Punch of Doom?

Orc Classes Started Last reply 37 posts
ok so the skill description says, temporarily stuns you? so my question is, where or more importantly why the hell would use this skill anywhere if it freakin stuns you?! unless i'm mistaken, but as you can tell obviously i've never played a tyrant, but please someone do enlighten as to how this skill works and its uses?

cheers.
It's almost usless. It is mostly used as an, "Oh crap im almost dead, might as well use it. I might get lucky". But I never have :(
i. it doesnt always stun u
ii. u can use it on a 1vs1 after u have chained some skills on your opponent as a finishing move, in hope of killing him. bad thing is it doesnt crit iirc
that stun thing is very very dumb, i would rather they change it to cost 2 or 3 forces and no stun with chance to crit.
i'm sorry but this is ******** mates. i mean whats the f'n point for having an offensive skill on an offensive class that actually causes disadvantages to yourself when using this skill?? i mean ffs, u use the skill as a finishing move, but unfortunately your target still had enough hp left, u get stunned, while u r stunned he/she has enough time to recover and "do you".
gg
:/
changing PoD so it uses the force system would be like giving tyrant a tss equivalent, which is wrong. tyrant has totems, fist fury, reduced skill cost, etc. glad has pvp dmg+, tss, +1 focus needed for skills, etc. they are not meant to be the same in terms of skills.

my opinion is that they could make it eat more hp and have a chance to skill crit

changing PoD so it uses the force system would be like giving tyrant a tss equivalent, which is wrong. tyrant has totems, fist fury, reduced skill cost, etc. glad has pvp dmg+, tss, +1 focus needed for skills, etc. they are not meant to be the same in terms of skills.

my opinion is that they could make it eat more hp and have a chance to skill crit



The hp thing may be kindof crazy. it works on destro because of the high amount of hp it has + the fact that it has BTB and it relys on low hp for more power

I think the force thing would be alot better, it could cost 3 forces.

And glads duelist spirit, heavy armor, warcry, etc.

But whats the point NCKR never gonna change it cause they don't really care.

The hp thing may be kindof crazy. it works on destro because of the high amount of hp it has + the fact that it has BTB and it relys on low hp for more power


I thought Tyrants had just as much base HP as Destros. Although, Tyrants don't have Heavy Armor masteries; maybe that's the advantage for a Destro over Tyrant in using this skill..
PoD is more of a last resort finishing type of skill, rarely used unless you know your opponent is close to death...or like in oly where you can see your opponents hp its good


The hp thing may be kindof crazy. it works on destro because of the high amount of hp it has + the fact that it has BTB and it relys on low hp for more power


I thought Tyrants had just as much base HP as Destros. Although, Tyrants don't have Heavy Armor masteries; maybe that's the advantage for a Destro over Tyrant in using this skill..



Nope tyrants don't have boost hp mastery, btb, and destroyer get a class specific boost for just being a destroyer.

But a good tyrant can easily kill a destroyer. You have a huge advantage over a destroyer,, speed. You can just nuke away, hit and run, at lvl 78 you can just basically nuke,

rageing force 7 times, forceblaster, raging force till reuse is up, force blaster, rinse and repeat=dead destroyer/titan even with a bow.


PoD is more of a last resort finishing type of skill, rarely used unless you know your opponent is close to death...or like in oly where you can see your opponents hp its good



Yea, but most of the time you can't see your oppenent hp, and PoD just doesn't have the kind of damage to be used as such. TSS hits harder just due to the fact that it requires sonic charges and those sonic charges boosts the power of TSS.

Also you can say tyrant can keep out of range. Glad has duelist move or w/e + you can just turn the fight into a nuke fest. flying X's and /'s vs Flying O's.... LOL X's and O's

Whoever has more favorable speed and or damage advantage that over does the other + the most crits will win that battle.


The hp thing may be kindof crazy. it works on destro because of the high amount of hp it has + the fact that it has BTB and it relys on low hp for more power


I thought Tyrants had just as much base HP as Destros. Although, Tyrants don't have Heavy Armor masteries; maybe that's the advantage for a Destro over Tyrant in using this skill..



all vital'd up (+con, health, boofs, augs, etc) a tyrant will have nearly 20k HP (calc confirmed). a destro 22k with same buffs.
L2 calc is not very accurate, and who knows what you put into there with augs, buffs and...etc. lol
even tho l2 calc is old and outdated he's right. destroyers do have more hp/cp then tyrants do

even tho l2 calc is old and outdated he's right. destroyers do have more hp/cp then tyrants do



Yes they were exactly built that way so they have more advantage of their hp hitting skills and 30% hp skills
There was a period when tyrrants had more HP because the ogre totem added 20% hp. This is long gone

There was a period when tyrrants had more HP because the ogre totem added 20% hp. This is long gone



Yea cause you could heal yourself doing that
in doing so, they should have unnerfed pod to make it less than useless
ok 2 things. spud is right ... you can reach nearly the same HP a destroyer gets, cus its only BOOT HP wich DOESNT stack with other hp buffs (its a fixed amount of HP added to the end)

nevertheless PoD is not usefull in open pvp, it eats direct HP (not cp first) has highest stun rate in the game (0,8 as far as i know) BUT now comes the point - its a very very very good skill in Olympiads. As a tyrant is supposed to have high stun resist (to be successfull in olymp you ought to have at least zaken + frint) the stun effect wont hurt you in 75% of all cases. PoD will hit nukers and healers very hard together with hurricane assault you can 2 hit robe wearers. pod has no casttime, no force needed.

i didnt test if it can be casted in force barrier, that would be awesome - stay tuned ill test it out XD
I rather have to use force charges for it.

But tyrants are indeed the #1 mage killers since Open Beta.

They're fast speeds, high resist, burst range damage. lots of hp, good mp def for something that doesn't even have mdef passives.
POD is awsome but in pvp its hard to us but help get u down to bison with zealot to crush that why most tyrants do + con so with hp fist and buff u have like 13k hp so 30% is like 5k so its nice LOL
Yea but the problem isn't that POD takes hp, it's that you can stun yourself and make yourself an open target and that's the dumbest idea for a move, to be able to stun yourself.

It's a good thing Tyrants are just to good to pass up for that, cause each time I look at it, it makes me mad.
FYI: tyrants got a high con, so there is allways a change that they will resist stun, but it isnt a change i would take in pvp, but in a party some where sure i think i would use it form time to time to keep my HP down when i'm on bison, but then again i'm not playing Tyrant ^^
fyi: it does not matter on the resists you have to stun when u use pod, it is about a 1/3 chance of landing (maybe 2/3, been a while since i tested). i had a castle circlet on and used the shock imunity and still was stunned by pod.

i find it useful to overhit mobs in the right situation. can get a few k more exp.

as far as hp usage, it uses 400 hp. this is so minimal when you have 10-12k hp.

overall, tyrants need some updating by nc, burning fist is the most worthless skill a tyrant has followed by pod. would be nice to have those adjusted to compete against other classes currently in game.
I haven't leveled burning fist since level 46, although it does ignor shield def and has for awhile now. I still think it's a meh skill though.
burning fist used to be a great overhit skill for tyrants. but given the new CT2 information (all skills have overhit) burning fist would only be a good skill to use if it had better power. as it is, Stun casts faster, works better, isnt bugged for the next 2 swings, and has a noticeable effect on pvp and pve targets.

burning fist is bugged for 2 swings post-skill. if youre spamming shots, the next 2 connecting swings will NOT use SS.

and yes, ive been in the scenario; Burning fist <miss><miss><miss><miss><miss> normal damage , normal damage <miss><miss><miss> SS start using again.

burning fist used to be a great overhit skill for tyrants. but given the new CT2 information (all skills have overhit) burning fist would only be a good skill to use if it had better power. as it is, Stun casts faster, works better, isnt bugged for the next 2 swings, and has a noticeable effect on pvp and pve targets.

burning fist is bugged for 2 swings post-skill. if youre spamming shots, the next 2 connecting swings will NOT use SS.

and yes, ive been in the scenario; Burning fist <miss><miss><miss><miss><miss> normal damage , normal damage <miss><miss><miss> SS start using again.



I kited a destroyer though, just kept on wolf spirit and just kept blasting him, 1/3 of the shots were crits so he down fast w/o even touching me.


burning fist used to be a great overhit skill for tyrants. but given the new CT2 information (all skills have overhit) burning fist would only be a good skill to use if it had better power. as it is, Stun casts faster, works better, isnt bugged for the next 2 swings, and has a noticeable effect on pvp and pve targets.

burning fist is bugged for 2 swings post-skill. if youre spamming shots, the next 2 connecting swings will NOT use SS.

and yes, ive been in the scenario; Burning fist <miss><miss><miss><miss><miss> normal damage , normal damage <miss><miss><miss> SS start using again.



I kited a destroyer though, just kept on wolf spirit and just kept blasting him, 1/3 of the shots were crits so he down fast w/o even touching me.


I'm afraid destoyer forget he has guts+zealot...



burning fist used to be a great overhit skill for tyrants. but given the new CT2 information (all skills have overhit) burning fist would only be a good skill to use if it had better power. as it is, Stun casts faster, works better, isnt bugged for the next 2 swings, and has a noticeable effect on pvp and pve targets.

burning fist is bugged for 2 swings post-skill. if youre spamming shots, the next 2 connecting swings will NOT use SS.

and yes, ive been in the scenario; Burning fist <miss><miss><miss><miss><miss> normal damage , normal damage <miss><miss><miss> SS start using again.



I kited a destroyer though, just kept on wolf spirit and just kept blasting him, 1/3 of the shots were crits so he down fast w/o even touching me.


I'm afraid destoyer forget he has guts+zealot...



he did, still couldn't catch me, and i think he used guts cause i did lesser damage, but it was still too much for him to handle
you musta had one helluva lucky crit streak on your skills. IIRC mathematically you cant get your Skill Crit rate above 25%.

ive killed a destroyer before but id was a lot harder than you make it out to be.

you musta had one helluva lucky crit streak on your skills. IIRC mathematically you cant get your Skill Crit rate above 25%.

ive killed a destroyer before but id was a lot harder than you make it out to be.



25% is just chance not absolutance, you can hit off nothing but crits and have a 25% chance to crit

percentage is just a factor it is never absolute unless it is 100% or 1 when it turns into a whole solid number, then it turns into absolutes

But then I killed the destroyer again in a straight out fight,

Stun for the win! Stun for the win!
Destroyers going -8 or -10 con ftl lol.
As long as you don't hit him with normal fists and just use special atks you won't break the stun. So if stun lands it's game over. ;)

burning fist is the most worthless skill a tyrant has followed by pod. would be nice to have those adjusted to compete against other classes currently in game.


they did on 76 you can OE burning fist for fire attribute and with 150 fire fist you do A LOT more dmg ;O
I use punch of doom on every other mob. I can't use it, if i accidently find myself in a party, because its hard to time. but im like 64 now, and i think i get an extra 1000 xp or so on every other mob.

I duo with my pp in cata's. I wear heavy armor. and i can keep a room clear and still have mostly full mp on my pp, and have mp for an entire buff round. I have a se on same account as pp to recharge myself.

I like the skill
But how u can wear heavy?? Tyrant doesnot have heavy mastery so u have to have penalty. Or not? You dont need vr in cata when y r in party with pp???
no penalty. when wearing Light you only have + RUN speed. even in heavy, you dont suffer any pdef or atk speed penalty.

and no, you dont need vr in cata.
lol u don't need vr in catas, good one spud ;)

correction: you don't need vr in disciples necropolis