^^ I was just wondering,
I have played many races, and I think I enjoyed School of Dark Arts the best, (the Dark elven dungeon). Tis' probably cause it was least confusing to find my way round. (before they released noob dungeon maps :D). Also quite liked the open air cieling thing it had going on :p.
Wondering if anyone had a preference.
Every opportunity and excuse I can find to run all the way down to them (like, pretty much every time some academy member's class change quest leads him or her down there, for example), I go there.
I liked Mithril Mines very much but to be honest it's a lot of troubles getting there now for very little reward. The xp is very poor and the drops not so good. Some spoils are ok though.
My favorite one is the Caves of Trial, it has secret areas and is very cool overall, with good drops and spoil, well balanced too, a nice dungeon.
Oo, I don't know, I was thinking apart from necropolis, and catacombs.
I would consider anything within running distance of a noob town, to be a noob dungeon ^^. Also my personal opinion was based more on the dungeon design element. :p
I like Elven Ruins from beta and had the most fun there with all the people and it had way more mobs back then. I like it so much that all 8 of my Alts leveled in Elven Ruins from 10 to 21. After I Kill the Raid boss in Elven Ruins. I do the Quest to kill Narkus in Elven Ruins and get my EAD and move to NOS. ;)
No but you you can do it solo with a D grade weapon just use a Cursed Maingauche. The Bleed is what kills it, it's a high enough lvl to do a lot damage 2 that RB. you will never kill it just hitting it solo with SS unless you use a A or S grade weapon. However using an A or S grade weapon is a lot faster :p
with proper buf and equipment, every raid up to level 35 can be brouhgt down with single person. after level 35 not all raids are easy, so with some you need a help, problem starts with raids, that has healers in their RF group, you need another person, to take healers down, while you are occupied fighting raidboss. also some raids (like Zyrna with AoE anchor), are nearly impossible to take down with one person.
No but you you can do it solo with a D grade weapon just use a Cursed Maingauche. The Bleed is what kills it, it's a high enough lvl to do a lot damage 2 that RB. you will never kill it just hitting it solo with SS unless you use a A or S grade weapon. However using an A or S grade weapon is a lot faster :p
discarded guardian is weak blunt, get bonebreaker +10, GSAP, lot of GHP and DSS, newbie buff, brigandine, and go, kill him ;o))
Up to 45 if you have POW or COV I solo Raid bosses till I was 52
discarded guardian is weak blunt, get bonebreaker +10, GSAP, lot of GHP and DSS, newbie buff, brigandine, and go, kill him ;o))
That would work 2 but the Dagger is the Cheaper route it can be just +0 and do the job just help to have the buff focus. I just used a Focus scroll and haste 2 pots.
Up to 45 if you have POW or COV I solo Raid bosses till I was 52
discarded guardian is weak blunt, get bonebreaker +10, GSAP, lot of GHP and DSS, newbie buff, brigandine, and go, kill him ;o))
That would work 2 but the Dagger is the Cheaper route it can be just +0 and do the job.
it's only question of patience.
buy blunt or maingauche, and spent half hour killin him.
get +10 topD blunt, and spent 5 minutes killing him ;o)))
Of course the Blunt is the way 2 go but what if this a new person with just enough for top D weapon and not a Over priced +10 weapon.
People always getting on me about the fact everyone not rich or have OOP buffer so I'm trying think of the little guy also :D
Just ignore them. They'll run out of MP soon enough and will just stand there looking dumb, typically.
well, have you seen any healer (i mean mob, not player), run of out mana? they will never run out of mana, maybe after 20 minutes or so, but who want to spent half and hour killing rb?
well, have you seen any healer (i mean mob, not player), run of out mana? they will never run out of mana, maybe after 20 minutes or so, but who want to spent half and hour killing rb?
Typically, the RB healers (At least those up to 4x) run out of mana after some 2 to 3 minutes. Sometimes (not often) a bit longer. So typically when I kill a RB, I ignore them.
They are also quite often a pain to kill by themselves, since they tend to run away and get you or your party members stuck in various bits of landscape. I had some of them "hide" in tents, jump off cliffs (which doesn't damage them, of course) taking melee PCs with them, and similar stunts.
well, have you seen any healer (i mean mob, not player), run of out mana? they will never run out of mana, maybe after 20 minutes or so, but who want to spent half and hour killing rb?
Typically, the RB healers (At least those up to 4x) run out of mana after some 2 to 3 minutes. Sometimes (not often) a bit longer. So typically when I kill a RB, I ignore them.
They are also quite often a pain to kill by themselves, since they tend to run away and get you or your party members stuck in various bits of landscape. I had some of them "hide" in tents, jump off cliffs (which doesn't damage them, of course) taking melee PCs with them, and similar stunts.
when u are soloin' raid, they have plenty mana, to make it nearly impossible (they heal raid for 10kHP without any problem). just try it.
tough call for me this one...i have so many good memories of mass pvp that went on around SODA and Forgotten Temple with farmers and their enforcers back in like prelude. Had a lot of fun grouping in Elven Ruins too.
I think the new kamael instanced dungeon is the best one implemented so far. It's the most unique, and dynamic type we've seen. Also offers a challenge which makes it tough to handle.
As far as design, cave of trials is pretty cool cause of all the paths, and hidden nooks, and the mobs are decently tough. I like it when there is more to explore (hidden area's).
Elven ruins on TI is too simplistic, and don't offer anything.
tough call for me this one...i have so many good memories of mass pvp that went on around SODA and Forgotten Temple with farmers and their enforcers back in like prelude. Had a lot of fun grouping in Elven Ruins too.