one more question - were you looking to be DD or Support?
as i said in the Kamael forum Sieges are about Ranged power, Numbers, and Survival.
so youll NEED high levels to siege.
party vs party sounds like you'd love a good clan war. well just get to 61+ as Any orc character and youll do fine. your party will be your strength - not your arm.
I sort of think that when people ask for pvp class they are thinking "damage" first. Not always of course, but my guess is that a tyrant would work well.
I wonder if you posted on MMORPG.com as I answered the same there.
Ok Spud got a little info out of you instead of providing info to you so here's an overview of all orc classes
First let's start with the orc fighters.
Destroyers are a Close combat damage dealing class
They have alot of health and decent defense along with a huge damageing power. They are in the front lines ripping through enemies with an insane please for violence and some destroyers carry bows(this is recommended infact)
They're also known as a cheap class to level becuase they do alot of damage per swing which means a lesser soulshot cost (doubles damage everyone uses them except the afk players)
Now with all this power you should think there has to be some downside?
That is their run speed. They have the slowest run speed in the game which means ranged classes have an advantage over you and DD classes who know they're good as dead are gonna be able to escape from you. This is where having a bow as a secondary weapon comes in handy because even though you don't do as much damage as a archer or a dagger with a bow, yous till do alot more damage than other classes with bow due to your insane physical attack power.
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Tyrants are a very versile classes that can be played in many styles makeing it a difficult class to use but very deadly in the right hands.
Tyrants use skills called "Totems" to change their play style. Tyrants are naturally made weaker after turning into a Tryant so to return to normallity, you should always remain in a totem state.
Totem examples are
Wolf: increases run speed and accuracy
Bear: increases attack and critical attack power and reduces speed
Puma: increases attack speed and accuracy
Orge: Increases Defence and Magical Defence
Bison: Increases Critical chance and power and increases both with the lesser amount of health you have (60% hp, 30% hp)
Rabbit: Greatly increases run speed and evasion while lowering combat ability (used only for quick travelling and escapeing)
Hawk: Increases Critical rate and critical power (and i think accuracy)
These totems are used in correspondance to different situtations makeing tyrants verstile. They also have a few special attacks that requires force charges to activate, but are much more powerful than their skills that don't require force charges, however these skills tend to take alot of mp and are mainly used in Player vs Player.
Tyrants are naturally fast in both running and attacking and are known to be able to be the fasting attacking class in the game while still being able to run fast making them the ultimate Mage Killers as they can have up to 3 ranged attacks(force blaster single ranged attack costs 1 charge; force storm aoe ranged attack that requires 1 charge and 2 energy stones; and force rage high level ranged skill that not only can be constantly fired but increases a force level with every shot though it does lesser damage, it's foolish to not get) that can be fired off very very quickly and deal loads of damage.
Force skills have a minimum amount of charges used to activate but having more charges makes it stronger
ie force blaster 1 charge
1 charge is taken and 600 damage is dealt
5 charges on, 1 charge is used and 1,400 damage is dealt
critical possiblitly 5 charges, 1 is used, 2,800 damage is dealt
downside Tyrants are a fun class to play yet is kindof costly due to less damage per regular swing with fast attack speed ='s more ss cost with ss burning out fast. + HP potions are used alot which can leave you haveing to make a dwarf for more money income.
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Orc Mystics
Warcryers
They have all the basic buffs a fighter could ever want and they're all party only, yet 1 buff buffs there entire party as long as they're in range of you.
They have crowd control skills, sleep fear; and debuff skills frost flame, mana burn etc.
They have a powerful drain that damages the enemy and returns alot of health back to the war crier. They're buffs take more levels to reach max power rather than other buffers reach max alot earlier, but they buff the entire party with very very nice buffs, who can pass that up?. They're very effective in 1v1 PvP and mass PvP with good control
Downside is they're mana runs out quick as all their skills take alot of mp.
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Overlords
They have clan only buffs that are more mystic orientated, like the warcrier their buffs buff the whole clan in and greater range, but the clan only(used to be whole alliance, biggest overlord nerf ever)
They have many many crowd control skills and debuffs that affect a group of enemies instead of just one at a time.
Overlords have a much more powerful drain due to their empower buff which increases magic attack (warcriers can reach the same with same buff however) They are able to recover clan mates cp which is unique to overlords,
Overlords really become important for Mass PvP and sieges when they reach their 3rd class of Dominator where they have poweful seals that basically says game over for anyone who gets caught in it.
Before then though, overlords are kindof pushed away and ignored, it's hard to solo, you basically need a good clan that will work with you till your reach level 76+
Well thats all the orc classes have fun choosing one.
Tyrant: You'll get 7x in no time and thus you'll be able to actualy do something durring a pvp. tyrants pack quite alot of dmg and can run down any other class in game. Due to dye setup they tend to have more HP+CP than destroyers (D goest -CON while T goes +CON)
Destro: You get 7x slightly slower than a tyrant. Destros are actualy insane close combat damage dealers. The only catch is you need to get close first.
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WC: Grind speed depends on party. Going solo after A grade is a terrible thing to do (yeah you can but it's just dumb). hook up with a frendly tyrant and you'll exp as fast as he does. PvP wise: Buff up your party. Cast CoV. Try not to piss off any enemy dd and maybe you'll survive. You can try to sleep someone or do little dmg, but in the end it won't really matter.
OL: Exp... hmmm.... Make frends with WC and T and you're set., but the truth is noone want's you in their party. OL buffs simply suck below 78. After 78 you will get invited alot for mage AOE (dunno how it will turn out in CT2). Pvp with OL is ... strange. You'll burn your MP in no time. The only good thing is clan UD (flames of something). Spell that restore CP are funny at best. High MP cost and less Cp restored than spamming CP pots.
IMO if you want an orc toon get a fighter. Truth be told both T and D are great.
Tyrant: You'll get 7x in no time and thus you'll be able to actualy do something durring a pvp. tyrants pack quite alot of dmg and can run down any other class in game. Due to dye setup they tend to have more HP+CP than destroyers (D goest -CON while T goes +CON)
Destro: You get 7x slightly slower than a tyrant. Destros are actualy insane close combat damage dealers. The only catch is you need to get close first.
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WC: Grind speed depends on party. Going solo after A grade is a terrible thing to do (yeah you can but it's just dumb). hook up with a frendly tyrant and you'll exp as fast as he does. PvP wise: Buff up your party. Cast CoV. Try not to piss off any enemy dd and maybe you'll survive. You can try to sleep someone or do little dmg, but in the end it won't really matter.
OL: Exp... hmmm.... Make frends with WC and T and you're set., but the truth is noone want's you in their party. OL buffs simply suck below 78. After 78 you will get invited alot for mage AOE (dunno how it will turn out in CT2). Pvp with OL is ... strange. You'll burn your MP in no time. The only good thing is clan UD (flames of something). Spell that restore CP are funny at best. High MP cost and less Cp restored than spamming CP pots.
IMO if you want an orc toon get a fighter. Truth be told both T and D are great.
Destroyer is brilliant is PvE, however in PvP either you run fast enough to kite the destro, you can take hits from a destro, or if you decide to escape, that destroyer is NOT catching you lol
Tyrant on the other hand, WILL catch you and CAN blast you from a distance, only means of escape is a BSOE.
Tyrant: You'll get 7x in no time and thus you'll be able to actualy do something durring a pvp. tyrants pack quite alot of dmg and can run down any other class in game. Due to dye setup they tend to have more HP+CP than destroyers (D goest -CON while T goes +CON)
Destro: You get 7x slightly slower than a tyrant. Destros are actualy insane close combat damage dealers. The only catch is you need to get close first.
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WC: Grind speed depends on party. Going solo after A grade is a terrible thing to do (yeah you can but it's just dumb). hook up with a frendly tyrant and you'll exp as fast as he does. PvP wise: Buff up your party. Cast CoV. Try not to piss off any enemy dd and maybe you'll survive. You can try to sleep someone or do little dmg, but in the end it won't really matter.
OL: Exp... hmmm.... Make frends with WC and T and you're set., but the truth is noone want's you in their party. OL buffs simply suck below 78. After 78 you will get invited alot for mage AOE (dunno how it will turn out in CT2). Pvp with OL is ... strange. You'll burn your MP in no time. The only good thing is clan UD (flames of something). Spell that restore CP are funny at best. High MP cost and less Cp restored than spamming CP pots.
IMO if you want an orc toon get a fighter. Truth be told both T and D are great.
If you were smart and level a wolf with your WC then you will have no problems at higher lvls. MY WC Levels Just fine at 74 + can can solo DO with her Wolf (http://home.comcast.net/~ashleymivida/MiVida.jpg) ;)
Nope, and it will get even worse on 12th this month
and how so? they have highest damage per swing which maeds them the least costly class, they have high dps from normal swings without even using attack skills, they have high con and high hp which makes them durable, they are good PvErs how are they not? and what makes them worse in Gracia?
Going solo after A grade is a terrible thing to do (yeah you can but it's just dumb).
Find equaly leveled tyrant and you'll see what 'fine' leveling looks like
that can be said with any class. you can be a dagger user and lvl better with a Tyrant. but unless this Tryant is going lvl all the time your lvling what your saying is point less.
Hell lets go this far
Grinding without The Demonic Sword Zariche is just plain dumb :D
Nope, and it will get even worse on 12th this month
and how so? they have highest damage per swing which maeds them the least costly class, they have high dps from normal swings without even using attack skills, they have high con and high hp which makes them durable, they are good PvErs how are they not? and what makes them worse in Gracia?
I agree, Destroyers are great at PvE. With abilities like Battle Roar, Frenzy, Rage, Guts, and Zealot, there's a lot of high damage and high defense potential. As for Gracia making it harder for Destroyers... I think it mostly applies to those who solo and don't 2,3,4,9box. Gracia Test notes state that MP consumption for Accuracy and Vicious Stance will be increased. These are useful when soloing in herb fields. Depending on the MP consumption increase, it may decrease soloing efficiency for those that make use of the abilities.
Destroyers are OK at PVE. In fact, they are quite fun to solo with a buffer and buffpet. But, their tradeoff for their ruggedness and strength is a very slow speed. When grouping, unless they are in some place like the cats, they don't always work so well, just due to that. It's not uncommon in a group to see a monster half-dead by the time your Destroyer gets its first hit.
You're missing the point. Destros are OK in PvE, and OK only. They can't keep frenzy/rage + rage/guts/zealot up all the time (well they can but not everyone have endgame buffer+ES+boss jewels). As for Gracia and destros - well can't realy pull more than a couple of mobs at one time so yeah - exp will be alot smaller.
tyrant is known as the best solo exper in the game. high attack speed, highest accuracy in teh game, totems to use for any situation. (and unlike rage with destro, totems are refreshed before they drop).