tested with WC buffs and unbuffed/self buffed. all golem buffs are using lvl 3 which i assume is max lvl and lvl 1 dorf buffs which again may be max lvl
golem has these stats:
3733 hp
742 pattack
340 pdef
44 crit (get to that in a second)
278 attack speed
ok now the weird stuff. of the regular dorf buffs that effect players the pdef buffs do not work on any of the golems (and other summons) however of the pattack buffs sharpen edge DOES effect the golem giving the golem even more increased pattack and.... wait for it... higher crit, so summoners feel free to send your hate mail to [email protected]
golem buffs
armour golem
increases pdef and hp. lvl 1 will overwrite lvl 3 shield and i assume also BTB but maybe not
pdef: 391
hp: 4106
strengthen golem
increases pattack and attack speed, lvl 1 overwrites lvl 3 might but does not overwrite haste
pattack: 854
attack speed 303: with haste 2: 403
+ sharp edge
pattack: 896
crit: 53 with focus 1: 62
heals
dorf heals are based on pattack O.o and reuse and delay seem to be based on attack speed. mp cost is pretty high
unbuffed heals
lvl 2 heals 467
lvl 3 heals 560 for 88 mp
player buffs
sharp edge
increases pattack and crit when using a bladed weapon
as i said it works for summons however if also effects fists which is interesting considering their stats
+6 dama
pattack: 477 --> 501
crit: 105 --> 122
dama with focus crit: 152 --> 169
spike
increases pattack and stun
+8 aoba
pattack: 510 --> 532
buffed: 575 --> 600
stuns trials over 20 stun attack and hammer crush (small trial i know)
unbuffed landed 7 stun attack and 10 hammer crush, spike buffed landed 5 stun attack and 14 hammer crush so results inconclusive. i assume spike only works when equipped with a blunt but the buff may work with shield stun with a blunt equipped
restring
increases pattack and range when using a bow/crossbow
pattack: 749 --> 786
buffed: 860 --> 903
i am unsure if the range increase is static or a percentage but on a dorf it looks like this (http://img70.imageshack.us/img70/8821/shot00086yc8.jpg) and this (http://img522.imageshack.us/img522/2927/shot00087tr3.jpg)
case harden
increases pdef when wearing heavy
pdef: 753 --> 822
buffed: 856 --> 936
hard tanning
increases pdef and evasion where wearing light
pdef: 593 --> 622
buffed: 680 --> 713
evasion: 97 --> 99
buffed: 101 --> 103
embroider
increases pdef and mp regen when wearing robes
pdef: 490 --> 514
buffed: 562 --> 589
dorf mp regen goes from 9/10 per tick to 12/13
WC mp regen goes from 13 per tick to 16
effect only works when wearing robes