I read the section that talk about subclasses. under the Subclass Special Skills.
for example Knight subclasses. they get Boost HP. criticaldamage reduction and counter defense. i already know critical damage reduction is already given to knight.
so would that make someone go subclass a DA and later get over 76+. would that new subclass skills make them better in stats than my main HK class? thats will be ******ed if it does. (i am not sure the translation is 100% accurate)
I've read somewhere on blah, that the skills you'll get is determined by your main rather then subclass. I.e., you'll get crit reduction and counterdefence if your main is DA and your sub is 75. That way it makes more sense.
I've read somewhere on blah, that the skills you'll get is determined by your main rather then subclass. I.e., you'll get crit reduction and counterdefence if your main is DA and your sub is 75. That way it makes more sense.
I do not think so. The new skills are supposed to add something "special" to your main, depending on what kind of sub you have - so that people with the same main class are not all the same. Not just give your main more skills of the same type he already has. So if you have a nuker main with a tank sub, you will then have a nuker main with better defense / crit damage reduction, because you (in RP terms) "learned" something from your sub. It is a very interesting change, it makes perfect sense and I am looking forward to it :)
Knight class will get Greater Magic Resist I hope the word 'greater' is worthwhile increase. but i am not so hype about it since there are great deal of matk increase in kamael plus
I do not think so. The new skills are supposed to add something "special" to your main, depending on what kind of sub you have - so that people with the same main class are not all the same. Not just give your main more skills of the same type he already has. So if you have a nuker main with a tank sub, you will then have a nuker main with better defense / crit damage reduction, because you (in RP terms) "learned" something from your sub. It is a very interesting change, it makes perfect sense and I am looking forward to it :)
There are few flaws in such a design, however. First, not all the skills are usefull. I don't see how long shot passive is usefull for a mage class or better heals for a warrior. Second, classes such as tanks are actually restricted from picking another tank subs, while crit reduction and better defence would be "natural" on them. Third, a lot of people already have their subs 75+, and either screwed with the new skills (like nukers having archer subs) or being faced with the need to reroll sub.
IMO, the best solution would be to have the new skills based BOTH on main and the sub.
In RP terms, your main becomes better because you learn how your opponents act. Like, tanks get better defences against criticals after they subbed an archer or a dagger, because "know your enemy" is the ultimate weapon :eek: Subbed as a nuker - got advanced magic resist, and so on. Plus that way the restriction similar classes makes much more sense
Assume an Adventurer with a Hell Knight sub
that dude will get additional passives for his main class, and those passives will be provided by his sub. So he will get the boost hp/pdef/mdef thing.
A Hell Knight main WILL NOT get these boosts as it's impossible for a Tank to sub a Tank.
And from the description, looks like its an AoE attack. With those two, Titans can now also chain skills. AC+CoD+Fatal+those two new ones. Heck, throw in Earthquake too for some skill dmg goodness. Wonder if those two new ones can be enchanted for Fire dmg lol.