Thoughts on the SH "Updated" skills?

Dark Elf Classes Started Last reply 21 posts
Seed of wind. Demon Wind, etc.

Anyone get a chance to do some real testing and figure out good uses for these (suddenly use-able) skills?
no
seed of wind is a must, basicly wind weapon. the rest save for raids and pvp.
I dont uderstand seed of wind at all

I dont uderstand seed of wind at all



its basicly a self buff that makes your wind attacks hit harder,
even tho you dont see any change in your stats.

On IoP, I was hunting, buffless....and killing mobs in 5 hits,
now, if i use seed of wind 1st, I can kill them in 4 hits.
When you use Seed of Wind, your Wind Attribute goes up by 20 points. (If I recall correctly.)
o now i see
Demon Wind, Aura Symphony and Elemental storm are kinda useful in a tight spot or in PvP as 'finisher' nukes. They cast a lot faster than hurricane or death spike, and hit a LOT harder. Of course they take 250 mana and have an insanely long cooldown, but..

Seed of Wind as others already said, is a 10 minute self buff that gives +20 wind attribute, so that's a rather nice damage boost for all real nukers. It also costs 250 mana.

Demon Wind, Aura Symphony and Elemental storm are kinda useful in a tight spot or in PvP as 'finisher' nukes. They cast a lot faster than hurricane or death spike, and hit a LOT harder. Of course they take 250 mana and have an insanely long cooldown, but..

Seed of Wind as others already said, is a 10 minute self buff that gives +20 wind attribute, so that's a rather nice damage boost for all real nukers. It also costs 250 mana.



thanks ;)


Demon Wind, Aura Symphony and Elemental storm are kinda useful in a tight spot or in PvP as 'finisher' nukes. They cast a lot faster than hurricane or death spike, and hit a LOT harder. Of course they take 250 mana and have an insanely long cooldown, but..

Seed of Wind as others already said, is a 10 minute self buff that gives +20 wind attribute, so that's a rather nice damage boost for all real nukers. It also costs 250 mana.



thanks ;)



I have to disagree with the statement on mp consumption on seed of wind. Seems like every time i cast this it takes 200 mp?
Disagree all you want, but the skill still says 250 MP.
Remember there is an initial cost and a use cost on magic skills ;)

So any spell will use Xmp when you start casting and plus Xmp when you finish the spell.

Disagree all you want, but the skill still says 250 MP.



I know the skill says it uses 250 MP, but it casts fast, and it's no way i regenerate 50 MP in that time. :p
Clarity? :p

Clarity? :p



Another good point! ^^ Also, read my post again explaining on how magic works.
Still says 250 MP in the bar though? Maybe its wrong?

But yeah Seed of Wind is useful. It adds 20 Wind Attack, so if you have a plain weapon with no elemental attribute, it's like applying the first wind stone (which gives 20). It stacks of course. I have 50 Wind P.Atk on my weap and 70 with Seed of Wind. Can one shot every single mob in FoTD other than the Requiem Priests, and 2 shot the IoP stuff. So in conclusion, it's nice.

As for the other changed spells (the big damage ones), yeah they good for PvP and raids and that's about it. Actually Hurricane does more damage than the Elemental spells if you got 70 wind patk. Demon Wind does heaps though cause it's wind-based.
It says 250 MP and uses 250MP. At least mine ^^
Is there anyway to reduce the mana on those type of skills?
Clarity buff :p
what does demon wind do?
damage and -50% recieved Heal for your target, think HP regen is reduced too (not sure)