lol (http://www.siegedom.com/Files/L2/1/Shot00734.jpg)
if mages start hitting me like that im gonna /quit, 4k damage every second at 900 range is a joke, the guy didnt even have dances either,
What? That players without Elemental protection, Resist(Element), Warding, CoV, Elemental Song/Dances. Then Debuffed with Vortex and Surrender get rocked by mages?
The guy in the screen getting hit is obviously very unbuffed for PvP versus mages. In no way would a necro no less be hit for 4k a pop properly buffed. Nevermind the 17k crit that hit him near death.
resists do nothing against mages with 150 attack attribute.
O rly? that information would interests me greatly. I concede good sir. What about the new enchants for nukes? Any news on how effective they are compared to good ol power?
Only have to get to lvl 78 I believe for that skill so actually MM's get it not Sps. Anyway it's not like there are hundreds of MM's running around with it.
4000 on a regular nuke? Seems they were not buffed against you, but I don't claim to have kept up with this new update. Can someone provide some shots of how much damage they do, proving they have buffs against the mage?
4000 on a regular nuke? Seems they were not buffed against you, but I don't claim to have kept up with this new update. Can someone provide some shots of how much damage they do, proving they have buffs against the mage?
I think those 4000 damage was against the necro's summon. The 3k vortex was against the other player. And if there were enough fire stones on the weapon, they will have completely cancelled out any resists the other player had. So in effect the other player got a surrender+fire vortex with added fire damage from the stones against no resists, and for that 3k sounds about right. The crit on the vortex buster was then literally just overkill.
I bet they will balance it by great-bow-weakness of all robe users. So archers 1shot nukers, nukers 1shot archers and everyone oneshots healers.
why do you always troll? archers do diddly squat for damage against any propperly buffed party. healers should always have bless shield, advanced block, greater shield, COP, cov. you will get crit for what like 1000 from a fully buffed archer?
I am not complainig about bow dmg, am I? And no, I dont have cov/cop, cuz i dont have those skills. But this is how ncosft do balance, archers>nukers in Il, so they incrased dmg of nukers. Now its vice versa so they will boost archers again etc.
we will see, ... but dont take the discussion too seriously...nukers/archers > all...ncsoft failes at balancing L2, none of our posts will make any diff...but its fun to argue about stuff here
He/she will show you shunners that mages ARE nerfed. They need to be put back to their pre nerf states where sleep is instant, dot does not break sleep, cancel removes all buffs and instant cast etc.
Mages are always going to complain until their class can kill all other classes effortlessly again, and as usual Nya is going to go on her typical emo rants to complain about something involving how propehts are nerfed, and how warcryers are beter, etc... Ahhh, The Forums.
that doesnt make my posts emo, that just means that PP sucks :P
I still see more sense in posting that PP/SE sucks, which is close to truth than all the "archers are nerfed, needz boostz" and "my nuckerz died, archor kiled me, nerf archorz, needz sleepz and cancel and mooore magic crits.
ressist = 30points
elemnprot = 30points
----------------------
60 points
cap is what, 30 points?
and, 30points is what, 5% dmg, 7%dmg or something like that
do you really thing 7%dmg would make the 3k nocrit 1knocrit or 15k crit to 4knocrit?
ressists are close to useless if you havent figured it out yet
PP doesnt have magical backfire....and you need several drains to disable 1 nuker...1 nuker can disable PP in what, 3 nukes? well maybe more if its weak nuker w/o stones, but anyway...
Waiting for the ******s to come in here saying "mages got nerfed".
yeah those noble hero mages got it so hard. i agree with all the new nerfs for mages. roll a 1 on a D20 bad stuff happens, in this game all it means is you do 1 damage. big deal thats not a problem.
i still think sleep nerf sucks but thats about it :P
sleep nerfed redefined the whole nuker leveling of multi mobs and multiple hp mobs, I mean you ould go to the cats and be a major help in groups by sleeping the stun mobs and the sleep mobs and nuking hard on the mob everyone's on and it also helped healers into good groups, now it's worthless and for those who leveled it just basically lost a ton of sp
DONT LIKE GETTING ROCKED BY A SCOR PUT WATERSTONES ON YOUR ARMOR [censored]
ressists are capped, what will stones on armor be for?
do you even have a club what stone are used for
?
2 things
wepons increases the attrubte of the attack thingie
and water stones on s armor not sheilds give fire restances
elemental patk is capped at like 100 (not counting other things)
elemental ressist is capped at like 30 (not counting other things)
ill get hit for less dmg w/ Agr tallum robes than in arcana robes w/ stones which are pretty useless for healers/buffers
Your complaints are pretty futile. Were still a bit behind of the korean version, whos just going to send us updates, nothing new really. But to comment on the picture for starters.. two nukes for 4k, those arent on the necro, probally on the pet. Then on the necro (without transfer) he surrenders AND vortexes. Thats 2 reductions on fire resistance. That [censored] is going to hurt. All he lacked was BD dances(and mystic isnt anything insane), so thats fairly maxed damage minus a few possibilities like hero zerk for him, and theres other little things like clan emp, he probally has it. I doubt this guy is using much of any fire resistance, or pow/cov, or warding. Yes, mages with elemental additions to their weapons have become VERY powerful. This has to do mainly with the changes in elemental resistances. Many posters here have already indicated how naive they are to the new system, others have a clear idea of it. Stacking 4-5 resistances vs fire will reduce damage only a little bit, but it will greatly increase your chances of resisting things like Fire vortex, and surrender to fire, and prominence(the nuke will fail more often). Frankly, i dont like the elemental changes, it makes mages very strong, but its giving all these resistance buffs a smaller purpose in PvP. People arent going to rely on the nuke failing and doing half damage, or 1 damage.... until they keep getting battered by the same mages. You will change, because people have to adjust every chronicle to new changes. Or, perhaps youll /quit like the main poster hopefully has done, because youre playing the wrong game if you wanna [censored] and moan and get changes. The new stones have raised the bar for mages. That is, the new average damage will be raised over time. The mcrit is not related to your problem here btw. Whether he had stones on his weapon or not, you die to an mcrit there. The Mcrit possibilities for mages is more overpowered than these stones. However, those possibilities make up a very small amount of mages per server, whereas these elemental boosts will become full circle in time. So plxz cry it out, and evolve. Esp you jiggie, [censored] carebear.
elemental patk is capped at like 100 (not counting other things)
elemental ressist is capped at like 30 (not counting other things)
ill get hit for less dmg w/ Agr tallum robes than in arcana robes w/ stones which are pretty useless for healers/buffers
resists are caped at some 30 points MORE then attribute. ie, nuker have 100 attribute, you can buff 130 or so resist and have use of it all! he wont hit you harder then if you had 30 resist and he had 0 attribute.
ok, i did some tests with a dark crystal from pagans.
it gave me 30 dark attribute on my necro.
with 0 attribute i did
848 against 0 resist
786 against 30 resist
786 against 60 resist
with 30 dark attribute i did:
958 against 0 resist
865 against 30 resist
786 against 60 resist
786 against 90 resist
this is from a post i did elsewhere. test was done against a player.