game is too easy

General Discussion Started Last reply 35 posts
With a ll the posts about trying to make the game easier...

How about make it harder!!! lol

No adena drops from mobs.
Cut all damage from weapons/skills down to 1/2 power.
All mobs have a 70% chance to 1 shot the player.
Raise prices of all npc items by 600%

lol, yes im joking. lol
How about adding that if you die on sub class, it will be removed and you have to start it all over again. ;)

How about adding that if you die on sub class, it will be removed and you have to start it all over again. ;)



lol I like it
yes the game is getting way too easy for bots. they need new challenge like if bots don't kill more than certain amout of mobs in given time, they are booted for 24 hours.

How about adding that if you die on sub class, it will be removed and you have to start it all over again. ;)



And if you die on the main class there is a 40% chance that your char gets permanently deleted.


How about adding that if you die on sub class, it will be removed and you have to start it all over again. ;)



And if you die on the main class there is a 40% chance that your char gets permanently deleted.



Let's make it 100% so the game will get more realistic :)
And BH, TH, AW, PW Can loot the Dead for Items in they inventory. :p
On and put everyone stuff in warehouse in a chest with a way to force the locks.
Perma death like pets have. If you don't get rezzed in 20 mins you are deleted.
lol, can you imagine clans camping the corpses of their enemies trying to perma-death them. Brutal.
mobs should be more intelligent, they shouldn't just wait on the field scattered and waiting to be slaughtered. they should have a base where they organize ganking parties with tanks, healers, covs, stacked nuker/archer parties. they should use soulshots and have highly oed gear (which they get from players they killed, mobs should be able to loot too!).

also, there shouldn't be any peace zone and if you log out the character stays in game :)
I think skills should be granted by archetype, not specific class. All Knights have identical skill-sets. Same with all Warriors, Archers, Nukers, etc.

A sword to the chest should hurt as much, if not more, as an arrow.

Platemail should (and did) negate archer attacks a preponderance of the time.

Daggers do not penetrate heavy armor from the front... ever. Daggers also do a pisspoor job of doing it from behind, too. For a dagger to pierce plate, the plate-wearer needs to be a) asleep, b) already down and dying. This is what daggers were designed for in the age of longswords and plate.

Maces and flails crush skulls and shatter bones. Pole-arms are the multi-tools of medieval weaponry... and they predominantly sucked, being made from common farming implements and wielded by untrained, unarmoured peasantry.

Fairy tales do not tell children that dragons exist... fairy tales tell children that dragons can be killed.
If you log from a mob, by running so fast you are able to log out safely (or force log) when you come back in a berserked version of mob shows up with 50k patk and wipes the floor with you. (I actually played a game that did that...)

mobs should be more intelligent, they shouldn't just wait on the field scattered and waiting to be slaughtered. they should have a base where they organize ganking parties with tanks, healers, covs, stacked nuker/archer parties. they should use soulshots and have highly oed gear (which they get from players they killed, mobs should be able to loot too!).




I like that, i've always kinda seen mobs as things that just sit there and wait for you to kill them. They are mostly hopeless creatures with some whack explanation of a weapon.
omgz omgz omgz that would make me rich $.$
I'd vote for just one little mod. Make it so other players can pick up your dead body and move it around. Have fun trying to get a rez... /loc !
would you laugh if you died to a mob, and saw it lvl off you? :p
Yes! lol, also the player able to run with corspes is genious


You can take a dead bot group and throw them into the ocean LOL so when the owner come back and instead of them dead in a small room with 8 mobs just waiting, they're at the bottom of the sea getting pecked apart by sharks

would you laugh if you died to a mob, and saw it lvl off you? :p



holly crap thats funny. :D
Make all spells and skills friendly fire.
i really want to see earthquakes destroying towns :) and then there will be no place to soe!!!

Make all spells and skills friendly fire.



You can already do this.

Macro all your attacks and skills to /force.
Weather affects the mage's cast. When it is raining no fire cast work, on windy days wind spills would be weaker and on real hot days water spills would only quench your thirst.
Same with archery... rainy? Your bowstring breaks when wet, and most composite bows do not deal with damp well.

Same with archery... rainy? Your bowstring breaks when wet, and most composite bows do not deal with damp well.



make sws lose their voice cause they are sick.

BD's can't dance cause they broke a foot.

WS can't mend items (craft) cause they got arthites (SP?).

SE's are too tired to rechange (out of MP).

tyrants can't use force skills cause they are weakened by fatigue (they are fire based, so they are dehydrated, and they atk too fast!).

all jokes of course!

what else can you all think of?

make sws lose their voice cause they are sick.




Sure!

(By the way, per lore, Elves don't get sick unless it's from the Ratmen)

Ironically, I can still sing while silenced.... 'splain that to me, Lucy.
Yep game to easy make mob smarter more dangerous and harder to kill. no more 1-3 shoting a mob and continue to waist of server resource by respawning mob. If you want to get xp you or your group have to earn it in a dangeous battle that last several minute to a full buff round or die trying with each mob fight. ....

if we can group diff class and zerk a single mob why not let the mob do the same base on the player group size and classes. when a player group with tank/healer/buffer/archer/dd/nuker hit a single mob, the mob would summon it own group of equal classes fully buffed already with mob healer, mob buffer, mob tank, mob acher/mob nuker, or other mob dd. The size of the summon should scale base on the player group size, mob should use soul shot for melee and bless spiritshot for nukes. mob melee and skill hit should crit hard as much as player with full buff since dd mob has their own buffer and passive crit skill like archer and dadder. dagger mob has a change to lethal and/or crit and low change to bring any player hp to 1hp. mob summoned nuker get increase mtack/casting speed due to own mob buffer and will get low chance to magic crit player. Mob Tank and DD will use UD and UE when hp are low 30%. Orc melee mob will have their own version of Orc player skils and classes. Orc mob can use frenzy, gut... at 30%hp.. so can a few more new mob that can mimic player class and skill, mob that has dual sword and can chain glad skill TSS, DSS ..... as an example..

No more are the day where blind assist f1, f2, f1. and killing 10,000 mob to xp. Each mob group will take your whole group several minutes to kill and will have similar skills and class to your group. When a player die to a mob the mob group will shout "player xzy just got owned by mob zxy" if whole player group get kill mob would shout "abc party was weak and got destroyed". certain high lvl area should have stacked archer or nuker or dagger mobs with thier own healer and rezzer mob, buffer mob. all healer and buffer mob have like 6xhp and many resist like dagger/rapier/arrow/nuke resist/duals-2hand weapon but vurnable to 1hand blunt/sword weapon. You can't win and get any xp /sp unless the whole mobs group are dead-that mean killing healer mob so it cannot single rez it mob member.
It a lot more challange on fighting mob that last longer and give more xp/sp and make every class in the player group enjoy and learn more about their skill then killing 500 mob for 2 hours and getting same xp, sp. No these are not mini bosses just scaleable mob if you are grouped. When you purely solo and does not have any out of party people/box..
mob summon and mob group does not apply rules apply. Just think if even a live group of real player having a hard time killing these group summon mob then farmer/bot will die to them quicly for sure. remeber no xp/ sp till the whole mob group is dead- healer and buffer mob has crazy resist and 6xhp and can single rez it mob member. plus all mob class has similar skill as player class.

example mob fight should be like ... an pali rush in draw hate and UD, HE in party crit twice on mob healer for 600damage each out of mob 20k hp , mob nuker magic crit and mob archer crit on player group BD in party 2 shoting the BD. AW rush to back of nuker mob and lethal crit and kill mob nuker, AW is root by mob tank and being chain stun and get crit by mob archer. SH in player party nuke the mob tank and mob tank UD when hp low. mob healer heal the tank to full hp in 3 heal and rez the mob nuker. group SH get stun and skill crit by mob archer and go down. ..after 5minute only the tank and healer are left on player and mob group..both group healer are trying to rez it group member while the tank and mob tank tring to interupt the each healer rez.. you get the idea- myabe ganking live player with less people in group will be easier then trying to kill these group mobs for xp:)

with mob like that no will complain they don't get enough pvp and no war tag are around.... you bring your full stacked buffed group to a special hig lvl xp area and the mob will summon and match your group in class, skill and slightly lower comparable damage. plus these mob group talk alot of smack shouting during the fight too...



mobs should be more intelligent, they shouldn't just wait on the field scattered and waiting to be slaughtered. they should have a base where they organize ganking parties with tanks, healers, covs, stacked nuker/archer parties. they should use soulshots and have highly oed gear (which they get from players they killed, mobs should be able to loot too!).




I like that, i've always kinda seen mobs as things that just sit there and wait for you to kill them. They are mostly hopeless creatures with some whack explanation of a weapon.

Way too much text for a post that isn't at all serious...

tl;dr

Yep game to easy make mob smarter more dangerous and harder to kill. no more 1-3 shoting a mob and continue to waist of server resource by respawning mob. If you want to get xp you or your group have to earn it in a dangeous battle that last several minute to a full buff round or die trying with each mob fight. ....

if we can group diff class and zerk a single mob why not let the mob do the same base on the player group size and classes. when a player group with tank/healer/buffer/archer/dd/nuker hit a single mob, the mob would summon it own group of equal classes fully buffed already with mob healer, mob buffer, mob tank, mob acher/mob nuker, or other mob dd. The size of the summon should scale base on the player group size, mob should use soul shot for melee and bless spiritshot for nukes. mob melee and skill hit should crit hard as much as player with full buff since dd mob has their own buffer and passive crit skill like archer and dadder. dagger mob has a change to lethal and/or crit and low change to bring any player hp to 1hp. mob summoned nuker get increase mtack/casting speed due to own mob buffer and will get low chance to magic crit player. Mob Tank and DD will use UD and UE when hp are low 30%. Orc melee mob will have their own version of Orc player skils and classes. Orc mob can use frenzy, gut... at 30%hp.. so can a few more new mob that can mimic player class and skill, mob that has dual sword and can chain glad skill TSS, DSS ..... as an example..

No more are the day where blind assist f1, f2, f1. and killing 10,000 mob to xp. Each mob group will take your whole group several minutes to kill and will have similar skills and class to your group. When a player die to a mob the mob group will shout "player xzy just got owned by mob zxy" if whole player group get kill mob would shout "abc party was weak and got destroyed". certain high lvl area should have stacked archer or nuker or dagger mobs with thier own healer and rezzer mob, buffer mob. all healer and buffer mob have like 6xhp and many resist like dagger/rapier/arrow/nuke resist/duals-2hand weapon but vurnable to 1hand blunt/sword weapon. You can't win and get any xp /sp unless the whole mobs group are dead-that mean killing healer mob so it cannot single rez it mob member.
It a lot more challange on fighting mob that last longer and give more xp/sp and make every class in the player group enjoy and learn more about their skill then killing 500 mob for 2 hours and getting same xp, sp. No these are not mini bosses just scaleable mob if you are grouped. When you purely solo and does not have any out of party people/box..
mob summon and mob group does not apply rules apply. Just think if even a live group of real player having a hard time killing these group summon mob then farmer/bot will die to them quicly for sure. remeber no xp/ sp till the whole mob group is dead- healer and buffer mob has crazy resist and 6xhp and can single rez it mob member. plus all mob class has similar skill as player class.

example mob fight should be like ... an pali rush in draw hate and UD, HE in party crit twice on mob healer for 600damage each out of mob 20k hp , mob nuker magic crit and mob archer crit on player group BD in party 2 shoting the BD. AW rush to back of nuker mob and lethal crit and kill mob nuker, AW is root by mob tank and being chain stun and get crit by mob archer. SH in player party nuke the mob tank and mob tank UD when hp low. mob healer heal the tank to full hp in 3 heal and rez the mob nuker. group SH get stun and skill crit by mob archer and go down. ..after 5minute only the tank and healer are left on player and mob group..both group healer are trying to rez it group member while the tank and mob tank tring to interupt the each healer rez.. you get the idea- myabe ganking live player with less people in group will be easier then trying to kill these group mobs for xp:)

with mob like that no will complain they don't get enough pvp and no war tag are around.... you bring your full stacked buffed group to a special hig lvl xp area and the mob will summon and match your group in class, skill and slightly lower comparable damage. plus these mob group talk alot of smack shouting during the fight too...



mobs should be more intelligent, they shouldn't just wait on the field scattered and waiting to be slaughtered. they should have a base where they organize ganking parties with tanks, healers, covs, stacked nuker/archer parties. they should use soulshots and have highly oed gear (which they get from players they killed, mobs should be able to loot too!).




I like that, i've always kinda seen mobs as things that just sit there and wait for you to kill them. They are mostly hopeless creatures with some whack explanation of a weapon.





omg...someone has WAAAAY to much time on their hands.
LOL

Weather affects the mage's cast. When it is raining no fire cast work, on windy days wind spills would be weaker and on real hot days water spills would only quench your thirst.



Wouldn;t wind spells be stronger on windy days?


Make all spells and skills friendly fire.



You can already do this.

Macro all your attacks and skills to /force.



not all, just skills that can do any damage. :)

Yep game to easy make mob smarter more dangerous and harder to kill. no more 1-3 shoting a mob and continue to waist of server resource by respawning mob. If you want to get xp you or your group have to earn it in a dangeous battle that last several minute to a full buff round or die trying with each mob fight. ....

if we can group diff class and zerk a single mob why not let the mob do the same base on the player group size and classes. when a player group with tank/healer/buffer/archer/dd/nuker hit a single mob, the mob would summon it own group of equal classes fully buffed already with mob healer, mob buffer, mob tank, mob acher/mob nuker, or other mob dd. The size of the summon should scale base on the player group size, mob should use soul shot for melee and bless spiritshot for nukes. mob melee and skill hit should crit hard as much as player with full buff since dd mob has their own buffer and passive crit skill like archer and dadder. dagger mob has a change to lethal and/or crit and low change to bring any player hp to 1hp. mob summoned nuker get increase mtack/casting speed due to own mob buffer and will get low chance to magic crit player. Mob Tank and DD will use UD and UE when hp are low 30%. Orc melee mob will have their own version of Orc player skils and classes. Orc mob can use frenzy, gut... at 30%hp.. so can a few more new mob that can mimic player class and skill, mob that has dual sword and can chain glad skill TSS, DSS ..... as an example..

No more are the day where blind assist f1, f2, f1. and killing 10,000 mob to xp. Each mob group will take your whole group several minutes to kill and will have similar skills and class to your group. When a player die to a mob the mob group will shout "player xzy just got owned by mob zxy" if whole player group get kill mob would shout "abc party was weak and got destroyed". certain high lvl area should have stacked archer or nuker or dagger mobs with thier own healer and rezzer mob, buffer mob. all healer and buffer mob have like 6xhp and many resist like dagger/rapier/arrow/nuke resist/duals-2hand weapon but vurnable to 1hand blunt/sword weapon. You can't win and get any xp /sp unless the whole mobs group are dead-that mean killing healer mob so it cannot single rez it mob member.
It a lot more challange on fighting mob that last longer and give more xp/sp and make every class in the player group enjoy and learn more about their skill then killing 500 mob for 2 hours and getting same xp, sp. No these are not mini bosses just scaleable mob if you are grouped. When you purely solo and does not have any out of party people/box..
mob summon and mob group does not apply rules apply. Just think if even a live group of real player having a hard time killing these group summon mob then farmer/bot will die to them quicly for sure. remeber no xp/ sp till the whole mob group is dead- healer and buffer mob has crazy resist and 6xhp and can single rez it mob member. plus all mob class has similar skill as player class.

example mob fight should be like ... an pali rush in draw hate and UD, HE in party crit twice on mob healer for 600damage each out of mob 20k hp , mob nuker magic crit and mob archer crit on player group BD in party 2 shoting the BD. AW rush to back of nuker mob and lethal crit and kill mob nuker, AW is root by mob tank and being chain stun and get crit by mob archer. SH in player party nuke the mob tank and mob tank UD when hp low. mob healer heal the tank to full hp in 3 heal and rez the mob nuker. group SH get stun and skill crit by mob archer and go down. ..after 5minute only the tank and healer are left on player and mob group..both group healer are trying to rez it group member while the tank and mob tank tring to interupt the each healer rez.. you get the idea- myabe ganking live player with less people in group will be easier then trying to kill these group mobs for xp:)

with mob like that no will complain they don't get enough pvp and no war tag are around.... you bring your full stacked buffed group to a special hig lvl xp area and the mob will summon and match your group in class, skill and slightly lower comparable damage. plus these mob group talk alot of smack shouting during the fight too...


this post urgently needs a cut. :)
When some1 wins in pvp he can take all the gear of the looser.
No more auto shots.
No more skills action buttons. Each skills should be a keys combination like Street Fight :) and each key combination are generated random for each player and showed only one time.
Example:
Next Target = Control+N
Stun Shot = < + ^ + Home
...
don't forget T3H FATALITY!!!11 xD