Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
All those angry people about nukes that make them feel (and only at 25% :p) what it is to really PLAY the game = LOL
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
Ah, can any of those things crit? No? Then I fail to see any validity in your absurd comparison. The fastest levelling classes are a tiny bit slower. That's life.
(well, glad skills and so on can crit, but they already fail sometimes)
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
aha
ahahaha
ahahahahahhaahhahaha
uHauHauHauHauHauHauahuHauA
MUahUahuhauhauHauHauHauahuhauHuHUahUahua
cry more harry potter fan
now u know what it is to miss a shot. [censored] and stop complaining.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second. Spoil already fails
Crafts should fail and the item created should only last 1 second. you fail 60% and 70% crafts
Dagger skills should fail and do only 1 damage.Dagger skills fails quite often
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
seriously cry more, you still make more and faster exp than any other class out there (maybe exept a frenzied Destroyer IF they have managed to get around the frenzy and pole VR nerf).
and btw I don't see any Warlord complaining for the huge nerf they gave him with the VR nerf as I see the nukers complain of.
and btw I don't see any Warlord complaining for the huge nerf they gave him with the VR nerf as I see the nukers complain of.
Oh you must have missed the threads on this. I beleive they were posted in the PTS when it was first coming out, there was plenty of complaining before it was even released.
I have to say that a melee type missing or failing an attack isnt as critical to them as it is when its a caster. When I fail a spell it means I'm going to be smashed on and I am rather squishy when that happens.
Its so funny, the melee vs caster arguements, though. Melee want to see anything nerf casters cuz they 'level faster' and the caster just wants to stop being nerfed (I STILL miss sleep, tyvm...the least they could have done was nerf its landing during pvp and left us alone for pve). Imagine if those of you with a stun that lands most of the time (archers *shakes a fist*) and NC came in and made it take 10 times as long to get it off. Ohhh I wish they would, I would love to come in and read the threads (and we know the forums would be filled with them) and just say 'cry more' as a typical response. :p
I have to say that a melee type missing or failing an attack isnt as critical to them as it is when its a caster. When I fail a spell it means I'm going to be smashed on and I am rather squishy when that happens.
An attack that miss IS critical for a dwarf, destroyer and warlord with polearm. Miss = no health gained from VR and now with the VR nerf it's even more critical for a poler to hit the mobs than before.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Well atleast NCsoft failed in releasing a decent update.
srsly, as a caster, just boost your cast speed. you wont notice 1 nuke failing unless youre aoe'ing.
as a melee, boost your atk speed. you wont notice the misses among the many swings.
I have to say that a melee type missing or failing an attack isnt as critical to them as it is when its a caster. When I fail a spell it means I'm going to be smashed on and I am rather squishy when that happens.
You have 900 range. Melee has 40 range. How the [censored] do you get hit with that? Perhaps stop hunting those 6x mobs and go fight some 1x. And learn to move, no one is forcing you to stand still while the nuke refreshes for that 0.5s.
Since nukes can fail, it only makes sense that other spells should fail.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
Oddly enough, some of these I completely agree with.
I also think there should be cursed herbs and pots, albeit with the mobs that drop them giving 6X exp and increased complete drop chance.
:eek:
I have to say that a melee type missing or failing an attack isnt as critical to them as it is when its a caster. When I fail a spell it means I'm going to be smashed on and I am rather squishy when that happens.
You have 900 range. Melee has 40 range. How the [censored] do you get hit with that? Perhaps stop hunting those 6x mobs and go fight some 1x. And learn to move, no one is forcing you to stand still while the nuke refreshes for that 0.5s.
Ahem, in all honesty I *dont* get hit all that often. I always hunt mobs that are 2 sometimes 3 hits and have my casting speed nice and high. However, there are cases where, if a nuke fails, I get smacked. I'm not a wuss though and tend to hunt in areas where there is a thick spawn so I don't much feel like running around where I could draw a nearby agro since I cant sleep an add (tyvm sleep nerf) and certainly cant take additional smackings or running around to pull more that I couldnt handle. Unlike those melee that can typically take on more than one mob at a time. I refuse to change my entire playing style because they increase fail rates, but I *am* allowed to complain about them just as any melee is allowed to complain about their nerfs (but dont get ripped about it near as much eh).
Perhaps get a clue about a persons playing style before you offer advice. Oh but thanks for the concern though. :D
I have to say that a melee type missing or failing an attack isnt as critical to them as it is when its a caster. When I fail a spell it means I'm going to be smashed on and I am rather squishy when that happens.
An attack that miss IS critical for a dwarf, destroyer and warlord with polearm. Miss = no health gained from VR and now with the VR nerf it's even more critical for a poler to hit the mobs than before.
You only miss some mobs on a polearm swing, so you're getting back enough average.
Anyone swinging a sword (regular attack) misses regularly.
Anyone casting a spell, up until recently, ALWAYS landed for damage.
They brought in shield defense on spells. Nukers cried.
They brought in failure for spells. Nukers cried.
I think it doesn't matter, to be honest. Like Ashlynn, my nuker manages to survive even with failures.
Manages is right, there are times I dont know how I make it out alive lol. I'm not really that upset about the nerf, it just seemed silly and I post with full understanding of the frustration of nukers. All the attempts to 'balance' things out by NC seem to fail in the long run. This will never be a balanced game, it just isnt in the cards. The only thing I really really cried about was the sleep nerf, and I openly admit it. This is just another nerf you learn to live with.
Though, the first time I die because of a failed nuke, I am going to come and cry, stomp my feet in protest and shake a fist or two. Just, yanno, warning ya.
just upset cause i suggested something different than cookie cutter destro which is all youll ever be in a game as free, open and heartless as Lineage2.
go ahead.
betcha (betcha!) the info isnt entirely wrong. just ... different.
Really? Show us this Destroyer of yours then, I'll tell how a SE beats it up then. With a dagger you cant use skills, you wont get anything out of Zealot, you'll only get 50% increase from Frenzy and only 20% from Rage so really, what you gonna do? You'll also lose the bonus from masteries, which is about another 30%. And to add to all that, your accuracy will be so low that you wont hit the SE.
I wonder why I'm even responding to you when you dont know anything about the class.
Really? Show us this Destroyer of yours then, I'll tell how a SE beats it up then. With a dagger you cant use skills, you wont get anything out of Zealot, you'll only get 50% increase from Frenzy and only 20% from Rage so really, what you gonna do? You'll also lose the bonus from masteries, which is about another 30%. And to add to all that, your accuracy will be so low that you wont hit the SE.
I wonder why I'm even responding to you when you dont know anything about the class.
rofflewaffle.
fail more, clueless.
if youre not going to intelligently reply to me, you should make like a tree and leaf.
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
I agree that Glad skills should fail, but a lot of this stuff just doesn't make sense. Sorry, I think this is a lot of crying over spilt milk.
I would love to see those go in and then have the mage complain yet again when I am out of mana and they dont get dances. Or their MP battery fails all of its rechages and now they have to sit for 20 min regening mp.
NCSoft should create some custom kleenex boxes and send them out to all the mages that are whining about a BALANCE.
I read through some of the other threads (seriously people, must we have a buncha threads on the same topic, the other ones werent good enough?) and the replies are interesting, but boy the double standards. *scrunches up her face to ponder that one for a bit*
On one hand, those for the nerf say 'you deserved it, you were leveling too fast, haha cry more'
and on the other hand those for the nerf also say 'what are you talking about, it doesnt change much, just one more nuke.'
So, if it doesnt change much, whats the point? Is there a benefit for this in PvP? Honest question, I dont pvp :p
If we could see tomorrow
What of your plans
No one can live in sorrow
Ask all your friends
Times that you took in stride, their
Back in demand
I was the one who's washing
Blood of your hands
Don't you cry tonight
I still love you baby
Don't you cry tonight
Don't you cry tonight
There's a heaven above you baby
And don't you cry tonight
I know the things you wanted
They're not what you have
With all the people talkin'
It's driving you mad
If I was standing by you
How would you feel?
Knowing your love's decided
And all love is real
oh, Baby
and don't you cry tonight
Don't you cry tonight
Don't you cry tonight
There's a heaven above you baby
And don't you cry tonight
I thought I could live in your world
As years all went by
With all the voices I've heard
Something has died
And when you're in need of someone
My heart won't deny you
So many seems so lonely
With no one left to cry to baby
And don't you cry tonight
Don't you cry tonight
Don't you cry tonight
There's a heaven above you baby
And don't you cry tonight
Don't you ever cry
Don't you cry tonight, baby, maybe, someday
Don't you cry tonight
Don't you ever cry
Don't you cry
Tonight
Heals should fail and heal only 1 hp.
Buffs should fail and last only 1 second.
Dances/songs should fail and last only 1 second.
Spoil should fail and last only 1 second.
Crafts should fail and the item created should only last 1 second.
Dagger skills should fail and do only 1 damage.
Gladiator skills should fail for 1 damage.
OL CP heals should fail and heal 1 cp.
Summoning should fail and last 1 s.
Hero skills should fail and last 1s.
Castle cresting should fail.
Plating a flag should fail.
Summon CP pots should fail.
All things should fail.
I agree that Glad skills should fail, but a lot of this stuff just doesn't make sense. Sorry, I think this is a lot of crying over spilt milk.
Ye glads skills should fail. But they should also cost 50 mp or something not 200 like they do now. And plz make TSS 900 range. Then we can talk again. I am sorry if glads [censored] you from 40 range. It's your fault you let them get close to you.