i'm sure you all have seen the new changes coming to the WarSmith, the new golem skills alone are crazy sweet looking. how many BH/FS mains (i'm not going to count other classes) do you think will consider rerolling to a WS now just cuz of these new skills? Some of them start at LvL40 related to their summon. Oly alone is looking kinda win-win for a Maestro now. unfortunately us FS dont get much except for Fatal Strike. :/
LMAO are you serious? You have to get to lvl 81 before you can even look at those skills and maybe higher for the others, wouldnt doubt it if you have to get to 85 before you can change into a Golem.
And a WS is going to be LOW LOW LOW on the list for the Skill Books.
Blessing of Eva - Restore full hp/mp and can remove debuffs
Sublime Self Sacrifice - Sacrifice yourself to make party invincible.
Insanity Crusher - When in rage or frenzy state, hit enemies around. Power 9014.
I'd kinda want those ppl to get the books 1st... and the archers skills are insane too...
I dont know why everyone thinks that golem xform is so good. In oly its only so so. When u xform the ONLY stat boost is +10 runspeed. Other than that it cuts ur cp by 2k, adds 2k hp(but doesnt heal it) and u can cancel once(cooldown is at least 2 min) other than that u got 1 stun and 1 aoe skill, as well as you can give yourself might 3. While transformed you forefeit your golem, which has a muuuuuuch higher pattack than you do(not to mention a ranged attack), as well as limit yourself to 1 stun/1aoe vs 3 of each(if u include the pre 40 ones). You also cannot use your toggles nor the recover cp skill. If you didnt get cancel then the transform would be rather worthless. (also you do not get the blunt mastery thing that increases ur stun chance/decreases mp usage while ur golemed.)
the first poster said ur normal summoned golem had MORE pattk already as you do, which is well always more regardless of whatever 50% you buff urself
example:
you got 1k pattk
golem got 1200 pattk
together 2200 pattk
with the golem 50% buff ya got 1500 pattk woohoo, ya lost 700 pattk and gained a few more % xp per kill woofreeking do
as for the stuns, we got 3 and maybe the single stunrate might not be higher but the chance ya dont stun any of the 3 i would halfly expect is smaller than that that single stun lands
and above that ya lose the power of all your toggles so mehh, quite honestly the new buffs sound far more interesting as the 81 transformation warsmiths get
dont stare yourself blind on patk alone. you forget that the golem only have about 2/3 of your atk speed. oh and you also keep that selfbuff after canceling transformation, it last only 5 min though.
well in anycase, yes you will make more damage with pet + yourself as DD. but if we look at XP i think the difference would be basicly none, just the amount of mobs killed since you have -30% xp from using the golem.
if we look at PvP and say 1v1 i much rather use the golem transformation even if it means losing the toggles. the transformation gives +10 runspeed wich may not sound much but could be enough to catch those pesky archers that try to kite you. not to mention that once chaught and stunned you can cancel them giving you an even greater advantage. any half decent archer would try stun you and kill your pet asap.
in mass PvP it could be a huge help to your side if you managed to get into the mass of enemies and cancel them.
Ok who said that buff adds 50% more pattack? If u give urself wc might (without greater might) it overwrites the golem buff, and your pattack DOES NOT CHANGE! so get your facts straight. Secondly unbuffed the mechanical golem has 1500 pattack. In mass pvp the cancel is useless. Its a single target cancel and its recycle time is well over 2 mins. Also you do not get the blunt mastery passive while transformed so no increased chance to land stun. Ive pvpd quite a bit on the pts so far, and i do much better with the classic mech golem/ws than the golem xform. Yea the toggles we get kinda suck, but if you know how to use them they can be a life saver. Sure the runspeed is nice to catch archers, but thats what oed blunt masteries are for. As for using it as exp, i cant really say, since i didnt really exp with it(sure i played with it on hunting zones but didnt really notice much of a difference, i suppose if u dont have a buffer ull appreciate the might 3, but other than that maybe boosted exp speed bc u can get to mobs faster?)
Ok who said that buff adds 50% more pattack? If u give urself wc might (without greater might) it overwrites the golem buff, and your pattack DOES NOT CHANGE!
did you use the normal might buff? not the new combined buff.
Over hit replaces Might buff and it DOES give 50% patk, now remember that passives arent affected by buffs so it will be abit less with a blunt or othe weapon with masteries
oh and also, unless the attribute on your weapon actually does transfer to your summon. you will do ALOT more damage yourself then the summon can.
edit 2, did a short test on PTS, and it seems that dark/holy attribute isnt given to your pet atleast. attacking a holy weak mob the golems damage didnt change to any noticable amount when i had a dark or holy attributed weapon equiped.
I stand corrected, i had not taken into account that since the buff was might + shield that it would not be overwritten. You are correct it does add 50% pattack :O