Hello,
Its a New Year, and I have to ask it every year!
I want a Double XP/SP event for L2, who is with me?
Almost all of the other NCsoft games have done it, why can't we?!!
So I say who is with me?
FREEEEEEEDOOOOOOM!!!
:p
why can't we?!!
Hello,
Its a New Year, and I have to ask it every year!
I want a Double XP/SP event for L2, who is with me?
Almost all of the other NCsoft games have done it, why can't we?!!
So I say who is with me?
FREEEEEEEDOOOOOOM!!!
:p
According to the Devs.
According to the Devs.
It is not in keeping with the feel of the game. According to the Devs.
Quite frankly I have to agree. Sorry. :(
It doesn't break three legs of a duck.
XP x2 hardly makes an event. It gives a week of good xp parties easily reachable. It doesn't break three legs of a duck.
At most it would incitate some players with the nose too near the monitor to skip nights/meals/classes, that is all.
Now of course it could be nice for "players" who can stay logged 24/7. :p
Any not really makes it much faster... it just means instead of gettin .02 per kill you get .04, wow
instead of getting 6k adena you get 12k ...hm that seems like a bigger boost
That is one of the things I like about L2. Not everyone can be high lvl/clan leader/castle holder/ etc.
You have to earn it. (cheaters aside :o )
That is one of the things I like about L2. Not everyone can be high lvl/clan leader/castle holder/ etc.
You have to earn it. (cheaters aside :o )
it would totally detract from the whole ethos of the game, which ultimately is... to grind!
I would prefer that instead of rushing people through levels, that they enrich the level ranges so that it is enjoyable to be in those ranges.
Needless to say, I am not amused about the rushing through 1-20 as I had a blast in the game at those levels during Prelude.
Sure, the openness of the game will be compromised but if the game doesn't change to accomodate and enrich lower level players (and not rush them through) then you are essentially going to find some high levle players, a disenfranchised mid lvl playerbase and many players that will leave due to no challenge, new players, etc.
Yea they need new content they will induce fun and challenge to all level ranges like fortresses for small clans right... more like for alt clans
Instances for 80+ nice but what about 1-75?
New flying funny little pets cool for castle owners and fortress owners and rare clan hall owners???? not good
New giant wolves that are for 55+ and highly expensive
I'm ok for 55+ but wow highly expensive food gear ss and all
And what happened to owning little pet keltirs at level 5 or 10 or whatever?
Cause in this game the real stuff don't start till mid B grade+
RB's need to be reconfigured cause they are sucking right now
and I did a RB with kamael during the christmas event the only drop was a fir branch...
and I did a RB with kamael during the christmas event the only drop was a fir branch...
I remember c1/c2 as well with the Cruma tower being such a nice spot.
It went from cruma (lower floors) to higher floors, to AL and then ToI afterwards. I miss those times
Any not really makes it much faster... it just means instead of gettin .02 per kill you get .04, wow
instead of getting 6k adena you get 12k ...hm that seems like a bigger boost
gettin .02 per kill
Any not really makes it much faster... it just means instead of gettin .02 per kill you get .04, wow
instead of getting 6k adena you get 12k ...hm that seems like a bigger boost
According to the Devs.
how about a 1/2 xp 1/2 sp event? but with 5 x drop rate
how about a 1/2 xp 1/2 sp event? but with 5 x drop rate
how about a 1/2 xp 1/2 sp event? but with 5 x drop rate
Hmmm... what was the Quote Of The Month from "Grazzt Garage #6" again ?
Oh yes :
"But of course, only in L2 would you have anyone complain about getting double XP. This is a game filled with truly twisted souls" (SinPalabras)
:p
x2xp x4 sp x8 adena x16 drops
books stack already
books stack already
You really should pay attention to the thread before posting a comment.
I made it quite clear in my first post that i was fully aware of this subject being an 'event'.
My second post was merely pointing out that 2x XP IS fast regardless of whether the duration is temporary or permanent. My comment surrounding the issue of getting to a target level faster also applies.
Secondly the ethos of every MMO is what you mentioned above so congratulations on stating the obvious.
However you were right to correct me as 'ethos' was the wrong word to use for the point i was trying to put accross, as what i should have said is that fundamentally, the game 'centralizes' around grind.
You on the other hand are also wrong, grind is not a "relativization of the interrest of the obstacles before reaching the highest goals"; grind IS the obstacle, and it is in fact the 'common goal' which is the so-called 'relativization'. That entire sentence was needlessly complicated, also please be sure to correct your spelling before criticising other peoples' grammar.
You understood the point i was trying to get at quite clearly, you just decided to be awkward so you could attempt to make a valid point out of my mistake.
According to the Devs.
That is very wicked from you. I never attacked anyone on grammar.
No you are paranoid. My point is that grind is the consequence of obstacles poorly thought. You can make a game with a long progression arc with numerous obstacles where you don't see any grind because the quests/activities follow your progression adequately. L2 quickly fails there and quickly appears the grind.
Just to say that what removes the necessity of groups is bad for L2 and what removes the necessity of repeating the same action stupidly may be good for L2. You seem to be saying that grind shouldn't be removed because "it's L2". I disagree.
According to the Devs.