Just wondering what everyone made of the new combat message interface that came with hellbound.
The summon damage being shown is great, but personally I find the new system overly longwinded and confusing.
I liked the simple "you hit for xxx damage", "playerx hit you for xxx damage","critical hit! you hit for xxx damage". Now it makes the chat system totally cluttered and confusing with "yourcharacter hit for xxx damage" and so on.
The prevous system was really easy to scan as every time a players name was in a line it meant it was you taking damage, now this gets confusing since your name appears all the time as if you'd not know what your charecter was! It also ends up with what was originally one line of text taking up two or three lines for no apparent reason.
Also I've noticed that the system message window no longer tells you of critical hits like it used to when damage is turned off. I found that really handy as you could see when you had a critical hit without scanning lines and lines of text.
Just wondering what other peoples views on this system are.
It's not about reading words.... it's the fact that whilst PVP/PvEing it's alot easier to scan small amounts of text. Digesting a bunch of words that you don't need to read to pick out the information you do just makes the system clumsy and stupid. Let alone the fact that now you're chat window fills up with worthless spam so if you want to look for damage logs they're probably bumped off your screen.
Not to mention where it used to say "you gave xxx damage to xxsummonerxx and xxx damage to the servitor it now says something totally stupid like "you gave xxx damage to the transition object"!
I've been waiting for a post to pop up about this. I was hoping I wasn't the only one annoyed at the new system. I liked it the way it was before Hellbound.
The new text is too wordy. You shouldn't need to read about yourself in the third person when receiving damage.
On the other hand I do like that the target of damage dealt is now shown. Before if you say, did an AOE nuke, you got a heap of 'You did xxx damage' lines, but you couldn't see who got dealt what. Now you can.
Also, the 'Cimexus's attack went astray' when you swing and miss is sorta stupid sounding ^^
Hestia Guardian Deity of the Hot Springs made critically hit xDeathsMystresSx for 1231 damage.
Hestia Guardian Deity of the Hot Springs made critically hit xDeathsMystresSx for 1231 damage.
Hestia Guardian Deity of the Hot Springs made critically hit xDeathsMystresSx for 1231 damage.
Hestia Guardian Deity of the Hot Springs made critically hit xDeathsMystresSx for 1231 damage.
I hate the new messages. It makes me feel like I have multiple personality disorder, referring to myself in the third person - "Adelei did this, Adelei did that". But then (and maybe I'm the only one that is aggravated about it, but I like consistency!) the messages in yellow say "You have earned 1,204 adena." Make up your minds! Am I on a royal referring-to-myself-in-the-third person power trip or not?
Besides that, it's just too many lines. Now, when I'm AOEing, I have a hard time figuring out how many mobs I hit per attack because there's so much spam. It used to be easy to just glance and see how many you hit between swings. Not anymore.
You have hit canyon bandersnatch for 500 damage it was a critical hit from a 45 degree angle at a speed of 50 kilometres an hour that connected at 9:01 am and the canyon bandersnatch did not like it.
Would you believe it ACTUALLY said that on my screen today.
You have hit canyon bandersnatch for 500 damage it was a critical hit from a 45 degree angle at a speed of 50 kilometres an hour that connected at 9:01 am and the canyon bandersnatch did not like it.
Would you believe it ACTUALLY said that on my screen today.
the most annoying about it that nearly every msg now take two lines to write what makes the chat even more useless !
Captain Of The Ice Queen's Royal Guard has given XXThePlayerwiththelongestnameontheserverXX a criticial hit with his Tallum Blade*Dark Legion's Edge +4 whit Special Ability of 1253 - XXThePlayerwiththelongestnameontheserverXX looses 1253 Health Points, 0 Mana Points and 0 CP points - this Message has been brought you by Gatorade your most refreshing sports engergizing drink.
Soooo many reasons to fix have been stated... and it would be nice for the Mods to acknowledge that we are pretty unhappy about it.
And that "carefully nocking and arrow" thing.. does an archer really need to know that they are shooting arrows? Does it say "you have determinedly raised your sword for the blow" for melee??????
Soooo many reasons to fix have been stated... and it would be nice for the Mods to acknowledge that we are pretty unhappy about it.
And that "carefully nocking and arrow" thing.. does an archer really need to know that they are shooting arrows? Does it say "you have determinedly raised your sword for the blow" for melee??????
it probably will NOW THAT YOU MENTIONED IT! What were you thinking, obs?
actally that's one thing i removed from the list of "messages" you'll notice in my quote..
There is info about "Use Skill Sting" or hex or anything.. it simply tells you if it landed or not.
that's all we need, telling us that we are using a skill isn't nessary at all.
And if we want it, it shouldn't be to difficult to build 3 system window options
"Basic Information" = straight up damage/skill failure and dmg/who attacked you/missed/debuff/what your summon is doing
"More information" = includes everything basic does but also includes "what skill you used" as well additionally the feel the affects of other buffs you've received such as dances and songs.
"To much information" = What we have right now.... = wtf
That "you carefully knock an arrow" thing is totally stupid... especially if you're like me and right click spam assist or attack all the time..... you carefully knock about 10 arrows before ones even left the bow!
Added to the stupidly lengthly and clumsy system messages the system window now doesn't say if you have a critical hit when damage is turned off. I'd use the system damage window all the time to see when I crit or if spells land or fail without having the junk of how much I hit for. It makes it alot easier in olympiad and general pvp.
I think their current damage message is too bad. They should bring up more role-play environment to their string. "You hit for XXX damage" is ugly. I think, they must change damage messages to something like this.
Once, being in good mood and looking at clear deep blue sky I was enjoying with view of rising sun. That was a bit cold morning of a new hopeful day. Next moment my slow and pleasing thoughts have been broken by arrogant and ominous noise. Momentarily I has turned my head the side where I heard the noise. That was well-known bloody murderer and skilled pickpocket oOxXxARAGORNxXxOx and he was coming for my soul. I couldn't stay still waiting for my death. Fast I've casted one of powerful spell I learned from some mage in Ivory Tower for cases like this, to save my own life. That was successful attempt and vulgar invader has got damage of 1283.
damage dilivered SHOULD NEVER BE IN THE MIDDLE OF A SENTENCE, it should either be at the end or start, perferably the start because reguardless of the mob or what happens, that information is always lined up
I think their current damage message is too bad. They should bring up more role-play environment to their string. "You hit for XXX damage" is ugly. I think, they must change damage messages to something like this.
Once, being in good mood and looking at clear deep blue sky I was enjoying with view of rising sun. That was a bit cold morning of a new hopeful day. Next moment my slow and pleasing thoughts have been broken by arrogant and ominous noise. Momentarily I has turned my head the side where I heard the noise. That was well-known bloody murderer and skilled pickpocket oOxXxARAGORNxXxOx and he was coming for my soul. I couldn't stay still waiting for my death. Fast I've casted one of powerful spell I learned from some mage in Ivory Tower for cases like this, to save my own life. That was successful attempt and vulgar invader has got damage of 1283.
i agree with many posters and i want the dmg to be shown in different format when i "receive" and when i "deal" dmg, for easy reading
example:
you deal 2334 to xxx
you deal 2334 to xxx
received 2345 from xxx
this format saves alot of space and should not go on second line(even with long enemy name), furthermore lines do not begin with same characters like it is now:
xxxxxxKOGANxxxxx has hit Very Very Long Horn Zimbabwe Antelope Blue Eye for 1111 dmg
xxxxxxKOGANxxxxx has received a hit from Very Very Long Horn Zimbabwe Antelope Blue Eye for 1111 dmg
Also in this format the actual damage numbers are always sort of alligned becuz enemy name comes after the damage mentioned.
all this should make it pretty simple and alot easier to read
i like the new pet dmg and i like that i can now see who i dmg (useful in aoe)
You,<insertpointlesslylongandrediculousnamehere>, hit <longestnamedmobinthegame> for a critical hit, for which you had a 36% chance of landing and has indeed landed from using critical sense level 3 and focus level 3 and critical level 7 off of your +8 augmented draconic bow and +17.3 critical from your level 6 augment off your level 66 midgrade lifestone that you placed on your +7 draconic bow with focus special ability 623 hours 24minutes 13 seconds ago, for 1546 damage which was originally 6,523 damage before armor count was implemented and you have obtained <longestnamedmobinthegame>'s attention and have shifted into your battle stance.