currently overlords are the most underplayed class in l2
the following changes are needed to make overlords fun to play:
--reduce mana cost on all clan buffs and cp heals by roughly 75%
reason: i dont want to sit down 2 minutes after fight begins. All my clanmates are fighting, yet i have to sit becuz i cant do nothing w/o mana.
--Increase success chance on all AOE debuffs by 20%
reason: why call it AOE? if when you cast it on 10+ ppl it lands on none or 1 if you lucky. And i'm talking about enemies who are NOT wearing epic jewelry.
OLs are considered healer class and i cant use int dyes cuz i'm healer/buffer, my only options to raise m-atk are arcana set and arcana mace++
OE skills? a base land rate on all AOE debuffs is 40% (except seal of suspension 60%)
if +15 any particular debuff it will become 45% land rate, Orc mystics have the lowest int from all mystic classes, with no way of raising int and landrate 40-45% how can one expect to land any debuff? its almost not possible unless very bad enemy mdef or big lvl difference - nothing lands.
Why nerf a class that is the most underplayed from all classes?
Its not alliance support anymore its only clan, and yes i understand clans are bigger now, but before i was getting invites to groups from alliance, now i dont. now i can only party clanmates effectively.
Seal of blockade is nerfed into the ground, instead of giving it a reasonable nerf - nc made it a garbage skill a lvl 79 skill with 80million sp cost, which is total waste. Thats a great reward for those who worked to 79.
As if thats not enuf, on next update Soul Guard is getting nerfd. I would like to know why. only reason i could think of is cuz NC trying to please most favored dagger class that cry they cant take down OL with soul guard lol
but seriously, i not complaining, i look forward to every change, yet i want a reasonable explanation as to why nerf soul guard.