Collision detection!

General Discussion Started Last reply 13 posts
What in the @$@#! What genius over at NC thought it was a good idea to get rid of collision checks? Sometimes it was anoying yes, and it could be used to block off a town... which did suck. But, at least it helped add SOME strategy to large scall and even small scale pvp. Now it's only a matter of time before we start seeing the bs tactics this gave rise to in Shadow Bane. Namely, whole clans standing in one spot and assist/nuking anything that came in range.

This is also an indirect nerf to tanks. What little role they had was to provide a obstacle to other players... Which will now be 100% harder since they can't use their positioning to do that.If this doesn't get undone very soon I will be leaving this game for good.

Bots, I can stand. CONSTANTLY being spamed to buy adena, I can stand. Poor (if any) customer service, I can stand. Insanely reptitve game play, I can stand. The Devs RIPPING out a key feature in order to save on sever/programming costs? That, I can't and wont stand!

/rantoff

If there's some element of this I'm not seeing please feel free to explain.
It's strange when you bump into someone and you just pass. It would make easier wading in Giran BUT ... GET RID OF THAT TARGETING INVISIBLE PLAYERS!!!

GET RID OF THAT TARGETING INVISIBLE PLAYERS!!!



PREACH ON!!!!

I actually dunno what you mean for the OP. But I do know the pathing really stinks. One time I used hate on a monster but I was near a wall...so the monster ran in the opposite direction, away from me. I never saw it again.
The Stack woudnt work in Lineage 2. It worked in Shadowbane for a very specific reason, and with a very specific set of classes.

Here? The stack would get utterly dominate by every Hero skill and Hero Pole would be in freaking heaven. It would also get completely plowed by any mage fusion skill.

So please, stack up. You coudnt be more stupid to do that at this point in time.

It was removed because it was being flat out exploited, and I'm sure NCSoft got tired of hearing about it. Blocking off access to castles, hunting area's, etc and having to "glitch" your way in was never the intended reason for collision detection.

I still dont get how you see it as a nerf to tanks either. Even when it was here, it never stopped anyone from getting to healers in the back. Its not a nerf to anything other then poor sports who need to abuse the system to win.

It's strange when you bump into someone and you just pass. It would make easier wading in Giran BUT ... GET RID OF THAT TARGETING INVISIBLE PLAYERS!!!



I definitely agree with you. I prefer to wait 2 mins more to see the stores that this [censored]!

Now it's only a matter of time before we start seeing the bs tactics this gave rise to in Shadow Bane.

You brought back nightmares, thanks alot. :) There was nothing like fighting a good stack on mourning :(
i love the fact there is no collision anymore.

running trough the gauntlet at a castle with collision was anoying at the very least, impossible almost with a "zerg"

anyway. stacking ppl on top of each other... its always been done at port points before and really, thats the only spot you really can stack eachother on top of one another to really have any use of it. oh and as pointed out, any mage with half a brain would start using their AoE skills when they see like a group of enemies stacked on top of each other.
omg. first post is full of madness. o.O
On the other hand, it's practically impossible for melees now to make a sold "wall" of defenders at choke points in a castle, like we used to. Again, NCSoft clearly prefers armies of nukers and archers. :(
You can still block off town gates with a line of striders.
oO They removed collision detection? When did that happen - I was not online for a long time.

I think collision detection was one of the strong points in L2 for PvP or am I wrong? So can people now move into each other - basically 20 nukers standing on top?

Thanks for clearing this,
Rin
strong points? it was one of the major anoyances at sieges imo. it prevented any sizable force to move at anything but a crawl.


Now it's only a matter of time before we start seeing the bs tactics this gave rise to in Shadow Bane.

You brought back nightmares, thanks alot. :) There was nothing like fighting a good stack on mourning :(



Purchase Bulkwark -> Drop Bulkwark -> Watch stack go OMG WHAT HAPPENED!

Although the best was when someone dropped a cathedral on them. Talk about spread out over everywhere heh.