S.E.A get double XP, double drops for life??

General Discussion Started Last reply 58 posts
Quoted from Stratics:

The doubled fun has just started, and it will definitely not end!

Get everything two times more in XP, SP, and monster drops not only for two weeks but� for life! Now, you have all the reason to boost up your character and this bliss can go on forever.

And that�s not all! Get your weekends grinding to the battle field from July to August as we beam up the modification increase in XP, SP, and monster drops to a triple!

Plus, the real party will just start when we welcome the arrival of Lineage II�s new server, Cadmus. And if you�re still one of those few who haven�t experienced and explored the lands of Ether, then the seven-day unlimited trial account is just the push you need to get your adventure moving.

What are you waiting for? Don�t just stare there, get into the action of Lineage II!

For Malaysians Click Here To Register : Register Lineage 2 S.E.A (MY)
For Singaporeans Click Here To Register : Register Lineage 2 S.E.A (SG)
For Philippines Click here To Register : Register Lineage 2 S.E.A (PH)



Check out stratics top news, I can't believe what I'm reading, but maybe if those players in Asia are getting it, it will eventually come to the NA servers?
South East Asia is "special" ... it's not run by ncsoft, it is run by an independent company that bought the rights to lineage and they have a lot of freedom in what they do with the content/events/management of the servers.

But tbh, korea has been having double exp/sp events since c3 we ve never had one, so I wouldnt hold my breath
Oh **** :(
That's a shame...
WTB transfer to SEA servers.

so, this game is supposed to be made for Asian gameplay, and Asians take what WE need and we dont.

GF.
It's Friday! Don't make me sad. Please. :(

It's Friday! Don't make me sad. Please. :(



you shouldnt be sad.

we have a double xp/sp/drops event this weekend!


It's Friday! Don't make me sad. Please. :(



you shouldnt be sad.

we have a double xp/sp/drops event this weekend!



The topic regards S.E.A unfortunately, unless we get a suprise, I don't think we are getting anything :(



It's Friday! Don't make me sad. Please. :(



you shouldnt be sad.

we have a double xp/sp/drops event this weekend!



The topic regards S.E.A unfortunately, unless we get a suprise, I don't think we are getting anything :(



NO!!!! we do. havent you heard the news?
and especially for you, that you re not informed is decided to get a 4x rates on everything.

dont miss it!!!


event starts on July, 32 of 2012
It's interesting to see the difference between an L2 caretaker that is actively trying to excite the customer base, and one whose management doesn't seem very interested in the product at all.

I bet 2x exp weekends and free trial weekends and (gasp) an event or two would do a lot to stimulate the game.
Didn't S.E.A. merge servers around 2 years ago.... :p
No SEA didnt even exist two years ago
My bad, must have been another L2 thing some where else. Or maybe 1 year ago.....my brain plays tricks on me alot, but I remember something merged somewhere at one point in time. :p
SEA server are operated by independent company, AsianMedia.
they can do anything they want without nc's confirmation.
if they think that this periodic events help them, they run it when they need, or on their players demand...
here we are under powers of ncna who need a confirmation for each event they plan... or, which is also realistic, they can't even plan something, because they receive even release/launch schedule from korean HQ.
:)
how much is a right to host a l2 server liscened by ncsoft?
i wanna open one in brazil, 100x 1st week to catch up faster.
I gave up looking at the SEA website for L2 a long time ago...they just have so much more than us, regardless of the reason seeing it's just depressing.
It's amazing how much easy LineageII is now than it was when it started, and it keeps getting easier and easier and peopel still find room to complain.

how much is a right to host a l2 server liscened by ncsoft?
i wanna open one in brazil, 100x 1st week to catch up faster.

send official request no NC Korea. you will receive official answer that will make you sad. :p

It's amazing how much easy LineageII is now than it was when it started, and it keeps getting easier and easier and peopel still find room to complain.



For the record, I was only bringing the news article to our attention, not whimpering about me wanting more everything.

I'm not sure I would for totally for or against the idea of XP rates permanently going up. Drop rates thats a different matter, I've always thought the drop rates were particularly harsh in L2.
if you get a baffer, it becomes even easier. :)
for daggers/mages you can get a SE
for other melee/archers you can get a PP or a WC
for mages you can also get an EE, but this seem expensive, as you need to pay for emp scrolls or for low-lvl SE on even another acc.


It's amazing how much easy LineageII is now than it was when it started, and it keeps getting easier and easier and peopel still find room to complain.



For the record, I was only bringing the news article to our attention, not whimpering about me wanting more everything.

I'm not sure I would for totally for or against the idea of XP rates permanently going up. Drop rates thats a different matter, I've always thought the drop rates were particularly harsh in L2.



I wasn't talking to you directly :)

Was just saying in General.
you know..

if they just change the party xp/sp distribution.... the problems would be solved considerably.... no one would be screaming for double xp...... but it would be definitely nice ;)

South East Asia is "special" ... it's not run by ncsoft, it is run by an independent company that bought the rights to lineage and they have a lot of freedom in what they do with the content/events/management of the servers.

But tbh, korea has been having double exp/sp events since c3 we ve never had one, so I wouldnt hold my breath



most of NA players bot and leech of bots so might as well not have a double exps. LMFAO good children get rewards not bad children lol
They could do alot, but nothings been changed in that regard since what, c3? To their credit they made alot of good changes to party xp in c3 (and xp in general) but *****ed drops in the process. Revisiting drop tables (and not just adding new parts and recipes like the last few updates have) and tweaking the xp for parties would be great. Coming soon I guess
forget about it, levelup already have the resealer rights.

It's amazing how much easy LineageII is now than it was when it started, and it keeps getting easier and easier and peopel still find room to complain.



It is easier, it took a week or two to get to L20 when the game first came out...now it's just a matter of hours. Overall though, the money you get in that same time period went down though. Ditto for levels after that as well.

The criminally low drops/spoils is even harsher now than it was when everyone else was just as broke/low level.

It is easier, it took a week or two to get to L20 when the game first came out...now it's just a matter of hours. Overall though, the money you get in that same time period went down though. Ditto for levels after that as well.

The criminally low drops/spoils is even harsher now than it was when everyone else was just as broke/low level.



I don't think they are "criminally low" in most cases as you level up - they are low, but the culmination of materials and other things all works out pretty smoothly.

The first point I am noticing drop rates being clearly out of whack is very specificly: b-grade recipes. I think this is a holdover from the state of the game as first released. It was expected you would be in C-grade at level 60. Only a very few people on each server had B. So it was the intentionally rare uber-loot.

It seems NCsoft was not thinking well when they raised the level caps, introduced A grade, yet forgot to think about B-grade - just as rare as ever, but now only useful for 8 levels. The end result is that B-grade equipment sells for the same amount as A-grade on my server, even tho one clearly offers less utility than the other.

I do see the overall problem you point to tho - you level MUCH faster than you used to, but you aren't getting more loot. So, unless you master the market or inherit money thru other means (ie - if you try to play this game like any other mmo you might have played) you will be poor and nearly naked.

forget about it, levelup already have the resealer rights.


Oh ****.

forget about it, levelup already have the resealer rights.


NC soft could make the change easy

The might have the rights to distrubution in one area but that means nothing. The drop rates can be set/changed on the game server in minutes

NC could do it, but I'm fairly certain they won't

As was mentioned the B grade stuff is evidence of that, that problem should have been corrected years ago but wasn't. In fact to this day the only way you can actually "create" B cry is through the Manor system.

Yes you can crstalize but anyone has ever worked it out knows you actually lose money that way. More importantly that is not actaully creating the B Cry anyway. And no I am not going to get into some great debate over that point. If you want one start a thread and hold your breathe until someone post on it
this would be a horrible idea for NA. Im part of the high level community and i would be extremely ****** off if all my hard work can now be done in half the time. If they would boost all xp/sp by two, id demand all the xp i have gained to date be x2 aswell...
That's no reason to be ****** off, you might as well be ****** off by newb buffs up to 61 or the Vitality points for faster exping coming CT2... or all the other huge boosts for leveling/adena coming CT2.... :).

That's no reason to be ****** off, you might as well be ****** off by newb buffs up to 61 or the Vitality points for faster exping coming CT2... or all the other huge boosts for leveling/adena coming CT2.... :).



Well, yes!

I'm sort of with him. Not that I want to screw anyone out of their game enjoyment but I"ve "worked" (played?) hard to get my character to this level. Granted if I played more I might be a tad bit higher but I've done what was needed to get my character to this level within the context of the game rules.

The problem is that the initial developers didn't really think things through in order to realize that new players or some of the casual players might have a difficult time of it later in the game.

Had game content been more compelling and had they made it so that you didn't have to be at the highest lvls to compete in pvp (different game for sure but for instance, making it so that you could only pvp within a certian lvl range of your character) then it wouldn't matter to players if they were lower lvl. They coudl still play and get something from the game.

But as it is now, you really have to be higher lvl to compete. ok, great, no problem with that except it disenfranchises a certain demographic of the player base. Not to mention those who cheat to get to higher lvl, bypassing the spirit of the game.

So yes it makes sense that NC might want to bring the rest of the players close to higher lvl by making things easier but it is an unintentional middle finger to those of us who (in a legit fashion) tried to compete.

An extreme version would be for the dev's to one day say "you know, the game really works better with everyone close to the same level" and then brings everyone to maximum.

Ok great, now there is a larger pools of players to pvp with/group with but what about everyone who did everything the game asked for only to in the end have their efforts subverted.

I mean, it used to take players a week to get to 20. Now it can take about a day. There is almost no reason for any of the lower lvl areas to exist as they only cater to a very small amount of players for a very short amount of time yet take up a lot of space.

So now players are zipping through areas that the more experience players labored to get through. Of course it's hard to put it in that context because technically we should have been enjoying ourselves no matter what.

But it did take effort and it manifests itself as older players requiring more effort to get to the same place that newer players, more casual players can get to much easier.
Yeah, well, I can see what you're saying... I'm too much of a "level" newb in order to be affected by this, so all I can be is happy...
Similar changes, but MUCH more dramatic were made (from what I heard) in SWG where what was before VERY hard to get became almost instantaneous for new players, ******* off most hard core players that had played a lot to get the same thing...

Depending on how dramatic the changes will eventually be... it could have an adverse effect on some people.
what i can see. players of L2 are AGAINST of faster leveling.
it's like bee against of honey. LOL.

this would be a horrible idea for NA. Im part of the high level community and i would be extremely ****** off if all my hard work can now be done in half the time. If they would boost all xp/sp by two, id demand all the xp i have gained to date be x2 aswell...



well if you 're 79 and they double the xp you ve gotten so far you ll be ... exactly 80 lvl. :p
Well with them adding the vitality system and the newb buffs up to lvl 60 in CT2, 2x xp would definatly be a bit to much.


this would be a horrible idea for NA. Im part of the high level community and i would be extremely ****** off if all my hard work can now be done in half the time. If they would boost all xp/sp by two, id demand all the xp i have gained to date be x2 aswell...



well if you 're 79 and they double the xp you ve gotten so far you ll be ... exactly 80 lvl. :p



yes, i am level 79 and id be totally cool if they would boost me to level 80 :) do you have any idea how long it takes :D
it depends ^^
I am totally in favour of this. With the game being easier in the first lvls and with 2x xp events less people will quit the game, and new players will get to the higher lvls faster. That means more higher lvl legit players (as bots need only a few months to get to S grade), so more parties, more challenge.

NC propably tries to keep a balance between hard core players who have been paying for years and new players, who NC tries to either attract or keep in the game.

what i can see. players of L2 are AGAINST of faster leveling.
it's like bee against of honey. LOL.



only foos would against exp boost events. instead of enjoying the game and interacting with others (pvp,raid,party,siege), they are slaves to the grind and they actually think they are achieving something. 20 hours of volunteering at red-cross is achieving something. 20 hours of SOLO grinding for that 0.05% is plain stupid.

Even koreans got boost exp events for those who have real jobs during the weekdays so I don't know why NC NA still refuses to run it. Well see what we got left after 4years of harder and harder grinds WITHOUT one single exp boost event? dying servers with invincible cheaters.

can anyone honestly list ONE big pvp castle owning ally on any server that isn't made up of bots? and how on earth are Honest players supposed to compete with them as, i quote,



The heart of Lineage II has always been its clans and highly competitive PVP, be it grand-scale castle and fortress sieges, or one-on-one combat. I think we can all agree that being a part of hundreds of players on a castle battle field is an incredible adventure that all should be able to partake in. We recognize that in order to offer the best experience equally for all of our players, some population balancing is needed.




not only the remaining population balancing is needed, the exp/level balancing is even more needed to keep mature players competitve.

only foos would against exp boost events. instead of enjoying the game and interacting with others (pvp,raid,party,siege), they are slaves to the grind and they actually think they are archiving something. 20 hours of volunteering at red-cross is archiving something. 20 hours of SOLO grinding for that 0.05% is plain stupid.

[...snip]

not only the remaining population balancing is needed, the exp/level balancing is even more needed to keep mature players competitve.


I think you mean achieving (http://www.merriam-webster.com/dictionary/achieving), not archiving (http://www.merriam-webster.com/dictionary/archiving).

And for the record, I would welcome double XP on the NA servers as well. If not permanently, a weekend event once in a while would be cool (then we'd really see the server populations come outta the woodwork!).

My main concern wouldn't be bots - they already powerlevel through the roof anyway; all increased XP would mean is more legit players at upper levels along with the same bots that already rocket up there at current rates.

Rather, adena would become an issue. I don't know if "double drops" calculates in twice the adena, or just twice the chance of getting item-loot...but if that isn't taken into account, we'd have a major economic crisis on L2 as people blast through levels without making nearly enough money to support themselves when they hit the next grade.
bots dont "powerlevel" ... bots exp much slower than a live player. They just make up for the lower xp/hour by beeing able to exp for more hours in a day though
For those who mentioned that 2x XP and buffs sucks for old players, I know how you feel but it happens to just about all MMORPGs. In L2 however, it wouldn't matter if we get 2x XP, or buffs til level 60. Hell you might as well just automatically set the player at 60, and skip 1-59. They will still be unable to afford their gear. I can't tell you how many times I've deleveled my Destroyer back down to 40 because I can't afford B grade. I think what would work a lot better would be a sort of vitality for adena/drops. Here's my idea to make the game more player friendly:

Bots are basically the main downfall of this game. So...

By the same rules for "XP Vitality", "Drop Vitality" would increase your % for drops during Vitality time earned while offline. The benefit should have a ratio so that a player who spent 4 hours farming, would make the same as a bot going @ 24/7. The buff should only be applicable to one character per account, prefably allowing the player to choose which character uses the buff.
No, the vitality should be same for xp only 4x the adena, 4x the drop rate, then 3x, then 2x, then 1.5x, then normal like the xp rates go
i heard, that current (t2.1) vitality increases XP/SP reward only. so you get less adena, drops etc. i can't say this is great improvement. actually it is exchange of drops for faster leveling. let's pray, if insightful l2 team didn't forgotten a switch that can turn off their "vitality" or somewhat that should make us happy...
yes it really sucks for new people, though its rather ok for the rich and famous, top of the line pvp alliances with many castles and aden and rune clan halls
nah, this is bad for everyone... i calculated that average player will have x1.5 to x2.5 xp/sp boost. so, vice versa, he will have from 0.4 to 0.667 of normal (x1.0) drops/adena... i don't love this actually.
They are also decreasing dgrade/cgrade shop prices and (as a result) bgrade crystal prices. And, frankly, XP is not something you cannot get rid of...
wow d grade and c grade, the problem is Bgrade and up
Low bgrade will be put into Luxor shop. Including Kris.

i heard, that current (t2.1) vitality increases XP/SP reward only. so you get less adena, drops etc. i can't say this is great improvement.



Well I've seen as well that they're reworking the drop tables and adding more ways of earning adena (mobs drop certain items that can only be sold in shops for adena and mobs should then drop items they visibly wear), all shop items are becoming cheaper, not to mention the chance of 'critical' craft, which crafts 2 items for the price of one, or gives special abilities to armor/weaps when crafted...
+ the fact b grade is going to be sold in shops should help as well.
you can get low b grade armor sets for about 4-5m and low b grade weps for about 11m so yeah, it helps the lowbies.
Plus A crystals get a lot cheaper since you can buy kesha's off lux and join/crush them, so A grade grinding should be cheaper too
1. Remove our servers from NCsoft US hands.
2. ???
3. Profit.


i heard, that current (t2.1) vitality increases XP/SP reward only. so you get less adena, drops etc. i can't say this is great improvement.



Well I've seen as well that they're reworking the drop tables and adding more ways of earning adena (mobs drop certain items that can only be sold in shops for adena and mobs should then drop items they visibly wear), all shop items are becoming cheaper, not to mention the chance of 'critical' craft, which crafts 2 items for the price of one, or gives special abilities to armor/weaps when crafted...


+ the fact b grade is going to be sold in shops should help as well.



1) i know that mobs redesigned and drops changed somehow, but i never read that drops of full armory/weaponry will increase or mobs will drop things they use. this is impossible just because many mobs wear very special weapons/gear that has no "wearable" analogue.
2) who cares about price for b game stuff when your actual thoughts are about a s80 set?..
Also remember that the mobs that are using shots lvl 76 and under will give more xp, i would like to hear more about this...
On another site they translated some of the changes and it did say that mobs will drop the weapons they use. THey will be shadow type weaps that can be used or sold to NPC shops. Will not be able to enchant them or anything else. Of course this is just a translation so we really don't know for sure yet.
i believe everyone knows why SEA get double xp , to attract more players.

I believe everyone knows why US servers are going to merge, not enough players.

If US servers want to attract old players back or even new player, they have to do something about the exp and drop rate.

that's what i think.

period.