I can accept the loss of a lvl from evolving my regular wolf pet to a great wolf (Eventhough my wolf lost 1 1/2 lvls). I can somewhat accept not being able to exchange the wolf weapon for a great wolf weapon (like hatchling to strider weapons). But something is seriously wrong w/ the xp on the great wolves.
I've tried 3 characters using my great wolf and at no point did he get more than .02% from a single mob. Given the info in the release notes the wolf should get more of the xp from its master if it's 11 lvls higher. It should get less xp if its lower than 6 lvls from it's master.
Using a 42 SE, on Gargoyles in Dragon Valley my wolf got only .02% a mob. Using my 75 SwS in HS, again only .02% a mob. Using my 63 SH in VoS, still only .02% a mob.
Something isn't syncing here at all, I shouldn't even be able to get xp when using my SwS period. And with my SH I should definately be getting more than .02% from VoS mobs. Personally, despite being able to evolve my wolf, I'd rather they'd been left alone.
Indirectly related, just another tale of how they screwed the wolfs:
I leveled my normal wolf to level 50 before the patch but didn't have the time to get to 55. When I checked my lvl 50's wolf stats in CT1, it had half the p.att from before the patch and 2/3 the p.def. It makes it even more difficult to level it this way.
They screwed up the wolves - it was just a gimmick.
Actually the wolf is very powerful when evolved and equipped, on the PTS we could hold whole large rooms with it in the necros/catacombs. Very good as a weapon for a healer/buffer. Expensive though to fully equip.
I guess the normal wolf is just supposed to be for show and the higher level black wolf is for combat...probably to prevent many exploits and powerleveling situations.
My wolf lost 6 levels on evolving. From 72 to 66. I have problem with targeting mobs and run because wolf is biger and his AI is crap - he dont know to mowe away. Xp gain is several times less than before.
True, but I'm just wondering why they had to nerf the normal wolf. At level 50 it's p.att went for 300+ (quite decent) to about 150 :(
Weird my 72 wolf seam to have more P attack so I check my pictures before the change and it's still the same no change for P atatck and defence. What is sad is what I'm reading about the XP and AI and lost of lvls. A friend of mine wolf was 75 and is 69 after she upgrade it. At this point I wish they just left the Wolf alone or at least not delvl it when you evolve it what was the point in that?
Well it looks like its luck / random how many lvls a wolf loose when u evolve it. My wolf lost 2,5 lvls and i need to lvl it up more else he will always get a exp penalty.
As for the exp think as soon my wolf hits 58 again i will try out to lvl it on y sh a little to see if there are differences. By now i can say he gets 0,01 and 0,02 from normal mobs depending what kind on Paladin.
As for AI in party the wolf did block before the update already sometimes you movements forward. As for solo play there never was or is a problem now.
@aquaspark
I didnt noticed any change before and after on wolf patk and pdef you sure you had equip activated on the wolf ?
I know its not atomatical equipped when u tranfered wolf or equipment before only if booth stay in your inventory. Same goes sometimes if u put it in trade window to show it someone.
Dont think so jute if it that way that would mean if a lvl 10 char evolve the wolf it will loose 20 or more lvls ?
The only reasonable solution would be that the Great wolfs need more exp to lvl then the normal wolf need.
So if you have already a very high lvl wolf you will loose much more lvls then someone with with a wolf that not so high.
When I evolved my level 55 wolf I didn't notice any exp loss, so probably the level loss happens because the Black Hair Wolf needs more exp for each level (starting at 55) than the regular wolf.
My level 58 BD went hunting with the wolf then and the wolf gained percentage just about as fast as the 58 BD, taking a bit more than 30% of the BD's exp.
When I evolved my level 55 wolf I didn't notice any exp loss, so probably the level loss happens because the Black Hair Wolf needs more exp for each level (starting at 55) than the regular wolf.
My level 58 BD went hunting with the wolf then and the wolf gained percentage just about as fast as the 58 BD, taking a bit more than 30% of the BD's exp.
Yeah, that makes sense and I'm perfectly ok with it. I'm just thinking there's a problem with how the Great/Black wolf is now gaining xp. On the same mobs before evolving, my wolf got .12% and now only .02% and only about that no matter who has it or what mobs are being xp'd on? I think NCSoft needs to check out what's going on with it tbh.
Well, just did some more testing just on one character my SH in VoS. Killing wisdom of splendor gives her 9220 xp a kill and 6553 when the wolf is out. So the 2667 xp the wolf gets is .03%.
Here's the rub.
Moved to the back of VoS and killed Signet of Splendor for 11,664 xp to the SH w/o the wolf. With the wolf, SH got 6,632 xp. The wolf got 5,032 xp for that and still only increased .03%.
Sorry but the math isn't coming out right. The wolf should have got at least .05 to .06% from that mob. So yeah, there is something severely wrong.
Anyway of contacting support via the forum or do I just have to hope someone in that position happens to see this post?
Sounds like they capped the wolf xp but didn't cap what it takes from you. Anyone know of a fan site that lists how much xp a wolf needs for each level? We could calculated that 0.03% from this and find the perfect toon for a match. There goes my plans of powerleveling the wolves with raid bosses.
Anyway of contacting support via the forum or do I just have to hope someone in that position happens to see this post?
The support staff does NOT read these forums (at least, they never respond to any posts).
If you want your issue to be addressed, submit a ticket via the Support section of this site.
well.... i have received this email after my petition was escalated (my wolf lost 2,5 lvls after evolving).
Greetings,
Thank you for contacting Lineage II support. We have had many reports of the pet wolves "de-leveling" upon their transformation into a great wolf. A one level drop is supposed to be standard for this transformation but instead we are receiving reports of 2-6 level drop. We have sent all of the previous reports to our QA department and have verified this issue. We are now consulting with the developer to determine if this was intended or not.
You can discuss this issue with fellow players on the forums (link below) while we determine the proper functionality for the wolf feature.
the different experience chart is a lot of BS...since i never heard of evolving a hatch to a strider and get lvl penalty....
there are indeed a lot of bugs (and I quote for the AI crap and the %xp) that needs NCSoft attention. I am not sure when or if the changes will come but right now I just feel like this is a bitter mockery to all of us that have devoted to raise wolves before CT1.
I am not complaining of this "not being fair" and all ...its just that NCSoft did absolutely nothing to compensate us for all the time lost raising those wolves. Or at leat what they tried to do ended up wrong in so many ways.
I would suppose that by the time NCSoft will do anything about it...my wolf will have his 2,5 lvls back and my (ours) petition will have no support whatsoever.
Makes me sad that AGAIN wolf raisers have taken a huge kick in the [censored] from NCSoft like always ...and that this kind of BUGS tarnishes the spectacular achievement we have all been waiting for...
the different experience chart is a lot of BS...since i never heard of evolving a hatch to a strider and get lvl penalty....
Hatchlings weren't put in the game totally independantly over 3 years before the Strider, thats the difference. The Hatchling was always supposed to evolve, hence its XP chart was balanced for it.
its just that NCSoft did absolutely nothing to compensate us for all the time lost raising those wolves.
You didn't lose anything if you had a wolf with 2,000,000 XP and you end up with a Black Wolf with 2,000,000 XP.
What however wolf users did lose was that they put in considerably more effort into leveling a wolf pre-evolving. The only way they could really have fixed that would have been to give a game-wide boost to pre-existing Wolves XP-wise. To keep the old XP chart for the new wolves would be silly, they would be even easier to level up.
As for the XP gains, that may be a bug indeed, probably because of the relationsship between user->Mob, Wolf->Mob, User->Wolf, all 3 which affects the end XP for the wolf.
Hatchlings weren't put in the game totally independantly over 3 years before the Strider, thats the difference. The Hatchling was always supposed to evolve, hence its XP chart was balanced for it.
totally independently...?
Are we playing a different game?
Rest my case.
EDIT: from what you're telling me NCSoft figured wolves were xping a lot easier before CT1 and this "correction" comes with a logic....
totally independently...?
Are we playing a different game?
No, in my game, wolves weren't made with evolved shapes in mind. Hatchlings on the other hand were planned from the get-go to evolve.
EDIT: from what you're telling me NCSoft figured wolves were xping a lot easier before CT1 and this "correction" comes with a logic...
No, what I am telling you is that the XP scale for a wolf was probably deemed as being too easy for a Black Wolf, hence scaled back.
Actually very logically, if we had kept the old XP scale for wolves for the Black Wolves as well, they would be easier to level. Nothing to do with the wolf itself.
Well, the only thing missing for you to know is the wolf is lvl 56.5. My SH, mentioned in the first post is 63.3. So yeah she's one lvl higher but it's not like I'm going to D'lvl her for this. But the fact remains why would the wolf get .03% from 2,667 xp and .03% from 5,032 xp? If you compare the % gain and adjust for the difference in xp: .03 divided by 2667=.0000112; .0000112 times 5032=.056 So, as I mentioned before, the wolf should have gotten from .05 to .06 from my SH killing a Signet of Splendor, Not .03%. I don't remember what the math is called, been outta school way to long to remember that, but I know when you have 3 values and need to figure out the fourth by ratio you use the math I gave above. So there really is only several conclusions to make:
A. The xp gain is somehow, bugged
B. The xp gain is capped
Maybe there are some other options but I'm going for the first option because, as I've said, I can only get from .02 to .03 xp for the wolf now. I'll still do more testing, when I can find mobs that aren't going to kill me flat out...but if I find .03% to be the same still, there's something wrong. Might have to go into a Catacomb to find a 4x mob for mid 60's that the SH can handle. But np, can do.
Actually afaik, pets now also get penalty when the mob much higher level. Signet of Splendor is 10 levels above your wolf, so its quite likely that the wolf is getting an XP penalty. (which is substracted AFTER the XP is substracted from you, so XP is actually lost into thin air).
Wolves, when put into the game, were NEVER DESIGNED TO EVOLVE. (I did caps so you'd understand)
NEVER?
o'rly?
Yes I've leveled a wolf. Yes its about the easiest **** thing you can do.
I will expect more ppl to sign for that.
Maybe you can enlighten us with the hardest thing you can do. (with emphasis on YOU...this mean NOT with the clan, party etc.)
@Lord_Chaos
No, in my game, wolves weren't made with evolved shapes in mind.
read above.
Ok ppl ...get it clear... the "wolf was not meant to evolve" is not an excuse ...as it ws done for hatchling (evolvement came later on) the xp chart should have remained the same.
Oh ok... the wolf evolvment CAME LATE ... This "NEVER-EVER" "WAS NOT SUPPOSE TO..." are plain suppositions with actually no support (see ingame changes for proof).
Since it is here (THE EVOLVMENT) this kind of suppositions have absolutely no stand.
Even if the original idea of wolves should not evolve is true this does not explain the difference of the xp chart.
Leveling a wolf now... in despite of what everyone might say ITS EASIER. Main reason its easier is because there are A LOT of new posibilities to it, instead of the old ways.
Heck, right now you can raise a wolf without even buying him equipment or SS.
I am not complaining of the wolf evolvment ... i am just saying that loss of lvls (not experience... LEVELS) has absolutely no justification since leveling a wolf before was harder.
This loss of levels would have made sense if the cap level of the wolf was dropped but I dont think that is the case.
If you guys find it fair that a guy raise his wolf at lvl 57 and after evolvment finds out he should have stopped at lvl 55 since it actually makes NO DIFFERENCE whatsoever.... then i dont know what argument i can get more.
Right now I am expecting posts like :
"eah big deal.... i leveled my wolf from 55 to 57 is about 3 minutes... consumed 1,33 adena and finished it before I ate my sandwich." /sarcasm
I am not implying it was impossible ...I am just saying that right now its proven ... TO BE USELESS!
Off- topic:
You are mistaking and twisting everything Ive just said ...
I am no ForumPro and I dont even care to be. I am just saying this stuff to try and see if there are more people that agree with me.
So far only you two guys have come and started the flames upon the matter...
Yup o'rly. When the wolf was designed and put into the game, no thought was given to "evolved" forms of animals. Not until the Hatchling->Stryder->Wyvern came about did the thought spark about wolves.
Too hard for you to understand?
I am not complaining of the wolf evolvment ... i am just saying that loss of lvls (not experience... LEVELS) has absolutely no justification since leveling a wolf before was harder.
What are levels? How do you gain levels? Levels are nothing more then exp points. To hit X level, you need Y exp. Its impossible to hit X, without Y.
Again, too hard for you to understand?
If you guys find it fair that a guy raise his wolf at lvl 57 and after evolvment finds out he should have stopped at lvl 55 since it actually makes NO DIFFERENCE whatsoever.... then i dont know what argument i can get more.
Take a ride down the "new wolf lane" with me ok?
Lets say you get a new wolf, all cute little collar. You raise it up, eventually hitting level 55. Now, are you going to be a complete and utter moron, or are you going to evolve it at 55?
Well, duh, your going to evolve it at 55. Thus its not a issue.
The only people who have issues are those with 56+ Wolves *right now*. It will not be a issue in the future.
Would you rather them have not given you the option to evolve it at all and left it as a useless peice of crap pet?
How about everyone who leveled a hatchling "the old way" before they got skills based on type? I didnt hear a huge outcry then, and we arent hearing a huge outcry now either.
No I dont have a reading problem but you keep saying that "it will not be an issue" to the people that HAVE this issue right now.
If evolvment was possible everyone would have done it... right now is like:
"We feel sorry you have raised your wolf further than lvl 55 (you utterly moron), but don't worry I bet this issue will not affect others in the future!"
I honestly think that you at least agree on that or you just like to argue for the heck of it.
Oh but I am not acting as the end of the world ....
I am aware of the crappy bugs that are more important than this ...but this is happening every time they do a major update.
And besides...this thread was about this one...
I am just confused why did it took you so long to admit its a shaft and you tried in the 1st place to say "its because the xp chart changed" "wolves were not designed to evolve" crap.
Would have been enough :
Enjoy the ride, its your turn. Do you have to like it? No, can you change it? Nope. Deal, or no deal.
That one I like more than the Support Team answer.... :)
Heck, if NCSoft answered me that I would have laughed and forget all about it. Instead they gave me the "in our attention" crap. :)
I am just confused why did it took you so long to admit its a shaft and you tried in the 1st place to say "its because the xp chart changed" "wolves were not designed to evolve" crap.
What? That is the truth, seriously.
The exp chart is different for a evolved wolf then a regular wolf.. no lie.
Does it shaft everyone who had a high wolf, yes. That dosent make it unfalse.
Making the wolf have the exact same exp curve when evolved would have resulted in max level wolves within a month at most, and they would have been everywhere. This is something no designer wants.
Ok ppl ...get it clear... the "wolf was not meant to evolve" is not an excuse ...as it ws done for hatchling (evolvement came later on) the xp chart should have remained the same.
No, because the XP chart for the Hatchling was made with the evolved form in mind, Wolves were not, hence it had to be tweaked to prevent Black Wolves from leveling too quickly.
Now that in mind I still think they did wrong with it, since you actually get out of sync in levels quite easily, but that may have been by design also.
I am not complaining of the wolf evolvment ... i am just saying that loss of lvls (not experience... LEVELS) has absolutely no justification since leveling a wolf before was harder
You keep missing the point. Its to prevent the evolved form from leveling up too quickly, it didn't have anything to do with the old wolves...now it would have been nice if they had given the old wolves a boost, but they didn't do that.
So far only you two guys have come and started the flames upon the matter...
You're not being flamed, you're being told how things have changed now.
I did not understood why existing wolves have to get the shaft.
Because NCsoft Korea programmers are lasy. There is nothing NCNA can do with that short of manually adjusting exp of every evolved wolf (what I highly doubt they are going to do).
No, because the XP chart for the Hatchling was made with the evolved form in mind, Wolves were not, hence it had to be tweaked to prevent Black Wolves from leveling too quickly.
Are you a little fairy wandering through NCSoft minds?
Why all this taking sides of the story...?
Read above... you do not agree with the shaft on ppl that had lvl 56-57 wolves ?
I got the xp chart changing point (like from when I was told first...) ... what I dont get is why losing levels on existent 55+ wolves. Those wolves were raised the old fashion... chart way. And hell it was not too quickly.
Or at least I would rather enjoy NCSoft telling us we've been shafted instead of hiding behind the stick.
Well, I don't see them as lazy...they actually took the time out to correct the XP chart.
Think of this as an exchange of currency, where each currency doesn't give the same amount.
Like exchanging 1 Dollar to 0,7 Euro...people would complain why they didn't recieve 1 Euro, but yet 0,7 Euro is still worth 1 dollar, so you haven't lost value.
Just like if you exchange a level 70 wolf for a level 65 Black Wolf, they're still worth the same (retains XP), so you haven't lost anything.
what I dont get is why losing levels on existent 55+ wolves.
You aren't losing anything, your pet is CHANGED into a new one. Just like exchanging currency.
If the XP values weren't tweaked for Black Wolves, people would just keep on leveling wolves and not evolving them, then evolving them when they reached high level.
Again, you didn't lose anything, all the XP you've made on your preexisting wolf was retained.
A one level drop is supposed to be standard for this transformation but instead we are receiving reports of 2-6 level drop.
hell of a mathematics ....
The higher level the pet, the more levels you lose, which is as designed.
It is possible that besides this, that there's a bug that removes additional XP from the wolf for some reason, that would need to be adressed. But everything else explained to you is by design.
as i take it you understood the mechanics of this new system and the support team didnt ? Oo
Uh...
LOL. Most of us know this game better then anyone who works for NCSoft on this side of the ocean.
Half the GM & Support team coudnt tell you what the spawn time window of Baium is, or how many SS you receive for the level 6 quests, or even if you could change a magic sword into a rapier.
Well, I don't see them as lazy...they actually took the time out to correct the XP chart.
I'm not sure about "correct" ;) It's better to call it "change".
They upped XP requirements per level for black wolves because they upped the % leached by them, and didn't want them to level too fast.
They upped the % leached by black wolves because they are better DDs, and otherwise your toon would be levelling faster.
So, basically, when you are levelling a regular wolf, you are getting an XP bonus over levelling a black wolf, because levelling a regular wolf is harder (it cannot DD as well). What NCsoft forgot (or, more probably, found "not enough priority" to implement yet) to do is to apply this bonus during the wolf conversion. They should have added XP to a regular wolf on its conversion to black wolf, but they haven't.
Think of this as an exchange of currency, where each currency doesn't give the same amount.
It could be, if there were no level difference penalty.
Just like if you exchange a level 70 wolf for a level 65 Black Wolf, they're still worth the same (retains XP), so you haven't lost anything.
But if you are level 75 on your own toon at the moment, you've just lost your wolf.
It could be, if there were no level difference penalty.
No no no. You're still looking at this all wrong. Levels are a byproduct of XP, the xp remains the same, they just give different levels, which isn't a loss, since the XP you have gained remained the same. If they were to give the same Level, wolf owners would get XP for free.
But if you are level 75 on your own toon at the moment, you've just lost your wolf.
No, you only "lose" the wolf if its 20 levels below you.
Then you'll have to level it on an alt, just like if you had a level 30 wolf at level 75.
It could be, if there were no level difference penalty.
No no no. You're still looking at this all wrong. Levels are a byproduct of XP, the xp remains the same,
STOP. Why XP remains the same? Or, to be more clear, why the XP curves are different if XP remains the same on conversion?
Don't worry, I perfectly understand all those technicalities. Still, all these technicalities are there to implement some utility, not to dictate it. If they break the coherence of the ideas lying beyond the utility implemented, if they break "the least astonishment" principle, these technicalities should be corrected.
If they were to give the same Level, wolf owners would get XP for free.
Not "for free", because regular and evolved wolves have different utility, have different % leached, have different exp curves, so 1 XP gained on regular wolf is not equal to 1 XP gained on black wolf.
But if you are level 75 on your own toon at the moment, you've just lost your wolf.
No, you only "lose" the wolf if its 20 levels below you.
It's when your wolf stops to gain XP completely. But the XP penalty starts at -6.
u got an apple. and u are told u can trade it for an orange.
but u have a special apple. a green apple.
u go to the trader. u give him a green apple. but the guy just gives u an ordinary orange.. orange.
"wth guy? i give u green apple so give me green orange"
thats how it is for now. if u shut up for a moment and talk with support for a little longer maybe they will give you the lost lvls (green orange!). until then, shut up and stop making these good ppl repeat themselves because they are right.
Actually afaik, pets now also get penalty when the mob much higher level. Signet of Splendor is 10 levels above your wolf, so its quite likely that the wolf is getting an XP penalty. (which is substracted AFTER the XP is substracted from you, so XP is actually lost into thin air).
That's a good idea, glad you mentioned it. Here's some of my latest findings on Mobs in Witches Cata on Nephilim mobs (White mob to SH). Same set up, lvl 63 SH, lvl 56 wolf. Solo the Nephilim gave my SH 18,777 xp and w/ the wolf gave her 13,505. So the wolf leeched 5,272 xp from my SH and got .08% Curious, why .08% on that mob for 5,272 xp and not .08% on the VoS mob for 5,032 xp? Maybe you got the right idea. Mobs also need to be w/in 6 levels or so of the wolf. More testing needed.
u go to the trader. u give him a green apple. but the guy just gives u an ordinary orange.. orange.
"wth guy? i give u green apple so give me green orange"
Well actually the trader did not had IN MIND to give you an orange for an apple from the start... in the begginings the trader only gave orange bananas for carrots....therefore NOT HAVING IN MIND that the apples could worth something when he got the orange supply he figured he must do it totally different than the bananas.
And there is the other reason that oranges ripe totally different than apples so ofc although there were no oranges before... if you get a huge nice apple seems LOGICAL that you get a tiny orange.
u go to the trader. u give him a green apple. but the guy just gives u an ordinary orange.. orange.
"wth guy? i give u green apple so give me green orange"
Well actually the trader did not had IN MIND to give you an orange for an apple from the start... in the begginings the trader only gave orange bananas for carrots....therefore NOT HAVING IN MIND that the apples could worth something when he got the orange supply he figured he must do it totally different than the bananas.
And there is the other reason that oranges ripe totally different than apples so ofc although there were no oranges before... if you get a huge nice apple seems LOGICAL that you get a tiny orange.
I say we let the thread die. Its obvious he realizes why it happened. Its also obvious he realizes it was most likely needed change, as he woudnt want everyone running around with a 80 black wolf.
Well, tbh...the thread has served a nice purpose for me. It's allowed me to think through some possibilities and get some feedback. This way I can pursue alternatives I may not have come to on my own. If you two want to fight it out over whatever it is your discussing, so be it. My intent on starting this thread has been to figure out the new Great wolf and to see if some first impressions are correct about how it's acquiring XP. Personally if you don't have anything to contribute to that cause, I don't want to hear it. But as it goes..."Flame on!"
Lord_Chaos, if it weren't so late I'd get in-game and check that mob for its full name. It may have been green to my 63 SH now I think on it more. I've also resurrected a lvl 53 dorf I have and have taken it and the wolf to Apostate. So far, still finding some similiar percentages though the wolf is now getting .06 a mob consistantly there. I'll post more as I find it out.
Well, tbh...the thread has served a nice purpose for me. It's allowed me to think through some possibilities and get some feedback. This way I can pursue alternatives I may not have come to on my own. If you two want to fight it out over whatever it is your discussing, so be it. My intent on starting this thread has been to figure out the new Great wolf and to see if some first impressions are correct about how it's acquiring XP. Personally if you don't have anything to contribute to that cause, I don't want to hear it. But as it goes..."Flame on!"
Lord_Chaos, if it weren't so late I'd get in-game and check that mob for its full name. It may have been green to my 63 SH now I think on it more. I've also resurrected a lvl 53 dorf I have and have taken it and the wolf to Apostate. So far, still finding some similiar percentages though the wolf is now getting .06 a mob consistantly there. I'll post more as I find it out.
The Lost in lvls with the change to Black wolf ****** me off he's so low now I had lvl him with my sub from 72 to 66 :(
Any with the lvls lost it's still worth the upgrade This wolf is killer I'm lvl 60 on my sub and I'm clearing full catta rooms with the melle resist mobs that are 66+ with just me and my wolf. lol the wolf doing all the tanking with vr 3 he gets his hp back from critts big time. I love it :D
He's lvling slow but I'm lvling fast hell which means in time I should get close to his lvl then it''s just a manner of going from main to sub and back to lvl him. ;)
He's lvling slow but I'm lvling fast hell which means in time I should get close to his lvl then it''s just a manner of going from main to sub and back to lvl him. ;)
This just means it has to be bugged. How on earth could they make it so that the Master lvl's faster than the pet? O.o
The Lost in lvls with the change to Black wolf ****** me off he's so low now I had lvl him with my sub from 72 to 66 :(
Any with the lvls lost it's still worth the upgrade This wolf is killer I'm lvl 60 on my sub and I'm clearing full catta rooms with the melle resist mobs that are 66+ with just me and my wolf. lol the wolf doing all the tanking with vr 3 he gets his hp back from critts big time. I love it :D
He's lvling slow but I'm lvling fast hell which means in time I should get close to his lvl then it''s just a manner of going from main to sub and back to lvl him. ;)
He's lvling slow but I'm lvling fast hell which means in time I should get close to his lvl then it''s just a manner of going from main to sub and back to lvl him. ;)
This just means it has to be bugged. How on earth could they make it so that the Master lvl's faster than the pet? O.o
They change it that's why it's not bugged all the pets lvl slower now.
I made a new wolf and a Kamael and started lvling the wolf when my kamael hit 15 so they lvl at the same time but they time my kamael was 20 my wolf was only 18 and my Kamael died a few times and the wolf got bless rez so really it's real bad. It;'s to the point were I need delvl if I want the wolf to keep up.
I will love the higher patk when I can afford the top weapon and armor. Sadly even the low grade is outta reach atm. Still, the evolved great wolf has similiar stats as my regular wolf that had top armor and weapon. I can still use SS too, so it's not bad. Just means I don't let him tank the mob yet.
I will love the higher patk when I can afford the top weapon and armor. Sadly even the low grade is outta reach atm. Still, the evolved great wolf has similiar stats as my regular wolf that had top armor and weapon. I can still use SS too, so it's not bad. Just means I don't let him tank the mob yet.
That's how you turn a Sad face to a Smile good job ;)
If they do, you should be buying the top one straight away, if only because A gemstone and S gemstones are a lot more expensive than B/C/D, and therefore the upgrade costs will be silly. =)
right...thats why a lvl 60 wolf got lvl 57 and 50% Great Wolf and a lvl 59 and 50% got a lvl 57 and 50% Great wolf...
I gotta say your probly BSing that bit, it seems that a black wolf requires close to 3 or 4 times the xp to lvl so a wolf of 5 lvls above the evolve cap wold only evolve to a lvl 56 from lvl 60 or 61, not sure on the exact math but the more you lvl your non evolves wolf the bigger the difference.
on another note, if you can plvl your wolf before evolving it then your better off until they fix the xp cap. that way you still gain the larger xp bonuses from mobs like RB's for example just remember the lvl ranges and such,
also discovered that if the wolf is higher and you hunt at his lvl with a lowe lvl toon its good for plvling a toon but not so much the other way since you have the 6 lvl difference you get a bonus to the wolf for the 11 lvls but the player still gets the leftovers w/o the lvl penalty it seems, if your doing it that way its better to evolve and max out gear and let the wolf plvl you, great for plvling buffer/healer and such.
If they do, you should be buying the top one straight away, if only because A gemstone and S gemstones are a lot more expensive than B/C/D, and therefore the upgrade costs will be silly. =)
Well, I bit the bullet and bought the low grade armor and weapon. Yeah, against your advice, but I'm not sure you'll even have to use A or S grade gems for the upgrade. At least on the low grade Great wolf gear, you only need B gemstones and some adena to upgrade to the next item, Lots of them mind you.
Given that I have been leveling the wolf along with my dwarf I'm not unhappy having bought the low level gear. Buffed, the wolf now has like 890 Patk which is more than double what my dwarf has. Kills go quick, so I'm keeping the parties in the Catacombs. I can take on a large room w/ just the dwarf and wolf and lvl 44 SE buffs. XP is still slow however, the dwarf has gotten 75% while the wolf has only gotten 40%
Since it did level to 57, I went ahead and put it back with my SH who's 63. That's within the 6 lvl block and mobs in VoS give from .03 to .04 now. Kills are lots quicker than the Catacomb of course and it made 2.5% in a buff round. I can probably get another 1.5% out of the round if I focus on what I'm doing and not just dicking around.
Anyone heard anymore back from their Petitions on this matter? I haven't, time to send a new one I suppose.