Do you own an augment or are going to augment?

General Discussion Started Last reply 54 posts
Could you please note the following infomation here.

If you already own an existing augmentation, then please write the level of life stone used and what weapon (and grade) its on, then check out at the blacksmith how much it costs to remove the augmentation, then note down the cost for it.

If you're going to augment a weapon, then please note down the life stone level, what weapon you're trying to augment (plus what its grade is), then note down how many gemstones and of what type it costs.

We are trying to make a complete listings of all the creation costs and removal costs for augmentations, so any help would be appreciated. Thank you :)
Placeholder - Here's what I remember. Will update when I get home.

Level 46 Lifestone
Active: Return (Around 30m re-use timer, instant Scroll of Escape).
on my Homu - no glow.

Level 52 Mid-Grade Lifestone
P-Atk +5.6
Accuracty +0.9
Active: Increase P-Atk (+32) (Around 5m re-use timer, increases my P-Atk for 2 minutes - stacks on all buffs).
on my Yaska - Glow visible but it looks stupid because it looks designed for a sword.
every augment ive ever removed from my drac bow has cost 480k, regardless of lvl or grade of LS. im fairly sure that every augment removed costs the same according to grade of weapon.

and the same with gem costs. grade of weapon dictates grade and amount of gems. IE s grade with always be 30 c gems.

disclaimer: some values may be slightly off since i havent augmented in a couple months, its a bad addiction.
i done some augments on the pts so they might be off
top A grade weapon is 20 C gems to augment and 400k to remove
S grade weapon is 25 C gems and 450k to remove

every augment ive ever removed from my drac bow has cost 480k, regardless of lvl or grade of LS. im fairly sure that every augment removed costs the same according to grade of weapon.



Yes, the cost to remove an augmentation depends only on the grade of the weapon - same for the amount of gemstones it costs to add it. The lvl/grade of the life stone does not matter. Putting an augmentation on a crystal staff always costs 20 gemstones D, no matter what lvl life stone you use.
it's an expensive & addicting thing thats for sure

used over 50+ life stones of all kinds and the best results I got are from 67 and higher normal & mid grade stones, don't bother with high or top grade stones as it is not worth the money spent unless you want to have a glow that bad..
http://i71.photobucket.com/albums/i160/rarlgon/Augments-1.jpg

the first is done with a high grade level 49 lifestone, it has the lightning/stary effect

the second was done with a level 49 regular lifestone

the third was done with a level 52 regular lifestone

i tend to take the massed approach to get the augment skills ><
Guys before you start posting in reply to this you should be made aware that this is NOT a question from the OP. It is to help build a database on the Wiki which Stratics are doing.

Just thought that may help in your responses - i.e. not pointing him to other threads (which I'm sure he's already read) or saying other pointless stuff.

Thanks :)
Sword of Miracles (A)
High Grade Life Stone: Level 70
20 Gemstones: C Grade

Produced typical crap:

CP Recovery +.0.2
Accuracy +1.2
M.def. +10.2


390,000 adena to remove
Sword of miracles
No grade level 61

Hp recovery +0.1
Critical +8.9

Passive: WM6

Sword of miracles
No grade level 61

Hp recovery +0.1
Critical +8.9

Passive: WM6



****! nice one :D
What's nice is passive WM on one weapon and active on another.
active skills are NOT that good, generally lasts 2 minutes takes 5 to recharge, and slow as hell cast speed. there are better ones, like nukes and such. the best augments are generally passive ones, but they are also the rarest. next best are probably the stat modifers that give u +1 STR, CON, INT, or MEN but ive never heard of anyone getting those
i heard thats pretty gimp
The active is stronger than the equivalent passive, the nice thing about both is when you have the active on a secondary weapon. The reuse is sorta long but for 2 minutes you have a stacked WM.
61 life stone, active skill focus. that was my first augment. same deal on reuse and duration the overall effect was an increase of 8 to my crit rate, which was couldn't be increased at all regardless how many extra crit buffs u got.
now try and tell me that the active skill is more powerful then the passive.
Well, last i checked magic crit and regular aren't the same mechanics. Physical crit rate increases are all based off of your base crit. They ignore all your other buffs and then sum the results.

Many WM buffs are tacked on the end, that is the invisible stat the game uses is just multiplied by some factor rather than the buff being applied to the base value and then added. Even if the active has identical power to the passive that means double the effect of the augment for those two minutes. If you think it's insignificant i can point you towards some nukers on lionna who would disagree.
then ur talking just wm, i was talking about active augments in general, and i did state that some are better, but i find most are not worth having.
i had asong of renewal one. I kept it long enough to do one summoning session for baium. Most irritating thing i've ever had.
so u agree that some of the active skills really are not that useful.
i'd say most.
Back to topic:
+3 Lance w/Crit Stun
Regular Life stone level 55
30 D gemstones

+.3 CP recover
Chance: Momentarily Decreases your targets Attack speed during a physical attack
*and yes this works in AOE attacking affected all mobs seperatly like crit stun

+3 Heavy War Axe w/ Health
Regular life stone level 52
30 d gemstones

+.1 CP recovery
+.7 Dodge
Chance: Paralyze lvl 2: Has a chance to paralyze a target that attacks you. *works on bow users aswell*
current augment
+3 dragon slayer
52 high grade
+14.2 p.def
+11.4 m.def
active skill VR3 (probably same effect as VR1)


+3 Heavy War Axe w/ Health
Regular life stone level 52
30 B gemstones




I believe you mean D gemstones :)
lvl 46 lifestone with no grade mentioned =

20d gemstones.

I tested mid by putting it in the window and it was 20d gemstones as well. Don't know about high or top.
LVL 64 High Grade LS on a Soul Bow
20 C Gems

+50 CP
+13.8 Crit
+13.8 Crit

I'll have to check what it costs to remove, but I haven't even considered removing it, I'd have to be nuts.
Lvl 61 mid grade LS on Dragon Grinder
20 c gems

+13.8 crit
+13.8 crit
+11 m def

decent glow
+12 dragon grinder
lvl 76 mid grade
P attack +7.8
MP recovery +0.1
P attack +10.2
took 20 c gem, as have all augments i have tried.
no glow btw. well it might but i cant tell. hehe
hard to see the glow thru THE +12 U LUCKY! lol
I would really appreciate it if people could test out how much it costs to remove the augment they have...you don't have to actually remove it, just put it in the window then note the price :)

Thanks.
I have removed several augments lvl 59-67 stones and they were all 390,000 adena to remove.

All of them took 20 C gemstones to augment. So the price to augment depends on the cost of the life stone and where you purchase your gemstones. For lvl 59-67 those are all I have used so far.
it only matters what weapon you use, not the life stone.
My current augments:

Sword of Miracle
lvl 70 Mid stone
uber crap stats / no skills
cost: 20 C gems /about 480k to remove auggie (haven't done it in a bit)

Soul Bow
lvl 55 High stone
30 C gems
uber crap stats / no skills
cost about 370k to remove


Bow of Perril
lvl 55 regular stone
30 D gems to auggment
uber crap stats / no skills
about 370k to remove I believe(not home to double check atm )

it only matters what weapon you use, not the life stone.

If thats the case the it costs 390k to remove an aug from a +3 SOM, or it costs that much to remove an aug at character lvl 67. I did them all to the same wep at the same lvl.
but it is the case, the costs of removing an augment is only dependent on the weapon, not your level.
cost for Arcana mace is:

25 c gemstones to put the augment on (any regular or mid stone)
480,000 k for removal

but it is the case, the costs of removing an augment is only dependent on the weapon, not your level.


OK. I'm not arguing I just posted the wep, I don't dought it is dependant on the weapon you use. Im gladd to know it will most likley alway cost me 390k to remove an aug since I will prob always have this SOM tell I blow it up :).
The costs of removing an augment is only dependent on the Grade of the weapon Just like the amount of gems you need to augment it in the first place is based on the Grade of the Weapon.

The costs of removing an augment is only dependent on the Grade of the weapon Just like the amount of gems you need to augment it in the first place is based on the Grade of the Weapon.



So do S grade weapons take B gemstones to augment? Just wondering since every time I read something about augmentation it's different.

+12 dragon grinder
lvl 76 mid grade
P attack +7.8
MP recovery +0.1
P attack +10.2
took 20 c gem, as have all augments i have tried.
no glow btw. well it might but i cant tell. hehe

hard to see the glow thru THE +12 U LUCKY! lol





....

People should think about posting before posting.

Unless you get a skill (Active or Passive or Chance, doesn't matter), when using a Mid-Grade stone, the augmentation will NOT have a glow.

A High lvl stone will give a glow everytime.

Low lvl stone does not seem to have any chance at glow.

This augmentation glow overwrites the Glow of a regular Enchantent, which is quite stupid and annoying IMO. I like my A/g Flame glow far better than any augment glow.

I have tried this many a time. I have a +7 SoM, and everytime I get a augment glow, my pretty A/g Flame (visible on A/S weapons starting at +7 Enchantment) glows turns into the craptastic Augmentation glow.

It does not matter how bright or dim the augmentation glow is, it will still overwriht the +12 glow that he has on his DG's.

Now, even though DG is a pretty fugly looking weapon, I think he'd definently notice the change in animation.

;)


+12 dragon grinder
lvl 76 mid grade
P attack +7.8
MP recovery +0.1
P attack +10.2
took 20 c gem, as have all augments i have tried.
no glow btw. well it might but i cant tell. hehe

hard to see the glow thru THE +12 U LUCKY! lol





....

People should think about posting before posting.

Unless you get a skill (Active or Passive or Chance, doesn't matter), when using a Mid-Grade stone, the augmentation will NOT have a glow.

A High lvl stone will give a glow everytime.

Low lvl stone does not seem to have any chance at glow.

This augmentation glow overwrites the Glow of a regular Enchantent, which is quite stupid and annoying IMO. I like my A/g Flame glow far better than any augment glow.

I have tried this many a time. I have a +7 SoM, and everytime I get a augment glow, my pretty A/g Flame (visible on A/S weapons starting at +7 Enchantment) glows turns into the craptastic Augmentation glow.

It does not matter how bright or dim the augmentation glow is, it will still overwriht the +12 glow that he has on his DG's.

Now, even though DG is a pretty fugly looking weapon, I think he'd definently notice the change in animation.

;)



all true but on a +8 or more weapon a top grade LS not High Grade looks cool but it does dim the Blue a little. a +10 Blue looks like a +9 Blue and a +9 Blue looks like a +8 Blue get were I'm going with this?

all true but on a +8 or more weapon a top grade LS not High Grade looks cool but it does dim the Blue a little. a +10 Blue looks like a +9 Blue and a +9 Blue looks like a +8 Blue get were I'm going with this?



It still changes the entire animation. So instead of the steady flowing flames, you'd get fizzing random Lightling.
bow of peril
augment with normal 58
Got chance: increase accuracy when taking damage
no fancy glow which is fine by me

It's a level 5 passive that gave +2 accuracy but very low chance to kick in. Will keep it until I get another stone.

cost to remove: 270K


Finaly got WM on my wep. Have only got it to activate once, lasts 1 minute when does activate.
WM augment (http://img209.imageshack.us/img209/6017/augmentrm7.png)



Sorry to burst your bubble, but an Active WM augment is next to worthless


LOL no bubble bursted seems most all the augment skill are pretty worthless. It stacks with WM when it does activate, every little bit helps.
I'd keep it, better than getting +10 m.att or some other sloooooooow casting nuke that u don't need
yep not changing it, unless of course im lucky enough to get a top grade stone from a drop. With the odds of that happening I imagine I will have this aug for a long time.


all true but on a +8 or more weapon a top grade LS not High Grade looks cool but it does dim the Blue a little. a +10 Blue looks like a +9 Blue and a +9 Blue looks like a +8 Blue get were I'm going with this?



It still changes the entire animation. So instead of the steady flowing flames, you'd get fizzing random Lightling.



But the fizzing random Lightling looks cool
+7 Homuncules / acumen
LS 46 Midgrade
20 D Gems
+0.2CP
Change: paralize on magical attack
awesome glow :)
Just put a 61 mid grade on my SE's Sword of Valhalla. Got Clarity 1 and blue fire effect. Good augment for a healer/buffer class :)

First augment with a skill I've ever had. And that's after a hundred or so stones on various toons.
mid 55----> passive clarity on my SoM

I am not sure what lvl of clarity.
Try to beat mine... I'm geting rooted by my own "Chance" augment when I do seals.
Great job, NCSoft!
And as usuall, the Petition system both in and out of game is rubbish (spend hella lot of time with writting e-mails and petitions only to get ****. As always.)