OE skills in CT1.5

Dwarf Classes Started Last reply 3 posts
From the PTS, here is the list of our skills we can OE :

skill : success / SP / XP (for the +1)
Whirlwind : 97% / 528k / 5.28m
+1 power : Maximizes power of skill. Power increases.
+1 Cost : Maximizes the skill's efficiency. Decreases MP consuption.

Sweeper : 97% / 293k / 2.93m
+1 Power : Maximizes power of skill. Increased regeneration and a chance to absorb HP from a corpse.
+1 Power : Maximizes the skill's power. Increased regeneration and a chance to absorb MP from a corpse.

Stun Attack : 97% / 293k / 2.93m
+1 Power : Maximizes the skill power. Attack Power increases.

Blunt Mastery : 97% / 293k / 2.93m
+1 Power : Maximizes power of skill. Power increases.
+1 Power : Maximizes the skill's power. Increases critical attack power when using blunt weapons.
+1 Swiftness : Adds effect to skill. Increases Attack Speed when a blunt weapon is used.

Boost HP : 97% / 293k / 2.93m
+1 Power : Maximizes power of skill. Maximum HP is increased.
+1 Power : Maximizes the skill's power. The Max. CP is increased.
+1 Life : Adds effect to skill. Increased HP recovery rate.
+1 Bravery : Adds effect to skill. CP recovery rate is increased.

Fast HP recovery : 97% / 410k / 4.1m
+1 Power : Maximizes skill effect. Increases HP regeneration.

Polearm Mastery : 97% / 528k / 5.28m
+1 Power : Maximizes skill power. Attack power increases.
+1 Power : Maximizes skill effect. Increases the target.

Heavy Armor Mastory : 97% / 528k / 5.28m
+1 Power : Maximizes skill power. Increases P. Def.
+1 Life : Adds effect to the skill. Increases HP recovery rate.

Spoil : 97% / 293k / 2.93m
+1 Power : Maximizes the skill's power. Possible to use debuff to reduce Atk. Spd. The succes rate of debuff is increased.
+1 Power : Maximizes the skill's power. Possible to use debuff to reduce current HP and the succes rate of debuff is increased.
+1 Earth Vulnerability : Maximizes the skill's elemental effect. Weakens target's earth resistance.

Hammer Crush : 97% / 410k / 4.1m
+1 Chance : Increases success rate. Maximizes the skill's success rate.
+1 Cost : Maximizes the skill's efficiency. Increases effectiveness and decreases MP consumption.
+1 Fire Attack : Maximizes the skill's elemental effect. Increases fire damage.
+1 Water Attack : Maximizes the skill's elemental effect. Increases water damage.
+1 Wind Attack : Maximizes the skill's elemental effect. Increases wind damage.
+1 Earth Attack : Maximizes the skill's elemental effect. Increases earth damage.

Spoil Festival : 97% / 293k / 2.93m
+1 Power : Maximizes the skill's power. Possible to use debuff to reduce Atk. Spd. The succes rate of debuff is increased.
+1 Power : Maximizes the skill's power. Possible to use debuff to reduce current HP and the succes rate of debuff is increased.
+1 Earth Vulnerability : Maximizes the skill's elemental effect. Weakens target's earth resistance.

Wrath : 97% / 528k / 5.28m
+1 Power : Maximizes power of skill. Power increases.
+1 Cost : Maximizes the skill's efficiency. Decreases MP consumption.

Wisdom : 92% / 3.78m / 37.8m
+1 Power : Maximizes skill power. Increases hold tolerance.
+1 Power : Maximizes skill power. Increases sleep tolerance.
+1 Power : Maximizes skill power. Increases mental attack tolerance.

Health : 92% / 3.78m / 37.8m
+1 Power : Maximizes skill power. Increases poison tolerance.
+1 Power : Maximizes skill effect. Increases bleeding tolerance.

Parry Stance : 92% / 2.94m / 29.4m
+1 Power : Maximizes skill effect. Increases physical/magical P. Def.

Earthquake : 92% / 2.94m / 29.4m
+1 Power : Maximizes skill power. Increases effectiveness.
+1 Cost : Maximizes the skill efficiency. Decreases MP consumption/HP.
+1 Earth Attack : Adds attributes to the skill. Increases earth damage.

Armor Crush : 92% / 2.94m / 29.4m
+1 Power : Maximizes skill power. Increases effectiveness.
+1 Cost : Maximizes skill efficiency. Decreases MP consumption/HP
+1 Chance : Maximizes skill efficiency. Increases success rate.

Polearm Accuracy : 97% / 586k / 5.86m
+1 Power : Maximizes skill effect. Increases accuracy.
+1 Cost : Maximizes skill efficiency. Maintaining MP is decreased.

War Frenzy : 97% / 293k / 2.93m
+1 Power : Maximizes skill effect. Increases tolerance to shock/sleep.
+1 Cost : Maximizes skill efficiency. Maintaining MP is decreased.

Master of Combat : 92% / 3.78m / 37.8m
+1 Power : Maximizes skill effect. Increases attack power of sword/blunt weapon/spear weapon.
+1 Power : Maximizes skill effect. Increases attack power of dual-bladed/fighting weapon.

Braveheart : 92% / 2.1m / 21m
+1 Power : Maximizes skill effect. Increases the amount of CP recovery.

As u can see, skills 76+ are now able to OE, but the cost is very expensive.
Nice list :)

just curious about one thing namely this:



Spoil : 97% / 293k / 2.93m
+1 Earth Vulnerability : Maximizes the skill's elemental effect. Weakens target's earth resistance.

Spoil Festival : 97% / 293k / 2.93m
+1 Earth Vulnerability : Maximizes the skill's elemental effect. Weakens target's earth resistance.




it sais that it debuffs earth resistance so this means spoil really is a kind of earth based magic? and following that logic would empower and/or debuffing earth resistance help landing it on higher mobs and generally increasing its landrate?

Nice list :)

just curious about one thing namely this:



Spoil : 97% / 293k / 2.93m
+1 Earth Vulnerability : Maximizes the skill's elemental effect. Weakens target's earth resistance.

Spoil Festival : 97% / 293k / 2.93m
+1 Earth Vulnerability : Maximizes the skill's elemental effect. Weakens target's earth resistance.




it sais that it debuffs earth resistance so this means spoil really is a kind of earth based magic? and following that logic would empower and/or debuffing earth resistance help landing it on higher mobs and generally increasing its landrate?


not neccisary, but Dwarfs are suposed to be "earth based" so that could simply be the reason.


Braveheart : 92% / 2.1m / 21m
+1 Power : Maximizes skill effect. Increases the amount of CP recovery.


waste of XP/SP imo, gives 10CP per enchant.

doing all HP regen enchants to atleast +1 seem to give a decent increase in HP regen. worthwhile imo. each skill by themself didnt give that much but all togheter did a decent amount.


Master of Combat : 92% / 3.78m / 37.8m
+1 Power : Maximizes skill effect. Increases attack power of sword/blunt weapon/spear weapon.


useless imo, gave me 1 patk per enchant. unless there is some hidden effect other then patk increase...


Parry Stance : 92% / 2.94m / 29.4m
+1 Power : Maximizes skill effect. Increases physical/magical P. Def.

wish you could enchant it for reduced penalties