NEW Kamael Patch Notes available!

General Discussion Started Last reply 43 posts
http://l2patcher.lineage2.com/news/kamael_01.html


Character Stats Adjustments

The following combat stats have been increased significantly for players who are level 70 and higher:

Accuracy & Evasion
Critical Rate
Magic Resistance
These stats will increase even higher for players who are level 78 and higher.



Quite interesting read, and quite lengthy - I should imagine all the servitor chars are LOVING this update after what they read :p
Interesting wording here:

"The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target's remaining HP rather than certain percentage of inflicted damage."

So if I hit a RB at full health I cant die?

Interesting wording here:

"The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target's remaining HP rather than certain percentage of inflicted damage."

So if I hit a RB at full health I cant die?



I'm coming to Franz to watch you try that 1 out :)


Interesting wording here:

"The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target's remaining HP rather than certain percentage of inflicted damage."

So if I hit a RB at full health I cant die?



I'm coming to Franz to watch you try that 1 out :)



sure... i have a lvl 33 orc raider to test with.



Interesting wording here:

"The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target's remaining HP rather than certain percentage of inflicted damage."

So if I hit a RB at full health I cant die?



I'm coming to Franz to watch you try that 1 out :)



sure... i have a lvl 33 orc raider to test with.



Let me know what happens, I shall be extremely interested! lol..
Post deleted by Tesira
How bout them Archer additions, I am interested to see how often they actually work seeing as how they are a reaction upon being attacked. Ill be sad if they are activated often but not so said if they are going by the acitvation chance say an augment chance skill has.

Yea and the vamp rage thing it will be interesting to see how it works one on one with a mob now. heck I wouldnt mind never dying :).
The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target’s remaining HP rather than certain percentage of inflicted damage.

VR 10% on a mob with 10k HP = 1000 HP back oO
iit can't be that...there's something wrong in that, but what...
in addition, Zaken VR = 4%
10k HP on mob = 400 HP back? rofl
i'll go solo everywhere with that rule...
I thought the "vampiric skills" refered to skills that drain an enemies HP, e.g. Vampiric Claw. Might be wrong, but thats what I thought it meant.

I thought the "vampiric skills" refered to skills that drain an enemies HP, e.g. Vampiric Claw. Might be wrong, but thats what I thought it meant.


u may be right...
Going to have to get the level 30 monks out and try this out.. RB here I come.
After reading the patch notes again, I think I am probably wrong lol. It also says:

"The vampiric skills with the polearm weapons will now work differently."

And we know thats referring to VR, so.. yeah ><

After reading the patch notes again, I think I am probably wrong lol. It also says:

"The vampiric skills with the polearm weapons will now work differently."

And we know thats referring to VR, so.. yeah ><



omg, it can't be that...
My only worry about the notes are that Maestro's appear to be the only class without a new skill in CT1... How exactly is that cricket? :(
Well not necessarily they have a part to play in the Fortresses which is something, but a skill woulda been nice still I can imagine.


After reading the patch notes again, I think I am probably wrong lol. It also says:

"The vampiric skills with the polearm weapons will now work differently."

And we know thats referring to VR, so.. yeah ><



omg, it can't be that...



No I mean the notes probably are referring to Vampiric Rage, not draining skills. Which is what everyone thought already before I gave my input XD

My only worry about the notes are that Maestro's appear to be the only class without a new skill in CT1... How exactly is that cricket? :(


Actually neither GK (tyrant) nor Duelist (Glad) gets new skill either... what we get instead is one more rank of focused force.

My only worry about the notes are that Maestro's appear to be the only class without a new skill in CT1... How exactly is that cricket? :(



you got something new


If a Dwarf of Artisan class tries to delete items that can be crystallized, they are crystallized automatically instead.


My only worry about the notes are that Maestro's appear to be the only class without a new skill in CT1... How exactly is that cricket? :(


Actually neither GK (tyrant) nor Duelist (Glad) gets new skill either... what we get instead is one more rank of focused force.



And that's not a Good thing?


I love that for my Glad .....um when I get High enough 2 get it :)



you got something new


If a Dwarf of Artisan class tries to delete items that can be crystallized, they are crystallized automatically instead.



"Dwarf or Artisan class"

Are Artisans not Dwarves? Oo


My only worry about the notes are that Maestro's appear to be the only class without a new skill in CT1... How exactly is that cricket? :(


Actually neither GK (tyrant) nor Duelist (Glad) gets new skill either... what we get instead is one more rank of focused force.



but WS have nothing, zero, nada. When NCSoft will do something for dorfs?
As far as I know the vampiric skills change affects VR.

If the mob has 10 HP left and you hit it for 1000 damage with 10% VR then you'll only take 10 HP off it, not the 100 you would of got in IL.
Yeah, that's really odd wording. If it's to be taken literally, BHs can now crystalize too.. :eek:
I wonder if that means any 20- dwarf can crystallize now.... i also wonder if that is the case for all grades and if you get normal amounts of crystals
i'm BH and i don't have the crystallize ability...

As far as I know the vampiric skills change affects VR.

If the mob has 10 HP left and you hit it for 1000 damage with 10% VR then you'll only take 10 HP off it, not the 100 you would of got in IL.



I think in that case - you could only get 1HP off of it. As soon I get home I'm going to try it out with the monk.

I wonder if that means any 20- dwarf can crystallize now.... i also wonder if that is the case for all grades and if you get normal amounts of crystals



The funny thing is, now we get to do PTS testing --- on a live server! lol...


My only worry about the notes are that Maestro's appear to be the only class without a new skill in CT1... How exactly is that cricket? :(



you got something new


If a Dwarf of Artisan class tries to delete items that can be crystallized, they are crystallized automatically instead.


and that's only because they nerfed our crystallize icon - it's gone! :P




you got something new


If a Dwarf of Artisan class tries to delete items that can be crystallized, they are crystallized automatically instead.



"Dwarf or Artisan class"

Are Artisans not Dwarves? Oo



I put Of it's not or they typed it wrong :P

i'm BH and i don't have the crystallize ability...



You got...umm........New mobs to spoil! :)

VR 10% on a mob with 10k HP = 1000 HP back oO
iit can't be that...there's something wrong in that, but what...


id love if it was like that, then i would most likely still be able to do AoE without haveing to rely too heavy on a healer. i guess it will be 1 of the first things i try out


i'm BH and i don't have the crystallize ability...



You got...umm........New mobs to spoil! :)


if i find a party :D
the vr change means that if a mob has 100 hp left and you hit it for 20 billion damage you will only VR back a percentage of the remaining hp
10% vr
you hit for 20 billion damage
mob has 100 hp
you vr back 10 hp

BH get spoil bomb which for some funny reason noone ever talked about on PTS
gimp or pimp?
The patch notes on VR are very confusing.

These skills now absorb a certain percentage of the target’s remaining HP rather than certain percentage of inflicted damage.

It explicitly says it is NOT a certain percentage of inflicted damage. So if the patch notes would be correct, the HP returned via VR would start very high if you hit a mob at full HP, and the effect would become lower and lower the more you damage the mob, until you basically do not get anything back when the mob is nearly dead.

Pre-CT1, VR always gave the same % of HP return depending on the damage you did. You hit for 1k damage, your VR effect is 10%, you get 100HP back everytime. People thought the new VR in CT1 would work the same, with the exception that you cannot VR back more HP than what the mob has left (so if the mob only has 50HP left and your swing would have a VR return of 100HP, you still can only get back 50HP). But the new patch notes make it sound more like this:

Let's say the VR effect is 2% (so that the numbers sound a bit realistic). You have a mob with 5K HP.

You hit it for 1k damage, and VR give you back 2% of what the mob has (remember, the patch notes say the VR return is based on the target's HP, not on your damage!), which is 100HP.

Now the mob has 4k HP and you hit it again for 1k damage. The VR return is now 2% of 4k, or 80HP.

You hit the mob again for 1k, and the VR return is now only 60HP. Next swing, 2% of 2k hp left, or 40 HP. And so on. So even though you do the same damage everytime, the VR return becomes smaller and smaller with each hit.

I have to do some tests if this really is what happens (it would be a fundamental change to VR - basically it would mean that people with low damage output and people with high damage output would get the same VR return per swing!), or if the translation is just amazingly crappy and all they mean is the "you cannot gain more than what the mob has left".
well thats what happens when someone who doesn'y play L2 translates info
"The Riposte Stance, Physical Mirror, and the Magical Mirror skills can now reflect buff/de-buff skills as well."

So now the buffer has to watch out for buffs bouncing back on themselves? What a useful change.



i'm BH and i don't have the crystallize ability...



You got...umm........New mobs to spoil! :)


if i find a party :D



Your a Fortune Seeker sub SH I don't think you have that much problem lvling and your sub don't even need a party.
it could seem weird, but i love my main, and hate my sub SH. i only did SH on sub to xp fast to noble. Since i reached nobless, i didn't play my SH anymore.

All i want is to play on my BH, but it's really hard when all ppl at my lvl is full geared. Bots, ebay and so on have killed dorf's classes.
So it's difficult to find a party. I can even tell you that i'll never go to dungeon for 2 ppl max coz BH suxx in pve dmg output. Some parts of the game seems designed for all, but dorfs.
I can be wrong, but it's what i think about.


"The Riposte Stance, Physical Mirror, and the Magical Mirror skills can now reflect buff/de-buff skills as well."

So now the buffer has to watch out for buffs bouncing back on themselves? What a useful change.



it doesn't reflect buffs (tested) but even if it did it's a toggle and noone will be using it at the same time as buffing
Ahh so its just another thing that doesn't do what its advertised to do lol

it could seem weird, but i love my main, and hate my sub SH. i only did SH on sub to xp fast to noble. Since i reached nobless, i didn't play my SH anymore.

All i want is to play on my BH, but it's really hard when all ppl at my lvl is full geared. Bots, ebay and so on have killed dorf's classes.
So it's difficult to find a party. I can even tell you that i'll never go to dungeon for 2 ppl max coz BH suxx in pve dmg output. Some parts of the game seems designed for all, but dorfs.
I can be wrong, but it's what i think about.



Do like I do on my BH

get a Pet and 2nd account and make a buffer. I get all the spoils that way and I have my on parter that dd's with me. Don't need a party. SE's works best for me with the mp for spoils that with SOES for Bless the body on the se and Swift attack pots and I'm ready rock and roll.

In fact my 3rd Sub might be BH


Do like I do on my BH

get a Pet and 2nd account and make a buffer. I get all the spoils that way and I have my on parter that dd's with me. Don't need a party. SE's works best for me with the mp for spoils that with SOES for Bless the body on the se and Swift attack pots and I'm ready rock and roll.

In fact my 3rd Sub might be BH



i don't want to pay for a 2nd account coz BH suxx in PVE and are never grouped. it's a broken system. I don't have to pay for NCSoft's mistakes. They failed on dorfs race, that's all.