People want everything handed to them. Hence why WOW does so well in NA is simply because of the lazy game play, and lack of losses/risk's involved.
No offense, but I ran a high octane raiding guild and the amount of time, resources(in-game), and coordination that it took to roll Molten Core, Blackwing Lair, and other 20/40 person raid instances was more than comparable to L2. The amount of individuals required to be competitive in PVE and PVP alone presented a hurdle that most people running clans in L2 might find daunting.
I'll follow on here. WoW is more popular abroad than in USA if you measure that by # of players, so it's not a lazy/ugly American thing.
For PvE, WoW has far more sophisticated challenges to players. Most of the people I've partied with in Lin2 don't show the skills it'd take to do a heroic 5-man in WoW, let alone harder dungeons.
They're very different games -- WoW is about teamwork, coordination, timing, situational awareness. Lin2 just doesn't pose those sorts of challenges. My WoW character has gear from server-first kills of T5 bosses. For those fights, 25 people need to move/act in concert - if someone's off by 1 sec you'll likely wipe. And you can't zerg to make up for a weak line-up.
On the other hand, pvp in WoW is pointless, just a system to give freebie epics.
But back to the original topic: lin2 devs seem to forget the basic things needed for a game. It should be fun, pose various challenges, and be rewarding. Instead there's one continual challenge, the mind-numbing grind (whether you're grinding to exp, to earn wealth, get the stuff for transforms...).
It seems in principle to be something they could improve, make the game more dynamic or interesting. But after these many chronicles, there may be too much inertia.
Player skill has nothing to do with why WOW is more popular than Lineage 2, that makes no sense.
- World of Warcraft is more popular because it actually markets to its gamers far more than Lineage 2. Little things like the dance moves that people can actually relate to, the commercials, the fact that they're has been South Park episodes about World of Warcraft. Heck, the most play I have ever seen Lineage 2 get was when MTV made that music video about what, 3-4 years ago now? lol. Frankly, even if Lineage 2 did market its product, it would never do as good as WoW simply because the style of gameplay Lineage2 incorporates Vs. that of WoW to the general populus, nothing to do about which is better than the other.
- World of Warcraft is more popular because it offers a more Lax gameplay to its players than Lineage 2. No xp Loss, Bonus on your XP when you login after not being in game for prolong periods of time. The fact you can Cap out in WOW in no time. If your telling me that this isn't a lazier style of play, then I'm not sure what to tell you. Lineage makes you work harder for what you have, no silly XP bonuses and what not. Its an Asian game made essentially for an asian market who play these games on a level far more competative than you will ever see from NC North America.
I can go on about listing off points, but I don't really see any point about getting into this whole age old debate of World of Warcraft Vs. Lineage 2. They are two different kinds of games, that essentially offer two different kinds of game play, so one can't really compare them in the same league.