1 - Toma is in one place
2 - Newbe Buffs until level 62
3 - Free GK if you are under 40
4 - 24 Hours to rez a pet
5 - new dorf skills
6 - B grade items can now be exchanged at Mammon like you can with C and D grade.
7 - something about increase in drop rates and something about a mobs weapon can be drop and only sold in the store.
And still the important things are still not being addressed...
The issues towards the dwarven race
And how low grade boots that are sold in the NPC stores in the starter towns are also sold in towns like Aden :mad:
Yeah, the translation talks about a seperate 'slot' for dances/songs, gueessing that with all the chance triggers they give people those had to be moved in order to make it still liveable <<.
Also, item store prices dropping (cheaper shots?), newbie buffs till 62 (if i read that right), ...
So yeah in general pre a grade is gonna get easier.
Random damage between minimum and maximum on magic dmg, they're actually changing the game fundamentally for nuker types :).
Depending on how it is implemented it will either totally destroy mages or just give a little variation to the same damage over and over again with the occasional variation. Who knows, but considering ncsoft it will probably have an unexpected and unwanted effect :p.
Considering how quick it is to get to 62 and past B grade now i dont see much problem with theese, just knock a day or 2 maybe off to treck to A grade, Since l2 now is mroe about level 70+ PvP in my opinion.
About tiem dwarfs got soem new skills thou :)
Y not? 62 is nothing in l2 its not even halfway way to 85.
62 on your main class is a noob and cannot do anything in pvp or sieges or olympiad and cant level with people 80+ so makes sense to me if you want to get new people to play u got to start making it quicker to get to agrade.
Y not? 62 is nothing in l2 its not even halfway way to 85.
62 on your main class is a noob and cannot do anything in pvp or sieges or olympiad and cant level with people 80+ so makes sense to me if you want to get new people to play u got to start making it quicker to get to agrade.
IMO, newbie buffs 1-20 are enough ^^ If you want more go find a buffer. Anyways, everyone has his own buff pet, so...
Y not? 62 is nothing in l2 its not even halfway way to 85.
62 on your main class is a noob and cannot do anything in pvp or sieges or olympiad and cant level with people 80+ so makes sense to me if you want to get new people to play u got to start making it quicker to get to agrade.
IMO, newbie buffs 1-20 are enough ^^ If you want more go find a buffer. Anyways, everyone has his own buff pet, so...
Noobie buffs are a joke!
Vr4 is the only good thing, and those buffs all ways trail off at the point when you need them...is ww at lvl 62 for 1 hour doing to do anything for you?
you forget they said the same thing about raising the buffs from 1-20 to 40, and what happened, all the useful ones trailed off at 34. Haste 1 (is a joke), vr4, Heal cubic. all leave you at 34 (currently).
You all need to stop blowing things out of proportion!
Some of what the OP posted is nice, although newbie buffs until 62 , hmmmm. But it all sounds so good, that's it's just too much to believe. I bet if go to sleep and check back when I wake up, this post is gone, it will have just been a dream ....
And still the important things are still not being addressed...
The issues towards the dwarven race
And how low grade boots that are sold in the NPC stores in the starter towns are also sold in towns like Aden :mad:
Erm... Toma is in one place. I think that might just be enough for me...
And still the important things are still not being addressed...
The issues towards the dwarven race
And how low grade boots that are sold in the NPC stores in the starter towns are also sold in towns like Aden :mad:
Erm... Toma is in one place. I think that might just be enough for me...
Toma stopped teleporting????? *pant pant* I think I'm gonna have a heart attack *struggles to the phone*
Y not? 62 is nothing in l2 its not even halfway way to 85.
62 on your main class is a noob and cannot do anything in pvp or sieges or olympiad and cant level with people 80+ so makes sense to me if you want to get new people to play u got to start making it quicker to get to agrade.
IMO, newbie buffs 1-20 are enough ^^ If you want more go find a buffer. Anyways, everyone has his own buff pet, so...
Noobie buffs are a joke!
Vr4 is the only good thing, and those buffs all ways trail off at the point when you need them...is ww at lvl 62 for 1 hour doing to do anything for you?
you forget they said the same thing about raising the buffs from 1-20 to 40, and what happened, all the useful ones trailed off at 34. Haste 1 (is a joke), vr4, Heal cubic. all leave you at 34 (currently).
You all need to stop blowing things out of proportion!
I'm sure if they are going to give buffs to A grade they will add a few better buffs to keep it interesting. After all, it only makes logical sense to... wait... this is the L2 forum right? nvrmind.
And if you refuse to use Blah, here's a copy and paste for you all:
"This is a very rough translation and there are many points that were not translated but here is a quick read.
Some of this is undoubtedly wrong but below is the CT2 korean patch notes if you want to give it a try!
[Vitality system]
1. A system that adds bonus experience was added depending on the vitality level of the character.
2. Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, A player is participating in siege or raid.
3. Vitality points are transferred to subclasses when a character change occurs.
[General Combat System]
1. Song and Dance buffs now have their own buff bar.
2. Player and Monster melee range increased slightly.
3. Target location and the relationship with the attacker now affects damage bonus.
4. Long range physical attacks now have a distance differential to damage.
5. The poison and the bleedind damage has been increased.
6. Each character race now has traits that affect debuff duration.
7. The gap between Accuracy and Evasion has been widended.
[Changes to Existing Skills]
1) effect has been added for skills
Deflect Arrow: Now reduces damage from cross bows.
Real Target: The damage increase to archery damage and accuracy is now reduced if the target is more then 900 units away.
Bleed: Movement speeed reduction has been added.
Queen of Kat, Unicorn Seraphim, Shadow Knight has been added.
Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield.
Armor Mastery (Warrior & Kamael): MP regeneration increased.
Soul collection: Kamaels now can hold 40 souls.
Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
Fighters/Archers Will: added a bonus chance rate the rate at which skills critical for double damage while the buff is active.
Cleanse: Raid curse can no longer be removed.
Wild Magic (Buff): Magic critical rate has been reduced.
Wild Magic (Items): Magic critical rate has been reduced
Dance of Siren: Magic critical rate has been reduced.
3) Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.
4) Changes to skill duration
Dodge Attack: Increased to 15 seconds instead of 10.
Counter Attack: Increased to 15 seconds instead of 10.
5) Changes to skill power
Proximity to the target now affects the overall power of a physical skill and its MP consumption.
Physical attack skills have overall increased skill power.
Physical attack skills have an overall decrease in MP consumption.
All physical attack skills now have over-hit capability.
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
6) Changes to magic damage
Magic damage now applies a random variance between minimum and maximum damage.
Depending on the type of weapon the damage variance of spells changes.
7) Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.
Magic Critical Hits
The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times.
EDIT -
9) New skills given to the following classes:
Bounty Hunter and Maestro: Fatal Strike
Abyss Walker:
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse: Poison
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
This is such BS. As if those skills didn't cost enough MP. Obviously I have not tested all of them myself, but soul cry and war frenzy definitely did not need to cost more.
In response to the whole post, Is this a late April's fools?
Warsmith's becoming mini summoners? If i had to guess, Might is might for golems, armour plating is shield, sharpen edges is crit damage, spikes is like damage shield, no clue what bow string is though
All physical attack skills now have over-hit capability.
this has got to be the best thing I've read yet....about time my Dagger skills can do over-hits. Melee range increased...finally; no more "you skill has been stopped cause the distance is too far" messages....I hope!
Another awesome change that needed to take place. cast speed for cure bleed/poison decreased.....those things take way too long to cast, they are magical instead of Melee type.
Dodge Attack: Increased to 15 seconds instead of 10.
Counter Attack: Increased to 15 seconds instead of 10.
About **** time they fixed these....now if only they'd lower Mirage.
Warsmith's becoming mini summoners? If i had to guess, Might is might for golems, armour plating is shield, sharpen edges is crit damage, spikes is like damage shield, no clue what bow string is though
if i had to gues, i would say it isnt really buffs for summons. i would say WS summons can be "given" light or Heavy characteristics from the sounds of it.
I didn't understand one thing now... so now besides the Blessings and Gift of Queen, she'll have Blessed body, blessed soul and windwalk as well?? to give people?
All physical attack skills now have over-hit capability.
Melee range increased...finally; no more "you skill has been stopped cause the distance is too far" messages....I hope!
Made me happy too before thinking how NC would fix it. Sounds like they just set a new fixed number, so you start attacking at that (the max range) so when a person moves... skill still cancel x.x Hoping it won't be like that though :P
Overall, very much liking the sound of these patch notes. Much of it stuff that needed to be done :P Save the increased mp on some of those toggles o.O Not gonna go yay before reading more about them though, knowing NC's "implimentation skills" - eek...
Just wanna add that if you thank someone, thank Diego and the people he translates with. I just did a quick copy&paste and gave the link to the original one.
Also, check the initial post there for more updates as Diego is pushing more out as soon as it is translated.
Heh I dunno if the Newbie buffs should be called Newbie if they are gonna be extended to 62. I mean if you're just starting out the game I don't think you'd get to 62 so fast. Hmm I might actually still be below 62 by the time this comes in affect XD
It's awesome that he's doing it, but that doesn't mean we have to like the content :p I don't think anyone is emo because he's translating.
The emo reference was in regards to other translators who have totally flipped out over certain things. (Either their work being put on other fansites w/o permission, to spat fights with each other over who is correct, yadda)
I'm not sure if that's good or bad, I mean, it's good for summoners, but what about the poor buffers? Already boxed as they are... SE's, Prophets and EE's will be traded by Summoners, since they mean damage dealing + buffs now... Wow.
EE's maybe a little less because they are healers that have some buffs. But then again... Life cubic with an ES... can't compare to EE heals but still, depending on the group... Gee.
In a very selfish way though, I'm happy about it, because my Queen will have not only the little dances that give patk and accuracy and crit rate and crit damage, but also Blessed body, soul and wind walk. :)
think its to make the summoner classes differ more from each other. and i could care less about necros, they have had their time in the spot light, time to move aside.
CT2 will be the area where the buffers becomes non-existant.
When will people really need them? I feel the amount of players that wanna PvP will only grow larger. And I am pretty sure that field PvP is not really the place for buffers (unless they like standing in the back 90% of the time).
Come CT2 a conversation in clanchat:
Dude: I am bored grinding to L60
Clanleader: Yeah me too.
Dude 2: Let's raid?
Clanleader: Now there is an idea. Let's do that.
Clanleader: Oke, all lets meet up at RB "shoothimup"
Dude: Omw :-)
Dude 2: Errrr...
Dude 2: Jerry is not online today.
Clanleader: Yes and?
Dude 2: Well, Jerry still plays a buffer...
Clanleader: Riiiiiight... forgot about that. /switches to ally channel.
Clanleader: Is any buffer online in the ally?
Lotsa lines going by and in the end not even the ally has a buffer online.
Clanleader: Oke folks, No raid today. We have no buffers online sorry.
Dude: That sucks.
Dude 2: Back to grinding solo then I guess..
Clanleader: Yup.
Now all of this might be a assumption never to become true.
Future will tell right?
I'm really curios about that magic damage variation and how weapon influences it, if anyone knows more details about let us know.
Before one nuker would know he would hit a certain mob for the same damage with the occasional fail (1 or half damage) or much more rare crit.... now... ? One can only hope the variation is within a small range and/or only applies to the crit hit damage variation? Where did you get this thought Spud?
Warsmith's becoming mini summoners? If i had to guess, Might is might for golems, armour plating is shield, sharpen edges is crit damage, spikes is like damage shield, no clue what bow string is though
That was about time... WS was a pretty lame class to play up to now. I hope more and more WS's will be actual players from now on...
About the "buffs". I hope that these will only be available for the WS summons, and can't be used for pets (would be nice to se a cyborg wolf ;)).
In general... It looks like NCsoft is indeed making L2 easier to play. I think they're kinda shocked about the populairity of WoW over L2 (http://l2vault.ign.com/fullstory.php?id=39969). I just hope L2 will have a huge populairity revival because of the changes coming...
If things written here come to live, we are talking about one the most drastic changes in L2 history. The changes go deep in game mechanics and they will affect the majority of the classes. Some issues that were long discussed (melee failure when opponent moved, magic damage and critical, skills for dwarves, etc) seem to be addressed. Balance between melee and ranged seem to be the major drive behind this update and I can only see this as positive. I know there are going to be some classes that will not like the new changes, but there will be others that love them.
The only negative thing I see here is that the trend that started some time now, seems to continue even more. Buffers are getting more and more obsolete and useless. Giving buffs up to 62 will kill the class game play. This thing can only be balanced by giving buffers some DD abilities that will allow them to solo effectively. Otherwise, buffers are going to be a dead class (some thing they already are)
Changes are too many and we dont know how are they are going to work. But at last they are here (hopefully). NC seems that actually tries to do something to improve the game. That can only be positive.
I don't think this'll be as dramatic for buffers as you all think, the newbie buffs will (probably) still be alot worse then the buffs all of the buffers get. Hey, i'd trade in my general might, for greater might anyday!
I don't think this'll be as dramatic for buffers as you all think, the newbie buffs will (probably) still be alot worse then the buffs all of the buffers get. Hey, i'd trade in my general might, for greater might anyday!
its not only about newbie buffs till lv65
also summoners get party buffs:
Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Runspeed Effect
Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
also herb buffs
New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
The new buffs from herbs eg. Vampire Herbs, Deadly herbs, Lifting Herbs.
there's overall removed attack nerfs. nukers probably stay same but probability of crit will be less and less damage wil be done. archer will get another korean formula that connect distance to target and damage done. also there will be a coefficient that affects spatial position to damage done of any physical attacks.
only melee skills will get increased damage done but there will be something that google (any my korean dictionary) translates at 'overheating'. i think, this thing will significantly increase skill's time of recall after couple times of use.
there's overall removed attack nerfs. nukers probably stay same but probability of crit will be less and less damage wil be done. archer will get another korean formula that connect distance to target and damage done. also there will be a coefficient that affects spatial position to damage done of any physical attacks.
only melee skills will get increased damage done but there will be something that google (any my korean dictionary) translates at 'overheating'. i think, this thing will significantly increase skill's time of recall after couple times of use.
It's not 'overheating' it's over-hit, there was writen that every phys skill now can over-hit.
I'm sorry, but these are just too bad. They are completely changing the foundation of the game. Yes, they finally boosted some classes, but at the cost of hurting those that were already in need of help and further enhancing classes that don't really needed enhancing. And now they're trying to take away the dwarves' "main" ability, and giving them stuff that was long overdue in return? And they are making anything lower than S grade insignificant...
Heck, just have all characters start at 80 with +6 gear, with only one town, with NPCs that give every existing buff that last for hours, and make an arena next to it. Remove everything else from the game. It would end up being the same thing, and it would be much quicker.
Honestly, this game is becoming more and more like a really bad private server."
By Healed, Lionna Thoriel
I find the same, really. Songs and dances with a single bar? Why? So people don't have to know how to play those classes and just spam them? How about the nukers? They're now weaker than whatever. Really, L2 has been going downhill since C4. They're just trying to copy stuff from other games (*coughwowcough*), but only copy the sucky parts. DO something right for once, like allowing us to jump! LOL
I'm sorry, but these are just too bad. They are completely changing the foundation of the game. Yes, they finally boosted some classes, but at the cost of hurting those that were already in need of help and further enhancing classes that don't really needed enhancing. And now they're trying to take away the dwarves' "main" ability, and giving them stuff that was long overdue in return? And they are making anything lower than S grade insignificant...
Heck, just have all characters start at 80 with +6 gear, with only one town, with NPCs that give every existing buff that last for hours, and make an arena next to it. Remove everything else from the game. It would end up being the same thing, and it would be much quicker.
Honestly, this game is becoming more and more like a really bad private server."
By Healed, Lionna Thoriel
I find the same, really. Songs and dances with a single bar? Why? So people don't have to know how to play those classes and just spam them? How about the nukers? They're now weaker than whatever. Really, L2 has been going downhill since C4. They're just trying to copy stuff from other games (*coughwowcough*), but only copy the sucky parts. DO something right for once, like allowing us to jump! LOL
LAWL you really think adding jumps in the game is going to be one of the problems that needs to be solved?
IDK what your talking about....your whole post is too general to the point we can't even comment.
ct2 is great boost to melee... huge.
all melee skills can now over hit, the problem with that, it only applies in XPing, and you'll level at the point where you gain more XP then SP all the way to 85, the mobs need a greatter boost to SP (at all levels).
While Over-hits needs to apply not only to PvE, but also with in PvP.
Its about time that Ncsoft did something to Nerf the Mages crt ability.
Song's/Dance's is long over do for their own bar, that should of happened back in C4. Specially after they started adding all of these extra buffs, now with these skills that self buff it is much needed.
But why o why not have added the heal over time to those buff bars. Why continue to have a controlled buff section and over buffing when they are really removing any issues with some of these updates anyways.
No, I think some of these updates are good for the game, but I still think they need to look at each class and get them right. No one class should rule them all but it seems like some of these updates are stilll dealing with just the olymp. and not with day to day grinding or pvp.
I really hope they will increase adena drop by those "general items" dropped by mobs that you can sell to shop, maybe the mobs' weapon and/or armor... If I read correctly.
This would practically mean more adena from drops no? To some extent anyway...
SE EE Bishop get 4 new skills. Divine Nuke, Divine Surrender, Divine Curse, Divine AOE nuke. So now stop your whining.
Prophets get a new buff at 44 called Mana Steal works the same vamp rage does but gives back mana, so now prophets can stop complaining about being out of mana and be a melee toon.
Prophets get a new buff at 44 called Mana Steal works the same vamp rage does but gives back mana, so now prophets can stop complaining about being out of mana and be a melee toon.
:eek: omg thats how that works... im... so happy ^^ bout time they institued that type of buff :)
SE EE Bishop get 4 new skills. Divine Nuke, Divine Surrender, Divine Curse, Divine AOE nuke. So now stop your whining.
Are we reading the same translation? From what I read those are tied to a *transformation* skill. AKA only usable when transformed. (no word yet on how often you can transform or cooldown time...)
Have to go back and re-read that, but pretty sure that is what it said.
EDIT: Oh, and no guaruntee that those will make it out of the Korean PTS anyway...they could get chopped as 'overpowered' or just modified before they go 'Live'.
OOH NOOEES!! ... So now who will be the most hated NPC???? Now the stories will sound somehting like, "When I was a noob, I had to look for Toma ... uphill ... both ways!" :)
OOH NOOEES!! ... So now who will be the most hated NPC???? Now the stories will sound somehting like, "When I was a noob, I had to look for Toma ... uphill ... both ways!" :)
That is a good point, with Toma out of the top spot.. who will take his place?
My vote will be for his sister Mion. Doing any quest that involves her will require you to make atleast 3 trips to various npc's and back again. She is a user and the cause of many dwarven curses.
Prophets get a new buff at 44 called Mana Steal works the same vamp rage does but gives back mana, so now prophets can stop complaining about being out of mana and be a melee toon.
that is... just... i dunno.. If this is true... it will change the game as much as VR did... All toggles on GOGO XP anyone? Nukers can actually join melee parties and hit when oom to get mp to nuke?... Healers that hit to heal more?
It just seems to .. awesome/dreadful (you decide) to be true.. but iguess si9nce NCsoft DId add VR once... why not?
Official source please! This is game breaking news! This and Toma will change the game drasticly!
Dagger spamming blows like mad with MPvr and chance: MP reduce on blow?
BDs/SwS just dancing 6 dances/songs each? np
Warriors with toggle madness
Tanks with toggle madness and spamhate?
This just cant be true... VR made this game so much easier, but this... holy crap...
shh the source are the official patchnotes
as for the powerdrain, ya dont know how much it will be nor what it will depend off, for all we know atm it is 1-2 mp per hit
or it could be 30-40mp per hit we will see in due time
CT2 will be the area where the buffers becomes all boxed.
When will people really need them? I feel the amount of players that wanna PvP will only grow larger. And I am pretty sure that field PvP is not really the place for buffers (unless they like standing in the back 90% of the time).
Come CT2 a conversation in clanchat:
Dude: I am bored grinding to L60
Clanleader: Yeah me too.
Dude 2: Let's raid?
Clanleader: Now there is an idea. Let's do that.
Clanleader: Oke, all lets meet up at RB "shoothimup"
Dude: Omw :-)
Dude 2: Errrr...
Dude 2: Jerry is not online today.
Clanleader: Yes and?
Dude 2: Well, Jerry still plays a buffer...
Clanleader: Riiiiiight... forgot about that. /switches to ally channel.
Clanleader: Is any buffer online in the ally?
Soon, several clan members say "I can box a PP" or "We can always used my boex WC" or "I'll break out my laptop and run a bish, just dont get ****** if I'm not healing 100% perfect"
Clanleader: Oke folks, Lets roll
Dude: That 's awesome.
Dude 2: See you guys at the RB in 5.
Clanleader: Yup.
Now all of this might be a assumption never to become true.
Future will tell right?
Right now there's no live buffer/healers. Ppl just break out the boxed support and play them when needed.(ie: at seiges and at raids.)
shh the source are the official patchnotes
as for the powerdrain, ya dont know how much it will be nor what it will depend off, for all we know atm it is 1-2 mp per hit
or it could be 30-40mp per hit we will see in due time
If its anywere near the effectivness VR is for HP, its gonna rule.
This will also give BattleBuffers, and battlehealers (WTF!) a BIG edge over boxxed buffers/healers. That is if the effect is in the VR league.
Prophets healing+buffing? The day might come true... (prepares protectionbunker from the apocalypse).
Then again, its NCsoft... >_> who knows what wierd results might show.
Right now there's no live buffer/healers. Ppl just break out the boxed support and play them when needed.(ie: at seiges and at raids.)
Know why there are no live buffers/healers? Because we all got tired of sitting for HOURS on end hoping for a party.
Ugh....the newbie buffs until level 62 just effectively killed those classes. Don't deny it, we all know it's true. If I am a new player and I am looking at classes to make a toon with, WHY would I pick a class whose buffs are already readily available? And yes, I know at later levels, the buffs a live buffer can give are way better than what the newbie helper gives, but do you really think a new player knows that?
Not to be a pessimist but I doubt NC is aiming the Newbie Buff changes at new players vs currently existing players. Let's be honest, just how many 'new' players are we getting a month vs rerolls or random alts?
I personally don't think it will kill those classes, especially not for those of us who have put that extra effort in to get them 65+.
I've never really had a hard time finding groups for my Prophet, I'm just lazy. It's not about active populace as much as who you know and who you're friends with.
May not be overly useful but I know plenty of people who will bring me along just for a laugh since I tend to talk a lot :p
As far as killing the class, won't happen. There will always be somebody willing to play it. It may reduce the number of active support players, but let's face it, that number is already ridiculously low so we won't see a huge change.
Even as a buffer I welcome the change. Not like the newbie buffs are all that hot now. Even when I roll an alt I still use the prophet for buffs and just grab newbie buffs for VR :P
I say wait and see just how many of those changes will even make it to Korean Live, much less to our PTS, even less so to our Live.
I really hope they will increase adena drop by those "general items" dropped by mobs that you can sell to shop, maybe the mobs' weapon and/or armor... If I read correctly.
This would practically mean more adena from drops no? To some extent anyway...
Mmmmm, we all work hard to get adena, but increasing the adena supply is not necessarily a good thing. What would have more satisfactory results is if the devs increased spoil and/or drop rates of items need to craft gear and shots.
Ugh....the newbie buffs until level 62 just effectively killed those classes. Don't deny it, we all know it's true. If I am a new player and I am looking at classes to make a toon with, WHY would I pick a class whose buffs are already readily available? And yes, I know at later levels, the buffs a live buffer can give are way better than what the newbie helper gives, but do you really think a new player knows that?
Do you remember when NCsoft said: "we're increasing buffs form lvl 25 to max lvl 39."
every one was like "omg it can't be true."
then when we get it was a huge let down cause all the useful skill trailed off at 34.
I bet you that after the change; by the time you hit 52 vr will be rolling, heal cubic will be rolling, and you'd end up getting to 62 with only ww that last 1 hour. ******* off your pp/se/ee/bish/elves self-buff that can't over ride the 1 hour buff.
It might be a big big change for anyone playing 1-52...but for any one 52+ it will just be a let down.
Oh don't forget there is no adventure NPC in oren that gives buffs, however there is 4 of them that deal with raids/info. Even tho you do alot of class change quest in oren area!!
So just don't get your hopes up over this, it will just be a huge!!!!!!! let down!
Well, quite frankly, the reason I said that about new players is I think the changes are geared towards them somewhat. Make the grind a little easier and maybe new folks will stick around instead of throwing their hands up, going "this is too hard" and moving to another game.
My SE will be reduced to soloing most of the times if these changes do happen.
With Prophet Mana Drain buff, there might be no need to Recharge melee classes anymore, unless there is no Warcryer around, you might still get invited for your VR.
With the new Unicorn Seraphim party buffs, you are effectively replaced by an Elemental Summoner. Unless it stacks with SE Greater Empower and WM, or works like the current Blessings, SEs have no place in Mage Parties or duos anymore starting at level 56 when ES learn Unicorn Seraphim. Wild Magic is first learned at level 62!
If the battle stance work like transformations, a day in the life of an SE would be like this:
Buff up/use scrolls/juices, transform, and go nuke undeads, After buff fades, pop scrolls/juices or head back to town and regen Vitality till battle stance timer is refreshed or go to sleep and try again the next day.
not to break anyones bubble but...
the prophet vr buff wont lead to more live healers/buffers simply because one command is enuf to have them melee attack (press attack button and go back thru alt tab, if ya wanna risk that even)
as for the horsie/cat and shadow thingy buffs, we will see in time if they stack and if they do to what degree if they do
If its anywere near the effectivness VR is for HP, its gonna rule.
This will also give BattleBuffers, and battlehealers (WTF!) a BIG edge over boxxed buffers/healers. That is if the effect is in the VR league.
Prophets healing+buffing? The day might come true... (prepares protectionbunker from the apocalypse).
Then again, its NCsoft... >_> who knows what wierd results might show.
Well, it may rule for melee classes but the casters won't be dealing massive amounts of damage from physical hits so it won't help casters that much.
This is true, But VR didnt help casters much either. And the nukers dont really care... :p. VR works good for batle casters today, its just they dont need HP really.. They cant buff or heal with extra HP...
not to break anyones bubble but...
the prophet vr buff wont lead to more live healers/buffers simply because one command is enuf to have them melee attack (press attack button and go back thru alt tab, if ya wanna risk that even)
as for the horsie/cat and shadow thingy buffs, we will see in time if they stack and if they do to what degree if they do
Thats true, but then theyd be stealing xp, or have to be in group. And its more hassle for the boxer, which sure as hell wont help the boxers atleast.
Then again its still a BIG if.. the manaVR have to be up to par with VR really..
My SE will be reduced to soloing most of the times if these changes do happen.
With Prophet Mana Drain buff, there might be no need to Recharge melee classes anymore, unless there is no Warcryer around, you might still get invited for your VR.
With the new Unicorn Seraphim party buffs, you are effectively replaced by an Elemental Summoner. Unless it stacks with SE Greater Empower and WM, or works like the current Blessings, SEs have no place in Mage Parties or duos anymore starting at level 56 when ES learn Unicorn Seraphim. Wild Magic is first learned at level 62!
If the battle stance work like transformations, a day in the life of an SE would be like this:
Buff up/use scrolls/juices, transform, and go nuke undeads, After buff fades, pop scrolls/juices or head back to town and regen Vitality till battle stance timer is refreshed or go to sleep and try again the next day.
SE will not be replaced my elemental summoner
SE will not be replaced by EE
SE will not be replaced by PP
SE will be replaced by EE+Summoner
SE is replaced by WC+Bishop/EE
SE will be replaced by WC+PP
Get out of your boxes, i know SEs have it though, but got dam some of your whine are just waaay out of league!
Its seriously disturbing how dumb saying Summoners will take my duo spot with my nuker friend...
SE are still AWESOME allaround support, jack of all trades. TOP as duo partner for Nukers.
And yes they are boxxed.. welcome to the life of all supports basicly..
(not saying they dont got problems, imo they deserve something like perhaps B2M, Greater BattleHeal or something.. perhaps CDL/Death spike kinda nuke looking at the PS updates...)
Will it give mana when hitting with melee weapon, ranged, magical hit? If it is melee it will sure be great for FS.
The info is still blurry, and its on korean PTS, it can most definetly change. But as it looks now, it seems like a VR version for MP, no numbers provided yet of its effectivity either.
Heck reading Deiegos posts, it migth even be a self buff heh, doubfully thou since its a prophet.
There is *Concern* and there is *Whining*. I haven't been whining and posted, "OMG SEs gonna be deaaad omgzooors plix plox omgwtfbbqsaucepwnage".
Things are just going to get harder for someone who has SE as a main since you are going to be the last option for a pick-up party, unless you have dedicated friends or in a clan not remotely interested in setting up perfect parties.
But, back at this:
SE will not be replaced my elemental summoner
SE will not be replaced by EE
SE will not be replaced by PP
SE will be replaced by EE+Summoner
SE is replaced by WC+Bishop/EE
SE will be replaced by WC+PP
Get out of your boxes, i know SEs have it though, but got dam some of your whine are just waaay out of league!
Its seriously disturbing how dumb saying Summoners will take my duo spot with my nuker friend...
I'll ask you again when your nuker friend realizes that the Uni buff combines SE/PP/EE (Emp, Clarity, Acumen and WM) in one neat package.
Is it dumb to be concerned about it? I don't think so.
Yeah, I wouldn't worry too much, all you SEs. If you are a fun person to be around then people will want you in their party regardless of your class...even if you war a warsmith or a bishop! If your 'friends' only care about max exp, then they might not be that nice anyhow and you can find better peoples to hang with. On the other hand, if you are an unpleasant person then you can either 1. learn to change or 2. dont change and you won't get good parties no matter what class you play.
After all, its more about people than game mechanics.
Yeah, I wouldn't worry too much, all you SEs. If you are a fun person to be around then people will want you in their party regardless of your class...even if you war a warsmith or a bishop! If your 'friends' only care about max exp, then they might not be that nice anyhow and you can find better peoples to hang with. On the other hand, if you are an unpleasant person then you can either 1. learn to change or 2. dont change and you won't get good parties no matter what class you play.
After all, its more about people than game mechanics.
After all the moaning here, that made me smile ^^ <3
It's true though...I love discovering how classes you wouldn't normally put together, can duo/trio together. SwS and Necro for example, who would ever think of that? Most would laugh and say "that's just stupid." Wrong. Just an example to back up what is quoted. As long as you have friends or a great clan, it doesn't matter if you're a support toon that's generlaly boxed. People will group you anyway. My main is an EE and I love being in group with an SE. They provide the major group heal that I don't have, help with recharges, and give the buffs I want. Perfect.
As for the CT2 stuff....meh. No point knocking it until the PTS i released here. Theres things I agree with, and things I dont. I hear my buffer friends complaining because buffers are being killed out even more. I hear archers and nukers complaing because they're finally getting the nerfs they deserve. What about the new xp spots? the whole new continent and the airships? Am I the only one excited by this? :O Bite the bullet and wait for the PTS ^.^
If its anywere near the effectivness VR is for HP, its gonna rule.
This will also give BattleBuffers, and battlehealers (WTF!) a BIG edge over boxxed buffers/healers. That is if the effect is in the VR league.
Prophets healing+buffing? The day might come true... (prepares protectionbunker from the apocalypse).
Then again, its NCsoft... >_> who knows what wierd results might show.
Well, it may rule for melee classes but the casters won't be dealing massive amounts of damage from physical hits so it won't help casters that much.
This is true, But VR didnt help casters much either. And the nukers dont really care... :p. VR works good for batle casters today, its just they dont need HP really.. They cant buff or heal with extra HP...
And lul about the WC boxxing PP, Golden...
what are you talking about, mage classes get mage buffs from newbie guide.
65 is about 3/5ths normal nuke strength and its equal to certain nukes like aura flash, and at 50 mp its cheaper then then most nukes. it won't replace the summons but it deffently helps.
the other 2 summoners already have good ways to lvl.
ES are good at aoe and welcome in mage groups. WL is king of archer groups. PS isn't really good with anything, other then solo. as for pvp all 3 get boosts anyway, melee damage is getting boosted some.
After all, its more about people than game mechanics.
Actually, it's about combining them both together. Nothing is sweeter than a group where everyone plays their role well and it works like a machine... It really is great. The game mechanics are important too, otherwise, why even play a game... go to a bar!!! :)
technically yes, but the game has come to a situation where all nukers I know DO have a emp 3 SE (or even a higher level one for recharges) as 2box. So if they can, they take a live EE78 as duo partner and just drag their 2box SE along for emp. Heck, they probably even have a prophet 2box for acumen/zerk.
SE and PP *are* 2-boxed a lot, that's just how it is. Simply because many of their useful buffs come at a relatively low level, so it is easy to just grind up an academy toon pp/se, lvl it up a bit more to get the buffs you want and then just use it for buffs every 20 minutes. It's no use denying it, 2-boxes are a sad reality, and for most players partying with another live player and bringing a 2-box along IS duoing.
technically yes, but the game has come to a situation where all nukers I know DO have a emp 3 SE (or even a higher level one for recharges) as 2box. So if they can, they take a live EE78 as duo partner and just drag their 2box SE along for emp. Heck, they probably even have a prophet 2box for acumen/zerk.
SE and PP *are* 2-boxed a lot, that's just how it is. Simply because many of their useful buffs come at a relatively low level, so it is easy to just grind up an academy toon pp/se, lvl it up a bit more to get the buffs you want and then just use it for buffs every 20 minutes. It's no use denying it, 2-boxes are a sad reality, and for most players partying with another live player and bringing a 2-box along IS duoing.
The fact that ppl box SE instead of EE proves my points, the problem of the boxxing is a general buffer problem, not a SE problem...
SE is still top duo partner for nuker. Its the first support any nuker would box or party.
Prophet is also the top support for a archer. Then again the prophet are so far down these days, that there are no live to complain about it anymore... The ones that do play live have friends i guess and dont voice there would be problems.
I mean ofcourse anuker would party up a EE if they already got a SE around >_>, oh the logic!
And the sumonner migth have all the buffs, it still lacks the mp recharge no? I assume the B2m nukers migth enjoy a duo with one, doubt that it will outperform SE with recharge thou.
The core problem to SEs is the boxing. To get to the bottom, the problem is that the boxxed chars outperforms the live ones on most occasions. (Box is always avalible, and performs at 99% in the case of prophet and SE for archer/nuker)
You also dont have to worry about crappy buffers, since you are controling it you always get the right buffs. I know many times where i brought my prophet oop to a 9man, couse i knew the prophet in party was a little... wierd on the buffs. He didnt know what all classes wanted especially not my class :p
Making a live, fighting buffer >>> boxxed = win.
Making buffer in party>>>buffer outside party = win.
Prophets dont fight in archer teams, SE dont nuke in nuker teams. Both doesnt have mp to spare for spamming roots and stuff. Both are 100% effective outside party as inside.
WC are played more live, couse players rather take a live fighting one in party then boxxed one in party. And WC performs better in party then outside. Many situations players dont need the inparty stuff and oop box them anyway thou. Point is they got it easier couse they perform better in party.
Healers has it alot easier in party then outside, for solo they can easy be boxxed thou. Yet they are played alot more live then buffers in general due to this.
SEs are on the short end of the stick, becouse they are leaning towards the buffers, wich doesnt have a stick at all >_>
If its anywere near the effectivness VR is for HP, its gonna rule.
This will also give BattleBuffers, and battlehealers (WTF!) a BIG edge over boxxed buffers/healers. That is if the effect is in the VR league.
Prophets healing+buffing? The day might come true... (prepares protectionbunker from the apocalypse).
Then again, its NCsoft... >_> who knows what wierd results might show.
Well, it may rule for melee classes but the casters won't be dealing massive amounts of damage from physical hits so it won't help casters that much.
This is true, But VR didnt help casters much either. And the nukers dont really care... :p. VR works good for batle casters today, its just they dont need HP really.. They cant buff or heal with extra HP...
And lul about the WC boxxing PP, Golden...
what are you talking about, mage classes get mage buffs from newbie guide.
Im talking about the new MPleach buff that prophets get, and how if its anything like VR it will be awesome for battle"casters" (prophets, healers and so on). IT will also be good for DDs then ofc.
Then i was saying that even if this wont help nukers out soloing much, neither did VR and i didnt hear nukers complain.
Never mentioned newbie buffs. Dunno what you mean with that comment.
If im still not cealer enough, your gonna have to specify what you dont understand abit more ;)
Prophets get a new buff at 44 called Mana Steal works the same vamp rage does but gives back mana, so now prophets can stop complaining about being out of mana and be a melee toon.
I kinda get the feeling this wont be a buff, but a Vampiric/Life Drain like nuke, that steals mana from the opponent and returns it to the caster. Would make sense to give Prophets a skill just like that. They can buff, steal mana from mobs. Buff some more, steal more mana, over and over and over again.
Prophets get a new buff at 44 called Mana Steal works the same vamp rage does but gives back mana, so now prophets can stop complaining about being out of mana and be a melee toon.
I kinda get the feeling this wont be a buff, but a Vampiric/Life Drain like nuke, that steals mana from the opponent and returns it to the caster. Would make sense to give Prophets a skill just like that. They can buff, steal mana from mobs. Buff some more, steal more mana, over and over and over again.
Gave me an idea... AoE Vampiric Mana Drain for OL :D . Seal of Vampiric Spirit...
2. Player and Monster melee range increased slightly.
3. Target location and the relationship with the attacker now affects damage bonus.
I was wondering how these changes will effect polearms?
Seeing all melee weapons have 40 range (excluding bare hands) and polearms have 80 range, what will it change to? o.O
And will someone with a polearm do more dmg if at 80 range or closer?
Top part of polearms should hurt the most, still to early to say anything about it i guess...
Phantom Summoners are going to be amazing after this update... They were already pretty good in PvP, but now with a nuke, their damage out-put will be crazy. Transfer pain and nightshade healing them will make them tougher than any necro could ever dream of being. I am also glad to see nightshade is getting focus, DW, guidence buffs, they will be a great addition to archer parties with buffs and cubics.
This is an absolutly amazing change for the PS, our play style will be completely different.