One of the first things I went to go see when I first logged on were the enchants :)
For those that are curious:
Freezing Skin:
at +1 gives +6 p.def
at +2/3 gives nothing extra
at +4 gives an extra + 6 p.def (so +12 p.def in all)
With zerk 2 and shield 3 my p.def was 680, +1 fs was 686 and +4 fs was 692
I took screenshots but I'm too lazy to upload them just for that. I'll do some more testing when I'm back at home later and have the time, but I have a feeling that the +6 is static (ie not influenced by buffs) just like augments.
I use freezing skin all the time, but never thought about enchanting it when I get to that lvl. Thanks for the info don't think I will mess with it now.
You can also enchant it for water resistance. That + Resist Water buff and u'll be well protected from other sps, but I figured p.def would be better in general.
Really, why? Mages shouldn't get hit and it doesn't work on ranged attacks. I never used it.
I should refrase this. Only have 1 account so before we got a clan hall and prelude came out with the herbs. I used it all the time while soloing with self buffs. hunted mobs that had just a sliver of life left after 2 hits. They would come up hit me once or twice and die. Worked quite well for a while but was truly slow lvling.