I desperately wanted to have a Dreadnought sub, but somehow I can't justify the extraordinary effort it seems it would take to get there - seems even more difficult than my Paladin, and that wasn't easy by any stretch of imagination.
IMHO, Warlords got some more love towards PvP, and yes its still fun to lvl, it just takes more effort to get a good group together, depending where you want to pole ofcourse.
Noticed yesterday evening... that i can outdmg a Sagi with Drac bow in PvE while i was using a Soul bow, same buffs, except i used detect weakness and warcry, Sagi crit mob for 3.5k, me same mob 6.3k o.O
Now if only we would get a detect humanoid weakness skill <3 ;)
Noticed yesterday evening... that i can outdmg a Sagi with Drac bow in PvE while i was using a Soul bow, same buffs, except i used detect weakness and warcry, Sagi crit mob for 3.5k, me same mob 6.3k o.O
Now if only we would get a detect humanoid weakness skill <3 ;)
Yea I notice that also so I always use Bows in Raids now. I was like dam my 65 Sub use a Bow better then my 77 main that has Bow mastery. how ever my main does shot it faster with rapid fire and critts more but a "lot" weaker damage which is sad.
They just got a li'l tougher to lvl but adapting isn't impossible and its still far from dead. The only thing is that now it takes more skill out of the warlord AND the healing crew/DDcrew instead of just leaning back letting the full VR do the work like it used to do and just toss in a heal now and then. Takes more teamwork if you're still poling on a large scale... and good teamwork is fun so imo the warlord have only gotten more fun ^^ but thats just me :p i like a challenge.
Sig says gladdie and i usually support my WL in poleparties i'm occasionally also playing a higher lvl WL too :p
- doubt we get more pdef since we're a warrior class.
- doubt we get a vampiric skill since we're a "hunter" class, we use weapons and stuff, no magic at all, thus we're not fitted to fight magical mobs without outside help (i.e. buffs etc)
For poling big HP mobs, don't use Whirlwind unless you want an overhit, try not to use Thunderstorm too much, it just drains mp too fast.., make more use of your Shock Stomp skill and only use Thunderstorm as a backup stun, if you really can't get them to stun with Shock Stomp.
If you're fighting half/quarter HP mobs, then you could use Whirlwind for fast killing.
Also only use Provoke in large area's, if your pulling mobs from a small room use Howl instead, saves alot of MP ;)
Great advice Nuku. I've started the Howl thing and I do find Shock Stomp more effective stunning than Thunderstorm. However, when doing a mega-pull like in Skyshadow Meadow or ABG, I typically want to 2-shot the mob group and combo Thunderstorm and Whirlwind. (Then pick up the strays.)
I'll try to meter out the pull sizes and try this method instead to conserve. Probably ends up better in the long run so me and my SE aren't sitting waiting on MP so much.
Other advice I can offer is try to focus on mob areas where you can use Detect Weakness. Plant Weakness on the Pobby groups was pretty wicked.
yep, use weakness whereever its possible.. however the weakness skills makes no difference when using skills for neither WL's nor Glads at all. Its the same dmg with it as without it... only effective on regular swings. Atleast last time me and a Dreadnought did some experimenting with it ^^
i believe i saw dmg increase when using weakness skills in GC on gladdy o.o; but that was b4 latest update tho =p
No idea how it was before, i never payed attention cause weakness skills weren't all that good before anyway ^^ but now in this update weakness skills makes no difference on gladdie or WL skills/specials at all, tested and confirmed ^^
WOA = non effective exp??? o.O you're no Warlord! ;)
Duo with a SE and GSAP or a WC and GHP (just in case)
Go to the place where only Bandersnatches and Bandersnatch Slaves spawn (and maybe some deers)
Use detect animal weakness!
Collect all (or half) the mobs in that area and pole them, there are a few good corners to do this there special made for us Warlords i think ;)
At lvl 74 or 75 (i don't recall lvl) i got 1% per pull, it are very fast kills, so thats quite a few per buff round ;)
Also VR still works pretty decent for poling in outside area's IMHO (saves alot on heals), just not in cata's without uber buffs.
i think i go fire - better for imperial tomb and catas... no time and support for FOG ... and still 2 lvls to S... so we see (elemental damage can be removed or not ??)
fire stones seems cheaper 25% now... 14m is not bad...
Catas will get even more crowded, since no shots will be used there...
Mobs using shots is a very bad move imo, just imagine the insane magic damage the mobs will do, and on magic crit they will frell us to oblivion...
1. pull 2 buffalos
2. at corner use skill HOWL (mobs multiple in 2 x 7 if i rember)
3. Shock stomp
4. thunder storm
5. whirlwind
6. just HIT HIT HIT :]
I pull buffalos in A grade (TG wide blow ftw!) (majestic = 50% stun resist) + lionheart. i do it pure solo .... with CH buffs / or event coctails
at 5x u can hunt 2 groups bandersnatches without buffs in B grade (animals ftw :) )
after bandersnatches u can pull 1 progorn (mulitiply mob) but [censored] boters farm they all the time... only one spot with spiders and proghorns is usally free at Bartz
i think i go fire - better for imperial tomb and catas... no time and support for FOG ... and still 2 lvls to S... so we see (elemental damage can be removed or not ??)
fire stones seems cheaper 25% now... 14m is not bad...
You do know that the npc for buying Elemental Resist Potions also exchanges fire stones for water stones and vice versa for no fee at all? ^^
(and Wind Stone <-> Earth Stone, Divine Stone <-> Dark Stone)
So the price of Water vs Fire Stones should be exactly the same really, doesn't matter if they have different droprates.
I will go for 150 Water P.Atk on my Saints Spear that I will use once I hit 76 (and thirdclass as well) on my current Warlord subclass (soon to be mainclass though ^^).
I barely ever use whirlwind now as it just eats up MP. I use Shock Stomp first and if it doesn't work then I use Whirlwind. Spamming skills does you no good because you might take them out of their stunned state that you put them in. My usual places for poling these days are Tower of Insolence or Monastary of Silence. At 73 and pulling 6 groups of angels, I manage to get a good .25 per pull.
Also since I don't have any 2 boxed characters I usually find a party rather then wasting cocktails. I'd rather have live people to chat with then 2-3 box and be completely bored to the point where you don't want to level anymore.
just adopt an ol :) high lvl they get the best aoe dbuffs in game (despair [anti cov skill], winter, chaos). warlord certainly is not dead. they are my favorite aoe character by far. i had a warlord help me go 58-78 so far with just a se and at times bd. wl's lifesaving shockstomp and thunderstorm combined with thrill fight (which came into much greater use with vr nerf) is still fantastic. and their detects are just evil now 0_0
sir dave: i mean FIRE/WATER are 4x cheaper tha EARTH ... why water ? water is good in FOG fire is good in IT - others places no diffrence?
You play on which server guyz ?
Yeah, I know that Fire/Water is cheaper than Earth/Wind and Divine/Dark, but that comes from the droprates of them I would say, much easier to get Fire Stones to drop (and trade those to Water if needed) than to get a Earth Stone or Divine Stone drop.
In PvE, going 150 Elemental works pretty much everywhere to my knowledge, no matter what element you choose there is not a single mob in the game that has 150+ Elemental Resist that I know of, only players can reach that much with Elemental Resist on S-Grade Armors + Buffs, Toggles, Dances and Songs.
Just for example, Unholy Resistance Lv 2, Dark Potion + Dance of Alignment is 83 Dark Resist total.
I retired my warlord. He's tons of fun but too high maintenance to get the right party for -- I was even tempted to sub a warlord on my main but ended up deciding to go DA and have him pole through C and B grades.
It's just too hard for warlords to solo or 2box at high levels. Destroyers get their 2H sword that lets them do single mob grind. The high-level AoE is just too much and the WL stinks at solo mobs right now. They need some help.
no way... i am 77 ... exp at HS is amazing - i can pull 10 mobs and kill solo... if nice herbs drops full hp/mp after that
I can solo without buff at IOP
at 78+ i can solo train smalls groups of Ketra
For me dread is still funny - i must make my destro-pole sub to 75 for trigger haste - 1000 a speed on WL ftw ! (with COV)
I agree with you, I'm currently 76 on my Dreadnought main (it used to be my first subclass before the Choose Your Destiny-event) and loving every minute of it ^^
Poling in IT, deep DVC (Bloody Lords etc) without that much problem and mostly being the only poler in party (was today down in DVC after the Magic Force Field Bridge (noble port) with 74 BD, 67 EE as only healer, a warsmith with a a grade pole and his little buffs, 73 PP+SE for all the usual buffs and was getting pretty good xp still. Currently missing both SA and elemental attack on my Saint Spear, so not as good poling as it could be though. :<
Chance Haste would be nice to have also (currently have Chance Barrier), will see how the change of those type of skills are in Gracia Part 2, if the barrier sucks then I'll remove it and get something else instead I guess ^^
Haven't tried IOP yet on my Dreadnought but I guess that won't be too far away.
DreadNought
Master of War (83) - Focusing power to party instant refresh on skills for party - party buff - requirement stationary
Spear of Destruction (83) - 11k power (wtf?) AoE damage stun - 800 clip range currently - chance for instance reuse
Gust pierce (76) Attack a single target with a spear
Seriously, once a class has been nerfed mid-game, they can't improve end-game and expect people to play it.
Same with the OL - I believe there has been a few end-game improvements to that also, but it still lacks the alliance buffing benefits it had mid-game.
Maybe not but its still something to look forward to for those who still play those nerfed classes as main toons (especially those who are too high to reroll now) :)
out of curiosity, did you ever come to a decision with your elemental choice? you had been talking about getting fire, but i'm wondering how that is working out, and how the damage difference is for ya. i've yet to figure out exactly where it is i'm wanting to hunt, but it'd be nice to not be working against myself with the fire/water thing. i'm not adverse to trying out the dark/holy stones either; they would just have to be applied 3x slower than the others due to the prices. :)
i have water (anchor chance with normal hits ^^) ... but fire is better :) and of coz earth is ideal (for PVP and skill earthquake) but impossible for non-spoilers and ebayers... 150 holy is great for undead spot but too expensive at my server too
fire is better for IT and other solo spots for WL and of coz for IOP
i maked water for future fog but exp in fog sux for me in big party and it was dumb decision :)
i seen (from sayha) SS+7 150 earth haste with PVP bonus and chance for doom (silence for all magical /psyhical skills) at crit attack - freakin awesome weapon
and my clan have war with top clan :) so playing WL at my lvl is not easy ... so gracia final and 2 skills for pvp are nice
I still play my DN, just not as active, i'm on Sayha and the timezone i play in isn't all too great to get parties, so it goes really slow for me, but i still love the class, as for elemental, i'm not rich but i'm trying to get more water on my SS.
Gracia Final will be awesome for warlords, lvl 40 1vs1 skill + a lvl 76 1vs1 skill, will make hunting solo alot easier aswell, also focus attack will be a toggle again, tho i really hope the extra accuracy and crit.dmg remains! If not i rather have the 6 min selfbuff instead.
I'd like to sub Warlord, but I don't have a dualbox. I assume it's harder to form parties, but is it really gamestopping?
Do you guys have all a dualbox?
a Lethal skill will help a DN alot in 1vs1's AND solo PvE, especially against the other high hp classes, like Duelists and Titan's, against other classes it shouldn't really be needed, well.. maybe Cardinals >.<
Well i see they still have forgotten us, almost 7 chronicials since C3 and all the warlords have gotten is a lil bone now and then tossed our way. Mostly all that has happened for us is nerfs, VR being the worst, our skills being given to other class, i really hate seeing this once great class(C2 & C3) being ignored like it is and has been.
I am still working on waking the devolopers up and trying to get them to take a hard look at this class, with the latest upgrades for the small furry ones(dwarlfs) maybe we might get some love shown to us.
Hey Nuku, hows it been gal, grats on DN......
Ohh by the way here is the latest letter sent:
I have played a warlord since C2, I have seen all other class`s boosted while the warlord has remained vertually untouched and left behind to the point of extinction. The following are changes that could revive this class and bring it to the current standings of other melee class`s.
The Changes i am listing need to be addressd , I want to state these changes will not overpower the warlord class, all they would do is help make the class more interesting for players. The warlord class has been in steady decline since the release of C3. Many of the warlords skills have been given to other races, I can understand that as a way to equalize the classs but while they have been boosted the warlord class has become stagnate. Please review these changes and atleast make an attempt at helping this class become the class it once was.
First off in the past all 2/H weapons were given a P atk boost EXCEPT polearms, this should be corrected, So the top poles per class are equal or just slightly lower then the top 2/H weapons. Currently there is a huge difference between the top 2/H weapons and the top poles. If this would overpower the warlords then atleast add a Patk modiflier to the focus skill which would help the class during single PvP.
LvL 74 Eye of hunter temp inc P atk against insects/plants/animals
LvL 78 Eye of slayer temp inc P atk against beast/mag creatures/ giants/dragons
These basically are the same skills, although at a higher degree for the lvl 74 and 78 lvl.
LvL 24 Accuracy (one time skill) Change from a toggle to a passive. The warlords accuracy is lower then other classs, making this skill a toggle dumps the limited supply of mana that the warlords have, this really needs to be a passive.
Currently:
LvL 40 > Focus Atk temp increases> accuracy and crit atk power.
Purposed> temp increases> crit rate/P atk/ Atk Speed/ Speed
This is a single target skill not useful in PvE but mainly for PvP in which as current a warlord is worthless. This would help bring the class back to life as this game revolves around single PvP combat.
LvL 40> Whirlwind Warlords main atk skill. Power should be inc> up to or equal to other class`s main atk skill EX: lvl74 whirlwind pwr 1827 Destroyers lvl 74 crush of doom pwr 7635 tyrants lvl 74 hurricane 3196 big difference and i realize there atks are single target atks but lets bring the top skill up some.
LvL 43> Howl Land rate should be increased> versus players, with the increases in M def and jewerly this skills land/miss ratio is out of date, unless the opponent is 10 lvls lower of has no jewerly.
LvL 58> Polearm Accuracy should be changed from a toggle that cont consumes mana to a skill over time as totems are.
LvL 66> Wrath currently 7% to 30% at 74
Purposed 10% to 40% at 74 this to distingush the warlords as the true polearms users, not a class that can switch to a different weapon and have decient skills for that weapon also.
This skill should be a warlord only skill, not a skill passed around to all the other class`s as it is now.
The Crit damage modiflier added to the hvy armor for the knight/warrior class should include the warlords.
Reviving the warlord class is my main concern, these changes would not help that much in PvE, i agree PvE has and is the warlords strong point. But in PvP a warlord is helpless these increases would help mainly in PvP to help bring life back to a dead class and at least give them a fighting chance versus as it is now. It saddens me to see new players making a warlord with high hopes for the 60+ range to only get there and become disappointed and re roll to a useable class in PvP.
Thank you for your time and consideration.
Sincerely
i am 78 now and try lvling y destro sub for sub-skills...
in gracia final we get some love... i love solo but my clan have war ith top clan....i cant win PVP because after stun no offensive skills ... :/ i have good gear but i am still nothing in 1 vs 1 (even if my anchor augment land twice in one PVP :])
focus attack will be changed in final for toggle skill (but still 1 vs 1 ????)...
anyone knows new "power crush" or something 1vs1 skill from final ?
weaknes s mobs is nice now +50% is good... but 2h bonus is not for us :/ my [censored] destro sub has 900 patak (with rage) at 49 lvl :///
I really don`t know Nuku, i want to but if i do now with the VR nerf my armors will have to be changed, nitemare light for the VR buff, it worked great before, rarely needing a heal but now is useless, so i would have to go back to a full set of maj which after looking at the prices ingame is astronamical. Most my dyes would have to be changed also so to come back would be very costly at todays ingame prices. PLus all the SP`s i wasted in light armor masteries are completely useless and wasted. The +7 halbard i have with the enchants on it would be my only saving grace all other gear would have to be changed, so i don`t know, it might be cheaper to start a new toon.
I am still letter writting trying to gain some inside help towards this class, not to make it an overpowered toon of the month but to try and bring it back into reality as a playable wanted class as it once was in seiges, dang i miss those days in C2 and C3 where we could control the signing room, those were the days the warlords shown brightly during seiges and almost every clan wanted and helped warlords. Currently though most clans do not know how to party a warlord or really think of a warlord as a wasted spot in there clan lineup.
If the changes i outlined in my letter were granted to the warlords you would see a rebirth in this class, we would be able to hold our own in PvP, and perhaps make this class an acceptable alternative into clans as it once was. The problem is gaining enough support to focus attention and letting those in power know that there are still some of us who love the class and do not want it to die off into oblivion as it has.
The person i wrote to is Siren, so if you agree with the letter i wrote to them of which they forwarded for me, write to them and ask for help for this class. There is never a garentee but perhaps if we can show enough concern and interest perhaps those that she/he forwards our letters to perhaps might assist the warlords.
We have got to show that there are players still playing this class and that if adjustments were made the warlord class could become a mainstream class once again as a varibule in the game.
If there is enough interest it could possibly happen, without any interest though then perhaps the warlord "WILL" die .....
Please help me help US, the changes i suggested would not make us the over powered toon of the month, but they would make the warlord a playable option to others and perhaps new players who now see the class as dead. Write Siren, voice your concern, support the letter i posted earlier as suggestions to help us.
If we do nothing then nothing will happen, it is only with interest and support that changes can happen.
Vile, don't change anything, the VR nerf on poles isn't THAT bad, get a healer extra and maybe a tank in party, you'll see it will still go smoothly, just need to find ppl for such a party ;)
As for sieges, i agree we could use some more love, but if you buy the siege-only running pots, you'll be fast enough for those short rushes to get into the opposing crowd and do your thing before you die ;)
Yeah i guess i agree partly that our class could use some help, but why not wait for the skills we get in Gracia Final? see how they work out, i mean atleast 2 1vs1 skills is pretty **** sweet for our class.
6 months and REVENGE OF DREADS come.... if fatal stab and power crush be [censored] i quit l2 ^^
Ok ... i can understand deatch from mage but all f ukin classes can owns dread... even healers now...
VILE: now u can find spots with herbs ... i lvled solo my dread without healer... it is fast and possible but u must buy some GHP and hunt in good spot.... dont know when u quit but remeber now weakness bonus make +50% damage...
WARLORD.... this class-name is joke now :/ in PVP... and i prefer HASTE / +STR build > Health / con
Ty Nuku and Roder for the suggestions. Truthfully i am not that concerned about myself, my main reasoning for all this is to perhaps bring some new blood/players into the warlord class. As it is its dang near impossible to entice a new player to grind a toon til close to lvl 70 to be competative.
Nuku, i allready changed him all over to maj hvy, and removed all my tats, i was geared for light armor evaison and VR which now isn`t that good, before it was marginal atleast the nitemare light with the vr buff was a doable combo but really don`t think so now so i changed .
Before i left with the vr like it was and the vr buff on the nitemare light i could grind without any healers, but now i see that i really need the extra def of maj.
LOL Roder, a warlord in C3 was actually better then a DN currently, we were awsommmmmm. Ask nuku they were here in pre c3. it was a blast lvling was great, we could hold our own in PvP, castle seiges were a frigging blast we controled the signing room, 2 warlords in signing room>> zerg come in >>> dead zerg.
We could hit as many players as could stand around us no limit on targets as now.
Back then we were Warlords, now were just a toon with a pole.
I agree with that the VR nerf really isn't that bad, sure, before it you could survive on VR alone for some trains, but I always still had a healer (very few times a boxed one, but mostly my girlfriend on her Bishop/Cardinal) so never really made a difference for me to be honest.
Working my way towards 77 at the moment and should get there in a few days I hope (same for my gf on her Cardinal).
Also have 120 Elemental Haste Saint Spear now so poling goes much better now ^^
Hope these new skills are something worthwhile also :D
What we need is to get unnerfed. Gladi's have been nerfed so much. My HE sub at lvl 50 had higher p atk than my 78 gladi. In a castle siege a few weeks back i hit an archer with TSS and did 1 damage. I know that they were buffed up, but the last place anyone should want to be is up close to a gladi. Why can't i TSS with +'d up skills and full buffs and s grade gear crit a mage for 6k like they do me. I get 2 or 3 shotted and down i go. I'm getting really tired of being the weakest link in clan war party.
Was referring to this update not the new one that is still to come...
I have a friend that plays Warlord and is trying to convince me to play the class...I noticed you guys can aggro and tank a LOT of monsters but also i read from here that it's not as effective as it used to be especially in pvp...:S
I've always thought of the Warlord class as **** and mysterious but there has always been a lot of people whining about how they are teh suck and never win fights, etc, etc
That has lead me to never really even consider giving them a try. Maybe that is a situation I will soon have to correct. :)
They can hold their own in PvP for a while atleast but they are not a killer class and eventhough they have massive HP/CP they're also not tanks. Its a meatshield thats supposed to disrupt ongoing action between other pvp combatants with their aoe stuns howls etc. Though i gotta say, a bottleneck like a gate or corridor when people are just swarming up... if they get of a fully lvl'ed wrath skill in the middle of the crowd its pretty nasty ;) -30% CP on however many is within range of them. 2-3 WL's doing that and well the opposition are outta CP lol. Sadly its a tactic that isn't used very often anymore :/
i wish they made WL a little better for pvp. sure they may be awesome in choke points, but generlly, they aint so good... theres too many **** archers and nukers all melee just gets sniped down :(
we used to have a BH with full 5 boss jewelry that sub 80 warlord and she could stun like 80% of any Enmity in every situation (and Enmity is probably the most stacked clan out there, everyone has at least a frint or more)
Just hit level 76 on my warlord, soon to be Dreadnought.
May I ask for some help in making my s grade decisions from more experienced Dreads ?(Nuku And Roder come to mind :) ). These things are expensive, can't really experiment around with them :).
Weapon SA :
Saint spear : Haste or Health (considering that in the upcoming cronicle skill reuse is no longer affected by attack speed, my gut tells me to go health) . 25% more hp is kinda nice compared with only 7% faster normal hits.
Armor: Well I have an IC set, so if i want defense i'd go with that (coupled with SA health), or snoop around for ++'ed Tallum ( if i can find one) for attack speed (coupled with SA haste), but again with skills reuse no longer being affected by attack speed, so my gut tells me to go IC + health.
Is +6 majestic significantly better? (should I try and trade in my IC for a +6 majestic heavy if i can find one? Never had +6 set , don't know how good it is)
Hi mate depend on where u like to hunt mate.iam 78 DN and i got IC ,SS SA hest +3 with 150 water to AOE in FoG and +3 with 150 holy to AOE in MoS and i try tullm it does not cut it for hight lvl AOEing and for PvP i still have IC on with res water ,earth,fire,holy and dark on it.DN= so much fun AOEing in FoG
It's not that big a deal, Warlords have been poling MOS trivially since before Attribute was introduced. You will still get a factorable increase in damage, just don't go poling there with Less than 100 Holy on the weapon.
It will obviously do less damage than a Dark Weapon (factorably less), but Dark is useless in places like Pagans or IT (on the Dark Resist MOBs). So... You have to make that decision. Do you want to do less damage in 1 place, or 2 places?
Overall I would do Holy over Dark, but not for the sole reason of Poling in MoS. Maybe the poster mistyped?
Why not water for uber damage in FoG and quite good everywhere else? And fire stones are very cheap compared to divine.
Because:
Hi mate depend on where u like to hunt mate.iam 78 DN and i got IC ,SS SA hest +3 with 150 water to AOE in FoG and +3 with 150 holy to AOE in MoS and i try tullm it does not cut it for hight lvl AOEing and for PvP i still have IC on with res water ,earth,fire,holy and dark on it.DN= so much fun AOEing in FoG
Apart from the Water SS he has, Holy is the more versatile choice. If he is getting lower damage in MOS with the Holy Spear, he can just switch to fire. Holy is more useful in other places, though, and it's easier to get above 150 Attribute (Holy Weapon, Dance of Light) with it, also.
With a BD and PP/Bish/EE in party, he should be able to get 190 Holy Attribute.
i talked only about this.... 150 water > 150 holy in mos....
thats all - so i dont understand that choice..
It doesn't matter, since he has both. Person probably mistyped, and doesn't speak English natively. Arguing semantics is not fun. Just realize he has both, and move on.
just adopt an ol :) high lvl they get the best aoe dbuffs in game (despair [anti cov skill], winter, chaos). warlord certainly is not dead. they are my favorite aoe character by far. i had a warlord help me go 58-78 so far with just a se and at times bd. wl's lifesaving shockstomp and thunderstorm combined with thrill fight (which came into much greater use with vr nerf) is still fantastic. and their detects are just evil now 0_0
I'm already taken but if you join my clan and help me become a dominator i'll be your OL baby and keep you stocked with drinks :) and i love my C grade WL he's fun .
i dont have support - i usually hunts pure solo.... in 1/2HP spots WL is better poler (u can stun 20 mobs etc. much easier and faster) .... but frenzy + guts is not bad....
i dont have support - i usually hunts pure solo.... in 1/2HP spots WL is better poler (u can stun 20 mobs etc. much easier and faster) .... but frenzy + guts is not bad....
i miss provoke too ...
4 lvls more only btw ^^
then I guess you can say hello to a new warlord (sub) :D
don't worry. I will stay in my +6 doom heavy set from lvl 52 to 75+ :p
only problem is weapon in a grade, only got a halberd.
btw what SA do you recomend? I like the crit stun, but not sure if that is the way to go later on.
Crit. Stun isn't really that usefull (at least for a Warlord, considering their own Stun-skills), better with a Health-pole in my opinion (especially if you play solo a lot), but Halberd only has Haste, Crit. Stun or Wide Blow unfortunately.
Currently I would have said Haste would be best, but in Gracia Final attackspeed isn't gonna do anything for reuse of skills, so then it gets kinda useless so...
I hope someone else maybe has some thoughts ^^
I used Crit stun in my C and B grade times, worked very nicely and saved my butt a few times (miss the OLD orcish poleaxe ><)
Went Haste (Halberd) and later Health (Tallum Glaive) with A grade, now in S grade i have Haste again, but i want to go back to Health for sure.
Haste saves a little bit on the healing if you have VR yes (Crit stun was nice when VR still worked the old way)
Critstun still works fairly well even with the VR nerf actually. Granted not as useful as it used to be but its still decent. VR makes you regen making it easier for healers. Critstun makes you take less damage making it slightly easier on the healers.
Health just gives you a higher HP pool which means a higher failsafe margin for healers but it still doesnt make it easier on them as far as mp consumption goes.
Haste gives you a slightly faster VR income (not higher, just slightly faster) but since polearms are fairly slow to begin with the effect may not be as good as desired.
A sidenote though is that critstun works better in larger trains (15+, which is difficult to round up these days) than it does in smaller (5-10 mobs) trains. Critstun is definately a recommended SA for the lower lvls of a polers life but once you grow bigger most polers starts leaning towards HP. I can't say anything specific of the A-grade+ poling as i've only been a duo partner to a warlord (I'm a duelist myself ++aoe skills makes a crapton of difference for killspeed.. and i can manage my MP even without a +6 heavy set :D ) through those lvls and not been poling those myself. But i have been poling C grade and B grade and critstun is definately a recommended SA for those earlier levels. Its much better than its wide/long blow options in my personal opinion. A good poler knows how to position himself even with this slightly more spread out AI (you can fool and/or them ;) )
Another thing to note is that the c and b grade poling i did was on a dorf, not a warlord but my personal opinion is "more stuns the better" and with multiHP mobs this holds true especially if you're the only DD. Makes it easier on your mp so it lasts longer, makes it easier on healers as you negate the damage slightly better :) This applies only to C and B grade though. Like i said i have not personally done any A-grade+ poing myself and i think you may be better off looking at others for opinions tips and tricks for those poling ranges instead :)
As has been said crit stun is good up to A, BUT it has its limits.
I have seen this game go though many changes and stun has been changed alot. In times past as Nuku said before the vr nerf crit stun was great, but once the vr nerf came in they also increased the # of stunning mobs ingame, and also adjusted the players stun rating. How do i know this, easy i have been a stunner my entire warlord career, it is the only sa i have ever used. Back in the day 2 warlords pulling multiple rooms in the cats/necs once in a corner we could just about keep 1/2 to 3/4 of the herd stunned the entire time, try that now, forget it. I have played enuf in the arenas to see a drastic change in the # of players and the # of times i could stun them drop, now what changed, same pole same person using it, but now less stuns land and fewer players stuned.
Currently at the end of my A grade career i use a +7 haliberd, crit stun, +27.5 critical augment and still it is few if any that i can land a stun on.
Not only has the players stun rating been changed but also the increase in the jewerly with stun resist and also the castle passives with stun resist, not including the boss jewerly. Even with full +dex tats to increase my crits, and mind you i could crit atleast every third or forth hit, the stuns just would not land.
So to sum it up, UP to B grade crit stun is great, A grade yes IF you can get a high + haliberd AND add +critical augment.
A grade and up Health sa and going +str tats works out the best in my opinion, but that also depends on the armor you are wearing.
There is really no wrong answer it depends on your playstyle.
Personally i never did need Wideblow very much... i almost always did hit every mob in my trains, lol. I tried some poling once the newer AI was introduced where mobs would spread out more. It took a bit of readjustments but figured it out and now the normal is tops 2-3 mobs escaping me ^^
There is really no wrong answer it depends on your playstyle. this really is the best answer here. Alot of people have different styles and the beauty of it all is that most of 'em work well :)
Personally i never did need Wideblow very much... i almost always did hit every mob in my trains, lol. I tried some poling once the newer AI was introduced where mobs would spread out more. It took a bit of readjustments but figured it out and now the normal is tops 2-3 mobs escaping me ^^
Apart from that, Dreadnoughts will be able to learn two new skills in CT 2.3:
Expose Weak Point (lvl 81)
Decreases the targets P.Def. and increases your targets chance to be critically hit.
Final Secret (lvl 81)
For a duration of 30 seconds damage through physical attack in PvP will be raised by 30%.
81 :(((
Yepp, 81...
Personally I'm just starting to get close to 78 on my Dreadnought :<
(it was however subclass that I did switch to main, so my old mainclass is higher level than my new mainclass)
i recently subbed a WL on my dawrf, i have to say - its very fun class to play :). 40-52 i AoEd around ivory tower. The bugbears, after that i took a blunt and did work in FP until 61 (no good place to pole to 61). Then i went back to pole and took POF/WC buffs and mass aoed guarden of beasts (detect beast,animal weakness). Im currently 66 and i get about 2% a pull :). They are also pysical weak. Im sure i can go to about 72 here.
i recently subbed a WL on my dawrf, i have to say - its very fun class to play :). 40-52 i AoEd around ivory tower. The bugbears, after that i took a blunt and did work in FP until 61 (no good place to pole to 61). Then i went back to pole and took POF/WC buffs and mass aoed guarden of beasts (detect beast,animal weakness). Im currently 66 and i get about 2% a pull :). They are also pysical weak. Im sure i can go to about 72 here.
happy hunting!
Pavel ruins has very good places for poling (golem mobs that's in those 3 big holes in the ground) at 50+ that works mid-50's at least (a big higher also if you accept mobs being light blue) :p
Lots of low hp mobs that you can train a ton of, then kill easily ^^
And they also all drop herbs so hp/mp won't be a problem.
Also has a quest there for random 60% B Grade weapon recipes (Influx of the Machines, needs 500 items per random recipe).
If you have a good healer you can always try out the Archaic Laboratory, most mobs there are 4x hp or so though, so takes a bit longer to kill, but they are a little higher than the ones in Pavel Ruins, so can be hunted all the way to 59-60 I'd say (even if they'd be light blue at the end, they're 53 in there).
Noticed how little mobs are weak to polearms? (if you compare it to other weapontype weak mobs)
The only ones i know of are in the C5 orc area, the dwarven ghosts, but those are like lvl 2x or lv 3x :/
Nope. This is usually said about any class that takes more skill to play. I can personally say first-hand (as mentioned in my other reply in the General forum) that they still rock. They just need to be put in the hands of someone who can play them right.
My main is an SE and my sub is a WC...and hubby is subbed as a Warlord. Lol. SO in short, from my experience, an SE is great for 'real' heals and bless the blood, and a WC is great for some AOE debuffs and buffs on the go for the whole party. Less mp though and a lesser heal that fills up over time...stacks well with VR though.
It's all based on your playstyle. If you're good at judging mob aggro range, know what you can handle, and what stuns/nukes etc. then you could do fine with a WC with plenty of healing pots and elixers as backup. It works amazingly well for hubby and I. If you're unsure though, and you're worried about heals, then go the SE route.
I personally wouldn't use light armor on a warlord, but that's me. Depends on what you're pole-arming I suppose, and how much at a time. Hubby and I (and others I've talked to who also pole-arm) agree that heavy armor with a crit stun pole + focus (from whatever source, be it augment, buffer, etc.) is awesome when coupled with the Warlord stuns. It works wonders for us.
disagree on the health SA again...but it all comes down to personal opinion and playstyle. And as for the VR nerf, everyone makes a big deal out of that but if you play yourself right, you'll hardly notice a 'nerf' issue there.
I still agree with the anti-NM light though. Heavy anything would be better, and Tallum is best imo. Don't think about going Majestic, because you shouldn't logically be pulling stunners anyway. ^_^
Again, my two cents! Feel free to agree/disagree to your heart's content.
Heavy anything would be better, and Tallum is best imo. Don't think about going Majestic, because you shouldn't logically be pulling stunners anyway. ^_^
Again, my two cents! Feel free to agree/disagree to your heart's content.
Personally I prefer Majestic heavy over Tallum Heavy, the + in accuracy is very nice and in some places absolutely needed.
I also like pulling stunners and watching them try and fail to stun me. :P
Before the vr nerf, i used nitemare light, it was a do able combo.
After the vr nerf no longer do able.
You will reach a point that you move away from your stuns, esp for PvP, too much stun resist ingame.
Maj hvy or Tal hvy for the speed increase, both work.
As SirDave said there are some places that maj with the stun resist is def needed, ahh like most the high 65+ areas
Tamoh, the reason people say the warlord is dead, is the simple fact back in C2 early C3 you could see and know 15-20+ warlords per server, that has dropped to perhaps now max i know on sayha <10, versus the 100 or so of other class`s. It doesn`t neccessary mean they have to be played by somone that knows how to play them, if u had been here back in C2-C3 you would see why so many people stopped playing a warlord, nerf after nerf.
The warlords main skill set stuns, used during castle seiges, is to be polite weak, most you go against have high stun resist, castle stun resist, clan hall stun resist, not counting boss jewels, you are lucky to land a stun in a seige. Seiges were what the warlords were designed for, to protect the signing chamber, narrow passages, BUT that day is past. Now a warlord is lucky to even disrupt or slow down a zerg, whereas in the past a warlord could stop a zerg in its tracks, that i know for a fact. Years ago i could run into the arena into a mob of players and stun almost all of them, do that today and perhaps one maybe if your lucky two.During a major castle seige zerg, step into the zerg, use all stuns and not a one will get stunned, thats a big difference and the main reason warlords do not exist today.
For more info go to the game suggestions section> revivial of the warlord
Alot of warlords have posted there, both pro`s and con`s.
Everyone is entitled to their opinion on what's really nerfed and what's not. Anyone could easily say that this class or that class or skill, etc. is 'nerfed' based on how many people play them or how they fair in pvp, but honestly everything has had its changes. A warlord is one of those things that not many people play because it isn't a fail-safe class. And unfortunately there are a lot of people in this game who want the easy road rather than something that offers a real challenge with rewarding results.
As I said before, this is just my opinion. We are all entitled to it.
i lvled my dread after all nerfs... still lovin it
right char must be play by right person. If u dont love dread play style u stop at 6x ^^
why ppl dont play dreads ??? becaus they suck in PVP without uber gear.... so we got 100 nukers 100 archers 100 daggers and 1 dread... daggers got always new skills and dreads are always nerfed :/ maybe in gracia final we starts shine again...
Roder, why ppl dont play dreads ??? becaus they suck in PVP without uber gear.... so we got 100 nukers 100 archers 100 daggers and 1 dread... daggers got always new skills and dreads are always nerfed :/ maybe in gracia final we starts shine again...
Agree...
Tamoh, everyones opinion is valued, there are NO WRONG answers, or opinions, it basically depends on your playstyle.
i lvled my dread after all nerfs... still lovin it
right char must be play by right person. If u dont love dread play style u stop at 6x ^^
why ppl dont play dreads ??? becaus they suck in PVP without uber gear.... so we got 100 nukers 100 archers 100 daggers and 1 dread... daggers got always new skills and dreads are always nerfed :/ maybe in gracia final we starts shine again...
[bump]
i hope that they finaly give something useful for wl's/dn's
we still have some useful skills but almost all of them are only good for pve. on pvp(on mass pvp) we just trying to stuns(whats is hard since all have stun res) and cancel targets and try to kill healers(what is hard with crapy patk and since all high level healers got +6dc). in previous updates i was able to stop zerk on pvp but now i can just slow down some ppl from zerg :/
i still love to play with my DN but if they will goig to nerf us more and more i thing i will leave l2 :(
in my opinion they shoud remove decrese speed from trill fight and give this skill pvp bonus(like duelist spirit - glad skill), increase our stuns land rate(+maby some debuff - unable to target for 2s for exemple), increase accruacy with spears, increase land rate and duration of shock blast debuff and increase his power, and maby something else what will make us more useful on siege's/mass pvp's
but ist only my opinion and u can agree or not with that
any DN out there have some suggestions for skill enchanting? i don't want to waste my hard earned xp. :-) i don't know if it makes a difference in the choice, but i have health sa on my ss. any assistance is appreciated!
any DN out there have some suggestions for skill enchanting? i don't want to waste my hard earned xp. :-) i don't know if it makes a difference in the choice, but i have health sa on my ss. any assistance is appreciated!
Well, if you don't want to waste your hard earned xp, wait until Gracia Final when enchant costs go down to around 1/10th of what they are now in terms of xp ^^
That's what I'm doing anyway :)
After then I'm gonna enchant stun-skills for better landrate and so on ^^
Don't remember exactly everything possible in terms of enchants without looking at the npc for enchanting Dreadnough skills so that's all I can think of right now at least.
About Health SA, that means you have higher total HP so higher chance of getting of Revival at least. ^^
Other than that, don't know that much difference really between having Health versus Haste on the SS (I personally have Haste on mine though).
health i think but haste still can be useful in some situations - oly, pvp, etc
Well, only thing Haste is gonna do in Gracia Final is make you hit faster, unless weapon SA's affect reuse-time of skills still then (since buffs, dances won't affect reuse anymore, except for Song of Renewal and Song of Champion).
I guess we'll just have to wait and see ^^
Would be nice to ninja that gear yes :p
To have 150 Earth would be pretty nice...considering only skills that can be enchanted for any element at the moment is Earth Quake..for Earth :P
(and in Gracia Final, Whirlwind for Fire/Water/Wind/Earth, but lets face it, that skill is hardly ever used, other than if trying to overhit mobs in PvE..or?)
Equip - S80 heavy set weapon master +5
+10 Saint spear Haste 150 Earth
Skills - +15 schok blast +24 shock stomp and thunderstorm +30 Wrath +5 Earthquake
80Adventurer subclass!
================================================== ==
s80 set
+10 Saint
150 earth: yeah the earth stones are so cheap we all can afford the fail rate right
+15 shock blast
+24 Shock Stomp
+24 Thunderstorm
+30 Wraith
+5 Earthquake
Whats that like another full lvl of xp and sp considering the fail rate, geesss its people like this that gives the legit dreads a bad name.
I saw another on Sayha, only with a rather obvious farmer name >.>, he also had S80 Heavy weapon master and i think atleast a +7 SS
but **** +15 shockblast *drools* and +24 shock stomp and thunderstorm wtf and with +30 wrath you can take like 50% cp from a few ppl infront of you...
Hmm... with gear and lvl of Ashnek o can win 1 vs 1 any class ^^
Yesterday i killed 2 wartags - S grade SH with buffbot (both on bot) - he back for gank me ... he hit hard - even 5k but skilled dread > botter... I won ^^ I can imagine his face at PC after my last hit for 2,7k :] priceless
focus attack doesn't consume mana, it seems. The MP regen with no tats, no set, no bonii was 8 per tick with the toggle on and again 8 without it. Please remember I have no knowledge of the warlord skills
IC STATS
P Def. +8%
Maximum HP +445
Sleep/Hold Probability -70%
DEX -2
STR +2
Probability of Poison/Bleed -80% with Imperial Crusader Shield equipped.
All buffs and -2 DEX make this crazy atk.speed? Lols
Upa um warlord até o 78, compra o buffzinho lá de terceira classe, coloca ele no +6, upa um warrior até o 75 pega o buffzinho de haste counter e testa.
Depois fala lol.
/galinhamode on?
I saw another on Sayha, only with a rather obvious farmer name >.>, he also had S80 Heavy weapon master and i think atleast a +7 SS
but **** +15 shockblast *drools* and +24 shock stomp and thunderstorm wtf and with +30 wrath you can take like 50% cp from a few ppl infront of you...
AIGBailoutFund isnt a farmer name. Going strong since prelude. The ashnek post is just a joke if you guys didnt read where it was from. Warlords stand alone are pretty weak. No matter how you really work it, its a subpar DD at best. Their stuns are what make them great. I never really found it of use before(for PvE), but since HB released mobs are a lot tougher now. End game titan+warlord is great combo. Amazing overall endgame class for mass PvP. Alone though, a maxed out warlord is limited bigtime in PvE due to low *** dps. :X
AIGBailoutFund isnt a farmer name. Going strong since prelude. The ashnek post is just a joke if you guys didnt read where it was from. Warlords stand alone are pretty weak. No matter how you really work it, its a subpar DD at best. Their stuns are what make them great. I never really found it of use before(for PvE), but since HB released mobs are a lot tougher now. End game titan+warlord is great combo. Amazing overall endgame class for mass PvP. Alone though, a maxed out warlord is limited bigtime in PvE due to low *** dps. :X
He's renamed his toon now, but this was a rather awkward name imo, comes from Sieghardt or transfer from another server right? since i've never met him in any poling spot on Erica back in the days (or even on Sayha nowadays).
I'm not sure what dps you call low, but i find mine pretty strong.
Hi all I am in a pickle here, I have a 78 Duelist main just starting Subclass and I really do not like this class so much anymore. I want a Dreadnought for my main class. I know NCsoft has stated they are making change your main a paid service but we all know how these things can go. So my question is this.
Should I make a WL Sub and hope they add this service or should I make my 38 Human fighter a WL for my new main and Sub a Buffer on the old main? also what Buffer would be the fastest leveling and would carry the character to end game levels?
I would like to keep it at two accounts but I do have three if leveling a WL is gonna be faster with trio.
I have currently
Account 1: 78 Duelist/SUB quest complete and 38 Human Fighter
Account 2: 48 Orc Mystic, 52SE, 53PP
Account 3: 47 EE, 30 Human Mystic, 31 Palus Knight
Hi all I am in a pickle here, I have a 78 Duelist main just starting Subclass and I really do not like this class so much anymore. I want a Dreadnought for my main class. I know NCsoft has stated they are making change your main a paid service but we all know how these things can go. So my question is this.
Should I make a WL Sub and hope they add this service or should I make my 38 Human fighter a WL for my new main and Sub a Buffer on the old main? also what Buffer would be the fastest leveling and would carry the character to end game levels?
I would like to keep it at two accounts but I do have three if leveling a WL is gonna be faster with trio.
I have currently
Account 1: 78 Duelist/SUB quest complete and 38 Human Fighter
Account 2: 48 Orc Mystic, 52SE, 53PP
Account 3: 47 EE, 30 Human Mystic, 31 Palus Knight
WL is not duo PC but befor u hit 62lev u need only healer so ee, se or bp will be good for u(iv had ee on box)
after that u will need bd wc and bp and this sqad will be ur main sqad at end of game - w/o them its hard to pole
He's renamed his toon now, but this was a rather awkward name imo, comes from Sieghardt or transfer from another server right? since i've never met him in any poling spot on Erica back in the days (or even on Sayha nowadays).
I'm not sure what dps you call low, but i find mine pretty strong.
Thats probally because youve never AOEd with a real DD. Warlords arent good damage dealers. I play it as main, I love it, but thats the truth. They have a greater purpose in gracia though^^
Not dead, alive and kicking...and yes pre 77 i thought about rerolling a lot, not anymore.
PvP pretty weak?, not imo.
And certainly not after playing on the PTS for a while and entering oly.
oh yea - 8k crit in FOG without COV is not real damage.. and 50k dps AOE is low too....
Takes you more than 2x longer to kill the pull. Multiply that across your leveling carreer, downtime adds up. Point is: your dps is much lower compared to titan for AOE. Thats all. You dont have to pull random numbers out that dont prove anything.. lol.
patak is not all! weakness = +50% damage (in gracia final dread can use perma WAR CRY and provoke give pole debuff)
i know - all titans are played by specific kind of pll :) but in gracia final with recharger dread can spam skills hard so your DPS is not better ( a speed...) u forgot too our skill trillfight + trigger haste... what is your A speed ? (i have 75 destro on sub btw Fooz so i know both classes)
u dont prove anything... DPS this DPS that... show me screen with AOE damage log WITHOUT frenzy
And Im responding about dreads, in regards to how theyre much weaker at AOEing mobs, and its not right.
First of all, I AOE with support on both. So cooldowns, arent really a factor. If youre poleing as well, you wont have a cooldown for warcry because after it fades youre pulling again, and its back up..
Rage > thrill fight + warcry
To entertain your antics, I can post stats of the two with same buffs.
What is my attack speed? With a titan, I will cap atk speed, with a warlord, I wont. With a titan, I will have higher crit rate, with a warlord, I will have less. With a titan, I will have higher patk, with a warlord, I will have less. Now if youre hitting for less, swinging less often, and critting less, how on earth do you plan to out damage a titan? You say in gracia you can spam skills for DPS. Apparently you missed the entire concept of DPS. Using skills = lowering DPS. Everytime you stun to thunderstorm, you missed out on 2 swings. Any crits in those swings, would have done more damage than your stun to begin with. So why did you stun? Probally to keep the mobs damage down. Does a titan need to ever stop swinging? No, therefore, they maximize damage.
Titan + dread was overkill for any AOE up until hellbound. Now that hellbound is out, a high level dread can finally find some use AOEing with their poleing partners, the titans. They are melee kings, you CANNOT compete with them.
Id like to to conduct some simple math that you could have done before hand to realize how right I am:
-------------------------------------------------------------------
Thrill Fight: Speed -20%, Atk. Spd. +10%
War Cry: P.Atk. +20%
vs.
Rage: Evasion -3, P.Def. -20% With Sword/Blunt/Polearm: P.Atk. +54.86%
Zealot: Speed +30, With Polearm or any kind of Sword:Critical +100, Atk. Spd. +30%, Accuracy +6
Needless to say: rage alone offers better damage upgrade than thrill fight + war cry. Titans have a better patk, and offensive setup to begin with anyway. Therefore, as you factor more buffs in(% based), they are adding more +whatever stat to the titan vs the warlord. So after all buffs are factored, the titan is getting farther from comparison to a warlord.
I wouldnt bring it up if the comparison was small. But its not. A titan can AOE a spot with POF + BD whereas a warlord could need to add SWS and COV in addition for much more defense, and the huge loss of crit they suffer. That what bothers me mostly. A titan can get away AOEing a certain spot with less resources than a warlord.
You actually had it backwards, and that is quite misleading to represent the warlords. You stated warlords can AOE without heals while the others require healing. A titan can AOE without heal dependancy about 5-10x better than a warlord, thats the whole concept behind why people AOE with them instead, because theyre so **** easy to keep alive in comparison. Its so messed up actually, that even a tyrant with no poleing abilities, can also pole a train with no mastery better than a warlord(DPS and HP survival wise). Do your homework first!
zealot ? how often u can use it now and in gracia final? after u use rage u dont have stun and your pdef is lower so i wanna see u in fog with 20 mobs on u without healer....and u dont have provoke so u must hit mobs for pull (zealot also **** your heals...)
lvl of dread that u play and titan?
example: u hit 2 x 1000 and i hit 3 x 700 in same time (with triger haste 4x) (with weakness mobs ex. bugs in fog i hit near hard as u) and shock blast reduce 30% pdef of mobs + stun.
"A titan can AOE without heal dependancy about 5-10x better than a warlord" - maybe 50x ???? u can pull 5 x bigger train or maybe u can kill 5x faster????
Long time i dont see any polin titan.... and poling without masteries sux - GK never poling in fog now... GK cant hit full train in same time.
Zealot I can use per pull as it stands. In final its cooldown will be reduced bigtime.
Are you serious... you want to see me AOE fog? lol. I could probally AOE a fair portion of the entire dungeon if itd follow me. I AOE mobs in hellbound, they hit waywaywaywayway harder than the scrubby mobs in fog. I also dont need a healer for hellbound, or for fog..(did anyone ever need a healer to aoe fog?)
I think you miss the whole concept of how damage is factored, and therefore, youre missing the whole point. Any idea what your crit rate is when you AOE? Do you know how much +100 crit helps? lol..
How do i hit 2x1000 and warlord hits 3x700? They hit slower. Didnt you read that part? Warlords = slower. Thrill fight, doesnt make you faster. Youre weaker in all stats fully buffed.
GK can pole FOG, and darkness room. He can do it without a healer, and with just a BD. People are doing it to this day. Ive given you lots of information, which is actually completely accurate, and non-biased.
Your Pro-warlord opinion is noble, but biased and not accurate.
My levels? 82, 3x 75 subs on both. Grats on Chaste btw(4x700 lol).
Try getting active focus, passive focus, augment active focus, passive focus augment on pole, S80 for crit bonus. I have all on my warlord. Guess what? Hes still not even close to damage on titan who just has Chaste.
Before you ask how I refresh zealot, consider buffs with Chaste + Risk haste + passive/active refresh augments. It gaurantees all skills per pull.
If you want to improve end game warlord, get paladin for party AI. Go do your homework and see what boosts that gives you ^^. Enough to compare to a titan ;). Dont come post on forum thread that theyre better polers, because they are not. They need help, and improvements. Final already gave some to mention.
If youre wondering why I play warlord, its because its an amazingly fun class to PvP with. I play L2 for PvP.
i play legit and i am not nolifer - 82/75/75/75... no more discussion (i compared titan at my lvl... thrill fight doeasnt make me hit faster ? OK - i hate botters... now take your botbutt to orc forum or another forum because here ppl dont have 2 chars 82/75/75/75 in s80 legit way... last question is your server ??? Teon ? ITT or REDSKY ? i dont think u pvp not being in top clan... oh yea ppl playing titans or TH are always same kind of ppl - and if u can handle legit way dont teach others about ideal build ( i seen your avi - s80 u vs bunch of a graders near gate and noone hits u - and of coz have u 150 earth SS ?)
Wow Roder, way to be an ****** lol. The guy says he has 2 aoe classes high lvl. Is it that hard to use 1 to pwrlvl the other? A friend of mine recently did 40-75 on a gladiator, and that only took him 2-3 weeks. Most of the time pwrlvled by a necro though, but still very doable.
Put up facts to back up your statement instead of shouting bot at the top of your lungs.
We both know the fastest way to lvl is aoe. Now imagine if someone plays a bit more than 1 hour a day, and oop box their support instead of using clan chat/party matching.
before u talk Smittie check how many exp he need fo 82... and what he need for craft s80 sets x2 (of coz if he AOE exp in HB it is not super hard but...).... your chars are low... from 79 to 80 u need 3x more exp than 78 to 79... so before u flame "do your home work first"... he also pvp and got 2 x 3 x 75 sub... 100% sure it is legit guy :) i dont care but i dont like hipocrites... you are not even dread so why u post here ?
Sometimes the sig doesnt reflect all the chars one plays. I guess its time for me to update my sig...
Im also 90% sure this might be the guy who lead the first ever successfull raid on Antharas in NA. If it is, I have no problem understanding how he has what he has at this point in the game.
You are correct on one thing though, I dont have a dreadnought, nor a titan. This however doesnt stop me from pointing out logical errors in your post.
I deleted my warlord after hitting B grade and my highest destroyer is sitting at 66 or so. This has no bearing on my post though.