So, while hunting yesterday I noticed that the Archer Nerf have been completely reversed. Not only that, I do more dmg than ever, up dramatically actually. Just wanted to extend my appreciation for reversing this on live server.
So, while hunting yesterday I noticed that the Archer Nerf have been completely reversed. Not only that, I do more dmg than ever, up dramatically actually. Just wanted to extend my appreciation for reversing this on live server.
I can still clean the same rooms as before, I've just had to change my method a little:
Instead of standing there in snipe and tanking I use root and run back from the mobs. A little more effort but the same results - clean room waiting for respawn. (Oh, and its more of a pain picking up the drops as their spread around everywhere rather than all next to me more of less).
I was testing this yesterday on Ketra. At full range i do same damage as before, but at close combat range i do almost exactly 50% of max dmg with normal hit and ~~75-85% with crit.
It's not even funny easpecialy when treasure cheast 2x crited me with SS for 1,6k dmg each.
I was pleasantly surprised about the nerf actually. i tested a bit at dvc heart (with ch buffs). From max range i do 1.2k normal hits - 4.6k crits on bloody lords, at melee range i do 900 dmg normal hits - 4.6k on crits .. either its bugged or something not working right but crits were the same at any range. so well i don't really mind this new archer system :P
Actually I am doing more damage at max range today then I was before the update.
People are not realizing what they did, they uped our max damage but lowered the closer u get. I was doing vamps in FOD i was criting for 4500 with dw1 (clan hall buffs) at 900 range when they got close i was still criting for 2800. Really not much of a nerf. Before the update I was criting for 3300 - 3400 on the same mobs.