I might as well turn it off, you cannot see it as fast as it goes and it dosn't stand out, terrible for the olympiad on a class that RELIES on seeing that for example to see if a skill landed etc.
But i cannot even see my damage in pvp, i judge when to select new target off how much im doing for example and i see them getting healed, alot of that stuff.
I dont know why they changed it to this, but obviously the koreans did not have any "beta testing" where people used it!
It's annoying now. When mob has long name, it spreads it to two lines. What was wrong with
You hit Horrifying Jackhammer Golem for 300 damage
You have missed
or
Avoided Horrifying Jackhammer Golem's attack
that it was replaced by that long unreadable third person crap? :(
It's annoying now. When mob has long name, it spreads it to two lines. What was wrong with
You hit Horrifying Jackhammer Golem for 300 damage
You have missed
or
Avoided Horrifying Jackhammer Golem's attack
that it was replaced by that long unreadable third person crap? :(
/signed
This has been said before.
But it's more than annoying. Last night while aoe'ing on an alt with clanmates (first time since Hellbound release for me), I finally noticed that because of all the stupid words and sentence structure and wording--I can't even see how many mobs I hit per strike with a polearm.
How hard can you make this?
It now reads:
"once upon a time, in a land far, far, away--you're character, XxdeathxX, a handsome Dark Elven BladeDancer hit the chubby, buzzing Stakato Soldier for 231 hitpoints in an awesome display of battle damage. It was cold and murky in the catacomb as the other mobs lurked nearby....."
"once upon a time, in a land far, far, away--you're character, XxdeathxX, a handsome Dark Elven BladeDancer hit the chubby, buzzing Stakato Soldier for 197 hitpoints in an awesome display of battle damage. It was cold and murky in the catacomb as the other mobs lurked nearby....."
What it SHOULD be without all that crap:
"YOU hit for 231"
"YOU hit for 197"
"YOU hit for 380"
"Stakato Soldier hit YOU for 89 hitpoints"
................................oh, wait! It used to be like that.
It now reads:
"once upon a time, in a land far, far, away--you're character, XxdeathxX, a handsome Dark Elven BladeDancer hit the chubby, buzzing Stakato Soldier for 231 hitpoints in an awesome display of battle damage. It was cold and murky in the catacomb as the other mobs lurked nearby....."
"once upon a time, in a land far, far, away--you're character, XxdeathxX, a handsome Dark Elven BladeDancer hit the chubby, buzzing Stakato Soldier for 197 hitpoints in an awesome display of battle damage. It was cold and murky in the catacomb as the other mobs lurked nearby....."
Worst part is that now the system message spams you with crap like:
"There are (7) seconds before the skill: Hammer crush is ready to be used again."
It's bloody annoying watching that scroll up when your trying to smack a mob to start combat, but end up having to hold the Fx button down as your attack is always 'out of range' so you end up doing the 'Melee Dance' with the mob until you are both perfectly positioned to hit each other, so you get that message spammed about 15 times once you actually start hitting each other.
Hell, why even give me that message to begin with I can see the **** ICON resetting, and the constant DUN!, DUN!, DUN! sound you get trying to use a skill before reset is enough to let me know that the game (FINALLY) thought I was close enough to hit the mob.
Same thing with all the Buff has been removed/applied messages. The *ONLY* time I need to see a buff removed message is when It gets canceled or stolen. If I am rebuffing with a couple of seconds left I DO NOT NEED TO SEE IT! And I can see the **** icons, hover over them even...I don't really need to see the 'buff X has taken effect' messages at all.
Nocking an arrow? DO NOT NEED. (Only tell me if I am OUT of arrows!)
Poison? I CAN SEE THE CLOUD AROUND ME SPRAYING GOOP IN THE AIR! I pulse purple for that matter.
DITTO for Bleed.
And for that matter why is the "System" message box not tabbed down in the same area as the chat crap? Hell, take out the **** "TRADE" window and just replace it with the System one. I don't have enough screen space to deal with an EXTRA windows blocking my view, much less all the window spam we have now, with like the new inventory window. But I would still like to keep all the system stuff seperate.
And for that matter, why can't we set the game to export all the message to a text file? I'd like to be able to go over some of that outside of the game when I'm not like in the middle of combat somewhere!
Well, you can still set trade channel for system, just turn off any other chats and turn on system messages.
You can't uncheck trade chat in that window, like we could once. It would be really neat if we could customise the various channels to only display what we want them to. Nobody uses +trade for anything important anyway. Mostly mistypes really, and the combo shout/trade WTB/WTS.
And while I'm venting, I'd just like to request that clan and ally chat becomes useable again even if you are not in a clan/ally.
Worst part is that now the system message spams you with crap like:
"There are (7) seconds before the skill: Hammer crush is ready to be used again."
Really? That's the best thing about the new system messages imo (although that doesn't say a lot). It's not much different from before, where it would just say that the skill is not ready yet - now we know exactly how long the wait is. This is of course completely irrelevant for most skills, for but long reuse-time skills it's awesome.
But yeah, the entire damage log needs to be re-re-designed.
It now reads:
"once upon a time, in a land far, far, away--you're character, XxdeathxX, a handsome Dark Elven BladeDancer hit the chubby, buzzing Stakato Soldier for 231 hitpoints in an awesome display of battle damage. It was cold and murky in the catacomb as the other mobs lurked nearby....."
"once upon a time, in a land far, far, away--you're character, XxdeathxX, a handsome Dark Elven BladeDancer hit the chubby, buzzing Stakato Soldier for 197 hitpoints in an awesome display of battle damage. It was cold and murky in the catacomb as the other mobs lurked nearby....."
LMAO
I guess were not doing enough RP aso they had to add it to the system combat msgs. pfffttt imo its highly annoying.
another thing I find extremely annoying is the oly manager who has become a SPAMMER! ffs who cares what match starts in hat oly ring, if you want to watch the matches just talk to the oly manager and watch no need for the spam, specially in Giran x.x theres enough spam already in gran we dont need more.
I just stop looking at it it's like homework now to even try read all that crap.
And I don't need it 2 tell me I have 1 more sec 2 use a skill I can see I need to wait a sec from the short cut it's not going stop me from hitting it again
LMAO
I guess were not doing enough RP aso they had to add it to the system combat
We RP on Lionna so remove it from Lionna server plz turn it back the way it was :p
i would be glad if we could edit and make our own design of that log, icluding coloring. it cant be a problem to let us design it. i would really love to have such feature.
i would be glad if we could edit and make our own design of that log, icluding coloring. it cant be a problem to let us design it. i would really love to have such feature.
yea the new text sucks and everyone hates it - so we have to find ways to make it work. For me, I turned on the "system messages" (or what ever it is called - not at home so can't check) so that I have the 2 boxes. If I need to see how much damage I did I can just scroll through on the top one.
they probably did so ppl can learn that the character on the screen isnt really them.. ** hit rather than you hit...It's NCS new reality check for us :P