as in L2 there are mulitiple places with different graphics and monsters one can level on at different level ranges. Plus if your clan is in a war you have added excitement keeping an eye out for gank groups.. and pvp to break up the "grind". One can also play the market... farm for mats for crafting, manor, etc..
Grazzt if you seriously are getting bored with this game.... than open, non linear game play just may not be your thing. You might like the boring linear quest systems that 90% of the mmo's are doing now. But I frankly much prefer one I can be creative in... eg.. the one here in Lineage II. You might just need the spice and excitement of a good clan war.. <grins> After all, one cannot look at this game in a pure PVE mindset. It is just not designed that way.
I can't count the number of more casual players I've known (and I'm one of those) in the past 22 months who have reached a wall as they neared 60 (not a 'level wall--an effort wall').
It seems something about the reality of high-50's to low 60's (where I am currently) can be disenheartening. Perhaps it is the effort committed by casual players to get that high--only to find you are FARTHER from end-game than you've already come. Perhaps it's that the higher hunting levels begin to make solo play for some classes so much more difficult. Perhaps it's just that many aren't hard-wired to commit 3 years casually to falling short of end-game.
I don't think it's an indictment against those who sort of burn-out. It's happened to many, many L2 subscribers. Some pretend outrage over the soulless, or shake their fists at ubers (who "must" have cheated to get ahead), or grumble about the 'impossible economy' as justification to themself for wanting to quit. Certainly those things may be a factor.
I also think the clan rule changes in C5 signalled the end for many casual players. New energy needed by clans to stay competitive made casual players less welcome in some clans (heck, in many clans!). When these folks moved away or were not recruited as they might have in the past, I think it left a disproportionate # of more casual players going solo. Sure any clan will take a 64 SH--but not once they find out the SH only logs onto a main for 3 hours a week! That 'spot' is needed under C5 rules for the clan to make progress--and demands a more dedicated player.
It's just my opinion but I've felt for some time that a shift occurred and has emphasized the value of hard-core players in clans that has made it a bit tougher for the less hard-core to find companions, parties, and clans those few times they log in.
Eh..just a thought.
Luck to you on whatever you decide Grazzt. Hopefully you'll find new energy and be back.
~D~
I completely agree with everything that's said in this thread.
(This coming from a hardcore player...)
I really hope someone from NC sees this, and is able to relay it well across their staff...
I've been at all parts of the game, the lv80 hero with equipment worth 20 billion, the lv20 dwarf reroll, the lv40 trying to lvl a prophet... and really everything in this thread applies to all those stages I've been in.
You might just need the spice and excitement of a good clan war.. <grins> After all, one cannot look at this game in a pure PVE mindset. It is just not designed that way.
Yes, i agree, but what Drakkos said is very true :
I also think the clan rule changes in C5 signalled the end for many casual players. New energy needed by clans to stay competitive made casual players less welcome in some clans (heck, in many clans!).
Exactly :eek:
Some pretend outrage over the soulless, or shake their fists at ubers (who "must" have cheated to get ahead), or grumble about the 'impossible economy' as justification to themself for wanting to quit. Certainly those things may be a factor.
Oh i dont blame anyone, yes those things surely are a factor, but the main factor is (at least to me) the boring repetitive grind that you cant escape if you want to progress... I dont even really blame the game itself, because it was designed that way, and i'm sure a lot of people are happy to be taken away from reality for a moment by the grind, but i personally prefer to be taken away from reality by an immersive world in which you can do a lot of different things, or at least other things than hitting mobs ;)
Luck to you on whatever you decide Grazzt. Hopefully you'll find new energy and be back.
Yes i think so, it has happened to me once before, i quit L2 for a short while, tried out different other MMOs (Matrix Online, LOTRO, DDO, back to SWG, ...) then i joined again because L2 has a lot of great aspects, and that's actually when i joined Lionna and played more than i ever played before, so, who knows ? :cool:
but i personally prefer to be taken away from reality by an immersive world in which you can do a lot of different things, or at least other things than hitting mobs ;)
Listen, the mobs are bad and they need to be hit! ;)
In most cases of L2, you're the bad guy for attacking the mobs.
Sure, in some areas, you are obviously defending a given area (Elven Village vs Orcs, Oren vs Orcs and Lizardmen, Gludin vs Gnolls, etc.) but in others, (Hunter's Village vs the residents of Enchanted Valley, for example) you're doing nothing but perpetuating a genocide.
Lore and reason aside, L2 does very little to get one involved in the grind. Mobs are there simply to be killed. They don't... do anything. There's rarely any reason for the mob to actually *be* where it is for you to kill it.
Tangental, but there's really not that large a number of mob models in the game, and many of the most boring ones get re-used over and over again. A level 10 skeleton in the Elven Fortress is nearly identical to a level 40 skeleton in Death Pass and Dragon Valley. Any of the fat, flabby orcs found in noob-zones across the world are also found outside Dion, again at Oren, then again outside GC (region name eludes me atm)...
Though, I wonder, what threat do those antelope pose to the good people of Goddard? I mean, those things seem to be the best hunting around, but you'd think the bandersnatch would control the population of the herd... then again, you'd think any antelope that can Aqua Splash would be well able to defend itself against a predatory species.
... so i really miss Star Wars Galaxies for example, where you could build and decorate your own house, build a city with other players, elect a mayor, participate in the Galactic Civil War and really affect the environment you played in, etc...
I'm having a hard time finding anything really exciting to do in L2 now, i'm tired of hitting mobs over and over again...
I use to be a bigger gamer. I played Madden, RTS games, solo RPG's, all kinds of stuff. While I still love gaming I kind of transitioned as I have aged into loving the stuff about games that I always felt wasn't emphasized enough in gaming since I left my days of sitting around the Sega Genesis talk trash behind me: socialization.
The game is a simply a means by which the goal can be achievd...having fun with others. Yeah, character advancement is cool but every person I have ever known you makes that their priority ends up ******, lashing out at others for not assisting them in the thirst for loot/exp/whatever, and quits in a hail of "This game sucks. There's nothing to do. I can't believe anyone plays this crap" when it was basically their fault for playing it non-stop and getting burnt out.
Play for the people. That isn't good enough? Find better people. I know that I am getting my time/moneys worth when I can go almost a full week of logging in, not exp at all, and I still can't wait to log in the next evening because I don't want to miss out on what's happening in Ventrilo and alliance chat.
Would it be cool if there was something to do that the game offered beyond grinding on mobs and pvp? Absolutely. Is that necessary? Not in my mind. It's still all about the people.
Why MMO's are ultimately a benefit:
Waking up really early on a Saturday morning, feeling bored, and either calling a friend or striking up a conversation with the dude in line at Starbucks is weird. Feeding that same thirst for constant socialization in an MMO? Par for the course.
was kinda surprised to see this thread bumped back up but ...
I resonate to Jacent's comments.
Not just lin2, but other mmogs, I've met a lot of people who use the game just as a topic/excuse to on-line chat or ventrilo/TS.
Oftentimes socializing is more fun if there's something to do -- I'd rather go to a sports bar or pool hall than a sit-n-drink bar -- I show up for a regular pick-up game not cuz I want to play soccer but just to hang out with a couple families in the neighborhood.
As a single-player game, lin2 sucks bricks. But that's really not the point of the game. As a team game, it's pretty nifty. Hopefully you find a good group to team up with. :D