Lineage II GRACIA The 2nd Throne!!

General Discussion Started Last reply 43 posts
Preview Site
http://lineage2.plaync.co.kr/promotion/preview/gracia_part1/

Game Changes:

[Vitality system]

A system that adds bonus experience was added depending on the vitality level of the character.
Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, a player is sitting in a peace zone for ane xtended peroid, a player is participating in siege or raid.
Vitality points are transferred to subclasses when a character change occurs.
[General Combat System]

Song and Dance buffs now have their own buff bar.
Player and Monster melee range increased slightly.
Target location and the relationship with the attacker now affects damage bonus.
Long range physical attacks now have a distance differential to damage.
The poison and the bleedind damage has been increased.
Duration of debuff is modified by the targets defense rating against that debuff type.
The rate at which players hit or evade attacks has been changed to make a gap between accuracy and evasion more significant.
[Changes to Existing Skills]

Effect has been added for skills
Deflect Arrow: Now reduces damage from cross bows.
Real Target: Range increased to 900, bow/cross bow damage increase reduced.
Bleed: Movement speeed reduction has been added.
Queen of Kat, Unicorn Seraphim, Shadow Knight has been added.
Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Haste Effect
Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
Shadow Knight: Death Whisper Effect, Focus Effect, Guidance Effect
Other skill changes
Shield mastery: Further increase the effectiveness of shield defense and if wearing heavy armor also increases main pdef while using a shield.
Armor Mastery (Warrior & Kamael): MP regeneration increased.
Soul collection: Kamaels now can hold 40 souls.
Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
Fighters/Archers Will: normal effect increased and increased the rate the rate at which skills critical for double damage while the buff is active.
Cleanse: Raid curse can no longer be removed.
Wild Magic (Buff): Magic critical rate has been reduced.
Wild Magic (Items): Magic critical rate has been reduced
Dance of Siren: Magic critical rate has been reduced.
Force Barrier, Sonic Barrier, Celestial Shield, Flames of Invincibility, Sublime Sacrifice, Lesser Celestial Shield, Talisman of Invincibility: Beneficial effects can now be applied to one self.
Summon Soullless: The caster MP DoT is now removed.
Furious Soul: The evasion penalty is removed.
Changes to casting time.
Escape Shackle, Cure Poison and Cure bleeding cast faster now.
Changes to skill duration.
Dodge Attack: Increased to 10 seconds instead of 5.
Counter Attack: Increased to 10 seconds instead of 5.
Changes to skill power
Proximity to the target now affects the overall power of a physical skill and its MP consumption.
Physical attack skills have overall increased skill power.
Physical attack skills have an overall decrease in MP consumption.
All physical attack skills now have over-hit capability.
MP Consumption of the following toggles are increased:
Soul Cry
Accuracy
Silent Move
Guard Stance
Soul Guard
Vicious Stance
Shield Fortress
Fortitude
Parry Stance
War Frenzy
True Berserker
Strike Back
Hard March
Changes to magic damage
Magic damage now applies a random variance between minimum and maximum damage.
Depending on the type of weapon the damage variance of spells changes.
Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.
Magic Critical Hits
The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times.
Magic Critical hit damage is reduced from 4x to 3x.
Magic Critical hit chance capped at 20%.
[New skills]
DA,Paladin,SK,TK
Vanguard combat stance (transformation effect with no appearence change) (L43)
This skill allows the player to effectively equip dual swords or 2h weapons.
The following skills become available:
Full Swing - Attack the area around a target with a 2h Sword, bypassing shield defense.
Tornado Double Chop - Attack the areana around a target with a dual sword, bypassing shield defense.
Power Chop - Powerful single target attack with a 2h weapon, bypassing shield defense.
Power Double Slash - Powerfil single target attack with a dual sword, bypassing shield defense.
SE,EE,Bishop
Inquisitor combat stance (transformation effect with no appearence change) (L44)
The following skills become available:
Divine Punishment - Single target low mp cost fast reset holy attribute nuke. Power 57.
Surrender to Divine - Strips resist holy and reduces holy defense by -20, strengthens targets darkness by +20.
Divine Curse - Prevents the target from receiving healing and applies a DoT effect to the target.
Divine Turmoil - Powerful area holy attack. Power 90.
Abyss Walker
Evade ??(L74) - During a successfull evade, at a certain probability the AW's critical power will increase.
Plains Walker
Evade ?? (L74) - During a successfull evade, at a certain probability the PW's critical chance will increase.
Treasure Hunter
Evade ?? (L74) - During a successful evade, at a certain probability the TH's attack speed will increase.
All dagger classes:
Shadow step (L72) - Teleport to a target within 900 range.
All Kamael
Fast Recovery (L43) - +HP/CP/MP regeneration.
Berserker
Health Reconstruction (L52) - Recover 100% HP, consumes 5 souls long cooldown.
Health Reinforcement (L55) - Heal and Increase a % of the parties HP, consumes 10 souls.
Soul Breaker
Soul Web (L62) - Reduce the targets movement speed, consumes 5 souls.
Arbalester
Forgotten Trap (L64) - ???
Implant Doom Seed (L68) - upon growth target is unable to use magic or physical skills.
Soul Breaker/Inspector
Forget Pain (L58) - Prevent damage for a peroid of time, when the effect wears off the target is weakened.
Master of Magic (L40) - Increase casting speed, reduce cooldown time of skills.
Warsmith
Repair Golem (L40) - Powerful Heal for constructs
Power Golem (L43) - Increase construct attack power and attack speed.
Golem Armor Plating (L40) - Increase construct pdef and max hp.
The following Warsmith skills have a 10 minute duration and can only be used on up to 3 items at a time
Sharpen Edges (L49) - Enhance the effectiveness of bladed weapons.
Spike Thorns (L49) - Enhance the attack effectiveness of blunt weapons.
Strengthen Bow String (L49) - Enhance the effectiveness of bow/cross bow weapons.
Scaled Armor (L46) - Enhance the effectiveness of heavy armor.
Hard Tanning (L46) - Enhance the effectiveness of light armor.
Imbroider Garments (L46) - Enhance the effectiveness of Robes
Summon Merchant Golem (L52) - Costs 5 D crystals, sets up a stationry shop for the war smith.
Prophet
Mana Steal (this is a buff that cuases damage done from melee attacks to steal MP from the target and give it to the attacker)
New skills given to the following classes:
Bounty Hunter and Maestro: Fatal Strike
Abyss Walker: Lure
Phantom Summoner: Death Spike (Max Power 65), Summon Cursed Bone, Curse: Poison
[Pets]
New Weapons and Armor for Pets
Jewelery for pets has been added to increase mdef.
When a Pet dies the time it takes for the pet to disappear was increased to 24 hours (real time).
[PVP]

PvP Reputation Points

Nobless characters who participate in fortress or castle sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness will gain PvP Reputation points, this value can be exchanged for items and effects:
PvP Weapon and Armor modifications.
Siege Items
Clan reputation
Removing PK count.
Siegefield changes
Registered attackers/defenders do not lose XP on death anymore due to PvP point system.
Repeated dying does not give death penalty but their combat ability will decline for the siege.
Using a scroll of courage on a siege field will now perform a ressurection effect upon death.
PVP - Flagged Time
Flagged time will be increased to 120 seconds, at which the last 20 seconds they will beign to flash.
[Attribute stones]
Defensive attribute applied to armor now gives +6 points per enchant and has a new max of L4 and 60 points.
Attribute stone success rate on armor was increased.
Different attribute can be used to increase defense of certin debuffs.
Previously enchanted armor will have its attribute corrected to the new system.
[Items & Equipment]

Crafting Adjustments
Crafted items now have a chance to making more then one item, they also have a chance of making a rare version of that item (altered stats and properties).
Rare items can be damaged through use but that damage can be repaired at the blacksmith.
Misc Stores and Smiths
Shadow A-Grade equipment can be bought from stores in town but cannot be augmented, strengthened or SA'd.
Items in all stores have had their prices reduced.
Stores that sell Normal C grade equipment now have Normal B grade items available for purchase.
B grade equipment and lower that is bought will be exchangeable via the blacksmith in town.
Some shops started selling Mirage headdress
Jewelry Augmentation
Earrings, necklaces, rings can now have special augmentations applied to them.
New herbs
New buff herbs drop in hunting zones and the duration has been increased to 5 minutes.
The new buffs from herbs eg. Vampire Herbs, Deadly herbs, Haste Herb.

[Monsters]
Monsters below level 75 (Excluding Festial of Darkness and Seven Sign Dungeons) will now use soul shots and spirit shots to power their skills. They will also use new ranged defense skills at a certain probability to help avoid being kited around by players.
Item/XP/SP rewards from monsters using SS/SpS and ranged defense skills were increased.
All raid boss rewards were significantly increased.
Raid bosses once again drop many normal items in addition to life crystals.
Spell books that are normally buyable in NPC shops wont drop from monsters any more.
The loot table of all old monsters has been adjusted to include new items and item parts.
Source: http://lineage2.plaync.co.kr/board/t...?articleID=140
such old news atleast bother to use the search function before reposting something that has been posted a dozen times over here already
but i post more info ;)
post by DiegoVargas from L2Blah should be added, and there is also a post on this info
i take it from l2guru.com
l2blah and l2guru is the same thing
a ok xD
Relax, not many ppls know about l2guru, now can take info from here xD

a ok xD
Relax, not many ppls know about l2guru, now can take info from here xD



Im relaxed dont worry ;)
Almost everyone knows about Blah... There's more posters over there than in here.
Thank you for posting it!


Magic Critical Hits
The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times.
Magic Critical hit damage is reduced from 4x to 3x.
Magic Critical hit chance capped at 20%.


Nice move.
OP is an archeologist
I am happy OP post it here, maybe somebody from NC NA will read it ;)

Almost everyone knows about Blah... There's more posters over there than in here.



reason I don't go there is that there is way to much bot talk and trash talk...

I am happy OP post it here, maybe somebody from NC NA will read it ;)



NC NA can't change or influence on something happening to L2.


Almost everyone knows about Blah... There's more posters over there than in here.



reason I don't go there is that there is way to much bot talk and trash talk...



some one is only 10 and can't handle facts lol.



Almost everyone knows about Blah... There's more posters over there than in here.



reason I don't go there is that there is way to much bot talk and trash talk...



some one is only 10 and can't handle facts lol.



yea. the posters on blah/guru can't be much older than that
maybe blah is full of trash but it's more free in thematics and language both. :p



Almost everyone knows about Blah... There's more posters over there than in here.



reason I don't go there is that there is way to much bot talk and trash talk...



some one is only 10 and can't handle facts lol.


It's not about handling facts, it's just a tide of uninterresting craps that only 30 players/server care about. It's boring to have to filter information to know more about current politics, so the less you have to do it the better.
So you may miss interesting topics sometimes. It's always good to have a copypasta on the official boards.
ITS COMING!! ITS COMING xD
Wow, I've only just read these changes!

This looks like an awesome update in so many ways. And mobs using soulshots giving higher XP and SP sounds great too... Can't wait :) Roll on 2nd Throne.
I am waiting for Gracia to hit the PTS....
Hell if I play Live now rofl

Well, if I am tempted enough to (re)activate my accounts of course.
Apocalypt your Avatar is Creepy
although...no love for the WC (we should get manna steal too dagnabit)

although...no love for the WC (we should get manna steal too dagnabit)



Hehe, yes but you never need buffs, and you have quite possibly the most awesome skill of anyone @ 79 - Gate Chant :)

[Vitality system]

A system that adds bonus experience was added depending on the vitality level of the character.
Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, a player is sitting in a peace zone for ane xtended peroid, a player is participating in siege or raid.
Vitality points are transferred to subclasses when a character change occurs.



Gain experience by not playing? WTH?!


[Vitality system]

A system that adds bonus experience was added depending on the vitality level of the character.
Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, a player is sitting in a peace zone for ane xtended peroid, a player is participating in siege or raid.
Vitality points are transferred to subclasses when a character change occurs.



Gain experience by not playing? WTH?!



All the Dwarfs will out level us now Shop mode for the Win LOL
I just realised that I will have some time of alot more exp per kill (vitality at least level 2) every evening during the week (sleep+work totals well over 12 hours :p).
I can only be happy about that, it simply means leveling is alot easier for casual players now :D.
Heavy grinders don't need any help since they already spend most of their days/evening/whatever grinding so... no problem. :)

Nice move imo :o.
you dont gain xp while not playing ... vitality multiplies the exp you gain while you play after beeing offline or in a zone.
Ie mob normally gives 10k xp, you got vitality lvl 1 you gain 12.5k xp from killing that same mob

you dont gain xp while not playing ... vitality multiplies the exp you gain while you play after beeing offline or in a zone.
Ie mob normally gives 10k xp, you got vitality lvl 1 you gain 12.5k xp from killing that same mob



And? I said i will have more exp per kill for a while every evening if/when I play. ;)
Read again.
The XP vitality system sounds great, I only hope the benefits it promises less hardcore gamers, turns out to be true.

you dont gain xp while not playing ... vitality multiplies the exp you gain while you play after beeing offline or in a zone.
Ie mob normally gives 10k xp, you got vitality lvl 1 you gain 12.5k xp from killing that same mob



That sounds really familiar. I smell WoW.
Then go play it.

Me, I like when the game dont look like someone used neon marker pens to color it.

I'll stick to L2.

Then go play it.

Me, I like when the game dont look like someone used neon marker pens to color it.

I'll stick to L2.



As someone I know says: colored potatoes.
Sure they kept the "warcraft" feeling... had to.

I hope their next mmorpg won't be so cartoonish. (in a disney way..)


you dont gain xp while not playing ... vitality multiplies the exp you gain while you play after beeing offline or in a zone.
Ie mob normally gives 10k xp, you got vitality lvl 1 you gain 12.5k xp from killing that same mob





God forbid other asian MMO used this feature earlier. O.o Even if something is in Wow, it doesn't mean it was invented specially for wow.

God forbid, so many mmorpg have summoners, tanks, mages, rangers, etc.
I think Summoners in this game are probably the best done out of MMO, as far as uniqueness goes. Also I like the tanks in L2 the best out of any game :)
wow now my 24 char army will get better xp no matter who i play hehehe
Sounds like another crappy chronicle for mages.

C7.5 was a wash, and now C8 is making everyone else better while making mages a little worse.

Could you at least have the decency to get rid of the crappy spell resist system? It seems like every 5 or so spells I cast on IoP are half or full resisted. And paying 800 adena to do 1 damage is just painful.

Sounds like another crappy chronicle for mages.



Lol, haven't you been uber long enough? Time for others to have some fun ...
Mages are getting a little nerf due to their magic crit rate being capped at 20%. I really think that it is a great addition to keep people from obtaining 100 or close to 100% magic crit rate and becomg PvP gods. Ruins the game IMHO.

Most mages classes are getting some great additions, the summoners are getting all kinds of love, SEs are getting an undead nuke, and I know the other buffers are getting love too. This new 20% wild magic cap will only effect those exploiting magic criticals.

I would suggest you just be happy that you are not an archer in the next chronicle and will leave it at that...
The vitality system along with the pvp points will make a big difference in this game. Mana steal will be a great buff for melee classes and at last it seems they are doing something for tanks. Mobs using ss will make them inflict more damage, so a party will be required to have either a tank or a healer. Also tank transformation will surely make soloing faster, though it will require owning some of the most expensive weapons in the game (duals or 2h).

Sounds like another crappy chronicle for mages.

C7.5 was a wash, and now C8 is making everyone else better while making mages a little worse.

Could you at least have the decency to get rid of the crappy spell resist system? It seems like every 5 or so spells I cast on IoP are half or full resisted. And paying 800 adena to do 1 damage is just painful.



Did u also notice many mobs there are WATER RESIST type?
Wow some big changes to encourage crafting at all levels.

although...no love for the WC (we should get manna steal too dagnabit)


WC stays the best buffer of the game. What do you want more?
BTW you get more. Having songs and dances on a different rack of buffs is a plus for WC too.