Yep game to easy make mob smarter more dangerous and harder to kill. no more 1-3 shoting a mob and continue to waist of server resource by respawning mob. If you want to get xp you or your group have to earn it in a dangeous battle that last several minute to a full buff round or die trying with each mob fight. ....
if we can group diff class and zerk a single mob why not let the mob do the same base on the player group size and classes. when a player group with tank/healer/buffer/archer/dd/nuker hit a single mob, the mob would summon it own group of equal classes fully buffed already with mob healer, mob buffer, mob tank, mob acher/mob nuker, or other mob dd. The size of the summon should scale base on the player group size, mob should use soul shot for melee and bless spiritshot for nukes. mob melee and skill hit should crit hard as much as player with full buff since dd mob has their own buffer and passive crit skill like archer and dadder. dagger mob has a change to lethal and/or crit and low change to bring any player hp to 1hp. mob summoned nuker get increase mtack/casting speed due to own mob buffer and will get low chance to magic crit player. Mob Tank and DD will use UD and UE when hp are low 30%. Orc melee mob will have their own version of Orc player skils and classes. Orc mob can use frenzy, gut... at 30%hp.. so can a few more new mob that can mimic player class and skill, mob that has dual sword and can chain glad skill TSS, DSS ..... as an example..
No more are the day where blind assist f1, f2, f1. and killing 10,000 mob to xp. Each mob group will take your whole group several minutes to kill and will have similar skills and class to your group. When a player die to a mob the mob group will shout "player xzy just got owned by mob zxy" if whole player group get kill mob would shout "abc party was weak and got destroyed". certain high lvl area should have stacked archer or nuker or dagger mobs with thier own healer and rezzer mob, buffer mob. all healer and buffer mob have like 6xhp and many resist like dagger/rapier/arrow/nuke resist/duals-2hand weapon but vurnable to 1hand blunt/sword weapon. You can't win and get any xp /sp unless the whole mobs group are dead-that mean killing healer mob so it cannot single rez it mob member.
It a lot more challange on fighting mob that last longer and give more xp/sp and make every class in the player group enjoy and learn more about their skill then killing 500 mob for 2 hours and getting same xp, sp. No these are not mini bosses just scaleable mob if you are grouped. When you purely solo and does not have any out of party people/box..
mob summon and mob group does not apply rules apply. Just think if even a live group of real player having a hard time killing these group summon mob then farmer/bot will die to them quicly for sure. remeber no xp/ sp till the whole mob group is dead- healer and buffer mob has crazy resist and 6xhp and can single rez it mob member. plus all mob class has similar skill as player class.
example mob fight should be like ... an pali rush in draw hate and UD, HE in party crit twice on mob healer for 600damage each out of mob 20k hp , mob nuker magic crit and mob archer crit on player group BD in party 2 shoting the BD. AW rush to back of nuker mob and lethal crit and kill mob nuker, AW is root by mob tank and being chain stun and get crit by mob archer. SH in player party nuke the mob tank and mob tank UD when hp low. mob healer heal the tank to full hp in 3 heal and rez the mob nuker. group SH get stun and skill crit by mob archer and go down. ..after 5minute only the tank and healer are left on player and mob group..both group healer are trying to rez it group member while the tank and mob tank tring to interupt the each healer rez.. you get the idea- myabe ganking live player with less people in group will be easier then trying to kill these group mobs for xp:)
with mob like that no will complain they don't get enough pvp and no war tag are around.... you bring your full stacked buffed group to a special hig lvl xp area and the mob will summon and match your group in class, skill and slightly lower comparable damage. plus these mob group talk alot of smack shouting during the fight too...
mobs should be more intelligent, they shouldn't just wait on the field scattered and waiting to be slaughtered. they should have a base where they organize ganking parties with tanks, healers, covs, stacked nuker/archer parties. they should use soulshots and have highly oed gear (which they get from players they killed, mobs should be able to loot too!).
I like that, i've always kinda seen mobs as things that just sit there and wait for you to kill them. They are mostly hopeless creatures with some whack explanation of a weapon.