Don't worry. The few times we have gotten new skills that have been useless like: War Frenzy (toggle), Polearm accuracy (toggle) and Swoop Canon (costs 3.3m SP at lvl 68 to learn and costs a fortune to summon only to get destroyed in few minutes or get killed while summoning)
Actually, Polearm Accuracy is nice to have, though War Frenzy eats too much MP and does too little to be useful. And Swoop Canon? That one's great. I've seen it used in a siege - give me four or five of them at the right moment, and we can make the defender's life hell. It also gets summoned in 10 seconds, hard to get killed before it's ready to go.
it's kinda worse than that
all new skill enchant options for maestro are crap
sad thing is the kameals have received a lvl 79 skill before maestros got one and once again NC has created another bunch of classes that have more skills at lvl 40 than dorfs have at lvl 80
but on the other hand i belive they made Kamael to be more skill dependent then other classes, afaik their normal damage output isnt as good as other classes, or?
it's kinda worse than that
all new skill enchant options for maestro are crap
sad thing is the kameals have received a lvl 79 skill before maestros got one and once again NC has created another bunch of classes that have more skills at lvl 40 than dorfs have at lvl 80
it's kinda worse than that
all new skill enchant options for maestro are crap
sad thing is the kameals have received a lvl 79 skill before maestros got one and once again NC has created another bunch of classes that have more skills at lvl 40 than dorfs have at lvl 80
you craft more ss and bsps per mp now :)
Just noticed this last night... I wonder what other undocumented changes they have made to recipes?
extreme sarcasm in the making eh ashley lol
although i think legit dorfs should go on strike lets see how well the other classes do with no legit dorfs crafting or selling stuff the mp upgrade up their **** imo i want skills :(
correction WE WANT SKILLS
camels are crap i think i may create a pker to make sure none makes it past c grade lol :P j/k
but i do want some love for dorfs in general like i said in other posts we are the crafters so dorfs should be only race allowed to craft and we should be only race to get armour and weapons only for us :)
Rampantliones
ANNOYED DORF GONNA PK SOME ELPY GM'S ;)
although i think legit dorfs should go on strike lets see how well the other classes do with no legit dorfs crafting or selling stuff the mp upgrade up their **** imo i want skills
the game doesn't need legit dorfs to function and thats why the dorf class is broken
i can name 7 ppl off the top of my head who have a lvl 70 dorf alt for crafting (and there must be at least 30 farmers) so if every dorf in game deleted their toon today i bet noone would even notice
i only mention WSs because we all know the game doesn't need a bh if it isn't backed by PP/EE/TH/TH/TH/TH
I must agree its a shame so many people have WS alts, but what can you do to prevent that? Not much.... Best thing you can do is find yourself a comfortable clan to settle down in, help all your buddies with their crafting needs, and settle into some B / A and S grade crafting as time moves on. If your friends, and your clan appreciate your help thats the best reward you can have.
well the first step to eliminating the WS alt problem is to friggn raise the lvl of crafts
everyone freaked out when i dared to suggest that S grade craft should be learned at 74 and not 70 but it's getting ridiculous now
S80 - lvl 70
S82 - lvl 70
S85 - prolly 70
S100 - prolly 70
S80 craft should be a lvl 78 skill, S82 should be a lvl 80 skill. and if your server doesn't have any dorfs that high than tough luck you don't get to use the gear
well the first step to eliminating the WS alt problem is to friggn raise the lvl of crafts
everyone freaked out when i dared to suggest that S grade craft should be learned at 74 and not 70 but it's getting ridiculous now
S80 - lvl 70
S82 - lvl 70
S85 - prolly 70
S100 - prolly 70
S80 craft should be a lvl 78 skill, S82 should be a lvl 80 skill. and if your server doesn't have any dorfs that high than tough luck you don't get to use the gear
well the first step to eliminating the WS alt problem is to friggn raise the lvl of crafts
everyone freaked out when i dared to suggest that S grade craft should be learned at 74 and not 70 but it's getting ridiculous now
S80 - lvl 70
S82 - lvl 70
S85 - prolly 70
S100 - prolly 70
S80 craft should be a lvl 78 skill, S82 should be a lvl 80 skill. and if your server doesn't have any dorfs that high than tough luck you don't get to use the gear
Couldnt agree more, actually hinted to that in my post on another thread.
But, since were talking about new stuff for 76+ here, has anyone tried out OE'ing blunt mastery for atk speed? As is, I'd have a hard time imagining it's worse than the other 2 options, but would like to hear from someone whose tried it. I'll definatly be seeing what it's like myself, as soon as I can get one of those new books to transfer OEs.
Also, I noticed that sweeper seems to have a regen ability tacked onto it's OE now (or maybe I never noticed before). Is it worth doing at least +1 for the extra regen speed?
Finally, I dont think anyone would choose the elemental damage on hammer crush over the chance to land stun. But if anyone has indeed tried it...can you give us some info on it?
BTW, OE'ing your summons now get's them a bit of extra atk/def at each lvl. I think it's 20 extra patk each OE you add to mech golem, donno how much matk/mdef/pdef though.
enchantin blunt mastery for attack speed sucks. i haven't tried it but someone on PTS did and they said it adds 1 attack speed
in case you don't know one of the enchant options for blunt mastery is run speed and i haven't checked yet but i assume it's just listed as "power - increases power of skill"
i mean i wouldn't think they would have it written right since i've only reported it for the last 3 chronicles :/
Also, I noticed that sweeper seems to have a regen ability tacked onto it's OE now (or maybe I never noticed before). Is it worth doing at least +1 for the extra regen speed?
was added last chron (maybe the one before that)
not worth it, it adds about .01 to regen but if you have xp to piss into the wind then the few mp/hp you get back while sweeping is prolly worth it
Finally, I dont think anyone would choose the elemental damage on hammer crush over the chance to land stun. But if anyone has indeed tried it...can you give us some info on it?
i had +1 on PTS but my tests didn't really prove much about it's damage potential
honestly though you kinda need the increase to stun land rate
BTW, OE'ing your summons now get's them a bit of extra atk/def at each lvl. I think it's 20 extra patk each OE you add to mech golem, donno how much matk/mdef/pdef though.
i got screenshots from +2-+5 but your discription is pretty accurate
+5 is lvl 79 and +9 is lvl 80