Are we losing the Forts? or not?

General Discussion Started Last reply 35 posts
/discuss
In Korea they lost the fort and the clans got a compensation for it, but I think I read somewhere that we will keep the forts and lose them after 72 hours when the NPC forces takes them away and we won't get any compensation for it like they got in Korea.
Alrya already stated that the forts will be re-set at the launch.
Do you have a link to that post?
No, you won't lose your fortress when the Hellbound update launches. The only thing being reset is the timer for how long your clan has owned the fortress. In the Hellbound update, a limit has been implemented for how long a clan can own a fortress. This ownership timer is being reset to zero so you can benefit for as long as possible before the timer runs out and you must reclaim it again.
Clarity? After 72 hours we will automatically lose the fort? NPC's will take it or we will just be without it?

tnx
npc siege would be cool, if its done rite
The timer is set at 72 hours. When the time runs out and unstopable force. You can signup to siege the fort 2 hours after the NPC's has taken over the fort.

The timer is set at 72 hours. When the time runs out and unstopable force. You can signup to siege the fort 2 hours after the NPC's has taken over the fort.



Wtf does the "unstopable force" mean.. I have a feeling it is making it sound much cooler than it actually is.

I would hope a group of NPC's gather at the gate and start owning the guards and the people defending it, and then kill the raid bosses and win.

What it probably going to happen is after 72 hours you get automatically booted out if in the fortress and just lose it :(.
It just means that the fortress will reset back to NPC control.
Pffft Fortress BSOE are worth toilet paper... That will always be when you need to use it that the Fortress goes bye-bye and needs to be retaken. :x
This change to forts will, for the most part I think, turn many of them into lawn ornaments. We have set times for our clan to raid. Times that are workable for those who have insane schedules. Having to re-take a fort every 74 hours just isnt going to work.

I'm wondering just how many of the clans that currently own the forts will be willing to re-take them every 3 days.
i think kain will maby have 1/3 of them taken lol

50% really are just rep point cows atm
IMO i agree that fortresse crap is quite rediculious...

like 72hours?

what's the point? the fort can be seiged at any time of the day. why have it reset?

theres already on some servers fights over the forts.... setting then to a 72 coin toss will result in no one realy spending that many resources to get one back to lose it again with 3 days
I remembered the time wrong. it's every 75 hours

Seventy-five hours after you take possession of a fortress, possession will be lost to the rebel army.

You cannot register for the fortress siege 2 hours prior to rebel army attack.

The fortress foreman has been changed to show the remaining time until the rebel army invades, information about the fortress, and the contract situation with the area harvest.

The captain NPCs who guard the barracks have had their abilities adjusted.
I think this is great actually. The fun of a Fortress is taking it more than having it, IMO.
Works in Korea, must work here too AMIRIGHT?!

Oh wait.. no, no it dosent.

Stupid change for the pathetic NA market population.../signed.
It's fun to take a fortress when another clan is defending. Otherwise it's just Epaulette farming.
I don't know why they remove the PvP from fortress. Odd decision.

Works in Korea, must work here too AMIRIGHT?!

Oh wait.. no, no it dosent.

Stupid change for the pathetic NA market population.../signed.



100% agree... it's crap. They can be taken at anytime therefore there is no reason to have them reset.

To be honest, in my opinion the dev's have no clue, they are just winging it.

For once I would like to hear reasons: "we feel that Fortresses are 'x' therefore we wanted to do 'y' in order to get 'z'.
The devs havent had a clue since C3.
And they said we would be compensated for them, now we lose them anyways, just in 75 hours. That isn't right or fair to those clans who have held on to a fort.
Yes, having the forts reset makes them into just farming areas now, the clan exp is nice, but at just 300 points, really isn't worth the time, since you only get about 100 more points in tthe time you own it.
its acculally a good idea, half the fortresses on lionna are held by alt clans. now the rest of us have a chance to get one.
No you wont since you wont be able to kill the captains even. Otherwise you would have taken one already. Or do you fear the alt clans so much?

its acculally a good idea, half the fortresses on lionna are held by alt clans. now the rest of us have a chance to get one.



Your **** near a 1 shot to the Archer Captain.

No, I dont think you'll have a chance to get one.

It aint "easy", you still need the burst DPS and survivability to do it.
Maybe they should make it so that you have to defend the fort against NPCs every week.

The alt clans are a problem, but the pvp the devs expected from Forts just did not happen. I think they should give forts some extra advantages, to make them more appealing, delete half of them, then maybe on some servers there will be pvp about ownership of forts.

As they are now, they are not really worth the trouble to reclaim every 3-4 days.
He IS a 1-shot to the Archer Captain. They will ALL be oneshots to the Guard Captain calling the targets. And lets not even get started with the Fusion nuke of the Support Captain.

6x ppl = good only for Epa farming once you have a fort.

No you wont since you wont be able to kill the captains even. Otherwise you would have taken one already. Or do you fear the alt clans so much?



It's not the Alt clan they fear it's the main clan that owns the Alt clan. ;)
Lionna doesnt have that many people you know. To have a main clan backing every one of those alt clans. Or then they're all owned by one clan. In which case you could siege several ones at a time with other people and get one. They cant really be in 4 places at the same time. Or siege at night/morning.

He IS a 1-shot to the Archer Captain. They will ALL be oneshots to the Guard Captain calling the targets. And lets not even get started with the Fusion nuke of the Support Captain.

6x ppl = good only for Epa farming once you have a fort.



I gave him the benefit of the doubt, thinking he might have Earth, Vitality & EE buffs..

He might live a hit, but barely :P

The devs havent had a clue since C3.



seriously. I mean, C3 wasn't too captivating for me but it did add a level of polish that was very much needed.

Now it's all just "well, now what can we do". There is absolutely no sense of congruity to the game.
Atleast you could pole/AoE in C3. Now its a [censored] joke.
Small forts are pretty easy to take.

3 NPC's to kill.

Also you get 100 rep points every time you accruior (SP) a fortress. As well as the 4 ballesta's = 60 more points. and if any enemies are there thats an extra + rep for any of them you kill.

However I think that they shoudl be holdable for 1 week. after that then go to npc.

having it every 3 days is not going to make a lot of clans willing to go after one. There are some forts that their buffs makes them worth having.

Small forts are pretty easy to take.

3 NPC's to kill.



Good luck at level 66 though, you know that as well as I ;)
The money you make from one with epa farming is reason enough to hold it.