my dumb SH

Dark Elf Classes Started Last reply 19 posts
Wow, since the new update, I have never seen so many 'attack fails' on white mobs. +4int,+4wit,and +4con(-4str) for tats and a DC robes set. I wonder if it was a monster mdef adjustment or a mage attack adjustment. Thoughts?
spells now have a chance to fail
if yuou played the game before mid C4 then you will remember that this is the way the game was meant to be
Yea it was like that before c4

Stick with greens and Bsps and you will be fine
I've failed quite enough on green and light blue mobs now. This isn't the way it was in C4, this is much worse.
Before mid C4, not C4... As in C3 and initial C4.

spells now have a small chance to suceed


Think thats what the OPer what getting at :p
I don't recall the failure rate being this high on monsters of similar or lower level in the past. This could be observer error on my part, but spell failure seemed especially bad on higher level monsters. Yes, there should be an increased rate of failure for attacking mobs significantly above your level, but if you fail often when attacking mobs that con yellow, that's an unnecessary penalty for high-level nukers hunting certain high-level areas.

EDIT: Oh, and don't forget that Surrender spells are significantly nerfed in effect. While overall nukers are enjoying a boost in PvP due to the fact that resist buffs are much weaker than before, nukers now actually do less damage against minimally-protected targets, and Surrender doesn't even seem to be worth the MP to cast in PvE.
Mobs can now shield block (partial and excellent), resist partially (partial damage given), and completely resist (outright fail) spells now.

:( Lol. Time for another game.

Time for another game, indeed...
Lol, stop crying? Melee classes can miss mobs entirely (even if they aren't high evasion) and have their attacks blocked. Nukers are still fine, just takes a bit of paying attention now.

Lol, stop crying? Melee classes can miss mobs entirely (even if they aren't high evasion) and have their attacks blocked. Nukers are still fine, just takes a bit of paying attention now.



I don't like your tone. I'm telling Lira.
=.=
Wait a sec, you don't even have a dark elf nuker, do you troll -every- discussion board?

Wait a sec, you don't even have a dark elf nuker, do you troll -every- discussion board?



Let's not get ourselves caught up in a discussion of what class I have or don't have. Can we just concentrate on the topic at hand? That is to say: you are always wrong and I am always right regardless of the circumstances.

I had a 24 Dark Wizard. I didn't really like it. The mana consumption ****** me off and that was before the nerf.
What nerf?

What nerf?



The whole...


Mobs can now shield block (partial and excellent), resist partially (partial damage given), and completely resist (outright fail) spells now.



...thing
*Sprays anti-troll repellent on thread*

Be gone you mindless creatures... >_<
lol @ troll comment.

Anyways, I wouldn't call it a nerf, playing a nuker was so mindless, now it takes a little bit of paying attention. Definately frustrating at times, but I wouldn't call it a nerf.

*Sprays anti-troll repellent on thread*

Be gone you mindless creatures... >_<



Did you just throw some chumps into the water?! *Feeding Frenzy!"

Mobs can now shield block (partial and excellent), resist partially (partial damage given), and completely resist (outright fail) spells now.

:( Lol. Time for another game.

Time for another game, indeed...



Try checkers, it might be about your level of difficulty.

Spell failures are no problem, so what if I occasionally have to three shot a normally two shot mob? Howlers still level insanely fast.