Bgrade zerker, should i rly?

Kamael Classes Started Last reply 12 posts
So i am about to test a new setup. My zerker just hit Bgrade, have a +4 IV with focus and have a clannie that can and will lend me a Doom Light set for testing.

What i was thinking is this:
+4 str -4 con tatoo
+5 dex -5 con tatoo
+3 dex -1str -2con from set
total: +3 str +8 dex -11 con.

Taking for granted i will NEVER pvp with that setup, how good yall think that'd do PvEwise?
PM

ValerieRose or MissB

Tell you the Truth I think they the same person but give it a try any way. ;)
Yeah it's always me, Ashley, because it was the old account that kept on getting paid for late, and I couldn't post on the forums. So I decided to make a forum account with the account that I KNOW I'll always pay in time ;)


Word of advice? Do NOT drop your con that much. I'd tell you not to drop your con AT ALL, on the contrary, I'd tell you to raise your CON, but that's a choice that not many people make. WIth -11 CON, you won't survive 2 hits. It's instant suicide.

-11 CON is an INSANE build for an already squishy Kamael. I don't think any Zerker should drop CON at all, in any case, but if you really must, don't go that low. The STR alone won't allow you to survive.
Ive got a 57zerker atm, and I found +4Con -4Dex to actually work much better (I tried a few dye combinations), so yeah, I agree completely with Valerie.
-4Dex had hardly any effect except in atk. spd which went down by 10 points. Not a big problem in my opinion.
Zerkers are just too squishy to lower Con any more, your hits will be harder but not near enough to make up for the very low hit points and stun resistance youll have.
my setup 40-61 lvl
+4STR-4CON
+4DEX-4CON
WORKED JUST PERFECTLY!
solo in cata all the time with full HP
but...
my eq: Berserker+7 focus, Doom light
ALWAYS vampiric rage and PP buffs
True Berserker and Furious Soul all the time

yeah low HP ... and pdef...
but... still full hp
patk+aspd+VR=WIN
(in PVE ofc)
So since i wrote this post i tried quite a few Dyes combinations.

Having answered my own answer i will now post my feedback in case it might interest someone asking themselves the same questions.

1- Tryed -8 dex +4 str +4 con.
MUCH too big a atck spd loss. Crit is negligable, but 360 atck speed? No, just no. ALso, loosing too much run speed, making hard march a must instead of a bonus, hence draining MP.

2- Tried -4dex +4 con.
Didnt like it. I mean, more hp is always nice right? Who wouldnt want that. Xept 200 more hp on a 2k hp char aint gonna change squat and is much too low a bonus for what you are loosing.

3- -4 str +4 dex
Str lost is too big. I want Patck.

4- +5 str +4 dex -9 con
Fun for dmg. I mean, its completely out of control and i was tripping. Till i pulled aggro and got wtf rocked with my 1.4k hp o.o. Probably usable PvEwise if you control your pulls well, and pretty good at it i can guess, xept i hate having less hp then i had at lvl 40 in Bgrade.
AT THE MOMENT!!! -->
I have finally settled down and am VERY happy with my current setup. Its true when ppl say its hard to choose when it comes to zerker tats but this one i fell in love with.

- 5 dex, +5 str
-4 int, +4 wit.

Decided to not touch con. No minus no bonus.
Str, with my PL set, im at 50. Thats 800 Patck just with my CH's buffs at Bgrade entry lvl, with a "major" 40-50 atk spd lost, which is something i can live with.
Wit. Why wit? Well, we DO have SOME casts. Furious soul, and VT for exemple. Also, allows for faster Courage and Sword Shield, were a fraction of a second might meen death or life.

just my 2cents, and tlx all for replys ;P
Seems like interesting setup. Im sure this will be useful for others who are curious about dye mixes.
I myself tried a few too and am sticking with +4con -4dex (mostly cuz I prefer a little more survivability). I also like the idea of messing with Wit and Int. I went other way tho hehe ^^
I went +2Int -2Wit. Yeah, I lose the cast speed, but violent temper misses less (basically never, even against red cata mobs). Different styles I guess, but what u said seems interesting too. Goes to show how versatile game and even class is :)
-4 Con +4 Str BW light +6 worked good for me =) (Se,Prp,BD buffs tho)
Well, felino, Violent temper shouldn't be affected by int, since it's not magic. Int doesn't affect active skills, only magic ones, so I'm pretty sure it's just an impression of yours.

I have no int tattoos and Violent Temper almost never misses either.
Hmm u have a point.
Its hard to tell cuz it does land almost always.
Wouldnt it count as a debuff skill tho? Cuz in that case it should be affected by Int.
Would be so nice if NCsoft actually made a list of what skills were affected by what and to what extent...Id be really curious :)
Well, it is a debuff, but it's not a magic skill, it's an active skill, and therefore not supposed to be affected by INT. Death mark, on the other hand, is HIGHLY affected by INT, I know with my Soul breaker, the difference in landing WITH and without emp3 and blessed shots is noticeable!
Cool, thx, Ill keep that in mind!
Cant usually get death mark to land as a zerker, but I do sometimes try just for the fun of it, and it can happen at times :)

PS. They should let us disarm nasty sword wielding stunning mobs in catas :)