Fix Overlords

General Discussion Started Last reply 32 posts
currently overlords are the most underplayed class in l2
the following changes are needed to make overlords fun to play:

--reduce mana cost on all clan buffs and cp heals by roughly 75%
reason: i dont want to sit down 2 minutes after fight begins. All my clanmates are fighting, yet i have to sit becuz i cant do nothing w/o mana.

--Increase success chance on all AOE debuffs by 20%
reason: why call it AOE? if when you cast it on 10+ ppl it lands on none or 1 if you lucky. And i'm talking about enemies who are NOT wearing epic jewelry.
OLs are considered healer class and i cant use int dyes cuz i'm healer/buffer, my only options to raise m-atk are arcana set and arcana mace++
OE skills? a base land rate on all AOE debuffs is 40% (except seal of suspension 60%)
if +15 any particular debuff it will become 45% land rate, Orc mystics have the lowest int from all mystic classes, with no way of raising int and landrate 40-45% how can one expect to land any debuff? its almost not possible unless very bad enemy mdef or big lvl difference - nothing lands.

Why nerf a class that is the most underplayed from all classes?
Its not alliance support anymore its only clan, and yes i understand clans are bigger now, but before i was getting invites to groups from alliance, now i dont. now i can only party clanmates effectively.
Seal of blockade is nerfed into the ground, instead of giving it a reasonable nerf - nc made it a garbage skill a lvl 79 skill with 80million sp cost, which is total waste. Thats a great reward for those who worked to 79.

As if thats not enuf, on next update Soul Guard is getting nerfd. I would like to know why. only reason i could think of is cuz NC trying to please most favored dagger class that cry they cant take down OL with soul guard lol
but seriously, i not complaining, i look forward to every change, yet i want a reasonable explanation as to why nerf soul guard.
Dominator is underplayed on Lionna because it's a dead server (not meant to be derogatory). Top clans on Bartz have 3-5+ Dominators in them and they have 3-5 Flames of Invincibility. The only reason why there are less Overlords proportionally speaking is because you cannot sub Overlord.

If NCSoft would have allowed people to sub Overlord the class would be in a much better place because there would be alot more people to whine about the bad things about them.

But really, with the skills a Dominator gets in S Grade there really isn't much room for whining.

Some classes get no 79 skills; don't feel so bad :)

Even if Blockade is nerfed, they seem to add another overpowered Dominator skill each update.
I have been tempted more than once to start an Overlord... My WC was actually intended to be one until quite late in his 30's.

It looks like they have quite a rough deal - and I don't understand why Overlords can't buff their clan PLUS the party they are in. That would make far more sence. I may well start one if they made a simple change like that.
If the Overlord offensive spell land rates are in any way similar to those of the Warcryer, you couldn't pay me enough Adena to level an Overlord.

Having your spells resisted >50% of the time while in top gear and fighting even con mobs is just silly. I can only imagine it is much worse in pvp where everyone is wearing the best jewelry.

Dominator is underplayed on Lionna because it's a dead server (not meant to be derogatory). Top clans on Bartz have 3-5+ Dominators in them and they have 3-5 Flames of Invincibility. The only reason why there are less Overlords proportionally speaking is because you cannot sub Overlord.



why not transfer to happy lands of barz then, huh?


Dominator is underplayed on Lionna because it's a dead server (not meant to be derogatory). Top clans on Bartz have 3-5+ Dominators in them and they have 3-5 Flames of Invincibility. The only reason why there are less Overlords proportionally speaking is because you cannot sub Overlord.



why not transfer to happy lands of barz then, huh?



Trensharo is on Bartz.
you sir, are missing the very point i trying to make here, you talk about lvl 80 and 81++++ skills, while i'm offering a solution to all range of levels for overlord.
The mana cost per skill is TOO MUCH.
The seal success rate is too low.
Having 100 debuffs and only using suspension cuz it has a tiny chance to land on 1-2 out of 15 enemies is wrong.
WHY give those debuffs in the first place if they dont land on similiar lvl players. Its useless, its a waste.

dont judge me dont call me whiner, i leveld my overlord legit and alot of my levels came from solo (tallum PA/duals)
only several clan members invite me, and not always we play on same time. Rest are more concerned with xp/hour

I didnt bot my way to flames, and do you have any idea how much time it takes for mystic class to swing duals for xp?
i'm sure you do :)
That alone gives me rights to ask for change and offer solutions on how it could be improved.
btw i look forward to lvl 80 skills, too bad i wont get there anytime soon.

BIG nerf coming to overlords in next update, becuz jewelry will increase by 6 points per enchant instead of 3 points like today. and that means everyone will have ALOT more mdef.
so seals will be even more useless!!!
and of course soul guard is getting nerfed as well, and i still dont understand why? is soul guard going to get pdef+mdef increased now? is soul guard going to be like hero UD? is soul guard going to increase pdef of all clan? why is soul guard getting increased mana usage? xplain.
if there is a logic behind the change i will adapt and accept and be happy.

you sir, are missing the very point i trying to make here, you talk about lvl 80 and 81++++ skills, while i'm offering a solution to all range of levels for overlord.
The mana cost per skill is TOO MUCH.
The seal success rate is too low.
Having 100 debuffs and only using suspension cuz it has a tiny chance to land on 1-2 out of 15 enemies is wrong.
WHY give those debuffs in the first place if they dont land on similiar lvl players. Its useless, its a waste.

dont judge me dont call me whiner, i leveld my overlord legit and alot of my levels came from solo (tallum PA/duals)
only several clan members invite me, and not always we play on same time. Rest are more concerned with xp/hour

I didnt bot my way to flames, and do you have any idea how much time it takes for mystic class to swing duals for xp?
i'm sure you do :)
That alone gives me rights to ask for change and offer solutions on how it could be improved.
btw i look forward to lvl 80 skills, too bad i wont get there anytime soon.

BIG nerf coming to overlords in next update, becuz jewelry will increase by 6 points per enchant instead of 3 points like today. and that means everyone will have ALOT more mdef.
so seals will be even more useless!!!
and of course soul guard is getting nerfed as well, and i still dont understand why? is soul guard going to get pdef+mdef increased now? is soul guard going to be like hero UD? is soul guard going to increase pdef of all clan? why is soul guard getting increased mana usage? xplain.
if there is a logic behind the change i will adapt and accept and be happy.


I didn't call you a whiner, specifically. In fact, I never even used the term "whine" in my post. Don't berate yourself...

Game mechanics is the problem, not the OL class itself.

The MP cost on Seals is high because they are not single target skills. They are AOE. They would be WAY too efficient if they were lower MP cost. You'd spam them for days and that is not intended. Game Mechanics?

MP Cost on drain is high because it's a drain. It does damage AND Heal you. If the MP Cost was low, it would be way too efficient and you'd be using them like a nuker spams nukes. Game mechanics?

Seal Land Rate is lower because they are AOE Skills. If they landed all the time on everyone they would be too powerful and too efficient. No class is supposed to be a single reason why a team wins a PvP. Remember Blockade? Game Mechanics?

I'm not talking about your legitimacy, nor do I care about it. Why are you so defensive. You start a thread and then "whine" about a response you get to it? Makes little sense.

Again, I don't care if you botted. There are thousands of other Overlords that didin't bot are are level 8x. That means little to me, or NCSoft. Should mean little to everyone else too, TBH, even you.

Overlords aren't the only class with debuffs and who rely on Magic skills. They aren't the only class to which land rate is very important. This is not an OL nerf, it is just a change in game mechanics. There is nothing you, or anyone else can do about it.

What does Soul Guard have to do with your OP?

I'm (and I'm sure others are) tired of OLs like you coming here posting like they are the only class that deserves rewards getting to level 79+. They speak as if the only nerfs that matter are the nerfs to skills that they get. OLs can agree that Sleep/Cancel/Aura Flare was just overpowered and needed to be nerfed yet they speak of the Blockade "balance" as if it just killed their class and they have no reason to level up. If you feel that way, subclass and don't play the Dominator.

No one deserves rewards for leveling to any level. It is you choice to play this game.

This is not EverQuest.

And like I said before, I think the OL class would be a bit different if there was more options to playing them (like subclassing them). There is nothing Sacred about Overlords, and most of their useful skills come at almost 7x - S Grade. People don't have a problem playing support classes, but they do have a problem playing support classes when they have to basically "reroll" to do it.
i dont think you understand what i'm trying to say here...
i made a post asking for a change, asking for improvement to a particular class.
I am aware that buffs affect entire clan, however in my original post i asked for them to be reduced by 75% mana since i dont belive it will be too overpowered having 3k mana left after i buff my clan.

Also reduce mana cost of clan heal and clan cp heal by 75%
and perhaps introduce a 10 second cooldown to prevent spam.


The MP cost on Seals is high because they are not single target skills. They are AOE. They would be WAY too efficient if they were lower MP cost. You'd spam them for days and that is not intended. Game Mechanics?


MP Cost on drain is high because it's a drain. It does damage AND Heal you. If the MP Cost was low, it would be way too efficient and you'd be using them like a nuker spams nukes. Game mechanics?




I didnt ask for seals to be reduced in mana cost, nor did i ask for drain to be reduced in mana cost. Are you sure you read my OP?

i also asked for all seals land rate be increased by 20%
meaning bring all seals land chance to the land chance suspension has today. Is suspension today too overpowered? i dont belive so, and thats why i think its reasonable request.


What does Soul Guard have to do with your OP?



everything, soul guard is IN my original post, and it shares my mana pool with rest of my buffs/debuffs/heals; and i'm also tired of ppl like you (i'm sure others are too) who see the title of the thread and come here and post without reading OP, and expect to make any sense. Plz dont post in this thread, you have no intension of trying to understand what this thread is about and thus have nothing to contribute.

I'm (and I'm sure others are) tired of OLs like you coming here posting like they are the only class that deserves rewards getting to level 79+. They speak as if the only nerfs that matter are the nerfs to skills that they get. OLs can agree that Sleep/Cancel/Aura Flare was just overpowered and needed to be nerfed yet they speak of the Blockade "balance" as if it just killed their class and they have no reason to level up. If you feel that way, subclass and don't play the Dominator.



QFT

That it takes a class long to reach 79/80 is no reason to then make it overpowered and more useful than other classes. If anything, classes should be balanced ESPECIALLY at high levels, because that's when the most interesting things (sieges/mass pvp/super epic bosses) happen, and nobody likes to lvl up to 80 just to find out that some other classes are just "better" (my SE main is on the way to 80, where are my uber skills from 76-80? >.< ).

So, make it easier for overlords to get parties and make their lvling a bit easier at lower levels - but do NOT give them super uber mass ownage skills like the pre-nerf blockade. Clan invincibility is already close enough to ridiculous. The OL class has problems at lower levels, not at 76+.

My suggestions would be to give them some way of buffing the party they are in, no matter if the people are clannies or not (maybe some toggle to make skills clan buffs/party buffs).

currently overlords are the most underplayed class in l2
the following changes are needed to make overlords fun to play:

--reduce mana cost on all clan buffs and cp heals by roughly 75%
reason: i dont want to sit down 2 minutes after fight begins. All my clanmates are fighting, yet i have to sit becuz i cant do nothing w/o mana.

--Increase success chance on all AOE debuffs by 20%
reason: why call it AOE? if when you cast it on 10+ ppl it lands on none or 1 if you lucky. And i'm talking about enemies who are NOT wearing epic jewelry.
OLs are considered healer class and i cant use int dyes cuz i'm healer/buffer, my only options to raise m-atk are arcana set and arcana mace++
OE skills? a base land rate on all AOE debuffs is 40% (except seal of suspension 60%)
if +15 any particular debuff it will become 45% land rate, Orc mystics have the lowest int from all mystic classes, with no way of raising int and landrate 40-45% how can one expect to land any debuff? its almost not possible unless very bad enemy mdef or big lvl difference - nothing lands.

Why nerf a class that is the most underplayed from all classes?
Its not alliance support anymore its only clan, and yes i understand clans are bigger now, but before i was getting invites to groups from alliance, now i dont. now i can only party clanmates effectively.
Seal of blockade is nerfed into the ground, instead of giving it a reasonable nerf - nc made it a garbage skill a lvl 79 skill with 80million sp cost, which is total waste. Thats a great reward for those who worked to 79.

As if thats not enuf, on next update Soul Guard is getting nerfd. I would like to know why. only reason i could think of is cuz NC trying to please most favored dagger class that cry they cant take down OL with soul guard lol
but seriously, i not complaining, i look forward to every change, yet i want a reasonable explanation as to why nerf soul guard.



That's the Original Post. Parts that jumped at me highlighted. These are rediculous changes. Did you even think a bit about it?

you sir, are missing the very point i trying to make here, you talk about lvl 80 and 81++++ skills, while i'm offering a solution to all range of levels for overlord.
The mana cost per skill is TOO MUCH.
The seal success rate is too low.
Having 100 debuffs and only using suspension cuz it has a tiny chance to land on 1-2 out of 15 enemies is wrong.
WHY give those debuffs in the first place if they dont land on similiar lvl players. Its useless, its a waste.

dont judge me dont call me whiner, i leveld my overlord legit and alot of my levels came from solo (tallum PA/duals)
only several clan members invite me, and not always we play on same time. Rest are more concerned with xp/hour

I didnt bot my way to flames, and do you have any idea how much time it takes for mystic class to swing duals for xp?
i'm sure you do :)
That alone gives me rights to ask for change and offer solutions on how it could be improved.
btw i look forward to lvl 80 skills, too bad i wont get there anytime soon.

BIG nerf coming to overlords in next update, becuz jewelry will increase by 6 points per enchant instead of 3 points like today. and that means everyone will have ALOT more mdef.
so seals will be even more useless!!!
and of course soul guard is getting nerfed as well, and i still dont understand why? is soul guard going to get pdef+mdef increased now? is soul guard going to be like hero UD? is soul guard going to increase pdef of all clan? why is soul guard getting increased mana usage? xplain.
if there is a logic behind the change i will adapt and accept and be happy.


That is you second post, and the reason why I spoke of game mechanics. CP Heal is high MP cost because it heals a whole clan's CP. Ally Rez is higher MP cost than Rez because it Rezzes whole Clans, etc. You see the point I'm trying to make? Your skills are more efficient in a large scale PvP environment, that is the way OL was designed and balanced. Crying for improvements so you can solo and 5man party better are useless because it is not the way the class is designed.

Same thing goes for Seals. Those aren't single target debuffs, they can debuff any and everyone in their range when cast. You cannot ask for a them to either decrease in cost or increase in land rate because it would make them imbalanced.

Game Mechanics makes the whining useless. There is no way to do what you want because it would make overlords overpowered in seiges/mass pvp against all but the most powerful clans.

This game is not all about S Grade/78+/etc... PvP does happen at the lower levels, believe it or not. Lower clans with alot of OLs will just [censored] other similar level clans which only 1 or 2 because they will be able to chain CP Heals forever, and the MASS DEBUFFS (Seals) will land way too much.

I reckon it can be about the same in end game, since alot of Boss Jewelry increase landrate to certain types of debuffs by quite a bit (Poison, Silence, Root, etc.). Do you have all these epics to make a rather intelligible post about what the landrate is like for OLs? Last time I seiged (I have no epics) and had an OL run in I had about 4 Seals on me.
you guys kidding me? I took advantage of blockade in ct1 yes, but I knew full well it was broken and ridiculous ... Did you come to the boards and say hey guys, this skill is ridiculous please fix it? Nah ....

You had what? 6 months or so of free and unlimited use of the win button that was blockade, now it hasn't been turned into a waste, it is on a par with the other 79 skills for the other classes.

you guys kidding me? I took advantage of blockade in ct1 yes, but I knew full well it was broken and ridiculous ... Did you come to the boards and say hey guys, this skill is ridiculous please fix it? Nah ....

You had what? 6 months or so of free and unlimited use of the win button that was blockade, now it hasn't been turned into a waste, it is on a par with the other 79 skills for the other classes.



OLs aren't happy unless they have almost 100% landrate on a skill and it makes the other toon useless. Requiring a high S Grade Cardinal to cure the debuff is a quadruple +.

Your skills are more efficient in a large scale PvP environment, that is the way OL was designed and balanced. Crying for improvements so you can solo and 5man party better are useless because it is not the way the class is designed.



large scale pvp is a myth on NA servers. on korean servers true mass pvp happens....after they stop grinding (see ->endless loop).

they really need to improve other classes before OL tho. this thread already proved that an s grade smart OL is a valuable part of a large clan. (kiss koreapl aka koreaNgr)


Your skills are more efficient in a large scale PvP environment, that is the way OL was designed and balanced. Crying for improvements so you can solo and 5man party better are useless because it is not the way the class is designed.



large scale pvp is a myth on NA servers. on korean servers true mass pvp happens....after they stop grinding (see ->endless loop).

they really need to improve other classes before OL tho. this thread already proved that an s grade smart OL is a valuable part of a large clan. (kiss koreapl aka koreaNgr)


You need to come to Bartz and see the seiges and mass PvP that happen these days :)

Oh, and also A.K.A. NameChange888
Reading over your complaints about all these heals and buffs costing way too much just do what all mp burners do get some recharges. I have 3 Dominators in my clan and for seiges we make sure their mp is high enough to do cp/hp heals and debuff when available. Plus they don't do all the buffing for the clan. There are a few live buffers and healers and some people bring their boxes for buff support. The mp these SEs and EEs save by having you buff shold be put to good use as recharges for you.

As for land rate of your debuffs. Get all the mage buffs you can like pow, BD dances and etc. Your debuffs will land enough to compensate for the high cost. Heck your aoe attacks are not double the cost of a single target attack so if you debuff lands on 2 characters you have saved mp.

It seems the OL just has to learn mp management and get into a clan that realizes that OLs are beneficial to the clan. The three OLs in my clan did the legit leveling (since you brought up legitness) And we alway try to get them in party but sometime theyeven decide to solo some or do pvp runs.

But soul cry is a little over powered you have to admit. An OL with the pdef of a tank but wearing robes. Or better yet put on the heavy armor without penalty for even more pdef.
MP management on an OL? How the hell are they supposed to do THAT?!

No Invocation, No Greater Mana Gain, No Body to Mind....Nothing. (Nothing but Elixer use that is....good luck trying that.)

MP 'management' on an OL is a joke. Seals like Scourge and Slow could cost 0 MP and they would still cost to much MP for their effect as well.

Mass PVP? Great, you can over/under buff 300+ people...who will still want buffs from a PP/SE/WC/EE *anyway* since you don't have 1/2 what they truly need to be effective. And since death comes so fast in pvp, when people respawn your going to be OOM for a Looooong time before you can rebuff anything.

Mass healing/CP Heal is just about as useless, since AOE damage in pvp is almost non-existent. Smart players assist to 'over-damage' their enemies. Killing them faster one by one instead of cocking up by spreading their damage around, giving them a chance to heal it or kill them first. (Does your cata party all pick a different target or do you all assist the MA to kill stuff faster?)

And Soul Cry/Guard is too much of a MP hog to use if you don't have robes...and haven't used all your MP to buff....and hope to rebuff without sitting down for 15 minutes after the old buffs fade...and you've been getting MP herbs constantly...and you only use one or the other....etc, etc, etc.

Yes, Blockade was 'hax'. No OL will deny that. (They may argue that they 'deserved it'...but they won't argue it.) But other than Victory/Blockade what does a OL have that is worth playing to have? Especially in the L40 to L75 range where they don't have those 'end game uber pwnage skills' that every other class seems to get?

Feck, here's something else they could do to fix 'Blockade' and still make it usefull...change the effect to just block Shot use and not skills/attacks. No one is crippled completely if it lands, you still need to be in range to cast, and pvp lasts longer! Oh, and start giving levels of it at L40 and not at zomgftwelvemonthsofgrinding! levels.

Mass healing/CP Heal is just about as useless, since AOE damage in pvp is almost non-existent.



I stopped reading right there, since it basically proves you cant PvP worth a crap if you think CP heal is useless.
see, the way we used to do it was:

one end of the siege field stood 1 OL, and on the opposite side of the field was another one.

the casters came to one OL, and the melees to the other. regroup after.

casters got Shield, caster buffs from one OL with prophecies handed out when available in a steady stream as people hurled nukes, and focused fire.

second OL gave VoP and sent waves of other-buffed melees, archers, etc into battle. those melees and archers that preferred not to have VoP were redirected to the other OL and called targets for the focusfire high dmg groups.

im not saying it was glorious or easy but the OL's certainly had a fun time.

what i am implying is OL's should NEVER be alone to buff. NEVER be alone with thier piddly mp bar. OL buf***e SHOULD be selective, and SHOULD be situational.

i like it, many other live buffers love it (mass shield, or mass might saves TONS of MP) and i dont see a problem nor a reason to cheapen up the MP use.

the ONLY thing i have against an OL is their selection of buffs. this limits their capabilities pre-level 79. it also cripples them for the RIGHT parties.
Mass Shield and Might are now useless however (combined).

Mass WW is even pretty useless, since a majority of parties (good parties) are running with Bishop+EE combo, thus they'd have combined WW+Agility.

A OL's job is to CP Heal, CoV, and throw Limit/Blockade. (Even if its nerfed, its still decent if it hits 9 archers..thats alot of DPS hampered)

I reckon it can be about the same in end game, since alot of Boss Jewelry increase landrate to certain types of debuffs by quite a bit


i want to congratulate you on making your FIRST constructive point.
Dont forget enemies with boss jewelry will negate and bring OL seal land back to 40%, however you are absolutely right its needed and believe me i am working on that, i use manor every time i level with any character for extra profit. But it will be very long time before i can afford those.

as with regards to all other posts you made they are not related to what i'm saying, and you deliberatly avoid answering my main questions:
1) how is having 3k mana or more dpending on SA after buffing clan overpowered
2) how is having 60% land rate overpowered
3) reason for increase mana use on soul guard on the next update?

you are simply putting words in my mouth and picking on words that i spoke as a ctiricism not as a main issue of the post. I have said it myself that blockade needed a nerf, a reasonable nerf, a happy middle nerf, not make it garbage skill it is today(not from personal experience, so i heard from other OLs). yet you flame me as if i'm asking to bring back old blockade.
niether did i ask to lower mana cost on seals or drain


OLs aren't happy unless they have almost 100% landrate on a skill and it makes the other toon useless. Requiring a high S Grade Cardinal to cure the debuff is a quadruple +.



i have NOT asked for that either, you are lucky that english is my 2nd language and my vocabulary isnt good enuf to describe you. With my current english i can say this: your reading comprehension is terrible.


Reading over your complaints about all these heals and buffs costing way too much just do what all mp burners do get some recharges.



this is the problem, we have 2 SE's in low 60s that recharge me for like 11mp, and one EE 74, that saves mp for things like clarity all clan etc... so i dont get recharges


As for land rate of your debuffs. Get all the mage buffs you can like pow, BD dances and etc. Your debuffs will land enough to compensate for the high cost



i have dance mystic/con, but no pow, we have 1 DC lvl 79 and always in archer party and i'm in mage party. so i never get cov, of course things will be alot smoother when i get to 79 and get clan CoV, but i offering a solution and asking for improvment for overlords 40-79.


The three OLs in my clan did the legit leveling (since you brought up legitness) And we alway try to get them in party but sometime theyeven decide to solo some or do pvp runs



i only brought up legitness to point out that it takes months and months and months even from 77 to 80 when you dont bot, having reduced mana cost on (mentioned)skills will allow to use more then 20-30 skills in a buff round. Thus more can be contributed to the group even at lvl 60. yet some ppl talk about lvl 79,80,81 skills as if its right there and i chose not get it lol
i want it, and i will get it, but i have to get there first.



But soul cry is a little over powered you have to admit. An OL with the pdef of a tank but wearing robes. Or better yet put on the heavy armor without penalty for even more pdef.


here i dont agree with you:
soul guard is a must have skill for when OL runs into a bunch of enemies to cast its 4783923 seals, you dont wanna get 1 shotted before you get 1 off, thats why OL needs soul guard

for mass pvp no overlord i know use heavy armor for many reason, it has no mp bonus, it has much lower cast speed, it takes too much weight in your inventory and less cp can be carried etc...
but having heavy mastery is useful in pve only imo


Mass WW is even pretty useless, since a majority of parties (good parties) are running with Bishop+EE combo, thus they'd have combined WW+Agility


yep, and empower/mdef one too
I agree with the title of the post. Please spay/neuter all your overlords. We don't want them multiplying.



Dominator is underplayed on Lionna because it's a dead server (not meant to be derogatory). Top clans on Bartz have 3-5+ Dominators in them and they have 3-5 Flames of Invincibility. The only reason why there are less Overlords proportionally speaking is because you cannot sub Overlord.



why not transfer to happy lands of barz then, huh?



Trensharo is on Bartz.


ah... now i got it. so why he is crying?




Dominator is underplayed on Lionna because it's a dead server (not meant to be derogatory). Top clans on Bartz have 3-5+ Dominators in them and they have 3-5 Flames of Invincibility. The only reason why there are less Overlords proportionally speaking is because you cannot sub Overlord.



why not transfer to happy lands of barz then, huh?



Trensharo is on Bartz.


ah... now i got it. so why he is crying?

cause he is a necro. getting the biggest nerfhammer ever.




Dominator is underplayed on Lionna because it's a dead server (not meant to be derogatory). Top clans on Bartz have 3-5+ Dominators in them and they have 3-5 Flames of Invincibility. The only reason why there are less Overlords proportionally speaking is because you cannot sub Overlord.



why not transfer to happy lands of barz then, huh?



Trensharo is on Bartz.


ah... now i got it. so why he is crying?



Uh, how is he crying?

He isnt even the original poster..... he was disagreeing with the OP that there are few OL's/etc.

**** man, learn to read much?
ah, got it. too long and too boring post that looks another one 'i'm poor nerfed something, boost me plix plox'... sorry for invading ^^

ah, got it. too long and too boring post that looks another one 'i'm poor nerfed something, boost me plix plox'... sorry for invading ^^



:p

Run away, another nerf me is coming soon!
MP management for a OL is this in pvp situations plan out what does what buffs. Why cast might shield, emp and WW if there are other classes that could do it for the needs of those present. Then decide if your seals will land or not. You as a player should know the approximate gear of the people you are fighting. And cp/mp heal is the forte of the OL in mass pvp.
No point in posting.
Anyone who has ever played an OL knows our trials and tribulations. A rare breed we are indeed. I won't add to it because I believe it will be useless to do so.

Few people play them because of their level of difficulty, thus not enough of us know how Real Hard it is.

But heres the deal, NCsoft and many players only care about 76+ (79+ for OL). So just forget it, if they didnt care before they won't care now. They screwed up the class from the beginning of the game, and it jsut gets worse.

I'll also add that if you Comment on OL's You have better have played one.......
Lock the Thread is my vote

this is the problem, we have 2 SE's in low 60s that recharge me for like 11mp, and one EE 74, that saves mp for things like clarity all clan etc... so i dont get recharges



Then it seems you clan is hurint in th mp recharge area. If you are 77 with your slow xp grind the mages you are buffing should be close to 80 so they don't get any mp from those low 60 SEs. Its time to level the recharger.

[qote]i have dance mystic/con, but no pow, we have 1 DC lvl 79 and always in archer party and i'm in mage party. so i never get cov, of course things will be alot smoother when i get to 79 and get clan CoV, but i offering a solution and asking for improvment for overlords 40-79.



Look @ the cost of you skills versus the cost of the single target skill. Yours cost about 1.5 timses more but yours has the possibility to land on 20 targets. The land rate of your debuffs is about half of the land rate of the single target spell. As I stated previously if you debuffs land on just 2 you have a better mp usage than the single target debuffer. As for xping 40-79 try and get into a pole aoe party and use the seals and let the oop buffers do all the buffing.



But soul cry is a little over powered you have to admit. An OL with the pdef of a tank but wearing robes. Or better yet put on the heavy armor without penalty for even more pdef.


here i dont agree with you:
soul guard is a must have skill for when OL runs into a bunch of enemies to cast its 4783923 seals, you dont wanna get 1 shotted before you get 1 off, thats why OL needs soul guard

for mass pvp no overlord i know use heavy armor for many reason, it has no mp bonus, it has much lower cast speed, it takes too much weight in your inventory and less cp can be carried etc...
but having heavy mastery is useful in pve only imo



I was just throwing out the heavy armor as an example of the huge pdef an OL is capable of. But with all these new combo buffs you shold be saving mp by not haveing to spend that 200+ mp on buffs that others have already. Just courious what are the overenchant option for soul guard? If one is decrease cost, there is the solution to you problem. Also be more selective of when you turn it on. Don't turn it on and leave it for the duration until all your mp is gone but just for those situations where you need it then turn it off again. The increase of cost for the toggle skill use hurt more for other classes than OLs. Destros have 3 skills where the cost is increasing and they have way less mp and much slow mp regen than OLs. We have maybe 1 min worth of mp if we leave them running using no other skills. But we got the nerf hammer already so what is another.


Mass WW is even pretty useless, since a majority of parties (good parties) are running with Bishop+EE combo, thus they'd have combined WW+Agility


yep, and empower/mdef one too



So this means less buffs for you to cast meaning more mp in your mp pool.

Just courious what are the overenchant option for soul guard?


none, soul guard is not on the list