Subclass Passive Skills

Dark Elf Classes Started Last reply 15 posts
I was looking at all the passives that subclass gives.
http://i048.radikal.ru/0804/2f/b215107bcf0f.jpg
What do you guys think is the best for a PR? I was thinking of subbing a AW or TH... Lv65 P.atk , Lv70 Crit rate , Lv75 Long shot.

Post your thoughts or advice :)
patk sucks hard as far as i remember
all the 65 ones and ven 70 only give few points
yea but if u look at it as a pure %, mdef is maybe the only thing thats worth it on a non-mystic class
Why would you get Long Shot as a subclass skill with a PR as a main? They already have long shot.
this one is different, its a passive called rogue ability - long shot or sth, and it stacks with the the plain Long shot passive. it gives +100 range
Oh didn't know that. Thanks for the info. :)
The passive skills kinda suck. Only thing I want is passive Mana Gain on Necro when I get noble, but I'm pretty sure it will be like +5 Mana or something dumb (someone with it feel free to correct me if I'm wrong).

The M.Atk level 65 passive is like +10 M.Atk. I think that equates to like +3 damage on a mob/player, if even that.

Hardly worth the time I had to waste doing that transformation quest (I guess that's their way of forcing everyone to do it, Lol).

I will not be doing a second sub, for that reason: not needed, and the sub skills suck too much - they are hardly an incentive to level a second sub to 65/70/75.
u can get crt passive u first skill at 65 and 70 are only might sheild mdef and matck
then at lvl 75 u can get a choice between classes spec book or a master book
class spec giev ur the chance buff or passive buffs like fouces and other crazy cool things
the master book give u the choice of might sheild mdef emp focues and i think casting speed nothing sure on that but that link u have up there is all wrong
You sound like a complete retawd bunnyfufu :P
I have Celestial Barrier (Enchanter Hability). Allthou it was doomed by all healers in Hellbound cuz during the time its triggered u cant receive heals nor buffs, in CT2 its awesome.

Now you can receive heals and buffs while its on.

Since I pole A LOT, it usually triggers every 15-20 secs with a 6-10 mobs (ok in Gracia no more pole train :-( ) ).

Rather then CS i would say Counter Haste is the 2nd one I would get it.

Quik edit: btw, I have a Sorcerer as sub, so I manage to get that CS skill using Event NPC that changed the skills you have by anyother class skill.

Chaos
Lvl 65, 70:
The skills you can learn at these 2 levels are the same, only 4 skills are available, you can choose the same skill at both levels the effects stack, you can even learn the same skill on other subclasses, potentially making a skill learnable for 6 times.

Increase Patk:
Tested with lvl 81 character base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10

Increase Matk:
Tested with lvl 81 character base matk 1708
lvl 1 - +11
lvl 2 - +9
lvl 3 - +9
lvl 4 - +8
lvl 5 - +6
lvl 6 - +5

Increase Pdef:
Tested with lvl 81 character base pdef 780
lvl 1 - +9
lvl 2 - +9
lvl 3 - +8
lvl 4 - +9
lvl 5 - +9
lvl 6 - +9

Increase Mdef:
Tested with lvl 81 character base mdef 918
lvl 1 - +15
lvl 2 - +15
lvl 3 - +15
lvl 4 - +16
lvl 5 - +18
lvl 6 - +12
Lvl 75:
There are many skills available at this level, regardless of whether the skill is a common skill or a class specific one, you can only choose *one* lvl 75 skill, with 3 subclasses you can choose 3 in total.

Common skills:
- Increase patk
- Increase Pdef
- Increase Matk
- Increase Mdef
- Increase Critical Rate
- Increase casting speed

Enchanter:
- Counter Celestial: Chance of getting a 10s celestial shield when under attack
- Increase MP: Increase max MP
- Increase MP regen

Wizard:
- Resist magic: Increase chance to resist magic (works against normal nukes too)
- Increase Recharge rate: Increase amount of MP recharged by recharge skill
- Chance MP steal: Chance of MP being recovered when attacking

Warrior:
- Increase CP
- Chance Haste: Chance of increasing attack speed when attacking
- Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)


Summoner:
- Counter .... : slightly increases patk, matk and casting speed
- Increase HP/MP: increase max hp and mp
- Resist elements: increase resistance against elemental attacks

Knight:
- Counter defense: Chance of increasing pdef/mdef when under attack
- Increase HP: Increase max HP
- Resist critical damage

Healer:
- Divine Protection: Increase resistance against holy and dark attacks
- Counter Heal: Chance of healing yourself when under attack
- Prayer: Increase HP recovered from heals (on self)

Rouge:
- Increase evasion
- Chance critical: Chance of increasing critical rate when attacking a target
- Long shot: increase bow attack range
Update from Gracia: Counter Celestial Shield triggers way less then before. Sure its because now you can receive heals and buffed.

Nothing come easy anyways...

Chaos

Update from Gracia: Counter Celestial Shield triggers way less then before. Sure its because now you can receive heals and buffed.

Nothing come easy anyways...

Chaos



Can you receive ALL types of heals through celestial shield? It seems greater heal works, but major heal does not - we tried that out yesterday. Someone mentioned that you can only receive BUFFS through celestial shield (and since greater heal HOT acts like a buff, it works).