Class Choice?

General Discussion Started Last reply 22 posts
Hi there everyone,

I've recently started playing L2 but am not sure which class to choose in the long run.

I usually play a Melee DPS class in games and occasionaly ranged DPS.

Therefore what class would you recommend? How do the Kamael classes compare as they're very different to the other races.

Cheers!
The melee DPS classes in this game are Gladiator, Tyrant, dagger classes, and to a (much) lesser extent, Destroyers. I once saw somebody describe Kamaels as battlemages, and I kinda like that description for them. (I personally don't really get excited about L2's interpretation of battlemages, but I'm sure there are plenty of people who love them.)
FYI, archers and nukers do quite well in L2, although archers aren't that great until C or B grade.
What type of person are you?

Do you prefer axes, swords, bows, poles.....
melee DPS:
Tyrant = fist weapons
Gladiator = dual swords
Destroyer = 2 handed swords/blunts or polearm

ranged DPS
archers:
Hawkeye
Phantom Ranger
Silver Ranger
nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire

melee DPS:
Tyrant = fist weapons
Gladiator = dual swords
Destroyer = 2 handed swords/blunts or polearm
Treasure Hunter/Abyss walker/Plainswalker = daggers

ranged DPS
archers:
Hawkeye
Phantom Ranger
Silver Ranger
nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire



fixed :p


melee DPS:
Tyrant = fist weapons
Gladiator = dual swords
Destroyer = 2 handed swords/blunts or polearm
Treasure Hunter/Abyss walker/Plainswalker = daggers
Berserker = 2 handed sword
Soulbreaker (+ Inspector) = one handed Rapier (Hybrid between dagger and one-handed sword)

ranged DPS
archers:
Hawkeye
Phantom Ranger
Silver Ranger
Arbalester
nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire



fixed :p



Fixed even more :)



melee DPS:
Tyrant = fist weapons
Gladiator = dual swords
Destroyer = 2 handed swords/blunts or polearm
Treasure Hunter/Abyss walker/Plainswalker = daggers
Berserker = 2 handed sword
Soulbreaker (+ Inspector) = one handed Rapier (Hybrid between dagger and one-handed sword)

ranged DPS
archers:
Hawkeye
Phantom Ranger
Silver Ranger
Arbalester
nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire/ earth
Tanks:
Temple Knight- light
Shillien Knight-dark
Paladin-light
Dark Avenger-dark

Summoners:
Elemental Summoner- water/unicorn
Phantom Summoner- wind/dark/demons
Warlock- fire/cats
Necromancer- dark/undead

Dwarves/moneymakers
Warsmith- creates items
Bountyhunter- finds items used to create items



fixed :p



Fixed even more :)



Fixed still even more :D

The melee DPS classes in this game are Gladiator, Tyrant, dagger classes, and to a (much) lesser extent, Destroyers.



Hmmm, I don't know, I would say destroyers were a dps class. i was on my Destroyer subclass and someone asked me what class it was because (and I quote) "you hit really hard".
I tend to try and ignore Kamaels. They don't exist for me. It looks like they added characters from two different games into one. All the traditional races really mesh together well, but the Kamaels are done by an entirely different artistic direction.

I tend to try and ignore Kamaels. They don't exist for me. It looks like they added characters from two different games into one. All the traditional races really mesh together well, but the Kamaels are done by an entirely different artistic direction.



See, and I *do* like the Kamael for exactly that same reason. :D
All the other races are pretty much standard fantasy fare, beautified to L2's stringent design philosophy of "if it's ugly, make it pretty, and if it's already pretty then just give it less clothing".

The Kamael, though, aren't even remotely typical, and to be quite honest, I'm impressed with Berserkers' DPS capability.
They're not what I expected at all from a light-armor melee class.

Ganted, the Arbalester and Soulbreaker have yet to really wow me overmuch...but to anyone who is looking to play a close-range DPS with a little more involvement than simply "click, whack, whack, click", I'd definitely recommend a zerker.

Completely dismissing an entire race's worth of options just because you disagree with their artistic direction is kind of silly, really.
just keep in mind - tyrant and glads is worst choice for melee classe, although it could be fun if u really want em.
It's not silly. It doesn't stick with the game. Lineage 2 was all about freedom, a nuker could wear Heavy armor if they wanted to, but it wasn't the best idea (an example).

Kamael brought in the whole idea of removing the freedom that once existed. Forcing them to wear Light Armor only (probably because they didn't want to bother with extra textures). Also changing preexisting weapons into specialized weapon types that essentially did the same thing.

Let's change that bow into a crossbow.
Lets change that sword into a Rapier.
Etc.

Also coming with them were the instance dungeons and class specific S80.

As for artistic style? I'm going to stick with my opinion. I also prefer the UI before Kamael, I still can't get used to it. The artistic changes aren't complimentary and seem more like they fit in Aion more than Lineage 2.

As for the Kamael classes? Arbalest is what the Archer classes should have been from the beginning. Using traps and snares, focusing damage and doing all that an Arbalest does best. Like a ranger.




melee DPS:
Tyrant = fist weapons
Gladiator = dual swords
Destroyer = 2 handed swords/blunts or polearm
Treasure Hunter/Abyss walker/Plainswalker = daggers
Berserker = 2 handed sword
Soulbreaker (+ Inspector) = one handed Rapier (Hybrid between dagger and one-handed sword)

ranged DPS
archers:
Hawkeye
Phantom Ranger
Silver Ranger
Arbalester
nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire/ earth
Tanks:
Temple Knight- light
Shillien Knight-dark
Paladin-light
Dark Avenger-dark

Summoners:
Elemental Summoner- water/unicorn
Phantom Summoner- wind/dark/demons
Warlock- fire/cats
Necromancer- dark/undead

Dwarves/moneymakers
Warsmith- creates items
Bountyhunter- finds items used to create items



fixed :p



Fixed even more :)



Fixed still even more :D



Sword singer: close range support, extra dmg.
Blade Dancer: close range support, extra dmg.

Fixed even more!

It's not silly. It doesn't stick with the game. Lineage 2 was all about freedom, a nuker could wear Heavy armor if they wanted to, but it wasn't the best idea (an example).

Kamael brought in the whole idea of removing the freedom that once existed. Forcing them to wear Light Armor only (probably because they didn't want to bother with extra textures). Also changing preexisting weapons into specialized weapon types that essentially did the same thing.

Let's change that bow into a crossbow.
Lets change that sword into a Rapier.
Etc.

Also coming with them were the instance dungeons and class specific S80.

As for artistic style? I'm going to stick with my opinion. I also prefer the UI before Kamael, I still can't get used to it. The artistic changes aren't complimentary and seem more like they fit in Aion more than Lineage 2.

As for the Kamael classes? Arbalest is what the Archer classes should have been from the beginning. Using traps and snares, focusing damage and doing all that an Arbalest does best. Like a ranger.



Its not just an artistic change. Their weapons have a very different states from that it was converted. Kamaels not really powerfull class and arbalester plain sux against any archer class.



nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire/ earth



Fixed still even more :D



WTB earth vortex (or any earth nuke attack at all) :(




nukers:
Spellhowler = wind/dark
Spell Singer = water/holy
Sorceror = fire/ earth



Fixed still even more :D



WTB earth vortex (or any earth nuke attack at all) :(



you have decay, that skill is strong!

but yeah sorc do need a earth based nuke. One with a over hit!





Prophet



fixed :p



Fixed even more :)



Fixed still even more :D



Fixed even more!




Perfect :D
@everyone who fixed the list "even more": the OP said he wanted a close range or maybe ranged DPS class and you guys kept adding every class in this game.
so much for not confusing the new player

@everyone who fixed the list "even more": the OP said he wanted a close range or maybe ranged DPS class and you guys kept adding every class in this game.
so much for not confusing the new player



If you check it's only 1 class listed and it's close range.

(points at Ashley's post #1119759 )

@everyone who fixed the list "even more": the OP said he wanted a close range or maybe ranged DPS class and you guys kept adding every class in this game.
so much for not confusing the new player



lol I didn't read the OP's post lawls...my bad.

but sws + BD together make a nice PvE combo.

However I'd say that AW might be a better choice for PvE + PvP with that new chance stun they get *meh so jellious*.

lol I didn't read the OP's post lawls...my bad.


so u post w/o even knowing wth ppl are talking about? nice. no wonder i know so many ppl who tried reading these boards and just find them confusing :)
everytime i wanna say smth i read from post 1 to the end, even if it's a 30 page thread, because 1. if i feel the need to say smth on the topic it means it's of interest to me and 2. someone might have already said what i'm about to post, and i HATE ppl who repeat what's already been said
Indeed I'm more interested in Melee DPS classes.

The descriptions on the official site itself are very very brief and I've struggled to find any kind of in depth class explanations on the net.

Edit : And I prefer Swords & Daggers, and a Bow as a support weapon/pull when needed.