This is taken from a post by DiegoVargas from L2Blah
This is a very rough translation and there are many points that were not translated but here is a quick read.
Some of this is undoubtedly wrong but below is the CT2 korean patch notes if you want to give it a try!
[Vitality system]
1. A system that adds bonus experience was added depending on the vitality level of the character.
2. Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, A player is participating in siege or raid.
3. Vitality points are transferred to subclasses when a character change occurs.
[General Combat System]
1. Song and Dance buffs now have their own buff bar.
2. Player and Monster melee range increased slightly.
3. Target location and the relationship with the attacker now affects damage bonus.
4. Long range physical attacks now have a distance differential to damage.
5. The poison and the bleedind damage has been increased.
6. Each character race now has traits that affect debuff duration.
7. The gap between Accuracy and Evasion has been widended.
[Changes to Existing Skills]
1) effect has been added for skills
Deflect Arrow: Now reduces damage from cross bows.
Real Target: The damage increase to archery damage and accuracy is now reduced if the target is more then 900 units away.
Bleed: Movement speeed reduction has been added.
Queen of Kat, Unicorn Seraphim, Shadow Knight has been added.
2) Other skill changes
Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield.
Armor Mastery (Warrior & Kamael): MP regeneration increased.
Soul collection: Kamaels now can hold 40 souls.
Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
Fighters/Archers Will: added a bonus chance rate the rate at which skills critical for double damage while the buff is active.
Cleanse: Raid curse can no longer be removed.
Wild Magic (Buff): Magic critical rate has been reduced.
Wild Magic (Items): Magic critical rate has been reduced
Dance of Siren: Magic critical rate has been reduced.
3) Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.
4) Changes to skill duration
Dodge Attack: Increased to 15 seconds instead of 10.
Counter Attack: Increased to 15 seconds instead of 10.
5) Changes to skill power
Proximity to the target now affects the overall power of a physical skill and its MP consumption.
Physical attack skills have overall increased skill power.
Physical attack skills have an overall decrease in MP consumption.
All physical attack skills now have over-hit capability.
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
6) Changes to magic damage
Magic damage now applies a random variance between minimum and maximum damage.
Depending on the type of weapon the damage variance of spells changes.
7) Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.
8) Magic Critical Hits
The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times.
EDIT -
9) New skills given to the following classes:
Bounty Hunter and Maestro: Fatal Strike
Abyss Walker: Lure (?)
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse: Poison
Something about dual sword weapons being able to block melee attacks and skills like a shield at a certain probability.
[PVP]
PvP Reputation Points
Nobless characters who participate in fortress or castle sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness will gain PvP Reputation points, this value can be exchanged for items and effects:
Registered attackers/defenders do not lose XP on death anymore due to PvP point system.
Repeated dying does not give death penalty but their combat ability will decline for the siege.
Using a scroll of courage on a siege field will now perform a ressurection effect upon death.
PVP - Flagged Time
Flagged time will be increased to 120 seconds, at which the last 20 seconds they will beign to flash.
[Attribute stones]
Defensive attribute applied to armor was increased to twice their capacity.
Attribute stone success rate was increased.
Different attribute can be used to increase defense of certin debuffs.
[Items & Equipment]
Crafting Adjustments
Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
Rare items can be damaged through use but that damage can be repaired at the blacksmith.
A Grade Items in Stores
A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd.
Misc Stores and Smiths
Items in all stores have had their prices reduced.
Stores that sell Normal C grade equipment now have Normal B grade items available for purchase.
B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
Some shops started selling Mirage headdress
Jewelry Augmentation
Earrings, necklaces, rings can now have special augmentations applied to them.
New herbs
New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
The new buffs from herbs eg. Vampire Herbs, Deadly herbs, Lifting Herbs.
Again,this is taken from a post by DiegoVargas
I think it's all around awesome, more balancing between ranged and melle and cheaper and more acessable gear from stores etc.
This was already in another thread, but don't get too worked up over this. Its pointless to start getting worked up over these changes, I highly doubt a majority of them will ever be implmented.
Screw the OL again. OMG, like we have all this mana to blow and the toggle skills go up again.
The kamael toggle skills don't eat any mana up to use.
No pluses to the OL, no reduced mana costs to the seals, nothing. ARRRGGGGGHHHHHHH !!!!!!
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
That Blows
And BH and WS get Fatal Strike it's about time they got that I was thinking they should of had that very skill back in C4 or C5 when I played a WS and Sub a Glad on PTS and used a Blunt and not Duals.
B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
I'm not sure I like this. It raises questions.
Bought from NPC shop or private shop?
If it matters, how can the game know whether the equipment was bought from the NPC shop or crafted then sold?
Does this mean rare items will no longer be rare? (Ex. Plated Leather boots, Damascus sword)
To the person who tried to sell me these boots for 12m and I refused... THAT'S RIGHT! I HOPE YOU CHOKE ON THE PLATES ON THE LEATHER YOU GREEDY ADENA GRUBBING -.-! I hope you still have them!
To the person who tried to sell me these boots for 12m and I refused... THAT'S RIGHT! I HOPE YOU CHOKE ON THE PLATES ON THE LEATHER YOU GREEDY ADENA GRUBBING -.-! I hope you still have them!
*pant pant* ok, finally got that off my chest
HAHAHAHAH! Right. I was looking for the boots for weeks for my kamael. As soon as I read that in the patch notes I was like, "-_- it, I'll wait."
As to how the game can tell.. B grade purchased from shop can not be SA'ed or Augmented etc.
Unless I missed it.. it only says A grade
"A Grade Items in Stores
A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd"
As always, the update notes are always changing since those arent final notes.
That section was B, now its A and B was moved to this section:
"Misc Stores and Smiths
Items in all stores have had their prices reduced.
Stores that sell Normal C grade equipment now have Normal B grade items available for purchase.
B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
Some shops started selling Mirage headdress "
My question is will the store bought B grade items be able to have SA and be augmented. little confused on that point. Also will it just be low grade or all grade B items.
Just one small point but this could hurt those warsmiths who have been using C and B grade to make money, unless it is just low grade for both B and C.
Also will shots for B and C grade be sold in stores? If so there goes my main source of income. Thank you for any information.
If you really think WS make money on b and c crafts your on some drugs with the exception of some top bgrade weapon which are way overpriced no bgrade weapon should cost over 50 mil never mind 200 mil.
in t2 we can have any c-grade stuff from regular shops and low-b grade things from luxury store (weapons of SoV and Kris class, full series of avadon and zubei armours) so... there is still some time to sell anything related.
price are quite low. kinda 6mil for top c class weapons.
luxury's b-grade costs ~500 b-ry plus ~1700 c-cry.
full armour(top+down) of ava and zubei cost ~200b-cry plus ~600 c-cry.
To the person who tried to sell me these boots for 12m and I refused... THAT'S RIGHT! I HOPE YOU CHOKE ON THE PLATES ON THE LEATHER YOU GREEDY ADENA GRUBBING -.-! I hope you still have them!
I'll never understand people like this. It takes two.
You are so quick to hate on people for selling items at an exorbitant cost...but no blame goes to the throngs willing to pay those prices? No blame goes to NCsoft for making them so rare? No blame for yourself for coveting a virtual good so much that you are filled with rage when you find out the price?
The price of a pair of virtual boots in an MMO doesn't matter anymore...when you stop caring so much about them.
Pardon my ignorance, but the whole pl set will be sold at the shop? what about mithril light set, karmian set, and the d grade sets. Will the set items (boots, gloves etc) still be only craft?
Pardon my ignorance, but the whole pl set will be sold at the shop? what about mithril light set, karmian set, and the d grade sets. Will the set items (boots, gloves etc) still be only craft?
To be honest I didnt look at it *that* close, so someone else might have a better answer... but.. from what I can remember, the only set not represented was heavy (composite). Everything else was full set.
Pardon my ignorance, but the whole pl set will be sold at the shop? what about mithril light set, karmian set, and the d grade sets. Will the set items (boots, gloves etc) still be only craft?
i know in aden you can buy Karmain set.
I know you can buy demon set not sure where other then lux shop. you can get PL set.